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http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/90123| Title: | 在GAMER中實現宇宙射線 The Implementation of Cosmic Rays in GAMER |
| Authors: | 陳俊延 Chun-Yen Chen |
| Advisor: | 薛熙于 Hsi-Yu Schive |
| Keyword: | GAMER2,宇宙射線,FLASH,GPU加速, GAMER2,Cosmic Rays,FLASH,GPU boost, |
| Publication Year : | 2023 |
| Degree: | 碩士 |
| Abstract: | 我們擴展了GAMER-2的功能,以支持宇宙射線之物理,其中包括單一能量通道、平流、非等向性擴散以及與熱氣體的動態耦合。我們將寫好的程式用下面的測試問題:聲波、震波管以及數個非等向性擴散測試來檢驗程式的準確性。這些測試的結果都有二階精確。除此之外,我們也讓宇宙射線的計算支援GAMER-2的進階功能,其中包括自適應網格、混合的OpenMP/MPI平行以及圖形顯示卡(GPU)的平行加速。在未來,我們預計再未來增加更多宇宙射線的物理像是多能量通道、宇宙射線流以及宇宙射線熱效應。 We extend GAMER-2 to support cosmic rays with a single energy channel, advection, anisotropic diffusion, and dynamical coupling to thermal gas. To verify the accuracy, we conduct a series of numerical experiments, including acoustic wave, shock-tube problem, and several anisotropic diffusion tests. All tests achieve second-order accuracy. Furthermore, our extension inherits the advanced features of GAMER-2, including adaptive mesh refinement, hybrid OpenMP/MPI parallelization, and graphics processing unit (GPU) acceleration. We are planning to implement multiple energy channels, cosmic rays streaming, and heating. |
| URI: | http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/90123 |
| DOI: | 10.6342/NTU202303891 |
| Fulltext Rights: | 同意授權(全球公開) |
| Appears in Collections: | 物理學系 |
Files in This Item:
| File | Size | Format | |
|---|---|---|---|
| ntu-111-2.pdf | 1.87 MB | Adobe PDF | View/Open |
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