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標題: | 《北投女巫》的場景形構與地方意象 Scene-making and Place Imagery of PATAAUW |
作者: | Yu-Jen Lin 林佑針 |
指導教授: | 畢恆達(Herng-dar Bih) 畢恆達(Herng-dar Bih | hdbih@ntu.edu.tw | ), |
關鍵字: | 直條漫畫,《北投女巫》,地方再現,地方意象,閱聽人詮釋, Webtoon,PATAAUW,place representation,place imagery,audience interpretation, |
出版年 : | 2022 |
學位: | 碩士 |
摘要: | 隨著科技技術的進步,漫畫逐漸變成大眾日常能輕易得取的圖文娛樂,讀者得以藉由漫畫感知空間、文化與地方關係。現今網路漫畫崛起,本研究嘗試以網路漫畫中的直條漫畫《北投女巫》的地方再現,討論讀者如何藉由漫畫觀看地方,漫畫如何呈現地方。研究透過走訪《北投女巫》中明確提到的十個地方場所,以及擷取漫畫中出現的其餘台灣常見景致,探討各場所在漫畫中的再現與現實層面的關係;並且訪問十一位有看過《北投女巫》的漫畫讀者,分析讀者如何理解《北投女巫》呈現的地方。研究成果分成兩部分討論,第一個是漫畫場景與閱聽人的關係,透過受訪者的不同詮釋與理解,總共區分出三種類型的觀看場景:奇魅場景、窺視場景與生活場景;接著是場景之外的閱聽人觀看,探討讀者如何詮釋漫畫當中的劇情呈現,包含一、議題、性別與台灣認同,二、直條漫畫的創作形式影響,三、對北投印象的轉變。最後,研究將漫畫介於讀者與地方的之間,除了借助漫畫反映土地的文化、歷史與空間地景,漫畫也成為讀者感受地方的管道。 With the development of science and technology, Cartoon has gradually become an accessible graphic entertainment. Readers can perceive space, culture and local relationships through Cartoon. This research attempts to discuss how readers view places through Cartoon, and how places are presented in Cartoon based on the representation the place in Webtoon (a straight Cartoon in web) PATAAUW. The research explores the relationship between the representation of these places and reality by visiting ten places specifically mentioned in PATAAUW, and capturing other common places of Taiwan. By interviewing eleven readers of PATAAUW, the author analyzes how readers figure out the place presented by PATAAUW. The conclusion of this research is divided into two parts. The first part is the relationship between Webtoon scenes and audience. Through different interpretations and understandings of interviewees, three types of viewing scenes are distinguished: enchantment scenes, scopophilia scenes and live scenes. The second part is the viewing of audience outside the scene, exploring how readers interpret the story presentation in the Webtoon. It includes: 1) issues, gender and Taiwan identity; 2) the influence by the creative form of straight webtoon; 3) the change of impression on Beitou. Finally, the research puts Cartoon between readers and places. In addition to reflecting the culture, history and spatial landscape of the place through Cartoon, Cartoon also becomes a channel for readers to experience the place. |
URI: | http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/84543 |
DOI: | 10.6342/NTU202203724 |
全文授權: | 同意授權(限校園內公開) |
電子全文公開日期: | 2022-09-30 |
顯示於系所單位: | 建築與城鄉研究所 |
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U0001-2109202214380300.pdf 授權僅限NTU校內IP使用(校園外請利用VPN校外連線服務) | 5.25 MB | Adobe PDF | 檢視/開啟 |
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