Please use this identifier to cite or link to this item:
http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/5538
Title: | 雲端上巨大場景之光線追蹤法實作 An implementation for ray tracing out-of-core scenes on cloud |
Authors: | Tz-Huan Huang 黃子桓 |
Advisor: | 莊永裕 |
Keyword: | 光線追?法,巨大場景,雲端計算, ray tracing,out-of-core scenes,cloud computing, |
Publication Year : | 2014 |
Degree: | 博士 |
Abstract: | Ray tracing-based rendering methods can produce high quality and realistic images. However, it requires lots of computing resource to finish the rendering tasks so these kinds of methods are rarely used for small studios or individuals in the past. With the maturing of cloud computing services, small studios or individuals now rent computing resource on demand at affordable prices. This motivates us to combine the rendering with cloud computing to provide an elastic rendering framework.
In this work, we present an implementation of ray tracing with out-of-core scenes support in cloud computing environments. We design the distributed computing model, the network framework and the elastic resource utilization to support the rendering in cloud computing environments. The experiments results show that the system has linear scalability for rendering performance with fault tolerance support. This work demonstrates the possibility for small studios or individuals to render high quality and realistic images using ray tracing-based rendering techniques in cloud computing environments. With the generalizable design, it might be also possible to extend our implementation to more applications other than rendering. |
URI: | http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/5538 |
Fulltext Rights: | 同意授權(全球公開) |
Appears in Collections: | 資訊工程學系 |
Files in This Item:
File | Size | Format | |
---|---|---|---|
ntu-103-1.pdf | 4.82 MB | Adobe PDF | View/Open |
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.