Skip navigation

DSpace JSPUI

DSpace preserves and enables easy and open access to all types of digital content including text, images, moving images, mpegs and data sets

Learn More
DSpace logo
English
中文
  • Browse
    • Communities
      & Collections
    • Publication Year
    • Author
    • Title
    • Subject
    • Advisor
  • Search TDR
  • Rights Q&A
    • My Page
    • Receive email
      updates
    • Edit Profile
  1. NTU Theses and Dissertations Repository
  2. 管理學院
  3. 商學研究所
Please use this identifier to cite or link to this item: http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/98165
Title: 遊戲與教養的邊界:兒童遊戲場域中家長的價值抉擇與行動
The Boundary Between Play and Parenting: Parents’ Value Choices and Actions in Children’s Play
Authors: 葉芷妤
Jr-Yu Ye
Advisor: 柯冠州
Kuan-Chou Ko
Keyword: 兒童發展,遊戲,寶可夢,家庭教育,街機遊戲,
Gaming,Children,Parent,Children's play,Parenting,Parental mediation,Family education,Pokemon,Arcade game,
Publication Year : 2025
Degree: 碩士
Abstract: 隨著兒童遊戲型態自傳統、以同儕互動為主、高自主性且風險相對較低的活動,逐漸轉向數位化、商業化的遊戲場域,兒童所面臨的風險亦隨之升高。此類遊戲常涉及成年玩家,導致互動關係出現不對稱性,使兒童更易遭受誤導或潛在傷害。此一轉變突顯家長介入與陪伴之必要性與迫切性。本研究旨在探討家長如何於高度規則化、競爭導向且嵌入市場機制的數位遊戲環境中,回應兒童的參與行為與潛在風險。研究採取田野觀察與半結構式訪談作為資料蒐集方法,分析家長所面臨的價值衝突、實踐行動樣態以及角色變化的過程。研究辨識出兩種主導性價值觀: Real World與Fun World,並歸納出四類家長角色:Navigator、Disciplinarian、Enabler、Fixer,各自體現不同的價值取向與介入邏輯。
本研究延伸家庭—市場二元理論框架至兒童遊戲場域,揭示家長於樂趣與風險、消費與教育等張力之間所進行的行動調整。相較於過往將家長視為單一、穩定的守門人角色,本研究指出家長在實踐中展現出角色多樣性。透過整合既有對家長角色的觀察,本研究建構一套遊戲場域系統化的親職角色模型,並為後續相關研究奠定基礎。
As children's play shifts from traditional, peer-based, autonomous, and low-risk activities to digital commercial games, they face greater risks. These games often involve adult players, creating asymmetrical interactions where children may be misled or exploited. This shift highlights the critical need for parental involvement. The research examines how parents navigate children’s gameplay and associated risks in structured, competitive, and market-driven environments. Drawing on field observations and semi-structured interviews, it investigates the value conflicts parents face, their modes of action, and role shifts. The analysis identifies two guiding value systems: Real World and Fun World, and four parental roles: Navigator, Disciplinarian, Enabler, and Fixer, each reflecting distinct value orientations.
This research extends the family-market dichotomy into gaming context, showing how parents navigate tensions between fun and risk, consumption and education. Rather than serving as fixed gatekeepers, parents adopt varied roles shaped by context and personal values. The findings reveal multiple, and at times conflicting, logics underlying parental actions in children’s play, offering an integrated role model that synthesizes and advances prior research.
URI: http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/98165
DOI: 10.6342/NTU202501937
Fulltext Rights: 未授權
metadata.dc.date.embargo-lift: N/A
Appears in Collections:商學研究所

Files in This Item:
File SizeFormat 
ntu-113-2.pdf
  Restricted Access
2.11 MBAdobe PDF
Show full item record


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.

社群連結
聯絡資訊
10617臺北市大安區羅斯福路四段1號
No.1 Sec.4, Roosevelt Rd., Taipei, Taiwan, R.O.C. 106
Tel: (02)33662353
Email: ntuetds@ntu.edu.tw
意見箱
相關連結
館藏目錄
國內圖書館整合查詢 MetaCat
臺大學術典藏 NTU Scholars
臺大圖書館數位典藏館
本站聲明
© NTU Library All Rights Reserved