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請用此 Handle URI 來引用此文件: http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/9762
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dc.contributor.advisor黃貞穎(Chen-Ying Huang),王道一(Joseph Tao-Yi Wang)
dc.contributor.authorChun-Ting Chenen
dc.contributor.author陳俊廷zh_TW
dc.date.accessioned2021-05-20T20:39:52Z-
dc.date.available2008-07-29
dc.date.available2021-05-20T20:39:52Z-
dc.date.copyright2008-07-29
dc.date.issued2008
dc.date.submitted2008-07-23
dc.identifier.citationCamerer, Colin. 'Progress in Behavioral Game Theory.' Journal of Economic Perspectives, 1997, 11(4), pp. 167-188.
Camerer, Colin. 'Behavioral Game Theory: Experiments in Strategic Interaction.' 2003, Princeton University Press.
Camerer, Colin, Eric Johnson, Talia Rymon, and Sankar Sen. 'Cognition and Framing in Sequential Bargaining for Gains and Losses.' 1993, Frontier of Game Theory, p. 27-47, ed. by Ken Binmore, Alan Kirman, and Piero Tani, MIT Press.
Camerer, Colin, Teck-Hua Ho, and Juin-Kuan Chong. 'A Cognitive Hierarchy Model of Games' Quarterly Journal of Economics, 2004, 119(3), pp. 861-98.
Chou, Eileen, Margaret McConnell, Rosemarie Nagel, and Charles R. Plott 'The Control of Game Form Recognition in Experiments: Understanding Dominant Strategy Failures in a Simple Two Person 'Guessing' Game,' Experimental Economics, forthcoming.
Costa-Gomes, Miguel, Vincent Crawford, and Bruno Broseta. 'Cognition and Behavior in Normal-Form Games: An Experimental Study.' Econometrica, 2001, 69(5), pp. 1193-1235.
Costa-Gomes, Miguel, and Vincent Crawford. 'Cognition and Behavior in Two-Person Guessing Games: An Experimental Study.' American Economic Review, 2006, 96(5), pp. 1737-68.
Hamilton, James D. 'A New Approach to the Economic Analysis of Nonstationary Time Series and the Business Cycle.' Econometrica, 1989, 57(2), pp. 357-384.
Hansen, B. E. 'The Likelihood Ratio Test under Nonstandard Conditions: Testing the Markov Switching Model of GNP.' Journal of Applied Econometrics, 1992, 7, pp. S61-S82.
Hansen, B. E. 'Erratum: The Likelihood Ratio Test under Nonstandard Conditions: Testing the Markov Switching Model of Gnp.' Journal of Applied Econometrics, 1996a, 11(2), pp. 195-198.
Hansen, B. E. 'Inference When a Nuisance Parameter Is Not Identified under the Null Hypothesis.' Econometrica, 1996b, 64(2), pp. 413-430.
Johnson, Eric, Colin Camerer, Sankar Sen, and Talia Rymon. 'Detecting Failures of Backward Induction: Monitoring Information Search in Sequential Bargaining.' Journal of Economic Theory, 2002, 104(1), pp. 16-47.
Nagel, Rosemarie 'Unraveling in Guessing Games: An Experimental Study.' American Economic Review, 1995, 85(5), pp. 1313-1326.
Selten, Reinhard 'Properties of a Measure of Predictive Success.' Mathematical Social Sciences, 1991, 21(2), pp. 153-167.
Stahl, Dale, and Paul Wilson 'Experimental Evidence on Players' Models of Other Players.' Journal of Economic Behavior and Organization, 1994, 25(3), pp. 309-327.
dc.identifier.urihttp://tdr.lib.ntu.edu.tw/jspui/handle/123456789/9762-
dc.description.abstractWe introduce a two-person “beauty contest” game (aka guessing game) played on a two dimensional plane. Each player chooses a location and is rewarded by hitting a personal 'target' based on his opponent's location. By observing subjects' eye movements on the graphs, we are able to observe the decision-making process. A level-k model of heterogeneous cognition can explain both the final choices and the lookup patterns during decision-making process. We fit a Markov-switching model to describe the lookup patterns, and classify subjects into various level-k types. Moreover, we employ a likelihood ratio test to select between competing level-k types, and show that when a similar likelihood ratio test cannot reject alternative level-k types using final choices alone, a further analysis of the lookups helps us distinguish between competing types. In particular, when the two classifications disagree, choice data alone could not reject nearly all of the lookup-based type alternatives, while most of the choice-based type alternatives could be rejected using lookup data.en
dc.description.provenanceMade available in DSpace on 2021-05-20T20:39:52Z (GMT). No. of bitstreams: 1
ntu-97-R94323016-1.pdf: 998768 bytes, checksum: ff4ce18d6c00d8d98db083ce7bef519f (MD5)
Previous issue date: 2008
en
dc.description.tableofcontentsContents
I. INTRODUCTION 1
II. THE EXPERIMENT 4
II.A THE GRAPHICAL BEAUTY CONTEST GAME 4
II.B EXPERIMENTAL PROCEDURE 10
III.RESULTS 11
III.A SUMMARY STATISTICS 11
III.B A MARKOV-SWITCHING MODEL FOR LEVEL-K REASONING 13
III.C FINAL CHOICES: LEVEL-K CLASSIFICATION 23
IV.CONCLUSION 28

REFERENCE 30
FIGURES AND TABLES 32
APPENDIX 40
dc.language.isozh-TW
dc.title追蹤認知過程:圖形化Beauty Contest Game下的Eyetracking實驗zh_TW
dc.titleA Window of Cognition: Eyetracking the Decision-Making Process in Graphical Beauty Contest Gamesen
dc.typeThesis
dc.date.schoolyear96-2
dc.description.degree碩士
dc.contributor.oralexamcommittee魏凱立(Kelly Barton Olds),駱明慶(Ming-Ching Luoh),陳宜廷(Yi-Ting Chen)
dc.subject.keywordGraphical Beauty Contest Game,Decision-Making Process,Eyetracking,Level-k Model,Markov-switching Model,zh_TW
dc.relation.page30
dc.rights.note同意授權(全球公開)
dc.date.accepted2008-07-25
dc.contributor.author-college社會科學院zh_TW
dc.contributor.author-dept經濟學研究所zh_TW
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