請用此 Handle URI 來引用此文件:
http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/97526完整後設資料紀錄
| DC 欄位 | 值 | 語言 |
|---|---|---|
| dc.contributor.advisor | 戴尚年 | zh_TW |
| dc.contributor.advisor | Shagnik Das | en |
| dc.contributor.author | 古國翰 | zh_TW |
| dc.contributor.author | Kuo-Han Ku | en |
| dc.date.accessioned | 2025-07-02T16:18:05Z | - |
| dc.date.available | 2025-07-03 | - |
| dc.date.copyright | 2025-07-02 | - |
| dc.date.issued | 2025 | - |
| dc.date.submitted | 2025-06-20 | - |
| dc.identifier.citation | [1] J. Beck. Combinatorial Games: Tic-Tac-Toe Theory. Cambridge University Press, 01 2008.
[2] B. Bukh and T.-W. Chao. Sharp density bounds on the finite field Kakeya problem. Discrete Analysis, dec 14 2021. [3] D. Hefetz, M. Krivelevich, M. Stojaković, and T. Szabó. Positional Games. Springer Basel, Basel, 2014. [4] L. Li. On the size of nikodym sets in finite fields. arXiv preprint arXiv:0803.3525, 2008. [5] B. Lund and S. Saraf. Incidence bounds for block designs. SIAM Journal on Discrete Mathematics, 30(4):1997–2010, 2016. [6] B. Lund, S. Saraf, and C. Wolf. Finite field kakeya and nikodym sets in three dimensions. SIAM Journal on Discrete Mathematics, 32(4):2836–2849, 2018. [7] H. Wang and J. Zahl. Volume estimates for unions of convex sets, and the kakeya set conjecture in three dimensions. arXiv preprint arXiv:2502.17655, 2025. | - |
| dc.identifier.uri | http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/97526 | - |
| dc.description.abstract | 本篇論文將探討一種k子棋的變體(即單色k子棋):兩位玩家輪流在給定的棋盤上下棋,其中雙方玩家所使用的棋子沒有顏色差異。遊戲會在棋盤上產生了一條k子連線時結束,由下最後一子的玩家獲勝。和一般的k子棋不同,玩家不再需要佔領一整條k子連線;僅需佔領某條k子連線的最後一個空位即可。
本篇聚焦在此類遊戲的總步數估計。嚴格來說,是對最終棋盤上棋子(之於棋盤格數)的密度做估計。作為原始遊戲棋盤的延伸,平面網格(Z^2)和超立方體([k]^d)是本篇主要探討的兩種棋盤類型。 就最小密度而言,對於平面網格棋盤上的單色3子棋,我們有確切值:1/17。對於其他更大的k,其介在1-16/k-o(k^(-1))和1-8/k+o(k^(-1))之間。對於超立方體棋盤,最小密度大致為1-2d/k+2d(d-1)/(k^2)±O(k^(-3))。 就最大密度而言,我們仍有平面棋盤上單色3子棋的確切值:1/5。對於不是3的倍數的k,其等於1-2/k。對於剩餘的k,上下界非常相近,其值介於1-2/(k-1)和1-2/k之間。超立方體的則是1-2/k-O(k^(-2))。 | zh_TW |
| dc.description.abstract | We introduce a variant of k in a row: On a given board, each of players claims a position in turns until there is a k in a row among all claimed positions. The difference to the original k in a row is that, in this variant, a player no longer needs to claim a full k in a row by themself to win the game; instead, claiming the last remaining position of a k in a row is sufficient.
We are curious about how long a game can last, or, equivalently, how dense a final board configuration can be. Likewise, we concern how sparse a configuration can be. We ask the same questions for various boards, say the infinite plane board and the hypercubes [k]^d for every d∈N. To answer it, we give bounds on the maximum and minimum densities configurations. Speaking minimum density, on the infinite plane board, we have the exact answer, 1/17, when k=3. For other k, the minimum density is between 1-16/k-o(k^(-1)) and 1-8/k+o(k^(-1)). On the hypercube [k]^d, it is around 1-2d/k+2d(d-1)/(k^2)±O(k^(-3)). Speaking maximum density, we still have the exact answer for the plane board when k=3, which is 1/5. For other k with 3∤k, it is exactly 1-2/k. For other multiple of 3, it is between 1-2/(k-1) and 1-2/k. On the hypercube, it is around 1-2/k-O(k^(-2)). | en |
| dc.description.provenance | Submitted by admin ntu (admin@lib.ntu.edu.tw) on 2025-07-02T16:18:05Z No. of bitstreams: 0 | en |
| dc.description.provenance | Made available in DSpace on 2025-07-02T16:18:05Z (GMT). No. of bitstreams: 0 | en |
| dc.description.tableofcontents | Acceptance Certificate i
摘要 iii Abstract v Contents vii Chapter 1 Introductions 1 1.1 Monochromatic k in a row . . . . . . . . . . . . . . . . . . . . . . . 1 1.1.1 Five in a Row . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1.1.2 Torus Board . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1.1.3 Infinite Plane Board . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1.1.4 Biased Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1.2 Nikodym & Kakeya Problem . . . . . . . . . . . . . . . . . . . . . . 4 1.2.1 Nikodym Set . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1.2.2 Kakeya Set . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Chapter 2 Problem Settings 7 2.1 Game Sequence & configuration . . . . . . . . . . . . . . . . . . . . 7 2.2 Property of Saturated Configurations . . . . . . . . . . . . . . . . . 9 2.3 Density of Configurations . . . . . . . . . . . . . . . . . . . . . . . 16 2.4 Strategies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Chapter 3 Main Results 21 3.1 Plane Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 3.1.1 Bounds for d(k, Z^2): Plane Tiling . . . . . . . . . . . . . . . . . . 21 3.1.1.1 Lower Bound: Line-Space Correspondence . . . . . . 21 3.1.1.2 Upper Bound: Pattern Tiling . . . . . . . . . . . . . . 22 3.1.1.3 Tight Bound . . . . . . . . . . . . . . . . . . . . . . . 25 3.1.2 Bounds for D(k, Z^2): Framing . . . . . . . . . . . . . . . . . . . . 25 3.1.2.1 Lower Bound: Locus Removal . . . . . . . . . . . . . 25 3.1.2.2 Upper Bound . . . . . . . . . . . . . . . . . . . . . . 28 3.1.2.3 Tight Bounds . . . . . . . . . . . . . . . . . . . . . . 33 3.2 Hypercube Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 3.2.1 Bounds for d: Saturated k-lines . . . . . . . . . . . . . . . . . . . . 37 3.2.2 Bounds for D: Mirroring & Dimension Reduction . . . . . . . . . . 39 3.3 Winning Strategies . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 Chapter 4 Extensions and Conjectures 51 4.1 Result from Nikodym set problem . . . . . . . . . . . . . . . . . . . 51 4.2 Other Variants . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 4.2.1 Multiplayer Games . . . . . . . . . . . . . . . . . . . . . . . . . . 53 4.2.2 Generalized configurations . . . . . . . . . . . . . . . . . . . . . . 54 4.2.3 Board-Shape Problem . . . . . . . . . . . . . . . . . . . . . . . . . 58 4.3 Conjectures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 References 63 | - |
| dc.language.iso | en | - |
| dc.subject | 五子棋 | zh_TW |
| dc.subject | 位置遊戲 | zh_TW |
| dc.subject | k子棋 | zh_TW |
| dc.subject | 極值問題 | zh_TW |
| dc.subject | Nikodym集合問題 | zh_TW |
| dc.subject | Nikodym set Problem | en |
| dc.subject | k in a row | en |
| dc.subject | Five in a row | en |
| dc.subject | Gomoku | en |
| dc.subject | Positional Game | en |
| dc.subject | Extremal Problem | en |
| dc.title | 單色k子棋 | zh_TW |
| dc.title | Monochromatic k in a row | en |
| dc.type | Thesis | - |
| dc.date.schoolyear | 113-2 | - |
| dc.description.degree | 碩士 | - |
| dc.contributor.oralexamcommittee | 沈俊嚴;符麥克 | zh_TW |
| dc.contributor.oralexamcommittee | Chun-Yen Shen;Michael Fuchs | en |
| dc.subject.keyword | k子棋,五子棋,位置遊戲,極值問題,Nikodym集合問題, | zh_TW |
| dc.subject.keyword | k in a row,Five in a row,Gomoku,Positional Game,Extremal Problem,Nikodym set Problem, | en |
| dc.relation.page | 63 | - |
| dc.identifier.doi | 10.6342/NTU202501210 | - |
| dc.rights.note | 同意授權(全球公開) | - |
| dc.date.accepted | 2025-06-20 | - |
| dc.contributor.author-college | 理學院 | - |
| dc.contributor.author-dept | 數學系 | - |
| dc.date.embargo-lift | 2025-07-03 | - |
| 顯示於系所單位: | 數學系 | |
文件中的檔案:
| 檔案 | 大小 | 格式 | |
|---|---|---|---|
| ntu-113-2.pdf | 4.51 MB | Adobe PDF | 檢視/開啟 |
系統中的文件,除了特別指名其著作權條款之外,均受到著作權保護,並且保留所有的權利。
