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  1. NTU Theses and Dissertations Repository
  2. 理學院
  3. 數學系
請用此 Handle URI 來引用此文件: http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/97526
完整後設資料紀錄
DC 欄位值語言
dc.contributor.advisor戴尚年zh_TW
dc.contributor.advisorShagnik Dasen
dc.contributor.author古國翰zh_TW
dc.contributor.authorKuo-Han Kuen
dc.date.accessioned2025-07-02T16:18:05Z-
dc.date.available2025-07-03-
dc.date.copyright2025-07-02-
dc.date.issued2025-
dc.date.submitted2025-06-20-
dc.identifier.citation[1] J. Beck. Combinatorial Games: Tic-Tac-Toe Theory. Cambridge University Press, 01 2008.
[2] B. Bukh and T.-W. Chao. Sharp density bounds on the finite field Kakeya problem. Discrete Analysis, dec 14 2021.
[3] D. Hefetz, M. Krivelevich, M. Stojaković, and T. Szabó. Positional Games. Springer Basel, Basel, 2014.
[4] L. Li. On the size of nikodym sets in finite fields. arXiv preprint arXiv:0803.3525, 2008.
[5] B. Lund and S. Saraf. Incidence bounds for block designs. SIAM Journal on Discrete Mathematics, 30(4):1997–2010, 2016.
[6] B. Lund, S. Saraf, and C. Wolf. Finite field kakeya and nikodym sets in three dimensions. SIAM Journal on Discrete Mathematics, 32(4):2836–2849, 2018.
[7] H. Wang and J. Zahl. Volume estimates for unions of convex sets, and the kakeya set conjecture in three dimensions. arXiv preprint arXiv:2502.17655, 2025.
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dc.identifier.urihttp://tdr.lib.ntu.edu.tw/jspui/handle/123456789/97526-
dc.description.abstract本篇論文將探討一種k子棋的變體(即單色k子棋):兩位玩家輪流在給定的棋盤上下棋,其中雙方玩家所使用的棋子沒有顏色差異。遊戲會在棋盤上產生了一條k子連線時結束,由下最後一子的玩家獲勝。和一般的k子棋不同,玩家不再需要佔領一整條k子連線;僅需佔領某條k子連線的最後一個空位即可。

本篇聚焦在此類遊戲的總步數估計。嚴格來說,是對最終棋盤上棋子(之於棋盤格數)的密度做估計。作為原始遊戲棋盤的延伸,平面網格(Z^2)和超立方體([k]^d)是本篇主要探討的兩種棋盤類型。

就最小密度而言,對於平面網格棋盤上的單色3子棋,我們有確切值:1/17。對於其他更大的k,其介在1-16/k-o(k^(-1))和1-8/k+o(k^(-1))之間。對於超立方體棋盤,最小密度大致為1-2d/k+2d(d-1)/(k^2)±O(k^(-3))。

就最大密度而言,我們仍有平面棋盤上單色3子棋的確切值:1/5。對於不是3的倍數的k,其等於1-2/k。對於剩餘的k,上下界非常相近,其值介於1-2/(k-1)和1-2/k之間。超立方體的則是1-2/k-O(k^(-2))。
zh_TW
dc.description.abstractWe introduce a variant of k in a row: On a given board, each of players claims a position in turns until there is a k in a row among all claimed positions. The difference to the original k in a row is that, in this variant, a player no longer needs to claim a full k in a row by themself to win the game; instead, claiming the last remaining position of a k in a row is sufficient.

We are curious about how long a game can last, or, equivalently, how dense a final board configuration can be. Likewise, we concern how sparse a configuration can be. We ask the same questions for various boards, say the infinite plane board and the hypercubes [k]^d for every d∈N. To answer it, we give bounds on the maximum and minimum densities configurations.

Speaking minimum density, on the infinite plane board, we have the exact answer, 1/17, when k=3. For other k, the minimum density is between 1-16/k-o(k^(-1)) and 1-8/k+o(k^(-1)). On the hypercube [k]^d, it is around 1-2d/k+2d(d-1)/(k^2)±O(k^(-3)).

Speaking maximum density, we still have the exact answer for the plane board when k=3, which is 1/5. For other k with 3∤k, it is exactly 1-2/k. For other multiple of 3, it is between 1-2/(k-1) and 1-2/k. On the hypercube, it is around 1-2/k-O(k^(-2)).
en
dc.description.provenanceSubmitted by admin ntu (admin@lib.ntu.edu.tw) on 2025-07-02T16:18:05Z
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dc.description.tableofcontentsAcceptance Certificate i
摘要 iii
Abstract v
Contents vii
Chapter 1 Introductions 1
1.1 Monochromatic k in a row . . . . . . . . . . . . . . . . . . . . . . . 1
1.1.1 Five in a Row . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
1.1.2 Torus Board . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
1.1.3 Infinite Plane Board . . . . . . . . . . . . . . . . . . . . . . . . . . 2
1.1.4 Biased Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
1.2 Nikodym & Kakeya Problem . . . . . . . . . . . . . . . . . . . . . . 4
1.2.1 Nikodym Set . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
1.2.2 Kakeya Set . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Chapter 2 Problem Settings 7
2.1 Game Sequence & configuration . . . . . . . . . . . . . . . . . . . . 7
2.2 Property of Saturated Configurations . . . . . . . . . . . . . . . . . 9
2.3 Density of Configurations . . . . . . . . . . . . . . . . . . . . . . . 16
2.4 Strategies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Chapter 3 Main Results 21
3.1 Plane Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
3.1.1 Bounds for d(k, Z^2): Plane Tiling . . . . . . . . . . . . . . . . . . 21
3.1.1.1 Lower Bound: Line-Space Correspondence . . . . . . 21
3.1.1.2 Upper Bound: Pattern Tiling . . . . . . . . . . . . . . 22
3.1.1.3 Tight Bound . . . . . . . . . . . . . . . . . . . . . . . 25
3.1.2 Bounds for D(k, Z^2): Framing . . . . . . . . . . . . . . . . . . . . 25
3.1.2.1 Lower Bound: Locus Removal . . . . . . . . . . . . . 25
3.1.2.2 Upper Bound . . . . . . . . . . . . . . . . . . . . . . 28
3.1.2.3 Tight Bounds . . . . . . . . . . . . . . . . . . . . . . 33
3.2 Hypercube Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
3.2.1 Bounds for d: Saturated k-lines . . . . . . . . . . . . . . . . . . . . 37
3.2.2 Bounds for D: Mirroring & Dimension Reduction . . . . . . . . . . 39
3.3 Winning Strategies . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Chapter 4 Extensions and Conjectures 51
4.1 Result from Nikodym set problem . . . . . . . . . . . . . . . . . . . 51
4.2 Other Variants . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
4.2.1 Multiplayer Games . . . . . . . . . . . . . . . . . . . . . . . . . . 53
4.2.2 Generalized configurations . . . . . . . . . . . . . . . . . . . . . . 54
4.2.3 Board-Shape Problem . . . . . . . . . . . . . . . . . . . . . . . . . 58
4.3 Conjectures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
References 63
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dc.language.isoen-
dc.subject五子棋zh_TW
dc.subject位置遊戲zh_TW
dc.subjectk子棋zh_TW
dc.subject極值問題zh_TW
dc.subjectNikodym集合問題zh_TW
dc.subjectNikodym set Problemen
dc.subjectk in a rowen
dc.subjectFive in a rowen
dc.subjectGomokuen
dc.subjectPositional Gameen
dc.subjectExtremal Problemen
dc.title單色k子棋zh_TW
dc.titleMonochromatic k in a rowen
dc.typeThesis-
dc.date.schoolyear113-2-
dc.description.degree碩士-
dc.contributor.oralexamcommittee沈俊嚴;符麥克zh_TW
dc.contributor.oralexamcommitteeChun-Yen Shen;Michael Fuchsen
dc.subject.keywordk子棋,五子棋,位置遊戲,極值問題,Nikodym集合問題,zh_TW
dc.subject.keywordk in a row,Five in a row,Gomoku,Positional Game,Extremal Problem,Nikodym set Problem,en
dc.relation.page63-
dc.identifier.doi10.6342/NTU202501210-
dc.rights.note同意授權(全球公開)-
dc.date.accepted2025-06-20-
dc.contributor.author-college理學院-
dc.contributor.author-dept數學系-
dc.date.embargo-lift2025-07-03-
顯示於系所單位:數學系

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