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  1. NTU Theses and Dissertations Repository
  2. 電機資訊學院
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請用此 Handle URI 來引用此文件: http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/92400
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dc.contributor.advisor陳彥仰zh_TW
dc.contributor.advisorMike Y. Chenen
dc.contributor.author范嘉安zh_TW
dc.contributor.authorChia-An Fanen
dc.date.accessioned2024-03-22T16:19:45Z-
dc.date.available2025-12-31-
dc.date.copyright2024-03-22-
dc.date.issued2023-
dc.date.submitted2023-12-28-
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A. Badshah, S. Gupta, D. Morris, S. Patel, and D. Tan. Gyrotab: A handheld device that provides reactive torque feedback. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI ’12, page 3153–3156, New York, NY, USA, 2012. Association for Computing Machinery.
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H. Hatze. Forces and duration of impact, and grip tightness during the tennis stroke. Med. Sci. Sports, 8(2):88–95, 1976.
S. Heo, C. Chung, G. Lee, and D. Wigdor. Thor’s hammer: An ungrounded force feedback device utilizing propeller-induced propulsive force. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, CHI ’18, page 1– 11, New York, NY, USA, 2018. Association for Computing Machinery.
M. Hoppe, D. Oskina, A. Schmidt, and T. Kosch. Odin’s helmet: A head-worn haptic feedback device to simulate g-forces on the human body in virtual reality. Proc. ACM Hum.-Comput. Interact., 5(EICS), may 2021.
S. Je, M. J. Kim, W. Lee, B. Lee, X.-D. Yang, P. Lopes, and A. Bianchi. Aero-plane: A handheld force-feedback device that renders weight motion illusion on a virtual 2d plane. In Proceedings of the 32nd Annual ACM Symposium on User Interface 35 Software and Technology, UIST ’19, page 763–775, New York, NY, USA, 2019. Association for Computing Machinery.
S. Je, H. Lee, M. J. Kim, and A. Bianchi. Wind-blaster: A wearable propeller- based prototype that provides ungrounded force-feedback. In ACM SIGGRAPH 2018 Emerging Technologies, SIGGRAPH ’18, New York, NY, USA, 2018. Association for Computing Machinery.
I. Kingma, R. Van De Langenberg, and P. J. Beek. Which mechanical invariants are associated with the perception of length and heaviness of a nonvisible handheld rod? testing the inertia tensor hypothesis. Journal of Experimental Psychology: Human Perception and Performance, 30(2):346, 2004.
D. Koga and T. Itagaki. Virtual chanbara. In ACM SIGGRAPH 2002 Conference Abstracts and Applications, SIGGRAPH ’02, page 83, New York, NY, USA, 2002. Association for Computing Machinery.
J. M. Romano and K. J. Kuchenbecker. The airwand: Design and characterization of a large-workspace haptic device. In 2009 IEEE International Conference on Robotics and Automation, pages 1461–1466, 2009.
J. Shigeyama, T. Hashimoto, S. Yoshida, T. Narumi, T. Tanikawa, and M. Hirose. Transcalibur: A weight shifting virtual reality controller for 2d shape rendering based on computational perception model. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, CHI ’19, page 1–11, New York, NY, USA, 2019. Association for Computing Machinery.
J. Shigeyama, T. Hashimoto, S. Yoshida, T. Narumi, T. Tanikawa, and M. Hirose. Transcalibur: A weight shifting virtual reality controller for 2d shape rendering based on computational perception model. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, CHI ’19, page 1–11, New York, NY, USA, 2019. Association for Computing Machinery. 36
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Y. Sun, S. Yoshida, T. Narumi, and M. Hirose. Pacapa: A handheld vr device for rendering size, shape, and stiffness of virtual objects in tool-based interactions. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, CHI ’19, page 1–12, New York, NY, USA, 2019. Association for Computing Ma- chinery.
C.-Y. Tsai, I.-L. Tsai, C.-J. Lai, D. Chow, L. Wei, L.-P. Cheng, and M. Y. Chen. Airracket: Perceptual design of ungrounded, directional force feedback to improve virtual racket sports experiences. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems, CHI ’22, New York, NY, USA, 2022. Asso- ciation for Computing Machinery.
H.-R. Tsai, Y.-S. Liao, and C. Tsai. Impactvest: Rendering spatio-temporal multi- level impact force feedback on body in vr. In Proceedings of the 2022 CHI Con- ference on Human Factors in Computing Systems, CHI ’22, New York, NY, USA, 2022. Association for Computing Machinery.
H.-R. Tsai, J. Rekimoto, and B.-Y. Chen. Elasticvr: Providing multilevel continuously-changing resistive force and instant impact using elasticity for vr. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, CHI ’19, page 1–10, New York, NY, USA, 2019. Association for Computing Ma- chinery.
E. B. Vander Poorten and Y. Yokokohji. Feeling a rigid virtual world through an impulsive haptic display. Advanced Robotics, 21(12):1411–1440, 2007.
Y.-W. Wang, Y.-H. Lin, P.-S. Ku, Y. Miyatake, Y.-H. Mao, P. Y. Chen, C.-M. Tseng, and M. Y. Chen. Jetcontroller: High-speed ungrounded 3-dof force feedback con- trollers using air propulsion jets. In Proceedings of the 2021 CHI Conference on 37 Human Factors in Computing Systems, CHI ’21, New York, NY, USA, 2021. Asso- ciation for Computing Machinery.
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dc.identifier.urihttp://tdr.lib.ntu.edu.tw/jspui/handle/123456789/92400-
dc.description.abstract現實世界中的撞擊事件,例如打網球或棒球,受力落在在400-40,000N,且持續時間僅為1-5毫秒。然而,目前的移動方向力回饋技術,如氣流噴射和螺旋槳,僅能產生4N的力量,並且持續時間明顯較長,為50-500毫秒。我們提出了「旋擊」,這是一種基於飛輪的裝置,具有電磁鐵驅動的制動器,能夠瞬間停止飛輪,並在1毫秒內產生22Nm的脈衝。此外,我們提出了一種新穎的控制設計,在初始硬碰撞後立即使飛輪反向旋轉,從而顯著增加了感知到的幅度(p < 0.05),並透過14人感知實驗證實。為了進行使用者體驗評估,我們進行了一項16人研究,比較了 「旋擊」與移動質量(電磁鐵)和氣流噴射在 VR 棒球場景中的表現,結果顯示其在真實感、沉浸感和幅度方面有顯著的改善(p < 0.01)。儘管這個裝置比噴氣裝置重得多,明顯降低了舒適度,但整體上有63-75%的參與者更喜歡它。zh_TW
dc.description.abstractReal-world impact, such as hitting a tennis or a baseball, generates impact forces that are 400-40,000𝑁 in magnitude and 1-5𝑚𝑠 in duration. However, current mobile directional force feedback technologies, such as air jets and propellers, can only generate forces of up to 1.6𝑁𝑚 with substantially slower durations of 50-500𝑚𝑠. We present SpinShot, a flywheel-based device with a solenoid-actuated stopper capable of instantaneously stopping the flywheel to generate an impulse of 22𝑁𝑚 within 1𝑚𝑠. Furthermore, we present a novel actuation design that reverses the flywheel immediately after the initial hard stopping, to significantly increase the perceived magnitude (𝑝<.05), shown through a 14-person perceptual study. For user experience evaluation, we conducted a 16-person study to compare SpinShot vs. moving mass (solenoid) and air jets in a VR baseball scenario, which showed significantly improved realism, immersion, and magnitude (𝑝<.01). Despite its weight significantly reducing comfort, it was preferred by 63-75% of the participants.en
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dc.description.tableofcontents誌謝 i
摘要 iii
Abstract iv
1 Introduction 1
2 Related Work 4
2.1 Ungrounded Haptic Devices 4
2.2 Impact Rendering 5
2.3 Rotation-based Methods 5
3 System Design and Implementation 6
3.1 Physics Background 6
3.2 Force Feedback Control 7
3.2.1 Acceleration State 8
3.2.2 Stable State 8
3.2.3 Impact State 8
3.3 Implementation 9
3.3.1 Flywheel and Motor 9
3.3.2 Stopper and Solenoid 10
3.3.3 Housing 11
3.3.4 Control 11
3.3.5 Tracking 12
4 System Evaluation 13
4.1 Impulse Evaluation 13
4.1.1 Impulse Magnitudes 13
4.1.2 Impact Duration 15
4.2 Latency Evaluation 15
4.2.1 Acceleration 15
4.2.2 Impact Latency 16
5 Force Feedback Design and Perceptual Study 18
5.1 Feedback Design 18
5.2 Tasks and Procedures 19
5.3 Participants 19
5.4 Result 20
6 Haptic Design in Striking Scenarios 22
6.1 Side Effects Mitigation 22
6.2 Absolute Detection Threshold (ADT) 23
6.3 Feedback Design 24
7 Study: Baseball Application 26
7.1 Compared Devices 27
7.1.1 Heavy Solenoid: A Moving-Mass Approach 27
7.1.2 AirRacket: An Air Jet Approach 27
7.2 SpinShot’s Actuation Design 27
7.3 Participants 27
7.4 Tasks and Procedures 28
7.5 Result 29
7.5.1 Task Fulfillments 29
7.5.2 Ratings 29
7.5.3 Qualitative Feedback 30
7.5.4 Summary 30
8 Discussion And Future Works 32
8.1 Engineering Problems 32
8.2 The Combination of Hard and Soft 32
9 Conclusion 33
Bibliography 34
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dc.language.isoen-
dc.subject觸覺回饋zh_TW
dc.subject系統zh_TW
dc.subject實作zh_TW
dc.subjectSystemen
dc.subjectHapticsen
dc.subjectVirtual Realityen
dc.subjectImplementationen
dc.title旋擊:設計基於飛輪的瞬時衝擊力反饋裝置zh_TW
dc.titleSpinShot: Exploring Flywheel-based Instantaneous Impact Force Feedback Device Designsen
dc.typeThesis-
dc.date.schoolyear112-1-
dc.description.degree碩士-
dc.contributor.oralexamcommittee陳炳宇;詹力韋;蔡欣叡zh_TW
dc.contributor.oralexamcommitteeBing-Yu Chen;Li-Wei Chan;Hsin-Ruey Tsaien
dc.subject.keyword觸覺回饋,系統,實作,zh_TW
dc.subject.keywordHaptics,System,Implementation,Virtual Reality,en
dc.relation.page38-
dc.identifier.doi10.6342/NTU202304572-
dc.rights.note未授權-
dc.date.accepted2023-12-28-
dc.contributor.author-college電機資訊學院-
dc.contributor.author-dept資訊工程學系-
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