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| DC 欄位 | 值 | 語言 |
|---|---|---|
| dc.contributor.advisor | 畢南怡 | zh_TW |
| dc.contributor.advisor | Nanyi Bi | en |
| dc.contributor.author | 侯岳昇 | zh_TW |
| dc.contributor.author | Yueh-Sheng Hou | en |
| dc.date.accessioned | 2025-08-05T16:12:56Z | - |
| dc.date.available | 2025-08-06 | - |
| dc.date.copyright | 2025-08-05 | - |
| dc.date.issued | 2025 | - |
| dc.date.submitted | 2025-07-24 | - |
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| dc.identifier.uri | http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/98398 | - |
| dc.description.abstract | 隨著科技不斷進步,虛擬實境技術逐漸融入我們的日常生活,尤其是在駕駛訓練等領域中。以虛擬實境為基礎的駕駛訓練系統提供了一種獨特的方式,使學習者能夠在安全且可控的環境中反覆練習駕駛技能。儘管許多研究證實了虛擬實境能夠提高駕駛學習的效果和使用者的學習滿意度,但目前針對如即時反應和駕駛習慣方面等隱性駕駛知識的研究仍然較少。因此,本研究旨在探討在駕駛訓練中使用VR系統時,若引導學習者故意犯錯,是否能提升隱性駕駛知識的傳遞效果。我們希望通過這項研究提供實證,了解這種反向教學模式是否能增強隱性駕駛知識的學習效果,並促進更有效且引人入勝的駕駛訓練體驗,為有意導入虛擬實境駕駛訓練系統的機構和企業提供參考。 | zh_TW |
| dc.description.abstract | As technology advances, virtual reality (VR) is becoming increasingly integrated into everyday life, particularly in fields such as driver training. VR-based driving systems allow learners to repeatedly practice driving skills in a safe and controlled environment. While previous studies have demonstrated that VR can enhance driving performance and user satisfaction, limited research has examined its impact on the transfer of tacit driving knowledge such as real-time reactions and habitual behaviors. This study investigates whether intentionally guiding learners to make mistakes during VR-based driver training through a “reverse teaching” approach can enhance the transfer of tacit knowledge. The findings aim to provide empirical evidence on whether this method fosters a more effective and engaging training experience, offering practical insights for organizations considering the adoption of VR in driver education. | en |
| dc.description.provenance | Submitted by admin ntu (admin@lib.ntu.edu.tw) on 2025-08-05T16:12:56Z No. of bitstreams: 0 | en |
| dc.description.provenance | Made available in DSpace on 2025-08-05T16:12:56Z (GMT). No. of bitstreams: 0 | en |
| dc.description.tableofcontents | Contents
致謝 i 摘要 ii Abstract iii Contents iv List of Figures viii List of Tables ix Chapter 1 Introduction 1 1.1 Background and Motivation 1 1.2 Research Purpose 2 Chapter 2 Related Work 4 2.1 Tacit Knowledge 4 2.1.1 Tacit Knowledge in Driving 5 2.2 Virtual Reality 5 2.2.1 The Role of VR in Training 5 2.2.2 VR as a Technological Solution for Tacit Knowledge Learning 6 2.3 Different Types of Teaching 6 2.3.1 Traditional Teaching 6 2.3.2 No-Guidance Teaching 7 2.3.2.1 Productive Failure 7 2.3.2.2 Failure-Driven Memory 8 2.3.3 Reverse Teaching 9 2.3.3.1 Failure-Driven Scaffolding 9 2.4 Reflection 10 2.4.1 Reflection and Tacit Knowledge 11 2.4.2 Reflection and Performance 11 2.4.3 Reflection and Cognitive Load 12 2.5 Research Question and Hypothesis 12 Chapter 3 Method 15 3.1 Participants 15 3.2 Procedure 15 3.3 Materials 16 3.4 Driving Scenario 17 3.5 Tacit Knowledge Design 17 3.6 Design of Teaching 19 3.6.1 Traditional Teaching 19 3.6.2 No-Guidance Teaching 21 3.6.3 Reverse Teaching 21 3.7 Measure 23 3.7.1 Test Performance 23 3.7.2 Tacit Knowledge Learning Acquisition 25 3.7.2.1 Eye Tracking 25 3.7.2.2 Content Analysis of Tacit Knowledge from Interviews 25 3.7.3 VR Experience 27 3.7.3.1 Reflection 27 3.7.3.2 Critical Reflection 27 3.7.3.3 Cognitive Load 28 Chapter 4 Results 29 4.1 Data Collection and Quality Assurance Measures 29 4.1.1 Participant Recruitment 29 4.1.2 Attention Check 29 4.1.3 Manipulation Check 29 4.2 Descriptive Analysis 30 4.2.1 Demographic 30 4.3 Quantitative Analysis 31 4.3.1 Reliability and Validity Analysis 31 4.3.2 User Perceived Learning Experience and Coded Insights 32 4.3.3 PLS-SEM Analysis of Reflection as a Mediator 33 4.3.4 Eye-Tracking Data Analysis 35 4.4 Qualitative Analysis 36 4.4.1 Learning Experience of Reverse Teaching Mode 36 4.4.2 Learning Experience of No-Guidance Teaching Mode 38 4.4.3 Learning Experience of Traditional Teaching Mode 39 Chapter 5 Discussion 43 5.1 Implications 43 5.1.1 Reflection 43 5.1.2 Cognitive Load 45 5.1.3 Driving Test Score 46 5.1.4 Tacit Knowledge 47 5.2 Limitations 49 5.2.1 Sample Size and Demographic Representativeness 49 5.2.2 VR-Induced Discomfort and Time Constraints 50 5.2.3 Limited Simulation Degrees of Freedom 50 5.2.4 Lack of Cultural and Environmental Authenticity 50 5.2.5 Unclear Order Between Self-Reflection and Tacit Knowledge 51 5.3 Future Directions 51 5.3.1 Enhancing Local Realism in Scene Design 51 5.3.2 Expanding Scenario Design to Cover Broader Tacit Skills 52 5.3.3 Improving Reflective Support in Reverse Teaching Design 52 Chapter 6 Conclusion 54 References 57 Appendix A — Questionnaire 64 A.1 Reflection 64 A.2 Critical Reflection 64 A.3 Cognitive Loading 65 A.4 Manipulation Check 65 Appendix B — Interviews 66 | - |
| dc.language.iso | en | - |
| dc.subject | 隱性知識傳遞 | zh_TW |
| dc.subject | 虛擬實境 | zh_TW |
| dc.subject | 駕駛技能 | zh_TW |
| dc.subject | 模擬學習 | zh_TW |
| dc.subject | 駕駛訓練 | zh_TW |
| dc.subject | Driving Training | en |
| dc.subject | Simulation Based Learning | en |
| dc.subject | Driving Skills | en |
| dc.subject | Tacit Knowledge Transfer | en |
| dc.subject | Virtual Reality | en |
| dc.title | 虛擬實境提升隱性知識傳遞效果 - 以練習駕駛汽車為例 | zh_TW |
| dc.title | Improving Tacit Knowledge Transfer with Virtual Reality: An Experiment in Car Driving Training | en |
| dc.type | Thesis | - |
| dc.date.schoolyear | 113-2 | - |
| dc.description.degree | 碩士 | - |
| dc.contributor.oralexamcommittee | 彭志宏;袁千雯 | zh_TW |
| dc.contributor.oralexamcommittee | Chih-Hung Peng;Chien-Wen Yuan | en |
| dc.subject.keyword | 虛擬實境,隱性知識傳遞,駕駛訓練,模擬學習,駕駛技能, | zh_TW |
| dc.subject.keyword | Virtual Reality,Tacit Knowledge Transfer,Driving Training,Simulation Based Learning,Driving Skills, | en |
| dc.relation.page | 67 | - |
| dc.identifier.doi | 10.6342/NTU202502263 | - |
| dc.rights.note | 同意授權(全球公開) | - |
| dc.date.accepted | 2025-07-28 | - |
| dc.contributor.author-college | 管理學院 | - |
| dc.contributor.author-dept | 資訊管理學系 | - |
| dc.date.embargo-lift | 2025-08-06 | - |
| 顯示於系所單位: | 資訊管理學系 | |
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