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請用此 Handle URI 來引用此文件: http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/96130
完整後設資料紀錄
DC 欄位值語言
dc.contributor.advisor陳炳宇zh_TW
dc.contributor.advisorBing-Yu Chenen
dc.contributor.author黃煒勛zh_TW
dc.contributor.authorWei-Hsun Huangen
dc.date.accessioned2024-11-14T16:09:38Z-
dc.date.available2024-11-15-
dc.date.copyright2024-11-14-
dc.date.issued2024-
dc.date.submitted2024-10-30-
dc.identifier.citationH. Benko, C. Holz, M. Sinclair, and E. Ofek. Normaltouch and texturetouch: High-fidelity 3d haptic shape rendering on handheld virtual reality controllers. In Proceedings of the 29th annual symposium on user interface software and technology, pages 717–728, 2016.
H.-Y. Chang, W.-J. Tseng, C.-E. Tsai, H.-Y. Chen, R. L. Peiris, and L. Chan. Face- push: Introducing normal force on face with head-mounted displays. In Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, UIST ’18, page 927–935, New York, NY, USA, 2018. Association for Computing Machinery.
H.-X. Chen, S.-K. Chiu, C.-C. Wen, and H.-R. Tsai. transpaf: Rendering omnidirec- tional impact feedback with dynamic point of application of force all round a con- troller. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, pages 1–13, 2023.
I. Choi, E. Ofek, H. Benko, M. Sinclair, and C. Holz. Claw: A multifunctional handheld haptic controller for grasping, touching, and triggering in virtual reality. In Proceedings of the 2018 CHI conference on human factors in computing systems, pages 1–13, 2018.
A. Delazio, K. Nakagaki, R. L. Klatzky, S. E. Hudson, J. F. Lehman, and A. P. Sam- ple. Force jacket: Pneumatically-actuated jacket for embodied haptic experiences. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, CHI ’18, page 1–12, New York, NY, USA, 2018. Association for Computing Ma- chinery.
S. Heo, C. Chung, G. Lee, and D. Wigdor. Thor’s hammer: An ungrounded force feedback device utilizing propeller-induced propulsive force. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, CHI ’18, page 1– 11, New York, NY, USA, 2018. Association for Computing Machinery.
A. Israr, S.-C. Kim, J. Stec, and I. Poupyrev. Surround haptics: Tactile feedback for immersive gaming experiences. In CHI’12 Extended Abstracts on Human Factors in Computing Systems, pages 1087–1090. 2012.
A. Israr and I. Poupyrev. Tactile brush: drawing on skin with a tactile grid display. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pages 2019–2028, 2011.
S. Je, M. J. Kim, W. Lee, B. Lee, X.-D. Yang, P. Lopes, and A. Bianchi. Aero-plane: A handheld force-feedback device that renders weight motion illusion on a virtual 2d plane. In Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, UIST ’19, page 763–775, New York, NY, USA, 2019. Association for Computing Machinery.
S. Je, H. Lee, M. J. Kim, and A. Bianchi. Wind-blaster: A wearable propeller- based prototype that provides ungrounded force-feedback. In ACM SIGGRAPH 2018 Emerging Technologies, SIGGRAPH ’18, New York, NY, USA, 2018. Asso- ciation for Computing Machinery.
P. Lopes, A. Ion, and P. Baudisch. Impacto: Simulating physical impact by combin- ing tactile stimulation with electrical muscle stimulation. In Proceedings of the 28th Annual ACM Symposium on User Interface Software and Technology, UIST ’15, page 11–19, New York, NY, USA, 2015. Association for Computing Machinery.
P. Lopes, S. You, L.-P. Cheng, S. Marwecki, and P. Baudisch. Providing haptics to walls & heavy objects in virtual reality by means of electrical muscle stimulation. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, CHI ’17, page 1471–1482, New York, NY, USA, 2017. Association for Computing Machinery.
Y. Ma, T. Xie, P. Zhang, H. Kim, and S. Je. Airpush: A pneumatic wearable haptic device providing multi-dimensional force feedback on a fingertip. In Proceedings of the CHI Conference on Human Factors in Computing Systems, CHI ’24, New York, NY, USA, 2024. Association for Computing Machinery.
K. Nagai, S. Tanoue, K. Akahane, and M. Sato. Wearable 6-dof wrist haptic device” spidar-w”. In SIGGRAPH Asia 2015 Haptic Media And Contents Design, pages 1–2. 2015.
N. Ryu, H.-Y. Jo, M. Pahud, M. Sinclair, and A. Bianchi. Gamesbond: Bimanual haptic illusion of physically connected objects for immersive vr using grip deforma- tion. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, CHI ’21, New York, NY, USA, 2021. Association for Computing Machin- ery.
S. Sagheb, F. W. Liu, A. Bahremand, A. Kidane, and R. LiKamWa. Swish: A shifting-weight interface of simulated hydrodynamics for haptic perception of vir- tual fluid vessels. In Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, UIST ’19, page 751–761, New York, NY, USA, 2019. Association for Computing Machinery.
T. Sasaki, R. S. Hartanto, K.-H. Liu, K. Tsuchiya, A. Hiyama, and M. Inami. Leviopole: Mid-air haptic interactions using multirotor. In ACM SIGGRAPH 2018 Emerging Technologies, SIGGRAPH ’18, New York, NY, USA, 2018. Association for Computing Machinery.
J. Shigeyama, T. Hashimoto, S. Yoshida, T. Narumi, T. Tanikawa, and M. Hirose. Transcalibur: A weight shifting virtual reality controller for 2d shape rendering based on computational perception model. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, CHI ’19, page 1–11, New York, NY, USA, 2019. Association for Computing Machinery.
E. Strasnick, C. Holz, E. Ofek, M. Sinclair, and H. Benko. Haptic links: Bimanual haptics for virtual reality using variable stiffness actuation. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, pages 1–12, 2018.
Y. Sun, S. Yoshida, T. Narumi, and M. Hirose. Pacapa: A handheld vr device for rendering size, shape, and stiffness of virtual objects in tool-based interactions. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, CHI ’19, page 1–12, New York, NY, USA, 2019. Association for Computing Ma- chinery.
F. W. Teck. Force and torque simulation in virtual tennis. In Proceedings of the 52 Workshop at SIGGRAPH Asia, WASA ’12, page 143–146, New York, NY, USA, 2012. Association for Computing Machinery.
C.-Y. Tsai, I.-L. Tsai, C.-J. Lai, D. Chow, L. Wei, L.-P. Cheng, and M. Y. Chen. Airracket: Perceptual design of ungrounded, directional force feedback to improve virtual racket sports experiences. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems, CHI ’22, New York, NY, USA, 2022. Asso- ciation for Computing Machinery.
H.-R.Tsai,Y.-C.Chang,T.-Y.Wei,C.-A.Tsao,X.C.-y.Koo,H.-C.Wang,andB.-Y. Chen. Guideband: Intuitive 3d multilevel force guidance on a wristband in virtual reality. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, CHI ’21, New York, NY, USA, 2021. Association for Computing Machin- ery.
H.-R. Tsai and B.-Y. Chen. Elastimpact: 2.5d multilevel instant impact using elastic- ity on head-mounted displays. In Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, UIST ’19, page 429–437, New York, NY, USA, 2019. Association for Computing Machinery.
H.-R. Tsai, Y.-S. Liao, and C. Tsai. Impactvest: Rendering spatio-temporal mul- tilevel impact force feedback on body in vr. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems, CHI ’22, New York, NY, USA, 2022. Association for Computing Machinery.
H.-R. Tsai, J. Rekimoto, and B.-Y. Chen. Elasticvr: Providing multilevel continuously-changing resistive force and instant impact using elasticity for vr. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, CHI ’19, page 1–10, New York, NY, USA, 2019. Association for Computing Ma- chinery.
D. Tsetserukou, K. Sato, and S. Tachi. Exointerfaces: Novel exosceleton haptic interfaces for virtual reality, augmented sport and rehabilitation. In Proceedings of the 1st Augmented Human International Conference, AH ’10, New York, NY, USA, 2010. Association for Computing Machinery.
Y.-W. Wang, Y.-H. Lin, P.-S. Ku, Y. Miyatake, Y.-H. Mao, P. Y. Chen, C.-M. Tseng, and M. Y. Chen. Jetcontroller: High-speed ungrounded 3-dof force feedback con- trollers using air propulsion jets. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, CHI ’21, New York, NY, USA, 2021. Asso- ciation for Computing Machinery.
T.-Y. Wei, H.-R. Tsai, Y.-S. Liao, C. Tsai, Y.-S. Chen, C. Wang, and B.-Y. Chen. Elastilinks: Force feedback between vr controllers with dynamic points of applica- tion of force. In Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology, UIST ’20, page 1023–1034, New York, NY, USA, 2020. Association for Computing Machinery.
Y.-S. Ye, H.-Y. Chen, and L. Chan. Pull-ups: Enhancing suspension activities in virtual reality with body-scale kinesthetic force feedback. In Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, UIST ’19, page 791–801, New York, NY, USA, 2019. Association for Computing Machinery.
A. Zenner and A. Krüger. Shifty: A weight-shifting dynamic passive haptic proxy to enhance object perception in virtual reality. IEEE Transactions on Visualization and Computer Graphics, 23(4):1285–1294, 2017.
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dc.identifier.urihttp://tdr.lib.ntu.edu.tw/jspui/handle/123456789/96130-
dc.description.abstract在VR場景中互動時,周遭環境與手持工具的碰撞常以較短、較急促的衝擊力回饋表達,然而當互動方式有持續施力時,此衝擊力回饋則必須有長時間的表達方式,例如持劍相抵。此現象較少被討論且目前並無手持裝置可同時提供全方向、全位置以及任意時長的衝擊力回饋。我們提出了控制器原型XTick,透過整合衝擊與擠壓力回饋以延長控制器周圍全方位動態作用力點之衝擊力。XTick可將全方向的手部擠壓力回饋整合進各方向、位置組合的衝擊力回饋以延長力回饋至任意時長。經由回饋整合實驗可得到衝擊力大小與擠壓片傾斜與抬起高度的關係,而回饋延長實驗則進一步探討擠壓片下降速度對使用者主觀認知到的力道與時間延長效果的影響,最後則透過VR體驗驗證整合擠壓後可提供較佳的觸覺回饋效果。zh_TW
dc.description.abstractImpact feedback, with a sharp force increase and lasting for a short duration, is common in VR. However, it can be extended over a long duration when the applied impact force is sustained, e.g. when swords press against each other, which is less discussed. Furthermore, rendering impact in the position and direction corresponding to VR scenarios is crucial for VR experiences. We propose a controller, XTick, to render omnidirectional impact all round the controller in both short and long durations by integrating impact and pressing feedback. Xtick incorporates omnidirectional pressing force into impact in various positions and directions to render impact in any duration. An integration study was to understand the relationship between impact level and the platforms' tilting and extrusion during pressing. An impact extension study was to observe how the platforms’ speed during releasing affects users’ experiences. A VR study was to verify that XTick enhances VR experiences.en
dc.description.provenanceSubmitted by admin ntu (admin@lib.ntu.edu.tw) on 2024-11-14T16:09:38Z
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dc.description.provenanceMade available in DSpace on 2024-11-14T16:09:38Z (GMT). No. of bitstreams: 0en
dc.description.tableofcontents致謝 i
摘要 ii
Abstract iii
目次 iv
圖次 vi
Chapter 1 Introduction 1
Chapter 2 Related Works 4
2.1 Force Feedback Devices 4
2.2 Impact Force Rendering 5
2.3 Force Feedback with Dynamic Directions and Positions 6
Chapter 3 XTick 8
3.1 Design Considerations 9
3.2 Implementation 11
Chapter 4 Feedback Integration Study 18
4.1 Participants and Apparatus 18
4.2 Task 19
4.3 Procedure 21
4.4 Results and Discussion 22
Chapter 5 Impact Extension Study 26
5.1 Task and Procedure 27
5.2 Results and Discussion 28
Chapter 6 VR Experience Study 37
6.1 Participants and Apparatus 37
6.2 Task 37
6.3 Procedure 40
6.4 Results and Discussion 41
Chapter 7 Limitations & Future work 47
Chapter 8 Conclusion 48
References 49
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dc.language.isoen-
dc.titleXTick: 整合衝擊與擠壓力回饋以延長控制器周圍全方位動態作用力點之衝擊力zh_TW
dc.titleXTick: Extending Duration of Omnidirectional Impact All Round a Controller by Integrating Impact and Pressing Feedbacken
dc.typeThesis-
dc.date.schoolyear113-1-
dc.description.degree碩士-
dc.contributor.oralexamcommittee詹力韋;蔡欣叡;袁千雯zh_TW
dc.contributor.oralexamcommitteeLi-Wei Chan;Hsin-Ruey Tsai;Chien-Wen Yuanen
dc.subject.keyword觸覺回饋,虛擬實境,人機互動,zh_TW
dc.subject.keywordHaptic feedback,VR,Human-Comupter Interaction,en
dc.relation.page54-
dc.identifier.doi10.6342/NTU202404504-
dc.rights.note同意授權(全球公開)-
dc.date.accepted2024-11-01-
dc.contributor.author-college管理學院-
dc.contributor.author-dept資訊管理學系-
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