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請用此 Handle URI 來引用此文件: http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/94526
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dc.contributor.advisor洪一平zh_TW
dc.contributor.advisorYi-Ping Hungen
dc.contributor.author蔡宥杏zh_TW
dc.contributor.authorYou-Shin Tsaien
dc.date.accessioned2024-08-16T16:32:42Z-
dc.date.available2024-08-17-
dc.date.copyright2024-08-16-
dc.date.issued2024-
dc.date.submitted2024-08-10-
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[2] T. W. Bickmore, L. M. Pfeifer, and D. Schulman. Relational agents improve engagement and learning in science museum visitors. In International Conference on Intelligent Virtual Agents, 2011.
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[10] M. Duguleană, V.-A. Briciu, I.-A. Duduman, and O. M. Machidon. A virtual assistant for natural interactions in museums. Sustainability, 2020.
[11] V. A. R. Ecosystem. Guidebot - ar indoor navigation for museums, Sep. 2020.
[12] J. Geigel, K. S. Shitut, J. Decker, A. Doherty, and G. D. Jacobs. The digital docent: Xr storytelling for a living history museum. Proceedings of the 26th ACM Symposium on Virtual Reality Software and Technology, 2020.
[13] E. T. Hall. The hidden dimension. 1966.
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[15] T. Hirzle, F. Müller, F. Draxler, M. Schmitz, P. Knierim, and K. Hornbæk. When xr and ai meet - a scoping review on extended reality and artificial intelligence. Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023.
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[17] J. kwang Ko, D. W. Koo, and M. S. Kim. A novel affinity enhancing method for human robot interaction - preliminary study with proactive docent avatar. 2021 21st International Conference on Control, Automation and Systems (ICCAS), pages 1007–1011, 2021.
[18] C. Kyrlitsias and D. Michael-Grigoriou. Social interaction with agents and avatars in immersive virtual environments: A survey. In Frontiers in Virtual Reality, 2022.
[19] A.-S. Milcent, A. Kadri, and S. Richir. Using facial expressiveness of a virtual agent to induce empathy in users. International Journal of Human-Computer Interaction, 38:240 – 252, 2021.
[20] N. Norouzi, K. Kim, J. Hochreiter, M. Lee, S. Daher, G. Bruder, and G. Welch. A systematic survey of 15 years of user studies published in the intelligent virtual agents conference. Proceedings of the 18th International Conference on Intelligent Virtual Agents, 2018.
[21] G. B. Petersen, A. Mottelson, and G. Makransky. Pedagogical agents in educational vr: An in the wild study. Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
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[24] M. Saito. Effects of presentation modalities in virtual museum guides on agent impressions and painting evaluations. Proceedings of the 11th International Conference on Human-Agent Interaction, 2023.
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[33] K. Tsitseklis, G. Stavropoulou, A. Zafeiropoulos, A. Thanou, and S. Papavassiliou. Recbot: Virtual museum navigation through a chatbot assistant and personalized recommendations. Adjunct Proceedings of the 31st ACM Conference on User Modeling, Adaptation and Personalization, 2023.
[34] L. P. Vardoulakis, L. Ring, B. Barry, C. L. Sidner, and T. W. Bickmore. Designing relational agents as long term social companions for older adults. In International Conference on Intelligent Virtual Agents, 2012.
[35] H. H. Vilhjálmsson, S. Kopp, and S. Marsella. Editorial for special issue on intelligent virtual agents. Autonomous Agents and Multi-Agent Systems, 27:197 – 199, 2013.
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dc.identifier.urihttp://tdr.lib.ntu.edu.tw/jspui/handle/123456789/94526-
dc.description.abstract隨著多媒體技術的進步,人們可以透過虛擬實境(VR)技術遠程探索文化遺址,甚至突破地理限制,參觀已不復存在的歷史場所。過去我們利用敦煌研究院的數據重建敦煌第61窟的內部樣貌,讓使用者透過頭戴式裝置觀看這個空間,他們可以選擇敘事性腳本的導覽或自主探索。然而,敘事性導覽可能導致體驗者參與感較低,自主探索則容易讓使用者迷失或錯過重要內容。

本文提出一種融合敘事導覽與自由探索優勢的體驗方法,透過整合虛擬代理人來為使用者提供結構化資訊,並同時保持其自主性。我們使用 Microsoft Azure 和 ChatGPT 創建了對話式虛擬代理人,並在虛擬環境中提供具象化代理人、粒子特效等視覺引導來增強使用者的整體導覽體驗。

基於敦煌第61窟虛擬導覽系統的使用者研究顯示,不同虛擬代理外觀(全身、僅頭部、靈魂狀)對使用者體驗有顯著影響。結果指出,全身代理人因其臉部表情和身體動作提供了最高的真實感和存在感,最受參與者喜愛;僅頭部的代理人因形象不完整而不受歡迎,即使其存在感高於靈魂狀代理人。
zh_TW
dc.description.abstractWith the advancement of multimedia technology, visitors can now explore cultural heritage sites remotely with the support of various technologies. Virtual Reality (VR), in particular, stands out by offering the ability to virtually visit and reconstruct historical sites that are no longer physically present. This breakthrough allows individuals to overcome geographical constraints, enabling broader access to museum experiences. Previously, we harnessed digitized data from the Dunhuang Research Academy to recreate the internal ambiance of the Dunhuang Caves. Through head-mounted displays, users have the option of navigating these virtual spaces either via structured tours or through self-directed exploration. Each approach, however, presents challenges. Structured tours can sometimes lead to a more passive engagement, potentially reducing the user's involvement and the depth of learning. Conversely, the absence of guided tours may leave users feeling lost, potentially missing out on crucial educational content and insights.

This paper introduces an approach to virtual touring that merges the benefits of guided and exploratory experiences by integrating a virtual agent. This method aims to balance the provision of structured information with preserving user autonomy. The proposed assistive guiding system is developed using advanced technologies. Firstly, we utilize Microsoft Azure in conjunction with ChatGPT to create an AI-driven conversational virtual agent. This agent offers users clear guidance and access to extensive knowledge. Secondly, the system features embodied virtual agents and corresponding animations to provide visual cues and guidance within the virtual environment, enhancing the overall user guiding experience.

The user study was conducted based on the Dunhuang Cave VR experience using the virtual agent guiding system. The experiment aimed to understand the impact of different virtual agent appearances—full-body, head-only, and spirit-like—on user experience during Dunhuang Cave 61 VR tours. We sought to further understand the influence of facial expressions and body movements on users' interactions with the virtual agent. The results show that full-body agents with both facial expressions and body gestures provide the highest realism and presence, and are preferred by most participants. The head-only appearance is the least preferred due to its incomplete human form, although it has a higher presence than the spirit-like agent.
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dc.description.provenanceSubmitted by admin ntu (admin@lib.ntu.edu.tw) on 2024-08-16T16:32:42Z
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dc.description.provenanceMade available in DSpace on 2024-08-16T16:32:42Z (GMT). No. of bitstreams: 0en
dc.description.tableofcontentsAcknowledgements i
摘要ii
Abstract iii
Contents v
List of Figures viii
List of Tables ix
Chapter 1 Introduction 1
1.1 Virtual Agents (VAs) 1
1.2 Guides for Museums and Cultural Sites 3
Chapter 2 Related Work 5
2.1 Virtual Agents (VAs) 5
2.1.1 The Appearance of Virtual Agents 6
2.1.2 The Interactivity of Virtual Agents 7
2.1.3 Using Virtual Agents in Guiding Experience 8
2.2 Using Large Language Model in VR 9
Chapter 3 System Design 11
3.1 System Overview 11
3.2 QA System 12
3.3 Embodied Virtual Agents 13
3.3.1 The Appearance and Behavior of Virtual Agents 13
3.3.2 The Position and Orientation of Virtual Agents 14
3.3.3 Virtual Agent State Diagram 15
3.4 UI Menu and User Manipulation 16
3.4.1 UI Menu 17
3.4.2 User locomotion 17
Chapter 4 User Study 18
4.1 Participants 18
4.2 Experimental Scene 18
4.3 Measures 19
4.4 Procedure 20
4.5 Result 21
4.5.1 System Usability 21
4.5.2 Sense of Presence 21
4.5.3 User Perception of Agent 22
4.5.4 User Preference 23
4.5.5 User Reviews About Agent 24
4.5.5.1 Spirit-Like Agent 24
4.5.5.2 Head-Only Agent 25
4.5.5.3 Full-Body Agent 25
Chapter 5 Discussion 26
5.1 Presence and Social Presence 26
5.2 User Preference 27
Chapter 6 Conclusion 29
Chapter 7 Limitation and Future Work 30
References 32
Appendix A — Questionnaire 38
A.1 System Usability Scale (SUS) 38
A.2 Igroup Presence Questionnaire (IPQ) 39
A.3 User Perception of Agent 40
A.4 Social Presence 40
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dc.language.isoen-
dc.subject虛擬實境zh_TW
dc.subject虛擬代理人zh_TW
dc.subject博物館導覽zh_TW
dc.subject對話式互動zh_TW
dc.subject大型語言模型zh_TW
dc.subjectLarge Language Modelen
dc.subjectVirtual Agenten
dc.subjectMuseum Guidingen
dc.subjectConversational Interactionen
dc.subjectVirtual Realityen
dc.title在VR 體驗中使用基於人工智慧的具象化虛擬助理之研究zh_TW
dc.titleUsing AI-Based Embodied Virtual Agents in VR Experienceen
dc.typeThesis-
dc.date.schoolyear112-2-
dc.description.degree碩士-
dc.contributor.oralexamcommittee許秋婷;陳宜秀;謝俊科zh_TW
dc.contributor.oralexamcommitteeChiou-Ting Hsu;Yi-Shiou Chen;Chun-Ko Hsiehen
dc.subject.keyword虛擬實境,虛擬代理人,博物館導覽,對話式互動,大型語言模型,zh_TW
dc.subject.keywordVirtual Reality,Virtual Agent,Museum Guiding,Conversational Interaction,Large Language Model,en
dc.relation.page40-
dc.identifier.doi10.6342/NTU202402825-
dc.rights.note同意授權(全球公開)-
dc.date.accepted2024-08-13-
dc.contributor.author-college電機資訊學院-
dc.contributor.author-dept資訊工程學系-
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