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完整後設資料紀錄
DC 欄位 | 值 | 語言 |
---|---|---|
dc.contributor.advisor | 廖世偉 | zh_TW |
dc.contributor.advisor | Shih-Wei Liao | en |
dc.contributor.author | 李若綱 | zh_TW |
dc.contributor.author | Jo-Kang Li | en |
dc.date.accessioned | 2023-07-31T16:30:54Z | - |
dc.date.available | 2023-11-09 | - |
dc.date.copyright | 2023-07-31 | - |
dc.date.issued | 2023 | - |
dc.date.submitted | 2023-04-18 | - |
dc.identifier.citation | Meta Reports Fourth Quarter and Full Year 2022 Results. (2023). Retrieved from https://www.sec.gov/Archives/edgar/data/1326801/000132680123000008/meta-12312022xexhibit991.htm
Paul Tassi (2022). Meta’s ‘Horizon Worlds’ Has Somehow Lost 100,000 Players In Eight Months. Forbes. Retrieved from https://www.forbes.com/sites/paultassi/2022/10/17/metas-horizon-worlds-has-somehow-lost-100000-players-in-eight-months Jitesh Ubrani, Ramon Llamas, Michael Shirer. (2023). Global Shipments of AR/VR Headsets Decline Sharply in 2022 Following the Prior Year's Strong Results, According to IDC. IDC. Retrieved from https://www.idc.com/getdoc.jsp?containerId=prUS50467723 META Q3 2022 Earnings Call Transcript. (2022). Retrieved from https://s21.q4cdn.com/399680738/files/doc_financials/2022/q3/Meta-Q3-2022-Earnings-Call-Transcript.pdf Andrew Bosworth. (2022). Why we still believe in the future. Retrieved from https://tech.facebook.com/reality-labs/2022/12/boz-look-back-2023-look-ahead Mar Gonzalez-Franco, Rodrigo Pizarro, Julio Cermeron, Katie Li, Jacob Thorn, Windo Hutabarat, Ashutosh Tiwari, Pablo Bermell-Garcia1. (2017). Immersive Mixed Reality for Manufacturing Training. Frontiers in Robotics and AI 4. DOI: 10.3389/frobt.2017.00003 Phillip Sherwood Dunston, Xiangyu Wang. (2005). Mixed Reality-Based Visualization Interfaces for Architecture, Engineering, and Construction Industry. Journal of Construction Engineering and Management 131(12). DOI: 10.1061/(ASCE)0733-9364(2005)131:12(1301) Long Chen, Thomas W Day, Wen Tang, Nigel W John. (2017). Recent Developments and Future Challenges in Medical Mixed Reality. 2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). DOI: 10.1109/ISMAR.2017.29 Juan A. Sánchez-Margallo, Carlos Plaza de Miguel, Roberto A. Fernández Anzules and Francisco M. Sánchez-Margallo. (2021). Application of Mixed Reality in Medical Training and Surgical Planning Focused on Minimally Invasive Surgery. Frontiers in Virtual Reality. DOI: 10.3389/frvir.2021.692641 Hyun Woo Goo, Sang Joon Park, Shi-Joon Yoo. (2020). Advanced Medical Use of Three-Dimensional Imaging in Congenital Heart Disease: Augmented Reality, Mixed Reality, Virtual Reality, and Three-Dimensional Printing. Korean Journal of Radiology 2020. 21(2): 133-145. DOI: 10.3348/kjr.2019.0625 Jan Kallberg, Victor Beitelman, Victor Mitsuoka, Jeremiah Pittman, Michael W. Boyce, Todd W. Arnold. (2022). The Tactical Considerations of Augmented and Mixed Reality Implementation. Military Review Maj-June(2022):105-113 Todd South. (2022). Close combat 'mixed reality' goggle fielding in 2023. Retrieved from https://www.armytimes.com/news/your-army/2022/12/26/close-combat-mixed-reality-goggle-fielding-in-2023/ Mitchell Clark. (2023). Congress says the Army can’t spend $400 million buying Microsoft HoloLens headsets. Retrieved form: https://www.theverge.com/2023/1/12/23552132/microsoft-hololens-army-contract-denied-v1-2-improvements Mara Kaufeld, Martin Mundt, Sarah Forst, Heiko Hecht. (2022) Optical see-through augmented reality can induce severe motion sickness. Displays Volume 74. DOI: 10.1016/j.displa.2022.102283 Johnell O. Brooks, Richard R. Goodenough, Matthew C. Crisler, Nathan D. Klein, Rebecca L. Alley, Beatrice L. Koon, William C. Logan Jr., Jennifer H. Ogle, Richard A. Tyrrell, Rebekkah F. Wills. (2010). "Simulator sickness during driving simulation studies". Accident Analysis & Prevention. 42 (3): 788–796. doi:10.1016/j.aap.2009.04.013 Reason J. T., Brand J. J. (1975). Motion sickness. London: Academic Press. Winston Nguyen. (2020). VR Motion Sickness Statistics | Age, Gender, Experience and More. Retrieved from https://vrheaven.io/vr-motion-sickness-statistics Dina Bass. (2023).Microsoft Cuts Jobs in HoloLens, Surface, Xbox as Layoffs Continue. Bloomberg. Retrieved from https://www.bloomberg.com/news/articles/2023-02-10/microsoft-cuts-jobs-in-hololens-surface-xbox-as-layoffs-continue Mark Gurman. (2023). How Apple’s Upcoming Mixed-Reality Headset Will Work. Bloomberg. Retrieved from https://www.bloomberg.com/news/articles/2023-01-23/apple-reality-pro-details-eye-hand-tracking-app-store-3d-ios-like-interface | - |
dc.identifier.uri | http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/87953 | - |
dc.description.abstract | 本團隊結合了現有的多項技術開發了一款能夠符合製造業公司需求的混合實境應用程式,此應用程式分為兩個部份分別輔助工廠建設及工廠營運。在工廠建設階段,此應用程式利用遠端渲染技術將完工狀態的工廠模型覆蓋在建設中的工廠上;在工廠營運階段,此應用程式將機器的即時數據顯示於對應的機器旁,並且為工廠作業員提供一個與工廠之數位雙生連動的作業指南系統。
另外,我們亦從該應用程式為出發點檢驗混合實境技術的潛在用途,並且探討混合實境技術的擴散與元宇宙發展的關連性,最後提出利用觀光業作為推廣混合實境裝置手段的看法。 | zh_TW |
dc.description.abstract | Our team created a mixed reality application for a manufacturing company that combines existing technologies to meet user needs. The app has two parts supporting factory construction and factory operation respectively. During the construction phase, the app overlays a model of the completed factory on the site under construction using remote rendering. In the operation phase, the app displays real-time telemetry data alongside the corresponding machinery and provides a guide system linked to digital twin of the factory to instruct workers.
We also examined the potential uses of mixed reality based on our app and the relationship between the proliferation of mixed reality and the metaverse. Lastly, we presented our proposal for popularizing mixed reality devices through the tourism industry. | en |
dc.description.provenance | Submitted by admin ntu (admin@lib.ntu.edu.tw) on 2023-07-31T16:30:54Z No. of bitstreams: 0 | en |
dc.description.provenance | Made available in DSpace on 2023-07-31T16:30:54Z (GMT). No. of bitstreams: 0 | en |
dc.description.tableofcontents | 致謝 i
摘要 ii Abstract iii Contents iv List of Figures vi List of Tables vii Chapter 1 Introduction 1 Chapter 2 Development Tools 6 Chapter 3 Construction Phase 8 3.1 Display Model 8 3.2 Place Model 12 3.3 Extra Features 13 3.3.1 Moving and Touching Pieces of Model 13 3.3.2 PDF Viewer 14 3.4 Future Improvements 14 Chapter 4 Operation Phase 16 4.1 Area Recognition 16 4.2 Telemetry Data Display 17 4.2.1 Signal 17 4.2.2 Digital Twins 18 4.3 SOP Manual 20 4.3.1 Navigation 21 4.3.2 Auto Judgement 22 4.4 Line Chart of Passed Data 23 4.5 Future Improvements 24 Chapter 5 Recent Developments of MR 26 5.1 Applications 26 5.2 Challenges 27 5.3 Future Outlook for the Project 28 Chapter 6 Promoting Strategies 31 6.1 Guidance Machine 31 6.2 Directions 33 6.3 Event 34 Chapter 7 Conclusion and Prospects 36 Reference 38 | - |
dc.language.iso | en | - |
dc.title | 混合實境之製造業應用與混合實境裝置推廣策略 | zh_TW |
dc.title | Utilizing Mixed Reality in Manufacturing and Strategies for the Widespread Adoption of MR Devices | en |
dc.type | Thesis | - |
dc.date.schoolyear | 111-2 | - |
dc.description.degree | 碩士 | - |
dc.contributor.oralexamcommittee | 黃志堅;盧瑞山 | zh_TW |
dc.contributor.oralexamcommittee | Zhi-Jian Huang;Rui-Shan Lu | en |
dc.subject.keyword | 混合實境,元宇宙,製造業,物聯網,數位雙生,觀光業, | zh_TW |
dc.subject.keyword | Mixed Reality,Metaverse,Manufacturing,Internet of Things,Digital twin,Tourism industry, | en |
dc.relation.page | 41 | - |
dc.identifier.doi | 10.6342/NTU202300730 | - |
dc.rights.note | 同意授權(限校園內公開) | - |
dc.date.accepted | 2023-04-19 | - |
dc.contributor.author-college | 電機資訊學院 | - |
dc.contributor.author-dept | 資訊工程學系 | - |
顯示於系所單位: | 資訊工程學系 |
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