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  1. NTU Theses and Dissertations Repository
  2. 電機資訊學院
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請用此 Handle URI 來引用此文件: http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/86505
完整後設資料紀錄
DC 欄位值語言
dc.contributor.advisor陳彥仰(Mike Y. Chen)
dc.contributor.authorShih-Chin Linen
dc.contributor.author林詩芩zh_TW
dc.date.accessioned2023-03-19T23:59:47Z-
dc.date.copyright2022-08-22
dc.date.issued2022
dc.date.submitted2022-08-15
dc.identifier.citation[1] M. Berning, F. Braun, T. Riedel, and M. Beigl. Proximityhat: a head-worn system for subtle sensory augmentation with tactile stimulation. In Proceedings of the 2015 ACM International Symposium on Wearable Computers, pages 31–38, 2015. [2] E. Borg, J. Ronnberg, L. Neovius, and T. Lie. Vibratory-coded directional analysis: Evaluation of a three-microphone/four-vibrator dsp system. Journal of rehabilitation research and development, 38(2):257–264, 2001. [3] H. E. Burtt. Tactual illusions of movement. Journal of Experimental Psychology, 2(5):371, 1917. [4] K. Bushby, T. Cole, J. Matthews, and J. Goodship. Centiles for adult head circumference. Archives of Disease in Childhood, 67:1286 – 1287, 1992. [5] H.-Y. Chang, W.-J. Tseng, C.-E. Tsai, H.-Y. Chen, R. L. Peiris, and L. Chan. Facepush: Introducing normal force on face with head-mounted displays. In Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, pages 927–935, 2018. [6] S.-Y. Chu, Y.-T. Cheng, S. C. Lin, Y.-W. Huang, Y. Chen, and M. Y. Chen. Motionring: Creating illusory tactile motion around the head using 360° vibrotactile headbands. In The 34th Annual ACM Symposium on User Interface Software and Technology, UIST ’21, page 724–731, New York, NY, USA, 2021. Association for Computing Machinery. 29 [7] V. A. de Jesus Oliveira, L. Nedel, A. Maciel, and L. Brayda. Localized magnification in vibrotactile hmds for accurate spatial awareness. In International Conference on Human Haptic Sensing and Touch Enabled Computer Applications, pages 55 64. Springer, 2016. [8] V. A. de Jesus Oliveira, L. Nedel, A. Maciel, and L. Brayda. Spatial discrimination of vibrotactile stimuli around the head. In 2016 IEEE Haptics Symposium (HAPTICS), pages 1–6. IEEE, 2016. [9] V. Diener, M. Beigl, M. Budde, and E. Pescara. Vibrationcap: studying vibrotactile localization on the human head with an unobtrusive wearable tactile display. In Proceedings of the 2017 ACM International Symposium on Wearable Computers, pages 82–89, 2017. [10] M. K. Dobrzynski, S. Mejri, S. Wischmann, and D. Floreano. Quantifying information transfer through a head-attached vibrotactile display: principles for design and control. IEEE Transactions on Biomedical Engineering, 59(7):2011–2018, 2012. [11] V. Harrar, R. Winter, and L. R. Harris. Visuotactile apparent motion. Perception & Psychophysics, 70(5):807–817, 2008. [12] A. Israr and I. Poupyrev. Control space of apparent haptic motion. In 2011 IEEE World Haptics Conference, pages 457–462. IEEE, 2011. [13] A. Israr and I. Poupyrev. Tactile brush: drawing on skin with a tactile grid display. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pages 2019–2028, 2011. [14] A. Israr, S. Zhao, Z. Schwemler, and A. Fritz. Stereohaptics toolkit for dynamic tactile experiences. In International Conference on Human-Computer Interaction, pages 217–232. Springer, 2019. [15] J. Kangas, J. Rantala, D. Akkil, P. Isokoski, P. Majaranta, and R. Raisamo. Both fingers and head are acceptable in sensing tactile feedback of gaze gestures. In In30 ternational Conference on Human Haptic Sensing and Touch Enabled Computer Applications, pages 99–108. Springer, 2016. [16] O. B. Kaul and M. Rohs. Wearable head-mounted 3d tactile display application scenarios. In Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, pages 1163–1167, 2016. [17] O. B. Kaul and M. Rohs. Haptichead: A spherical vibrotactile grid around the head for 3d guidance in virtual and augmented reality. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, pages 3729–3740, 2017. [18] O. B. Kaul, M. Rohs, B. Simon, K. C. Demir, and K. Ferry. Vibrotactile Funneling Illusion and Localization Performance on the Head, page 1–13. Association for Computing Machinery, New York, NY, USA, 2020. [19] J. H. Kirman. Tactile apparent movement: The effects of interstimulus onset interval and stimulus duration. Perception & Psychophysics, 15(1):1–6, 1974. [20] J. H. Kirman. Tactile apparent movement: The effects of shape and type of motion. Perception & Psychophysics, 34(1):96–102, 1983. [21] M. R. Leek. Adaptive procedures in psychophysical research. Perception & psychophysics, 63(8):1279–1292, 2001. [22] S.-H. Liu, P.-C. Yen, Y.-H. Mao, Y.-H. Lin, E. Chandra, and M. Y. Chen. Headblaster: a wearable approach to simulating motion perception using head-mounted air propulsion jets. ACM Transactions on Graphics (TOG), 39(4):84–1, 2020. [23] S. Mann, J. Huang, R. Janzen, R. Lo, V. Rampersad, A. Chen, and T. Doha. Blind navigation with a wearable range camera and vibrotactile helmet. In Proceedings of the 19th ACM international conference on Multimedia, pages 1325–1328, 2011. [24] M. Miyazaki, M. Hirashima, and D. Nozaki. The “cutaneous rabbit'hopping out of the body. Journal of Neuroscience, 30(5):1856–1860, 2010. 31 [25] K. Myles and J. T. Kalb. Guidelines for head tactile communication. Technical report, Army Research Lab Aberdeen Proving Ground Md Human Research And Engineering …, 2010. [26] T. Nukarinen, J. Rantala, A. Farooq, and R. Raisamo. Delivering directional haptic cues through eyeglasses and a seat. In 2015 IEEE World Haptics Conference (WHC), pages 345–350. IEEE, 2015. [27] Y.-C. Pei and S. J. Bensmaia. The neural basis of tactile motion perception. Journal of Neurophysiology, 112(12):3023–3032, 2014. [28] D. Pittera, D. Ablart, and M. Obrist. Creating an illusion of movement between the hands using mid-air touch. IEEE transactions on haptics, 12(4):615–623, 2019. [29] D. Pittera, M. Obrist, and A. Israr. Hand-to-hand: an intermanual illusion of movement. In Proceedings of the 19th ACM International Conference on Multimodal Interaction, pages 73–81, 2017. [30] J. Rantala, J. Kangas, D. Akkil, P. Isokoski, and R. Raisamo. Glasses with haptic feedback of gaze gestures. In CHI’14 Extended Abstracts on Human Factors in Computing Systems, pages 1597–1602. 2014. [31] J. Rantala, J. Kangas, and R. Raisamo. Directional cueing of gaze with a vibrotactile headband. In Proceedings of the 8th Augmented Human International Conference, pages 1–7, 2017. [32] A. Sand, I. Rakkolainen, P. Isokoski, J. Kangas, R. Raisamo, and K. Palovuori. Headmounted display with mid-air tactile feedback. In Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, pages 51–58, 2015. [33] C. E. Sherrick and R. Rogers. Apparent haptic movement. Perception & Psychophysics, 1(3):175–180, 1966. 32 [34] O. Špakov, J. Rantala, and P. Isokoski. Sequential and simultaneous tactile stimulation with multiple actuators on head, neck and back for gaze cuing. In 2015 IEEE World Haptics Conference (WHC), pages 333–338. IEEE, 2015. [35] T. Takeda, A. Niijima, T. Mukouchi, and T. Satou. Creating illusion of wind blowing with air vortex-induced apparent tactile motion. In Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, pages 1–7, 2020. [36] H.-R. Tsai and B.-Y. Chen. Elastimpact: 2.5 d multilevel instant impact using elasticity on head-mounted displays. In Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, pages 429–437, 2019. [37] F. Wang. Haptic energy consumption. Application Report SLOA194, Texas Instruments, May 2014. [38] A. Wilberz, D. Leschtschow, C. Trepkowski, J. Maiero, E. Kruijff, and B. Riecke. FaceHaptics: Robot Arm Based Versatile Facial Haptics for Immersive Environments, page 1–14. Association for Computing Machinery, New York, NY, USA, 2020. [39] D. Wolf, M. Rietzler, L. Hnatek, and E. Rukzio. Face/on: multi-modal haptic feedback for head-mounted displays in virtual reality. IEEE transactions on visualization and computer graphics, 25(11):3169–3177, 2019. [40] S. Zhao, A. Israr, and R. Klatzky. Intermanual apparent tactile motion on handheld tablets. In 2015 IEEE World Haptics Conference (WHC), pages 241–247. IEEE, 2015.
dc.identifier.urihttp://tdr.lib.ntu.edu.tw/jspui/handle/123456789/86505-
dc.description.abstract我們提出了 MotionRing,一個透過控制一維 360 度稀疏陣列的震動馬達的震動時間,在頭部周圍產生觸覺似動運動的震動頭帶。其獨特的環形形狀能夠產生對稱和不對稱的觸覺運動體驗,像是當使用者穿越環境,或是有物體從附近的任何方向經過。我們首先進行了一項感知研究,以瞭解震動馬達震動的時間點、間距、持續時間、強度和頭部區域等因素如何影響人對觸覺似動運動的感知。結果顯示,使用 12個和 16 個震動馬達,角速度在每秒 0.5-4.9 轉之間,可以在頭部周圍產生觸覺似動運動。接著,我們開發了對稱和非對稱的觸覺運動模式,分別用於增強閃避足球和虛擬實境 (VR) 中的瞬間移動的體驗。我們使用這兩個體驗情境,進行了一項使用者體驗評估,比較 MotionRing、靜態震動模式和純視覺回饋的體驗。結果顯示,觸覺似動運動明顯改善了使用者對運動事件的方向感和享受度,並且最受使用者青睞。zh_TW
dc.description.abstractWe present MotionRing, a vibrotactile headband that creates illusory tactile motion around the head by controlling the timing of a 1-D, 360° sparse array of vibration motors. Its unique ring shape enables symmetric and asymmetric haptic motion experiences, such as when users pass through a medium and when an object passes nearby in any direction. We first conducted a perception study to understand how factors such as vibration motor timing, spacing, duration, intensity, and head region affect the perception of apparent tactile motion. Results showed that illusory tactile motion around the head can be achieved with 12 and 16 vibration motors with angular speed between 0.5-4.9 revolutions per second. We developed a symmetric and an asymmetric tactile motion pattern to enhance the experience of teleportation in VR and dodging footballs, respectively. We conducted a user study to compare the experience of MotionRing vs. static vibration patterns and visual-only feedback. Results showed that illusory tactile motion significantly improved users’ perception of directionality and enjoyment of motion events, and was most preferred by users.en
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Previous issue date: 2022
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dc.description.tableofcontents誌謝 iii 摘要 iv Abstract v 1 Introduction 1 2 Related Work 4 2.1 Illusory Tactile Motion . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2.2 Tactile Feedback on Head . . . . . . . . . . . . . . . . . . . . . . . . . . 5 3 Implementation 6 3.1 Linear Resonance Actuators . . . . . . . . . . . . . . . . . . . . . . . . 6 3.2 MotionRing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 4 Interstimulus Onset Interval Study 8 4.1 Study Design . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 4.2 Procedures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 4.3 Perceptive Model of Tactile Motion on Head . . . . . . . . . . . . . . . . 10 5 User experience evaluation 13 5.1 Designing Tactile Motion Patterns . . . . . . . . . . . . . . . . . . . . . 13 5.2 User Studies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 5.3 Application: Half-Life: Alyx . . . . . . . . . . . . . . . . . . . . . . . . 14 5.3.1 Tasks and Study conditions . . . . . . . . . . . . . . . . . . . . . 15 5.3.2 Experimental procedure . . . . . . . . . . . . . . . . . . . . . . 15 5.3.3 Results . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 5.4 Application: Football Dodging . . . . . . . . . . . . . . . . . . . . . . . 17 5.4.1 Tasks and Study conditions . . . . . . . . . . . . . . . . . . . . . 17 5.4.2 Experimental procedure . . . . . . . . . . . . . . . . . . . . . . 17 5.4.3 Results . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 6 Additional Applications 19 6.1 Spirit Out . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 6.1.1 Haptic Experience Design . . . . . . . . . . . . . . . . . . . . . 19 6.1.2 Application Walkthrough . . . . . . . . . . . . . . . . . . . . . . 20 7 Discussion 25 7.1 Trade-off of Including More or Fewer LRAs . . . . . . . . . . . . . . . . 25 7.2 Comparison with Similar Work on ATM for Different Body Parts . . . . . 26 7.3 Effect of Vibration Noise . . . . . . . . . . . . . . . . . . . . . . . . . . 26 7.4 Time Mapping between Tactile Motion and Event . . . . . . . . . . . . . 27 8 Conclusion 28 Bibliography 29 A Scripts used in Interstimulus Onset Interval Study 34 A.1 CheckStart.cs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 A.2 DetermineRound.cs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 A.3 SendParam.cs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 A.4 HapticEvent.cs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 A.5 WriteCSV.cs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 B Scripts used in Half-Life: Alyx 48 B.1 tactsuit.lua . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 B.2 Program.cs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83 B.3 DistanceCalculate.cs . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88 B.4 AirControl.cs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92 B.5 Config.cs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93 B.6 TAtamaController.cs . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94 B.7 ApplicationAPI.cs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97 B.8 VREventCallback.cs . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 B.9 PoseDataRecorder.cs . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106 C Scripts used in Football Dodging 109 C.1 BallFly.cs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109 C.2 HapticEvent.cs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112 C.3 Kicked.cs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113 C.4 MonoJudgeHit.cs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113 C.5 PlayerMove.cs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
dc.language.isoen
dc.subject觸覺似動運動zh_TW
dc.subject震動zh_TW
dc.subject觸覺似動運動zh_TW
dc.subject震動zh_TW
dc.subject觸覺回饋zh_TW
dc.subject觸覺回饋zh_TW
dc.subjectvibrotactileen
dc.subjectapprent tactile motionen
dc.subjecthaptic feedbacken
dc.subjecthaptic feedbacken
dc.subjectvibrotactileen
dc.subjectapprent tactile motionen
dc.title使用 360 度震動頭帶創造頭部周圍的觸覺似動運動zh_TW
dc.titleMotionRing: Creating Illusory Tactile Motion around the Head using 360° Vibrotactile Headbandsen
dc.typeThesis
dc.date.schoolyear110-2
dc.description.degree碩士
dc.contributor.oralexamcommittee陳炳宇(BY Chen),鄭龍磻(Lung-Pan Cheng),蔡欣叡(Hsin-Ruey Tsai),余能豪(Neng-Hao Yu)
dc.subject.keyword觸覺似動運動,震動,觸覺回饋,zh_TW
dc.subject.keywordapprent tactile motion,vibrotactile,haptic feedback,en
dc.relation.page115
dc.identifier.doi10.6342/NTU202202347
dc.rights.note同意授權(全球公開)
dc.date.accepted2022-08-16
dc.contributor.author-college電機資訊學院zh_TW
dc.contributor.author-dept資訊工程學研究所zh_TW
dc.date.embargo-lift2022-08-22-
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