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  1. NTU Theses and Dissertations Repository
  2. 工學院
  3. 工業工程學研究所
請用此 Handle URI 來引用此文件: http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/84202
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dc.contributor.advisor藍俊宏(Jakey Blue)
dc.contributor.authorYen-Peng Hsiehen
dc.contributor.author謝彥鵬zh_TW
dc.date.accessioned2023-03-19T22:06:14Z-
dc.date.copyright2022-07-06
dc.date.issued2022
dc.date.submitted2022-06-30
dc.identifier.citation[1] 元宇宙:由數位雙生與數位原生共同構築的混合實境. (2021). DIGITIMES Research. [2] 王儒西, & 向安玲. (2021, September 16). 2020-2021年元宇宙發展研究報告. https://inf.news/zh-tw/media/68c5a7bea5dd1181cd75d78973a942a3.html [3] 鮑永哲. (2021). 從HTC 5G專網到”元宇宙”. https://www.intel.com.tw/content/dam/www/central-libraries/us/en/documents/htc-5g.pdf [4] 雲治. (2021, November 26). 雲治:聊聊這個本不存在的元宇宙。前哨科技特訓營,雲治聊元宇宙音訊. https://mp.weixin.qq.com/s/J6EgvtVFpHCUQ_g [5] 蕭君暉 . (2020, January 13). 林百里:元宇宙商機爆發三大關鍵。經濟日報。 https://mp.weixin.qq.com/s/J6EgvtVFpHCUQ_g [6] 杜鴻國. (2017). AR/VR與MR的技術探索。工研院資通所。 https://ictjournal.itri.org.tw/Content/Messagess/contents.aspx?&MmmID=654304432061644411&MSID=745170540670271640 [7] 林顯昌、林浪津, & 陳世杰. (2017). AR / VR互動感知技術。工研院電光系統所。https://ictjournal.itri.org.tw/Content/Messagess/contents.aspx?&MmmID=654304432061644411&CatID=654313611255143006&MSID=745137766765337257 [8] 林坤毅, 吳俊民, & 彭家洪. (2017). AR / VR傳輸網路技術探討與研究。工研院資通所。https://ictjournal.itri.org.tw/Content/Messagess/contents.aspx?&MmmID=654304432061644411&CatID=654313611255143006&MSID=745137766765337257 [9] 吳凱中. (2022, January 25). 施振榮:元宇宙關鍵在內容. https://money.udn.com/money/story/122231/6057433 [10] 吳苡榛. (2021, November 24). 寶可夢籌資3億美元 打造真實「元宇宙世界」. https://tw.stock.yahoo.com/news/%E5%AF%B6%E5%8F%AF%E5%A4%A2%E7%B1%8C%E8%B3%873%E5%84%84%E7%BE%8E%E5%85%83-%E6%89%93%E9%80%A0%E7%9C%9F%E5%AF%A6-%E5%85%83%E5%AE%87%E5%AE%99%E4%B8%96%E7%95%8C-075845206.html [11] 戴瑞芬. (2022, March 9). 大陸6G建設超前部署. https://udn.com/news/story/7333/6150363 [12] 陳穎芃. (2022, February 18). 谷歌跟進蘋果修改隱私政策. https://www.chinatimes.com/newspapers/20220218000180-260203 [13] 郭宜玲. (2022, January 14). 展會觀察:CES 2022先進技術概念機即將上市 引領AR/VR頭戴裝置規格提升. https://www.digitimes.com.tw/tech/rpt/rpt_show.asp?P=Y&CnlID=3&v=20220114-16&n=1 [14] Evan. (2020, January 14). 祖克柏認為AR、VR「遠端臨場」能讓人們在世界任何角落工作,緩解平價住宅不足問題. https://technews.tw/2020/01/14/mark-zuckerberg-ar-vr-solve-problem/ [15] 吳耀庭, 簡佩琪, & 陳品誠. (2021, April 5). Micro LED技術發展現況介紹. https://www.materialsnet.com.tw/DocView.aspx?id=46860 [16] 林妍溱. (2021, May 21). Google宣布智慧眼鏡Glass Enterprise Edition 2提供傳統眼鏡造型、降價600美元. https://www.ithome.com.tw/news/130771 [17] 楊又肇. (2020, February 5). Google Glass Enterprise Edition 2開放所有開發者購買,吸引創造更多AR應用https://www.cool3c.com [18] 季晶晶, & 綜合外電 (Trans.). (2021, December 7). 蘋果新年度 傳推MR裝置. https://udn.com/news/story/6811/5942357 [19] 張庭銉 (Ed.). (2022, January 7). 挑戰4兆美元市值,關鍵在元宇宙?蘋果AR眼鏡研發秘史:併吞新創組王牌團隊. https://www.bnext.com.tw/article/67196/the-era-of-virtual-economy-created-by-metaverse-is-coming [20] 邱倢芯. (2022, January 13). 不戴眼鏡也能用!蘋果眼鏡新專利可直接校正視力。TechNews科技新報. https://technews.tw/2022/01/13/apple-glass-patent/ [21] 李淑蓮. (2022, March 11). 異質整合系列-1:藍圖及應用概觀。北美智權報. https://udn.com/news/story/6871/6156783 [22] 吳筱雯. (2022, March 2). 宏達電版元宇宙VIVERSE擬結盟全球電信業。工商時報. https://www.chinatimes.com/newspapers/20220302000179-260204 [23] 林淑惠. (2022, March 21). 遠傳5G元宇宙加速器首批新創團隊29日揭曉。工商時報. https://www.chinatimes.com/newspapers/20220321000144-260204 [24] 林淑惠. (2022, March 21投資、徵才、結盟三路並進 電信三雄 全力衝刺元宇宙。工商時報. https://www.chinatimes.com/newspapers/20220321000143-260204 [25] 楊日興. (2022, February 22). 官方禁炒元宇宙 港科技股重摔。工商時報. https://www.chinatimes.com/newspapers/20220222000151-260203 [26] 崔亨旭. (2022, February 10). 在元宇宙裡工作是怎樣的體驗?不只更自由、有效率,辦公室還能一秒變度假區。經理人. https://www.managertoday.com.tw/books/view/64543 [27] 顏嘉南. (2022, March 30). 打擊大型數位平台自肥,美司法部支持立法。工商時報. https://www.chinatimes.com/newspapers/20220330000148-260203 [28] 吳廷勻. (2022, March 7). 被批自肥、狼性、退步 全球最大Web3創投a16z是下一個科技怪獸?天下雜誌 743期. https://www.cw.com.tw/article/5120316 [29] 楊日興. (2022, March 3). 數位人民幣試點 閩、浙大城在列。工商時報. https://www.chinatimes.com/newspapers/20220303000169-260203 [30] Radoff, J. (2021, November 29). Building the Metaverse, The Seven Layers Of Meta-Verse. https://www.brisklogic.co/the-seven-layers-of-meta-verse/ [31] Henaey, D. (2020, October 13). Oculus Quest 2 Full Specs:‘Nearly 4k 90Hz LCD, XR2 Chip, 256GB Option, 3-Step IPD, $299. https://uploadvr.com/oculus-quest-2-specs/ [32] Lynch, G. (2020). Oculus Quest2 Review. https://www.techradar.com/reviews/oculus-quest-2-review [33] CB Insights. (2018, August 21). What Comes after Smartphones? The next Mobile Computing Platform Is Already Emerging. https://www.cbinsights.com/research/mobile-computing-platform-future [34] Windows Mixed Reality – Wikipedia. (n.d.). Retrieved March 3, 2022, from https://en.wikipedia.org/wiki/Windows_Mixed_Reality#Holographic_Processing_Unit [35] Sensor Fusion - Wikipedia. (n.d.). Retrieved March 3, 2022, from https://en.wikipedia.org/wiki/Sensor_fusion [36] Microsoft HoloLens 2 (n.d.) Retrieved March 3, 2022. from https://www.microsoft.com/zh-hk/hololens [37] Wang, B. (2020, October 11). Microsoft Hololens 2 Teardown Part1. https://www.kura.tech/blog/microsoft-hololens-2-2020-teardown-part-1 [38] Guttag, K. (2020, July 17). Hololens 2 Display Evaluation (Part 4: LBS Optics). https://kguttag.com/2020/07/17/hololens-2-display-evaluation-part-4-lbs-optics/ [39] Bohn, D. (2019, February 24). Microsoft’s Hololens 2: A $3,500 Mixed Reality Headset for the Factory, Not the Living Room . The Verge. https://www.theverge.com/2019/2/24/18235460/microsoft-hololens-2-price-specs-mixed-realityar-vr-business-work-features-mwc-2019 [40] Google Glass Enterprise Edition 2 Tech Spec. (n.d.). https://www.google.com/glass/tech-specs/ [41] Optics.org. (2019, May 16). “Plessey and Jasper Develop GaN-on-Si MicroLED Display,”. Optics.Org. https://optics.org/news/10/5/24 [42] Kang, M. (2020, September 23). Will Higher (Above 90Hz) Refresh Rate Screen Become a Standard Feature? https://www.counterpointresearch.com/will-higher-refresh-rate-screen-become-standard-feature/
dc.identifier.urihttp://tdr.lib.ntu.edu.tw/jspui/handle/123456789/84202-
dc.description.abstract科技創新帶來新應用,進一步啟動時代變革大潮流,最終引領人類生活方式和產業生態發生根本的改變。如積體電路及半導體奠定了個人電腦的發展,進而啟動了後續的資訊革命。其後互聯網及行動通訊發展到移動互聯網及智慧手機的全面普及,成就了雲端運算大數據等相關應用商機的爆發。元宇宙的概念與願景暢議,在相關領導企業的推波助瀾下百花齊放,2020年後的全球疫情也催化了其對擴及生活、學習、娛樂、與工作方方面面的改變,下一波大趨勢,或下一個大事 (The next Big Thing) 的到來隱然浮現。 混合實境 (Mixed Reality, MR) 是開啟元宇宙的核心技術之一,體現物理和數位世界虛實並存與交互融合,標誌著人類感知體驗架接進入這新應用的介面。結合相關的產品平台和內容服務,使各項創新應用成為無限可能。使用場景或也將可擴及人類生活和產業的所有面向。 本研究主要針對MR相關技術於元宇宙概念之可行性與應用框架發展,研究核心技術的挑戰和可開發突破的方向,以發展相對理想的產品應用規劃,並探討啟動市場成長的成功因素,與反思可能的生態系和產業變革。透過跨領域整合與創新的思維,描繪應用架構方案,探討定位新典範建立的契機。 本論文試圖全面理解分析這潛在的大趨勢,對於臺灣ICT行業發展微顯示核心技術和MR可穿戴設備相關的應用可能有很大的商機,但也伴隨著技術革命和生態系統轉型的挑戰。基於應用框架和尖端微顯示核心技術可行的研發機會,規劃理想的MR產品和描繪可能的體驗內容用例,總結觸發需求爆發的關鍵,對各類價值共創生態系參與者的戰略建議以及潛在的變化和挑戰,是本論文主要的發現和成果。zh_TW
dc.description.abstractTechnology innovation brings new applications, starts the megatrend of transformation, and ultimately leads to fundamental changes in human lifestyles and industrial ecosystems. For example, Integrated Circuits (IC) solidated the foundation of personal computers and triggered the subsequent information revolution. Internet and mobile communications that emerged with the popularization of mobile Internet and smartphones have stimulated the outbreak of cloud computing and big data-driven applications across all business spectrums. Since 2021, Metaverse has been widely discussed and prosperously bloomed by relevant leading enterprises and industries. COVID19 is also catalyzing and accelerating the associated changes that extend to almost all aspects of human life, learning, entertainment, and work. Mixed Reality (MR) is one of the core technologies that portals the Metaverse, reflecting the coexistence, interaction, and fusion of the cyber and physical worlds. It enables the human perceptual experience to interface with such new applications. Combined with related product platforms and content services, innovative applications are unbounded. This thesis focuses on the feasibility and application framework development of MR-related technologies in the Metaverse. The challenges of core technologies and the direction of potential development breakthroughs are also studied. To develop the ideal product plan and explore the key factors to trigger market growth. It is expected that through the innovative and multidisciplinary integration, the application platform will be clearly portrayed, and the business model to realize a paradigm shift will be discovered.en
dc.description.provenanceMade available in DSpace on 2023-03-19T22:06:14Z (GMT). No. of bitstreams: 1
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Previous issue date: 2022
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dc.description.tableofcontents誌謝 i 中文摘要 ii Abstract iii 目錄 iv 圖目錄 vii 表目錄 viii 第一章 實現元宇宙的動機、願景與挑戰 1 1.1 元宇宙背景與演進 1 1.2 研究問題與目的 3 1.2.1 元宇宙的生態系架構 3 1.2.2 實現元宇宙的關鍵必要條件與其對台灣科技產業可能帶來的變革 9 1.3 研究架構 12 第二章 元宇宙與混合實境技術文獻回顧 13 2.1 元宇宙關鍵核心技術 14 2.1.1 網路連接 (Networking and Connectivity) 14 2.1.2 邊緣運算(Edge Computing) 15 2.1.3 區塊鏈 (Blockchain) 16 2.1.4 人工智慧 (Artificial Intelligence AI) 17 2.1.5 電腦視覺 (Computer Vision) 18 2.1.6 物聯網與機器人 (Internet of Thing IoT and Robot) 18 2.1.7 人機介面/人機交互 (Human Machine Interaction HMI) 19 2.1.8 延伸實境 (Extended Reality) 19 2.2 人機介面與延伸實境 20 2.2.1 VR (Virtual Reality) 虛擬實境 21 2.2.2 AR (Augmented Reality) 擴增實境 22 2.2.3 MR (Mixed Reality) 混合實境 22 2.3 領導廠商解決方案與策略佈局 24 2.3.1 Meta 24 2.3.2 Google 25 2.3.3 Apple 26 2.3.4 Microsoft 27 2.3.5 Amazon 28 2.3.6 差異化比較 29 2.4 市場契機 33 第三章前沿XR穿戴裝置技術、應用架構解析 35 3.1 主流XR產品技術與應用方案分析比較 35 3.1.1 XR產品關鍵技術集成 35 3.1.2 硬體技術 36 3.1.3 軟體技術 42 3.1.4 平台與應用 44 3.2 領導 XR/MR產品技術比較與應用介紹 47 3.2.1 領導廠商XR解決方案分析 47 3.2.2 先進MR穿戴設備技術和應用分析:Microsoft HoloLens2 49 3.3 小結與挑戰 52 第四章 理想MR可穿戴設備之核心發展架構 53 4.1 市場爆發成長之關鍵因素 54 4.2 MR核心:微顯示技術 58 4.3 MR微顯示解決方案 59 4.4 相對最優的微顯示技術 62 第五章 案例研討:MR應用規劃和平台設計 67 5.1 產品規劃及應用描繪 67 5.2 價值共創生態系架構 71 5.3 產業機會與挑戰 77 第六章 結論與建議 79 6.1 元宇宙的挑戰與反思 79 6.2 混合實境的未來投影 83 參考文獻 86
dc.language.isozh-TW
dc.subject微顯示技術zh_TW
dc.subject智慧眼鏡zh_TW
dc.subject可穿戴式設備zh_TW
dc.subject虛實整合zh_TW
dc.subject擴增實境zh_TW
dc.subject混合實境zh_TW
dc.subject元宇宙zh_TW
dc.subject異構集成zh_TW
dc.subjectHeterogeneous Integrationen
dc.subjectMRen
dc.subjectMixed Realityen
dc.subjectARen
dc.subjectAugmented Realityen
dc.subjectMetaverseen
dc.subjectCyber-Physics Systemen
dc.subjectCPSen
dc.subjectWearable Deviceen
dc.subjectSmart Glassen
dc.subjectMicro Displayen
dc.title混合實境技術於元宇宙概念之可行性研究與應用框架發展zh_TW
dc.titleFeasibility Research and Application Framework Development of Mixed Reality Techniques in Metaverseen
dc.typeThesis
dc.date.schoolyear110-2
dc.description.degree碩士
dc.contributor.oralexamcommittee洪一薰(I-Husan Ethan Hong),黃奎隆(Craig Huang)
dc.subject.keyword混合實境,元宇宙,擴增實境,虛實整合,可穿戴式設備,智慧眼鏡,微顯示技術,異構集成,zh_TW
dc.subject.keywordMR,Mixed Reality,AR,Augmented Reality,Metaverse,Cyber-Physics System,CPS,Wearable Device,Smart Glass,Micro Display,Heterogeneous Integration,en
dc.relation.page88
dc.identifier.doi10.6342/NTU202201128
dc.rights.note同意授權(限校園內公開)
dc.date.accepted2022-07-01
dc.contributor.author-college工學院zh_TW
dc.contributor.author-dept工業工程學研究所zh_TW
dc.date.embargo-lift2027-06-01-
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