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http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/83348完整後設資料紀錄
| DC 欄位 | 值 | 語言 |
|---|---|---|
| dc.contributor.advisor | 洪一平(Yi-Ping Hung) | |
| dc.contributor.author | HONGRUI QIAN | en |
| dc.contributor.author | 錢泓瑞 | zh_TW |
| dc.date.accessioned | 2023-03-19T21:05:15Z | - |
| dc.date.copyright | 2022-10-14 | |
| dc.date.issued | 2022 | |
| dc.date.submitted | 2022-09-22 | |
| dc.identifier.citation | Lee, Lik-Hang, et al. 'All one needs to know about metaverse: A complete survey on technological singularity, virtual ecosystem, and research agenda.' arXiv preprint arXiv:2110.05352 (2021). Ronit Ghose, CFA, et al. “Metaverse and Money Decrypting the Future” March 2022 https://www.citivelocity.com/citigps/metaverse-and-money/ Wang, Yuntao, et al. 'A Survey on Metaverse: Fundamentals, Security, and Privacy.' arXiv preprint arXiv:2203.02662(2022).APA Krumm, John; Davies, Nigel; Narayanaswami, Chandra (October 2008). 'User-Generated Content'. IEEE Pervasive Computing. 7 (4): 10–11. L.-H. Lee, T. Braud, P. Zhou, L. Wang, D. Xu, Z. Lin, A. Kumar, C. Bermejo, and P. Hui, “All one needs to know about metaverse: A complete survey on technological singularity, virtual ecosystem, and research agenda,” arXiv preprint arXiv:2110.05352, 2021. Daniel Howley “2021 was the year of the metaverse, but it will be years before it's a reality” December 2, 2021. https://finance.yahoo.com/news/2021-was-the-year-of-the-metaverse-but-itll-take-years-before-its-a-reality-170559280.html Kif Leswing “2022 will be the biggest year for the metaverse so far” Jan 1, 2022. https://www.cnbc.com/2022/01/01/meta-apple-google-microsoft-gear-up-for-big-augmented-reality-year.html Jennifer Korn and Clare Duffy “Microsoft to acquire Activision Blizzard in $68.7 billion deal” January 18, 2022. https://edition.cnn.com/2022/01/18/tech/microsoft-activision-blizzard-acquisition/index.html Kevin Helms “Goldman Sachs Sees the Metaverse as $8 Trillion Opportunity” Jan 24, 2022. https://news.bitcoin.com/goldman-sachs-metaverse-8-trillion-opportunity/ Paul Milgram, Haruo Takemura, Akira Utsumi, and Fumio Kishino. Augmented reality: a class of displays on the reality-virtuality continuum. In Hari Das, editor, Telemanipulator and Telepresence Technologies, volume 2351, pages 282– 292. International Society for Optics and Photonics, SPIE, 1995. Arm Blueprint staff “XR, AR, VR, MR: What’s the Difference in Reality?” 1st April 2022 https://www.arm.com/blogs/blueprint/xr-ar-vr-mr-difference Werner Vermaak “What Is Web 3.0?” 2021 https://coinmarketcap.com/alexandria/article/what-is-web-3-0 Gilad Edelman 'What Is Web3, Anyway?' December 3, 2021. https://www.wired.com/story/web3-gavin-wood-interview/ Bernard Marr “The Important Difference Between Web3 And The Metaverse” February 22, 2022 https://www.forbes.com/sites/bernardmarr/2022/02/22/the-important-difference-between-web3-and-the-metaverse/?sh=6b9bcd685af3 McKinsey June 2022“Value creation in the metaverse” https://www.mckinsey.com/business-functions/growth-marketing-and-sales/our-insights/value-creation-in-the-metaverse Thippa Reddy Gadekallu, et al. 'Blockchain for the Metaverse: A Review.' arXiv preprint arXiv:2203.09738 (2021). Robyn Conti, John Schmidt “What Is An NFT? Non-Fungible Tokens Explained” Apr 8, 2022. https://www.forbes.com/advisor/investing/cryptocurrency/nft-non-fungible-token/ AWS “What is Decentralization in Blockchain?” https://aws.amazon.com/tw/blockchain/decentralization-in-blockchain/ Rafe Needleman “Roblox: A virtual world of Lego-like blocks” June 14, 2011. https://www.cnet.com/tech/tech-industry/roblox-a-virtual-world-of-lego-like-blocks/ Browning, Kellen 'You May Not Know This Pandemic Winner, but Your Tween Probably Does' August 17, 2020. https://www.nytimes.com/2020/08/16/technology/roblox-tweens-videogame-coronavirus.html Roblox “A YEAR ON ROBLOX: 2021 IN DATA” January 26, 2022. https://blog.roblox.com/2022/01/year-roblox-2021-data/ TOIN VILLAR “What Is Second Life? A Brief History of the Metaverse” APR 11, 2022 https://www.makeuseof.com/what-is-second-life-history-metaverse/ Anthony Gallegos “Minecraft Review —PC Review at IGN” Aug 17, 2021. https://www.ign.com/articles/2011/11/24/minecraft-review Julia Alexander “VRChat is a bizarre phenomenon that has Twitch and YouTube obsessed—Think Habbo Hotel or Second Life, but in VR” Dec 22, 2017 https://www.polygon.com/2017/12/22/16805452/vrchat-steam-vive-oculus-twitch-youtube Esteban Ordano “Decentraland White Paper” https://decentraland.org/whitepaper.pdf “The Sandbox Whitepaper 2020” https://installers.sandbox.game/The_Sandbox_Whitepaper_2020.pdf “NFT World's official documentation and help resource” https://docs.nftworlds.com/ “Cryptovoxels wiki homepage” https://wiki.cryptovoxels.com/ “Metaverse Land: Visit & Create Custom Worlds in Spatial for Free” https://spatial.io/metaverse-land-visit-create-custom-worlds-in-spatial-for-free “Portals | Your place in the metaverse” https://theportal.to/ “Three.js” https://en.wikipedia.org/wiki/Three.js “npm” https://www.npmjs.com/ “tailwindcss” https://tailwindcss.com/ “NEXT.js” https://nextjs.org/docs | |
| dc.identifier.uri | http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/83348 | - |
| dc.description.abstract | 元宇宙以及Web3的相關概念雖然很早以前就已經被提出,但卻一直不溫不火。疫情雖然帶來諸多不幸,但難以否認的是,任何事情都有兩面性,疫情也加速了虛擬世界的發展,加速了元宇宙和Web3的進程。Web1.0指的是互聯網的初級階段,人們只能單方面地接受網頁上所呈現的有限的信息,沒有辦法做其他的交互。Web2.0也叫做社交網路,諸如YouTube,Facebook,抖音等社交平台,資料在平台和應用中傳遞,使得使用者能在其上面進行互動,也可以在上面進行一些創作。但是人們所使用的賬號,甚至是使用者創作的內容都由這些平台和公司所管控,人們只是拿到了所謂的使用權而已,這讓用戶隱私安全成為了很大的問題。Web3.0也就是Web3,則是真正的創作者經濟,基於區塊鏈技術,去中心化的協議、智能合約和NFT技術,衍生出了各種DeFi,GamFi等等的項目,真正意義上地把所有的權利都賦予給了使用者和創作者。 在本篇研究中,我們對目前的元宇宙和虛擬世界的一些項目,將他們按照是否使用了Web3的核心技術,也就是區塊鏈技術分成了中心化和去中心化兩大類別進行了研究與比較。並在此基礎上設計並實作了一個元宇宙世界中的虛擬展廳,也探?了一些?于??展?的相關的??。 | zh_TW |
| dc.description.abstract | Although the concept of metaverse and Web3 has been proposed a long time ago, it has not been very popular. Web 1.0 refers to the initial stage of the Internet, where people could only unilaterally receive limited information presented on web pages and had no other way to interact. Web 2.0 is also called social networking, such as YouTube, Facebook, TikTok, and other social platforms, where information is passed through the platforms and applications, allowing users to interact and create something on them. Web 3.0, or Web3, is a real creator economy or user-generated content economy, based on blockchain technology, decentralized protocols, smart contracts, and NFT technology, which has given rise to a variety of DeFi, GamFi, and so on, truly giving all rights to users and creators. In this work, we study and compare the current metaverse and virtual world projects into two categories: centralized and decentralized, according to whether they use the core technology of Web3, namely blockchain technology. Based on this, we designed and implemented a virtual gallery in the metaverse and discussed some issues related to the virtual gallery. | en |
| dc.description.provenance | Made available in DSpace on 2023-03-19T21:05:15Z (GMT). No. of bitstreams: 1 U0001-2009202212225200.pdf: 2838873 bytes, checksum: 344044979353f5868f784a11a8163901 (MD5) Previous issue date: 2022 | en |
| dc.description.tableofcontents | Acknowledgments i 摘要 ii Abstract iii Contents iv List of Figures vi List of Tables ix Chapter 1 Introduction 1 Chapter 2 Fundamentals 3 Chapter 3 Survey of the Existing Metaverse 8 3-1 Centralized 3D Virtual Spaces 8 3-2 Decentralized 3D Virtual Spaces 12 3-3 Summary 21 Chapter 4 Design of Virtual Gallery 23 4-1 Design of 3D Models for Virtual Gallery 24 4-2 Design of User Interaction 25 4-2-1 Movement of Avatars 25 4-2-2 Interaction with Virtual Gallery Model 26 4-3 Design of Editor Tool 28 4-4 Design of Picture Frames 29 4-5 Discussion 31 4-5-1 Collaboration of NFT Curation 31 4-5-2 Extensibility by Using Portals 32 4-5-3 Privacy 36 Chapter 5 Implementation 37 5-1 Constructions of 3D Model 37 5-2 User Interaction 38 5-3 Implementation of Front End 40 5-3-1 3D with the “Three” Packages 41 5-3-2 UI with React 42 5-3-3 Wallets 42 5-3-4 Next.js Framework 43 5-3-5 Front End (Viewer) 43 5-3-6 Front End (Editor) 44 5-4 Back End 45 5-5 Main Page 46 Chapter 6 Conclusion and Future Work 47 References 49 | |
| dc.language.iso | en | |
| dc.subject | WebGL | zh_TW |
| dc.subject | 元宇宙 | zh_TW |
| dc.subject | 虛擬展廳 | zh_TW |
| dc.subject | 虛擬空間 | zh_TW |
| dc.subject | 區塊鏈 | zh_TW |
| dc.subject | Metaverse | en |
| dc.subject | WebGL | en |
| dc.subject | Blockchain | en |
| dc.subject | Virtual Space | en |
| dc.subject | Virtual Gallery | en |
| dc.title | 基於WebGL的元宇宙三維虛擬空間之建構 | zh_TW |
| dc.title | On Building WebGL-based 3D Virtual Space for Metaverse | en |
| dc.type | Thesis | |
| dc.date.schoolyear | 110-2 | |
| dc.description.degree | 碩士 | |
| dc.contributor.oralexamcommittee | 王碩仁(Shoue-Jen Wang),葛如鈞(Ju-Chun Ko) | |
| dc.subject.keyword | 元宇宙,虛擬展廳,虛擬空間,區塊鏈,WebGL, | zh_TW |
| dc.subject.keyword | Metaverse,Virtual Gallery,Virtual Space,Blockchain,WebGL, | en |
| dc.relation.page | 52 | |
| dc.identifier.doi | 10.6342/NTU202203634 | |
| dc.rights.note | 未授權 | |
| dc.date.accepted | 2022-09-23 | |
| dc.contributor.author-college | 電機資訊學院 | zh_TW |
| dc.contributor.author-dept | 資訊網路與多媒體研究所 | zh_TW |
| 顯示於系所單位: | 資訊網路與多媒體研究所 | |
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|---|---|---|---|
| U0001-2009202212225200.pdf 未授權公開取用 | 2.77 MB | Adobe PDF |
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