請用此 Handle URI 來引用此文件:
http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/79967完整後設資料紀錄
| DC 欄位 | 值 | 語言 |
|---|---|---|
| dc.contributor.advisor | 林怡秀(Yi-Hsiu Lin) | |
| dc.contributor.author | I-Ching Chang | en |
| dc.contributor.author | 張宜景 | zh_TW |
| dc.date.accessioned | 2022-11-23T09:18:54Z | - |
| dc.date.available | 2021-08-10 | |
| dc.date.available | 2022-11-23T09:18:54Z | - |
| dc.date.copyright | 2021-08-10 | |
| dc.date.issued | 2021 | |
| dc.date.submitted | 2021-07-23 | |
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| dc.identifier.uri | http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/79967 | - |
| dc.description.abstract | 觀賞運動賽事除了實地參與外,透過電視轉播、線上轉播平台也是選擇之一,當我們觀看比賽轉播時常常會接收到不同形式的廣告,隨著轉播及廣告技術發展,虛擬廣告具有融入轉播畫面並無法略過的特性,能使觀眾在觀賽時也接收品牌資訊,因此虛擬廣告對消費者的行銷效果是需要受到重視的。國內針對運動賽事轉播的研究多探討涉入程度、消費者動機及再購買意願,而針對轉播中廣告相關的研究仍以傳統插入式全屏廣告為主,尚缺乏以虛擬廣告為主題的相關研究。因此,本研究旨在探討虛擬廣告運用在運動賽事轉播中,以品牌與賽事的知覺契合度,並考量虛擬廣告產生的觀賽混淆、觀眾 (消費者)的隊伍認同感,以求了解與企業品牌態度的相關性。研究方法採用問卷調查法,利用網路問卷對542名18~35歲民眾進行調查,研究問卷內具有置入虛擬廣告的運動賽事轉播影片。研究結果顯示,運動賽事與品牌虛擬廣告之間的知覺契合度與觀眾的品牌態度呈現正相關,當知覺契合度越高,觀眾對品牌的態度越高;知覺契合度與觀賽混淆及觀賽混淆與品牌態度之間均呈現負相關,統計結果顯示觀賽混淆部分中介品牌虛擬廣告與運動賽事的知覺契合度與觀眾的品牌態度之間的關係,代表知覺契合度會透過虛擬廣告所造成的觀賽混淆間接解釋觀眾對品牌態度的結果;隊伍認同感於知覺契合度與品牌態度之間具有調節效果。本研究之結果與討論有助於贊助企業品牌、運動賽事相關從業者、媒體轉播人員了解品牌採用虛擬廣告置入運動賽事轉播的效果,亦提供運動賽事及廣告相關學者後續研究之參考。 | zh_TW |
| dc.description.provenance | Made available in DSpace on 2022-11-23T09:18:54Z (GMT). No. of bitstreams: 1 U0001-2307202119082200.pdf: 1661647 bytes, checksum: 5b897a1a9abfe49ccc612d718e34ea48 (MD5) Previous issue date: 2021 | en |
| dc.description.tableofcontents | 論文口試委員審定書 ii 謝 辭 iii 中文摘要 iv 英文摘要 v 目 錄 vi 圖目錄 ix 表目錄 x 第壹章 緒論 11 第一節 研究背景 11 第二節 研究目的 13 第三節 研究問題 13 第四節 研究範圍及限制 14 一、 研究範圍 14 二、 研究限制 14 第五節 名詞解釋 14 第貳章 文獻探討 16 第一節 品牌態度 16 一、 品牌態度定義 16 二、 品牌態度相關研究 17 第二節 虛擬廣告 19 一、 品牌廣告 19 二、 虛擬廣告及相關研究 20 第三節 知覺契合度 24 一、 品牌的知覺契合度 24 二、 知覺契合度相關研究 25 第四節 觀賽混淆 27 一、 消費者混淆 27 二、 觀賽混淆及相關研究 27 第五節 隊伍認同感 29 一、 隊伍認同感 29 二、 隊伍認同感相關研究 30 第參章 研究方法 32 第一節 研究架構與假設 32 第二節 研究標的與研究對象 34 一、 研究標的 34 二、 研究對象 35 第三節 研究設計及流程 35 一、 研究步驟及流程 35 二、 預試問卷發放 36 三、 正式研究 37 第四節 研究工具 38 一、 測量工具 38 二、 問卷設計 41 三、 虛擬廣告設計 41 第五節 資料處理與分析 43 一、 資料處理 43 二、 統計分析 43 第肆章 研究結果 44 第一節 樣本背景資料分析 44 第二節 各題組填答情形分析 44 一、 問卷整體填答結果 44 二、 知覺契合度、品牌態度、觀賽混淆、隊伍認同感題組之結果 45 第三節 研究假設之檢驗 47 一、 知覺契合度對於品牌態度之相關性 47 二、 觀賽混淆之中介效果分析 48 三、 隊伍認同感之調節效果分析 50 第伍章 結論與建議 53 第一節 研究結論 53 一、 結論 53 第二節 研究建議 54 一、 本研究在實務上的建議 54 二、 對未來研究的建議 55 參考文獻 56 一、 中文文獻 56 二、 英文文獻 59 附錄一 66 | |
| dc.language.iso | zh-TW | |
| dc.subject | 品牌態度 | zh_TW |
| dc.subject | 虛擬廣告 | zh_TW |
| dc.subject | 運動賽事轉播 | zh_TW |
| dc.subject | 知覺契合度 | zh_TW |
| dc.subject | virtual advertising | en |
| dc.subject | brand attitude | en |
| dc.subject | perceived fit | en |
| dc.subject | sport event broadcast | en |
| dc.title | 虛擬廣告知覺契合度、觀賽混淆、隊伍認同感於品牌態度之效果研究 | zh_TW |
| dc.title | "Brand Virtual Advertisement Perceived Fit, Viewer Confusion and Team Identification: the Effect on Viewers’ Brand Attitude " | en |
| dc.date.schoolyear | 109-2 | |
| dc.description.degree | 碩士 | |
| dc.contributor.oralexamcommittee | 廖俊儒(Hsin-Tsai Liu),張家銘(Chih-Yang Tseng) | |
| dc.subject.keyword | 虛擬廣告,運動賽事轉播,知覺契合度,品牌態度, | zh_TW |
| dc.subject.keyword | virtual advertising,sport event broadcast,perceived fit,brand attitude, | en |
| dc.relation.page | 69 | |
| dc.identifier.doi | 10.6342/NTU202101698 | |
| dc.rights.note | 同意授權(全球公開) | |
| dc.date.accepted | 2021-07-26 | |
| dc.contributor.author-dept | 共同教育中心 | zh_TW |
| dc.contributor.author-dept | 運動設施與健康管理碩士學位學程 | zh_TW |
| 顯示於系所單位: | 運動設施與健康管理碩士學位學程 | |
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| U0001-2307202119082200.pdf | 1.62 MB | Adobe PDF | 檢視/開啟 |
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