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完整後設資料紀錄
DC 欄位 | 值 | 語言 |
---|---|---|
dc.contributor.advisor | 游張松 | |
dc.contributor.author | Tzu-Chieh Hsu | en |
dc.contributor.author | 徐子絜 | zh_TW |
dc.date.accessioned | 2021-06-17T03:17:51Z | - |
dc.date.available | 2021-07-03 | |
dc.date.copyright | 2018-07-03 | |
dc.date.issued | 2018 | |
dc.date.submitted | 2018-07-02 | |
dc.identifier.citation | 中文參考文獻
1. 李賢哲(2001),以動手做(DIY)工藝的興趣培養中小學童具科學創造力之人格特質,科學教育月刊第243期。 2. 李藹芬(2014),8大重點給寶寶良好的依附關係,媽媽寶寶。 取自:https://www.mombaby.com.tw/parenting/babycare/articles/3164 3. 李友君 (2015),製作買得到的東西有什麼意義,Make為經雜誌。 取自:http://www.makezine.com.tw/make2599131456/217 4. 許芳菊(2013),善用大腦本能的學習策略,親子天下雜誌。 取自:https://www.cw.com.tw/article/article.action?id=5046906 5. 王宏哲/劉鶴珣/吳佩瑾 (2014),刺激0-3歲幼兒的社會互動能力,天才領袖親子網。取自http://casanovab110.pixnet.net/blog/post/59171563 6. 陳雅慧(2015),多元智能之父加德納:未來人才,必備4大關鍵能力,親子天下雜誌。取自:https://www.cw.com.tw/article/article.action?id=5066859 7. 多元智能理論,維基百科。取自:https://goo.gl/B6HyvZ 8. 0〜5歲寶寶教養重點 (2012),嬰兒&母親。取自:https://goo.gl/23zFpL 9. 幼兒5大才能養成訓練 (2016),嬰兒&母親。取自:https://goo.gl/ZPXpYC 10. 短視頻產品的競品分析與教育短視頻的一些遐想 (2018),掃文資訊。 取自:https://goo.gl/MF3YvZ 11. 手工、繪畫能給寶寶的帶來什麼樣的效果 (2017),每日頭條。 取自:https://kknews.cc/psychology/b4ra5m6.html 英文參考文獻 1. Chang-Sung Yu (2005), VCC-Value Creation Cycles, National Taiwan University Teaching notes, Taipei, Taiwan 2. Chang-Sung Yu (2012), A Novel VCC and Business Model for Designer Entrepreneurs, Global Business &; International Management Conference, Portland, OR, USA. | |
dc.identifier.uri | http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/69513 | - |
dc.description.abstract | 近年來在成人市場中,自己做(Do It Yourself)的趨勢逐漸展開,然而在幼童方面的發展卻還是相當有限,教學也僅侷限於學校課堂。在資源取得方面,許多坊間課程大多還是僅限於都市,對於台灣許多城鎮來說想要參與還是有其困難度;且課程內容選擇亦不多,單一教室的課程規劃變化頻率也很低。此外,目前對於孩童及親子之間DIY的重視程度,還是有一些偏見,其效用至今在社會上的發展仍不如預期。家長們往往為了方便,或是工作過於忙碌,會傾向直接買現成的玩具來給孩子玩,而非一同參與活動。
這項活動以及家人的陪伴,對孩童的主要意義是「成長、陪伴、體驗」,對於幼兒孩童發展來說是非常重要的元素。因此期望透過論文研究探討親子DIY對於幼兒發展的重要性,發展出一個創新商業平台,以自己做為主,外部資源協助為輔,線上線下的活動單元整合,有效解決既有困難,讓城鄉差距不再是距離,讓DIY不再是一項負擔,而是樂趣,讓孩子與大人之間想一再參與的互動。 本研究首先探討幼兒在成長當中的重要發展元素,再針對現行市面上的多樣選擇進行分析,點出現行社會中的困境與不足,探討是否能有效解決問題。最後再以價值創造循環架構,解說商業模式的價值主張、營運流程及獲利模式,探討在永續經營的願景下,設計出以「虛實結合」、「一站式服務」及「多元應用與發展」的貼心且創新親子幼兒DIY商業模式。 | zh_TW |
dc.description.abstract | Recently, the trend of delicate Do-It-Yourself projects is gradually growing in Taiwan’s adult market, such us DIY ring, bags, wallet, virtual home decoration, etc. In kid’s market, however, it is still limited in specific application. In terms of resource accessibility, most of the art classes exist in big cities, while there’s only few options or small competitions in other regions, and most of them doesn’t frequently updated their course content. Internet has linked all of us to a big family, but in DIY industry, we still limit ourselves in real world. The utility and the importance of this activity still don’t have enough visibility, some parents might even have biases. In their mind, parents prefer sending their kids to study cram school instead of letting their children playing DIY, and thus purchase the “well-made” or finished goods for kids at their convenience.
The process of making things with family is especially significant and meaningful for kids. It stands for 'self-growth”, “companionship” and “experience”. Not only serves as a key factor of personal development, it is also a valuable time to bond family’s relationship and interactions tightly and closely. Therefore, based on these visions and background, this thesis is expecting to design and develop an online platform that not only inherits those valuable factors but also brings the industry development to the next level, connecting offline to online. The platform also solves the problem that existing resources have faced, and expand this services to all regions in Taiwan, minimizing the gap between cities and rural areas. This research firstly discusses the important elements for children, then analysis the options and their pain points for existing practices. Lastly, using the concept and the application of value creation theory, construct a breaking new business model as a solution, explaining its value proposition, operation process and profit model. With the creation of sustainable future in mind, this DIY parenting online platform will be the innovation products, combing the interests of “O2O”, “one stop services” and multiple application and development. | en |
dc.description.provenance | Made available in DSpace on 2021-06-17T03:17:51Z (GMT). No. of bitstreams: 1 ntu-107-R05741083-1.pdf: 1822371 bytes, checksum: ce992bb82c0b58ea69056952537d2770 (MD5) Previous issue date: 2018 | en |
dc.description.tableofcontents | 第一章 緒論 1
1.1 研究背景 1 1.2 研究目的 1 1.3 研究架構 2 第二章 文獻探討 3 2.1 幼兒的依附關係與社會發展 3 2.2 多元智能與幼兒早期教育之重要性 4 2.3 價值創造循環 (VCC) 6 2.4 循環式創新(VPS) 7 第三章 自己動手做(DIY)現況 8 3.1 自己動手做(Do-It-Yourself)對於幼兒發展之效益 8 3.2 手工藝學習資源媒介及現行限制 9 第四章 親子幼兒DIY電商平台創新商業模式 10 4.1 平台價值主張 10 4.2 循環式創新VPS 11 4.2.1 Vision(Never Thought Before) 11 4.2.2 Position(From Impossible to I’m possible) 12 4.2.3 Scenario(Heart-touching) 13 4.3 平台架構 13 4.4 平台營運模式 15 4.4.1 供給階段 15 4.4.2 需求階段 17 4.4.3 推廣階段 19 4.5 平台獲利模式 21 第五章 結論 22 參考文獻 24 | |
dc.language.iso | zh-TW | |
dc.title | 親子幼兒DIY電商平台創新商業模式 | zh_TW |
dc.title | Innovation Business Model and Analysis of
DIY Parenting E-commerce Platform | en |
dc.type | Thesis | |
dc.date.schoolyear | 106-2 | |
dc.description.degree | 碩士 | |
dc.contributor.oralexamcommittee | 廖則竣,張舜德,鄭鳳生 | |
dc.subject.keyword | 親子DIY,商業模式,價值創造循環,虛實整合, | zh_TW |
dc.subject.keyword | Parenting DIY,Innovation Business model,Value Creation Cycle,VPS,O2O, | en |
dc.relation.page | 24 | |
dc.identifier.doi | 10.6342/NTU201801225 | |
dc.rights.note | 有償授權 | |
dc.date.accepted | 2018-07-02 | |
dc.contributor.author-college | 管理學院 | zh_TW |
dc.contributor.author-dept | 商學研究所 | zh_TW |
顯示於系所單位: | 商學研究所 |
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