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http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/65535完整後設資料紀錄
| DC 欄位 | 值 | 語言 |
|---|---|---|
| dc.contributor.advisor | 陳炳宇 | |
| dc.contributor.author | Yu-Hsin Lin | en |
| dc.contributor.author | 林玉芯 | zh_TW |
| dc.date.accessioned | 2021-06-16T23:49:01Z | - |
| dc.date.available | 2015-08-10 | |
| dc.date.copyright | 2012-08-10 | |
| dc.date.issued | 2012 | |
| dc.date.submitted | 2012-07-22 | |
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| dc.identifier.uri | http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/65535 | - |
| dc.description.abstract | This paper presents a novel interaction for Handheld Augmented Reality, Grab-Carry-Release, to allow users to communicate visually and experiment with the placement of physical objects in a real scene in situ through smartphones.
In the Grab-Carry-Release process, a user first grabs a physical object on the touchscreen of a smartphone to reconstruct a virtual copy of the object on the fly, then carries it by moving the smartphone, and finally releases it at the target location. To achieve this, a RGB-D camera is attached to the smartphone in order to capture the geometry and appearance of the object simultaneously with a contour tracking and model reconstruction pipeline. The RGB-D camera is also used for locating the reconstructed virtual model with its surrounding physical environment. In addition, possible usage scenarios for in-situ AR interaction and in-situ & remote mobile AR collaboration are developed. Finally, a user study is conducted to gather user feedbacks for future improvement of the proposed interactions. | en |
| dc.description.provenance | Made available in DSpace on 2021-06-16T23:49:01Z (GMT). No. of bitstreams: 1 ntu-101-R99725025-1.pdf: 2759023 bytes, checksum: 6bfe39ac3ffd966441e88a47a2f48414 (MD5) Previous issue date: 2012 | en |
| dc.description.tableofcontents | Abstract . . . . . . . . . . . iii
List of Figures . . . . . . . . . . . vii Chapter 1 Introduction . . . . . . . . . . . 1 1.1 Motivation . . . . . . . . . . . 1 1.2 Proposed Method . . . . . . . . . . . 2 1.3 Contribution . . . . . . . . . . . 5 1.4 Organization . . . . . . . . . . . 5 Chapter 2 RelatedWork 6 2.1 Augmented Reality. . . . . . . . . . . 6 2.1.1 Handheld AR . . . . . . . . . . . 7 2.1.2 Collaborative AR . . . . . . . . . . . 7 2.2 Image/Video-based UI . . . . . . . . . . . 8 2.3 Modelling from Video . . . . . . . . . . . 9 2.4 SLAM for AR . . . . . . . . . . . 10 2.5 Metaphors to Manipulate Virtual Models . . . . . . . . . . . 10 Chapter 3 Scenario . . . . . . . . . . . 12 3.1 Single User Scenario . . . . . . . . . . . 12 3.2 Collocated Sharing Scenario . . . . . . . . . . . 14 3.3 Remote Sharing Scenario . . . . . . . . . . . 14 Chapter 4 Design 16 4.1 Gesture Design . . . . . . . . . . . 16 4.1.1 Grab . . . . . . . . . . . 16 4.1.2 Carry . . . . . . . . . . . 17 4.1.3 Release . . . . . . . . . . . 18 4.2 System Design . . . . . . . . . . . 18 4.2.1 3D Scene Capture . . . . . . . . . . . 20 4.2.2 Strong Hint for Tracking . . . . . . . . . . . 21 4.2.3 Simple User Interaction . . . . . . . . . . . 21 4.2.4 Tracking and Reconstruction Pipeline . . . . . . . . . . . 22 4.2.5 Arbitrary Model Representation . . . . . . . . . . . 22 4.2.6 Revised Contour . . . . . . . . . . . 23 4.2.7 Visual Assistance . . . . . . . . . . . 24 Chapter 5 Implementation . . . . . . . . . . . 26 5.1 System Architecture . . . . . . . . . . . 26 5.2 Tracking and Reconstruction Pipeline . . . . . . . . . . . 27 5.2.1 Pose Estimation and Scene Integration . . . . . . . . . . . 28 5.2.2 Segmentation . . . . . . . . . . . 30 5.2.3 Model Integration . . . . . . . . . . . 31 5.2.4 Revised Contour Tracking . . . . . . . . . . . 31 5.2.5 Mesh Generation. . . . . . . . . . . 32 5.3 Model Interaction. . . . . . . . . . . 33 Chapter 6 Result . . . . . . . . . . . 38 6.1 System Performance. . . . . . . . . . . 38 6.2 Failure Case. . . . . . . . . . . 39 6.3 System Evaluation . . . . . . . . . . . 40 6.3.1 Qualitative User Study . . . . . . . . . . . . 40 6.3.2 Demonstration. . . . . . . . . . . 41 6.3.3 Feedback . . . . . . . . . . . 42 6.4 Discussion and Future Work . . . . . . . . . . . 44 6.4.1 AR 2.0. . . . . . . . . . . 44 6.4.2 Grab-Carry-Release with AR Measurement . . . . . . . . 46 6.4.3 Grab-Carry-Release with 3D Sketch . . . . . . . . . . . 46 Chapter 7 Conclusion . . . . . . . . . . . 48 Bibliography . . . . . . . . . . . 50 | |
| dc.language.iso | en | |
| dc.subject | 人因 | zh_TW |
| dc.subject | 設計 | zh_TW |
| dc.subject | 手持擴增實境 | zh_TW |
| dc.subject | 協同式擴增實境 | zh_TW |
| dc.subject | 實時模型重建 | zh_TW |
| dc.subject | 互動 | zh_TW |
| dc.subject | Real-time Model Reconstruction | en |
| dc.subject | Human Factors | en |
| dc.subject | Interaction | en |
| dc.subject | Handheld Augmented Reality | en |
| dc.subject | Collaborative Augmented Reality | en |
| dc.subject | Design | en |
| dc.title | 以手勢控制實時生成現場物體三維模型之互動應用裝置 | zh_TW |
| dc.title | Grab-Carry-Release: Virtually Placing Physical Objects in a Real Scene through a Smartphone with a RGB-D Camera | en |
| dc.type | Thesis | |
| dc.date.schoolyear | 100-2 | |
| dc.description.degree | 碩士 | |
| dc.contributor.oralexamcommittee | 梁容輝,陳彥仰,余能豪 | |
| dc.subject.keyword | 設計,人因,互動,手持擴增實境,協同式擴增實境,實時模型重建, | zh_TW |
| dc.subject.keyword | Design,Human Factors,Interaction,Handheld Augmented Reality,Collaborative Augmented Reality,Real-time Model Reconstruction, | en |
| dc.relation.page | 56 | |
| dc.rights.note | 有償授權 | |
| dc.date.accepted | 2012-07-23 | |
| dc.contributor.author-college | 管理學院 | zh_TW |
| dc.contributor.author-dept | 資訊管理學研究所 | zh_TW |
| 顯示於系所單位: | 資訊管理學系 | |
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