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  1. NTU Theses and Dissertations Repository
  2. 管理學院
  3. 國際企業學系
請用此 Handle URI 來引用此文件: http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/62486
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dc.contributor.advisor陳俊忠
dc.contributor.authorJhan Rhyan C. Syen
dc.contributor.author施純洋zh_TW
dc.date.accessioned2021-06-16T16:03:11Z-
dc.date.available2013-07-03
dc.date.copyright2013-07-03
dc.date.issued2013
dc.date.submitted2013-07-02
dc.identifier.citationAnderson, Eric (2009). Why do We Humans Play Games? Retrieved March 1, 2013, from http://www.articlesbase.com/computer-games-articles/
Bjork, Staffan (2010). Principles and Patterns of Social Games. Retrieved January 29, 2013, from http://www.slideshare.net/staffanb/
Blyler, John (2012). Social and Mobile Players Change the Game. Retrieved March 12, 2013, from http://www.chipdesignmag.com/blyler/
Bond, Anthony (2012). Now they’re Really Taking Off. Retrieved March 22, 2013, from http://www.dailymail.co.uk/sciencetech/
Bryant, Adam (2010). Are You a C.E.O. of Something? Retrieved March 17, 2013, from http://www.nytimes.com/
Casual Game (n.d.). Retrieved January 29, 2013, from http://en.wikipedia.org/wiki/Casual_game
Casual Games Association (2007). Casual Games Market Report 2007: Business and Art of Games for Everyone. Retrieved from http://www.casualgamesassociation.org/pdf/2007_CasualGamesMarketReport.pdf
Casual Games Association (2012). Freemium Gaming Metrics 2012: Casual Games Sector Report. Retrieved from http://casualconnect.org/mag/summer2012/CGA_F2PGames_Report.pdf
Casual Games Association (2012). Mobile Gaming 2012: Casual Games Sector Report. Retrieved from http://casualconnect.org/research-reports
Casual Games Association (2012). Social Casino Gaming 2012: Casual Games Sector Report. Retrieved from http://casualconnect.org/mag/Fall2012/CGA_CasinoReport2012.pdf
Casual Games Association (2012). Social Network Games 2012: Casual Games Sector Report. Retrieved from http://www.superdataresearch.com/wp-content/uploads/2011/12/CasualConnectSocialGames2012.pdf
Cohen, Peter (2011). Angry Birds CEO: 'We Really Have Apple to Thank'. Retrieved January 29, 2013, from http://www.loopinsight.com/
Dash, Raj (2010). Casual vs. Flash vs. Social Gaming: The Differences. Retrieved January 29, 2013, from http://socialtimes.com/casual-vs-flash-vs-social-gaming-the-differences_b3808
Di Loreto, Ines & Gouaich, Abdelkader (2004). Social Casual Games Success is not so Casual. LIRMM, University of Montpellier-CNRS
Dredge, Stuart (2013). A Deeper Dive into Zynga's Mobile Games Growth Strategy. Retrieved April 14, 2013, from http://www.guardian.co.uk/technology/appsblog/2013/
Duryee, Tricia (2012). Zynga Signs Deal to Bring FarmVille Cash to Your TV and Internet Bundle. Retrieved January 29, 2013, from http://allthingsd.com/20121204/
Duryee, Tricia (2013). Zynga's Patent Portfolio Swells as It Doubles Down on Casino Gaming. Retrieved January 29, 2013, from http://allthingsd.com/20130110/
Fried, Ina (2011). The Inside Story on the Angry Birds' Massive Funding Round. Retrieved January 29, 2013, from http://allthingsd.com/20110310/
Fried, Ina (2012). I Went to Espoo, Finland, and All I Got Was This Angry Birds T-Shirt. Retrieved January 24, 2013, from http://allthingsd.com/20120308/
Fried, Ina (2012). Rovio's CEO on Growing His Flock and Whether to Fly Solo. Retrieved January 29, 2013, from http://allthingsd.com/20120223/
Game (n.d.). Retrieved March 1, 2013, from http://en.wikipedia.org/wiki/Game
Goslin, Mike (2013). The Shape of Social Games to Come: The Rise of Mid-core. Retrieved January 29, 2013, from http://www.gamasutra.com/blogs/MikeGoslin/20130108/184488/The_Shape_of_Social_Games_to_Come_The_Rise_of_Midcore.php
Graham, Jefferson (2012). Zynga's New Headquarters is Like a Playful Fantasy Land. Retrieved March 17, 2013, from http://usatoday30.usatoday.com/tech/columnist/talkingtech/
Grant, Robert (2010). Contemporary Strategy Analysis. Wiley, 7th Edition
Johnson, Mark, Christensen, Clayton, & Kagermann, Henning (2008). Reinventing Your Business Model. Harvard Business Review, Harvard Business Press
Kaiser, Tiffany (2012). Angry Birds Creator Rovio Preparing for 2013 IPO. Retrieved May 16, 2013, from http://www.dailytech.com/Angry+Birds+Creator+Rovio+Preparing+for+2013+IPO/article24625.htm
Kumparak, Greg (2011). Rovio Said To Have Turned Down $2.25 Billion Acquisition By Zynga. Retrieved May 16, 2013, from http://techcrunch.com/2011/11/28/
Lam, Wayne (2012). Smartphones to Take Over Lead in Cellphone Market Faster Than Expected. Retrieved March 9, 2013, from http://www.isuppli.com/
Leask, Graham & Parker, David (2006). Strategic Group Theory: Review, Examination and Application in the UK Pharmaceutical Industry. Journal of Management Development, Vol. 25 Iss: 4
Leask, Graham (2005). Integrating Strategic Groups and the Resource Based Perspective: Understanding the Competitive Process. European Management Journal V.23, No. 4
Lee, Terence (2012). Rovio's Business Model in a Simple Diagram, Sketched by its Senior VP. Retrieved March 22, 2013, from http://sgentrepreneurs.com/2012/06/04/
Liew, Jeremy (2008). Games 2.0. Web 2.0 Expo, Lightspeed Venture Partners. Retrieved from http://lsvp.com/2008/04/25/
Liu, Christina & Li, Yanting (2012). Rovio and Angry Birds. Retrieved from http://www.econ.ucla.edu/sboard/teaching/tech/Rovio.pdf
MacMillan, Douglas & Baker, Karl (2013). Zynga Gains After Nevada Clears Online Gambling. Retrieved March 5, 2013, from http://www.bloomberg.com/news/2013-02-25/
Moby Affiliates (2012). Guide to Mobile App Stores: 2012 Edition. Retrieved from http://www.scribd.com/doc/94131805/mobile-app-stores-guide
Moby Affiliates (2012). Mobile Ad Server Report: December 2012. Retrieved from http://www.mobyaffiliates.com/guides/mobile-ad-server-report
Newzoo Games Market Research (2012). Cross-Screen Impact of Free-to-Play. Retrieved from http://www.newzoo.com/wp-content/uploads/Browsergames.pdf
Newzoo Games Market Research (2012). Mid-core Gaming: Defining, Sizing and Seizing the Opportunity. Retrieved April 16, 2013, from http://www.newzoo.com/press-releases/
Newzoo Games Market Research (2012). Mobile Games Trend Report. Retrieved from http://www.newzoo.com/trend-reports/mobile-games-trend-report
Newzoo Games Market Research (2012). Online Casual & Social Games Trend Report.
Retrieved from http://www.newzoo.com/trend-reports/casual-social-games-trend-report
O'Neill, Nick (2008). What Exactly are Social Games? Retrieved January 29, 2013, from http://socialtimes.com/social-games_b690
Osterwalder, Yves Pigneur and Alan Smith (2010). A Business Model Generation. Self published
Ouimet, Maeghan (2012). Can This Company Become the New Disney? Retrieved March 22, 2013, from http://www.inc.com/maeghan-ouimet/
Oxford, Nadia (2011). Social Games: The Past, Present, and Future. Retrieved February 2, 2013, from http://gametheoryonline.com/2011/10/10/
Radoff, Jon (2010). History of Social Games. Retrieved February 2, 2013, from http://radoff.com/blog/2010/05/24/history-social-games
Raice, Shayndi (2012). Zynga's Rocky Shift to Mobile. Retrieved April 14, 2013, from http://online.wsj.com/article/
Ratcliffe, Chris (2012). Angry Birds Creator Adds Futuremark Game Studio's Team to Fleet of Talent. Retrieved January 29, 2013, from http://www.washingtonpost.com/business/techology/angry-birds-creator-adds-futuremark-game-studios-team-to-fleet-of-talent/2012/03/27/gIQAHWooeS_story.html
Rigney, Ryan (2010). The Origins of Angry Birds. Retrieved March 19, 2013, from http://www.pcworld.com/article/206831/the_origins_of_angry_birds.html
Roland Berger Strategy Consultants (2012). Casual Games are for Everyone and Everywhere. Retrieved from http://www.rolandberger.com/media/publications
Rusli, Evelyn (2011). Zynga's Tough Culture Risks a Talent Drain. Retrieved March 17, 2013, from http://dealbook.nytimes.com/2011/11/27/
Russolillo, Steven (2012). Zynga's Changing Facebook Relationship May Not Be Such a Bad Thing. Retrieved January 29, 2013, from http://blogs.wsj.com/marketbeat/2012/11/30/
Sen, Anirban (2013). Zynga to Focus on Games for Mobile Phones, Tablets. Retrieved April 14, 2013, from http://www.livemint.com/Industry/
Shih, Gerry (2012). For Some Zynga Games, Mobile Produces More Revenues per User than Web: CEO. Retrieved April 14, 2013, from http://www.reuters.com/article/2012/07/18/
Shih, Gerry (2013). Zynga dives into Internet gambling, in the UK. Retrieved April 14, 2013, from http://in.reuters.com/article/2013/04/03/
Social Network Game (n.d.). Retrieved January 29, 2013, from http://en.wikipedia.org/wiki/Social_network_game
Spence, Ewan (2012). Casey's Contraptions, Amazing Alex, And The Future Of Apple's App Store. Retrieved April 27, 2013, from http://www.forbes.com/sites/ewanspence/2012/07/15/
Stark, Chelsea (2013). What Does 2013 Hold for a Gaming Industry in Flux? Retrieved January 29, 2013, from http://mashable.com/2013/01/03/2013-gaming-predictions
Stone, Brad (2008). More than Games, a Net to Snare Social Networkers. Retrieved March 16, 2013, from http://www.nytimes.com/2008/01/15/technology/
Streitfeld, David (2013). Zynga at a Crossroads in Mobile Quest. Retrieved March 5, 2013, from http://www.nytimes.com/2013/02/06/technology/
Trickey, Keith (1996). The Walt Disney Creative Strategy. Retrieved April 27, 2013, from http://www.wiredportfolio.com/blog/wp-content/uploads/2008/10/DisneyPaper.pdf
Vidyarthi, Neil (2010). If 'All Games will be Social', How Far Along are Console Games? Retrieved January 29, 2013, from http://socialtimes.com/if-all-games-will-be-social-how-far-along-are-console-games_b3782
Vlad, M, (2011). Interview: Rovio's Peter Vesterbacka on the History of the Company. Retrieved March 19, 2013, from http://www.criticalgamer.co.uk/2011/07/11/
Warren, Christina (2013). How Rovio Evolves From Game Maker to Entertainment Juggernaut. Retrieved March 22, 2013, from http://mashable.com/2013/03/11/rovio-corporate-transition
115
Wesley, David & Barczak, Gloria (2010). Innovation and Marketing in the Video Game Industry: Avoiding the Performance Trap. Gower, 1st Ed.
Wolf, Mark (2008). The Video Game Explosion: A History from PONG to Playstation and Beyond. Greenwood Press
Wolverton, Troy (2007). Women driving 'casual game' boom. Retrieved January 29, 2013, from http://www.mercurynews.com/ci_6695921
Zynga Inc. (2012). Zynga Annual Report 2011
Zynga Inc. (2013). Zynga Reports Fourth Quarter and Full Year 2012 Financial Results
dc.identifier.urihttp://tdr.lib.ntu.edu.tw/jspui/handle/123456789/62486-
dc.description.abstractThe emergence of ubiquitous internet connectivity through accessing various platforms such as social media sites and apps stores in different modes of convenient personal computing devices in laptops, tablets, and smart phones, social casual games are set to grow substantially in the coming years. Simple addictive games amidst the backdrop of social online era have encouraged a new breed of gamers, social casual gamers. This research will provide an analysis on the social casual gaming industry by utilizing the Porter’s Five Forces Model, Strategic Group Analysis, and Business Model. The successful case of Zynga in social media site Facebook and Rovio in mobile apps will be taken as the focal representative company examples. The belief that everyday people will eventually get tire of the repetitive nature of the simplistic and unoriginal game formats have threatened the sustainability of Zynga and Rovio. Strategic issues will be tackled on to provide action plans going forward on how each company will continue to grow sustainably.en
dc.description.provenanceMade available in DSpace on 2021-06-16T16:03:11Z (GMT). No. of bitstreams: 1
ntu-102-R00724008-1.pdf: 1158247 bytes, checksum: c9a729645c663f0f47b11d1ac2793b49 (MD5)
Previous issue date: 2013
en
dc.description.tableofcontentsABSTRACT……………………………………………………………………...
i
ACKNOWLEDGEMENT…………………………………………………….....
ii
TABLE OF CONTENTS………………………………………………………...
iii
LIST OF TABLES…………………………………………………….................
v
LIST OF FIGURES……………………………………………………...............
vi
CHAPTER I: INTRODUCTION
1.1 Research Background…………………………………………………..
1
1.2 Research Objective and Method………………………………………..
2
1.3 Research Structure……………………………………………………...
3
CHAPTER II: LITERATURE REVIEW
2.1 Definition of Terms……………………………………………………..
5
2.1.1 Casual Games…………………………………………………...
5
2.1.2 Social Games……………………………………………………
9
2.1.3 Social Network Games………………………………………….
11
2.1.4 Social Casual Games……………………………………………
12
2.2 Analytical Frameworks…………………………………………………
16
2.2.1 Porter Five Forces……………………………………………….
16
2.2.2 Strategic Group Analysis………………………………………..
18
2.2.3 Business Model………………………………………………….
19
CHAPTER III: SOCIAL CASUAL GAMING INDUSTRY ANALYSIS
3.1 History of Games……………………………………………………….
23
3.2 Brief History of Social Casual Gaming………………………………...
25
3.3 Social Casual Gaming Industry………………………………………...
31
3.3.1 Social Network Gaming Industry……………………………….
35
3.3.2 Social Casual Mobile Gaming Industry………………………....
43
3.4 Social Casual Gaming Global Outlook………………………………...
49
CHAPTER IV: THE CASE OF ZYNGA AND ROVIO
4.1 Zynga…………………………………………………………………...
54
4.1.1 Brief History…………………………………………………….
55
4.1.2 Strategy and Business Model……………………………………
57
4.1.3 Financials………………………………………………………..
60
4.1.4 Strategic Issues………………………………………………….
63
4.2 Rovio……………………………………………………………………
77
4.2.1 Brief History…………………………………………………….
78
4.2.2 Strategy and Business Model……………………………………
80
4.2.3 Financials………………………………………………………..
84
4.2.4 Strategic Issues………………………………………………….
85
4.3 Zynga and Rovio Analysis……………………………………………..
95
Chapter V: CONCLUSION, SUGGESTIONS, IMPLICATIONS, LIMITATIONS AND FUTURE RESEARCH
Conclusion………………………………………………………………...
98
Suggestions………………………………………………………………..
101
Implications……………………………………………………………….
104
Limitations and Future Research………………………………………...
105
REFERENCES…………………………………………………………………..
107
dc.language.isoen
dc.subjectdevelopment strategyzh_TW
dc.subjectsocial casual gamezh_TW
dc.subjectbusiness modelzh_TW
dc.subjectZyngazh_TW
dc.subjectRoviozh_TW
dc.subjectdevelopment strategyzh_TW
dc.subjectsocial casual gamezh_TW
dc.subjectbusiness modelzh_TW
dc.subjectZyngazh_TW
dc.subjectRoviozh_TW
dc.title社交休閒遊戲發展策略—以Zynga與Rovio為例zh_TW
dc.titleReinventing Social Casual Games: The Cases of Zynga and Rovioen
dc.typeThesis
dc.date.schoolyear101-2
dc.description.degree碩士
dc.contributor.oralexamcommittee謝明慧,周子銓
dc.subject.keywordsocial casual game,business model,Zynga,Rovio,development strategy,zh_TW
dc.relation.page116
dc.rights.note有償授權
dc.date.accepted2013-07-02
dc.contributor.author-college管理學院zh_TW
dc.contributor.author-dept國際企業學研究所zh_TW
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