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| DC 欄位 | 值 | 語言 |
|---|---|---|
| dc.contributor.advisor | 洪一平(Yi-Ping Hung) | |
| dc.contributor.author | Da-Chung Yi | en |
| dc.contributor.author | 易大中 | zh_TW |
| dc.date.accessioned | 2021-06-16T13:34:24Z | - |
| dc.date.available | 2021-07-15 | |
| dc.date.copyright | 2020-07-15 | |
| dc.date.issued | 2020 | |
| dc.date.submitted | 2020-06-16 | |
| dc.identifier.citation | [1] Kennedy, Robert S., Julie Drexler, and Robert C. Kennedy. 'Research in visually induced motion sickness.' Applied ergonomics 41.4 (2010): 494-503.
[2] Riccio, Gary E., and Thomas A. Stoffregen. 'An ecological theory of motion sickness and postural instability.' Ecological psychology 3.3 (1991): 195-240. [3] Schmidt, Dominik, et al. 'Level-ups: Motorized stilts that simulate stair steps in virtual reality.' Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. 2015. [4] Borrego, Adrián, et al. 'Feasibility of a walking virtual reality system for rehabilitation: objective and subjective parameters.' Journal of neuroengineering and rehabilitation 13.1 (2016): 68. [5] Tregillus, Sam, and Eelke Folmer. 'Vr-step: Walking-in-place using inertial sensing for hands free navigation in mobile vr environments.' Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. 2016. [6] Bozgeyikli, Evren, et al. 'Point & teleport locomotion technique for virtual reality.' Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play. 2016. [7] Fernandes, Ajoy S., and Steven K. Feiner. 'Combating VR sickness through subtle dynamic field-of-view modification.' 2016 IEEE Symposium on 3D User Interfaces (3DUI). IEEE, 2016. [8] Herman, Brad Kenneth, Shiraz Akmal, and Bryn Lafollette. 'Method and system for reducing motion sickness in virtual reality ride systems.' U.S. Patent No. 10,181,212. 15 Jan. 2019. [9] Boletsis, Costas. 'The new era of virtual reality locomotion: a systematic literature review of techniques and a proposed typology.' Multimodal Technologies and Interaction 1.4 (2017): 24. [10] Ferracani, Andrea, et al. 'Locomotion by natural gestures for immersive virtual environments.' Proceedings of the 1st international workshop on multimedia alternate realities. 2016. [11] McCullough, Morgan, et al. 'Myo arm: swinging to explore a VE.' Proceedings of the ACM SIGGRAPH Symposium on Applied Perception. 2015. [12] McCauley, Michael E., and Thomas J. Sharkey. 'Cybersickness: Perception of self-motion in virtual environments.' Presence: Teleoperators & Virtual Environments 1.3 (1992): 311-318. [13] Reason, James T., and Joseph John Brand. Motion sickness. Academic press, 1975. [14] LaViola Jr, Joseph J. 'A discussion of cybersickness in virtual environments.' ACM Sigchi Bulletin 32.1 (2000): 47-56. [15] Whittinghill, David Matthew, et al. 'Nasum virtualis: A simple technique for reducing simulator sickness.' Games Developers Conference (GDC). 2015. [16] Hogue, Jeffrey, et al. 'Virtual reality parachute simulation for training and mission rehearsal.' 16th AIAA Aerodynamic Decelerator Systems Technology Conference and Seminar. 2001. [17] Fels, Sidney, et al. 'User experiences with a virtual swimming interface exhibit.' International Conference on Entertainment Computing. Springer, Berlin, Heidelberg, 2005. [18] Eidenberger, Horst, and Annette Mossel. 'Indoor skydiving in immersive virtual reality with embedded storytelling.' Proceedings of the 21st acm symposium on virtual reality software and technology. 2015. [19] Ye, Yuan-Syun, Hsin-Yu Chen, and Liwei Chan. 'Pull-Ups: Enhancing Suspension Activities in Virtual Reality with Body-Scale Kinesthetic Force Feedback.' Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology. 2019. [20] Akahane, Katsuhito, et al. 'Two-handed multi-finger string-based haptic interface SPIDAR-8.' Multi-finger Haptic Interaction. Springer, London, 2013. 109-147. [21] Achibet, Merwan, et al. 'Elastic-Arm: Human-scale passive haptic feedback for augmenting interaction and perception in virtual environments.' 2015 IEEE Virtual Reality (VR). IEEE, 2015. [22] Tsai, Hsin-Ruey, and Jun Rekimoto. 'ElasticVR: Providing multi-level active and passive force feedback in virtual reality using elasticity.' Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems. 2018. [23] Swanson, Davin Karl. Implementation of arbitrary path constraints using dissipative passive haptic displays. Diss. School of Mechanical Engineering, Georgia Institute of Technology, 2003. [24] Kennedy, Robert S., et al. 'Simulator sickness questionnaire: An enhanced method for quantifying simulator sickness.' The international journal of aviation psychology 3.3 (1993): 203-220. | |
| dc.identifier.uri | http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/62216 | - |
| dc.description.abstract | 隨著虛擬實境技術的進步,使用者可以藉由頭戴顯示器體驗栩栩如生的虛擬世界,在虛擬實境的應用中,其中一項最被廣泛應用的技術為移動的技術。多數的虛擬實境應用使用瞬間移動作為移動的方式,由於瞬間移動直接改變使用者的視角及在虛擬世界中的位置,省略了移動的過程,因此能夠避免VR Sickness的問題。然而,瞬間移動有一些缺點,相較於連續的移動方式,瞬間移動會降低使用者的沉浸感及使其失去方向感。在本研究中,我們提出「Elastic-Move」,藉由被動式力量回饋裝置降低在虛擬世界連續性移動時導致的VR Sickness,其中包含Elastic-Rope及Elastic-Box兩個裝置。Elastic-Rope由兩條彈力繩及控制器組成;Elastic-Box由八條彈簧及角鋼架組成。我們進行了三個實驗,藉由simulator sickness questionnaire (SSQ)問卷測量及比較四個介面:直接移動、瞬間移動、Elastic-Rope、Elastic-Box暈眩程度的差異。最後,此研究的實驗結果說明Elastic-Move相較於直接移動能有效地降低使用者在虛擬實境中移動的暈眩感。 | zh_TW |
| dc.description.abstract | With advances in virtual reality, users can experience in the immersive virtual environment by a head-mounted display. One of the most widely used interaction techniques in VR application is locomotion. Most VR applications currently use teleportation as a locomotion method. Because teleportation does not involve any visible translational motion, it can avoid VR sickness. However, teleportation still has some disadvantages. Compared to the joystick which uses dash to move in the virtual environment, teleportation would reduce user's immersion and make them lose the sense of direction due to the lack of moving process. In this paper, we introduce the 'Elastic-Move', an approach for cost-effectively using passive force feedback to reduce VR sickness and allow users to maintain immersion and sense of direction. We propose two haptic devices with force feedback: 'Elastic-Rope' and 'Elastic-Box'. Elastic-Rope is consisting of elastic ropes and controllers, and Elastic-Box is consisting of eight springs and a steel frame. We conducted three experiments that compared the degree of VR sickness by simulator sickness questionnaire (SSQ) survey while moving in the virtual environment among Dash, Teleport, Elastic-Rope, and Elastic-Box. As a result, Elastic-Rope and Elastic-Box reduce the VR sickness of users. Besides, Elastic-Box can be transposed in numerous applications because it is a low-cost and versatile device. This work suggests that passive force feedback can effectively reduce VR sickness. | en |
| dc.description.provenance | Made available in DSpace on 2021-06-16T13:34:24Z (GMT). No. of bitstreams: 1 ntu-109-R07922043-1.pdf: 2235911 bytes, checksum: cd7aaeb724e5f6aacefd01441667f495 (MD5) Previous issue date: 2020 | en |
| dc.description.tableofcontents | 口試委員會審定書 #
誌謝 i 中文摘要 ii ABSTRACT iii CONTENTS iv LIST OF FIGURES vi LIST OF TABLES viii Chapter 1 Introduction 1 Chapter 2 Related Work 4 2.1 Locomotion in VR 4 2.1.1 Physical locomotion 4 2.1.2 Artificial locomotion 4 2.2 VR Sickness 5 2.2.1 Sensory conflict 5 2.2.2 Postural Instability 6 2.2.3 VR Sickness and VR Locomotion 6 2.3 Contact haptic devices with force feedback 7 2.3.1 Active contact haptic devices with force feedback 7 2.3.2 Passive contact haptic devices with force feedback 7 Chapter 3 System Design 9 3.1 Elastic-Rope 9 3.2 Elastic-Box 12 Chapter 4 Experiments 16 4.1 User Study 1 16 4.1.1 Experimental Design 16 4.1.2 Procedure 18 4.1.3 Results 19 4.2 User Study 2 23 4.2.1 Experimental Design 23 4.2.2 Procedure 24 4.2.3 Results 25 4.2.4 Discussions 29 4.3 User Study 3 31 4.3.1 Experimental Design and Procedure 31 4.3.2 Results 31 Chapter 5 Conclusions 34 Chapter 6 Future Works 35 REFERENCES 36 | |
| dc.language.iso | en | |
| dc.subject | 虛擬實境 | zh_TW |
| dc.subject | 虛擬實境移動技術 | zh_TW |
| dc.subject | VR暈動暈症 | zh_TW |
| dc.subject | 觸覺裝置 | zh_TW |
| dc.subject | 力量回饋 | zh_TW |
| dc.subject | virtual reality | en |
| dc.subject | vr locomotion | en |
| dc.subject | vr sickness | en |
| dc.subject | haptic device | en |
| dc.subject | force feedback | en |
| dc.title | Elastic-Move:利用被動式力量回饋裝置改善虛擬實境中移動體驗 | zh_TW |
| dc.title | Elastic-Move: Passive Haptic Device with Force Feedback for Virtual Reality Locomotion | en |
| dc.type | Thesis | |
| dc.date.schoolyear | 108-2 | |
| dc.description.degree | 碩士 | |
| dc.contributor.oralexamcommittee | 陳彥仰,陳炳宇 | |
| dc.subject.keyword | 虛擬實境,虛擬實境移動技術,VR暈動暈症,觸覺裝置,力量回饋, | zh_TW |
| dc.subject.keyword | virtual reality,vr locomotion,vr sickness,haptic device,force feedback, | en |
| dc.relation.page | 38 | |
| dc.identifier.doi | 10.6342/NTU202000960 | |
| dc.rights.note | 有償授權 | |
| dc.date.accepted | 2020-06-17 | |
| dc.contributor.author-college | 電機資訊學院 | zh_TW |
| dc.contributor.author-dept | 資訊工程學研究所 | zh_TW |
| 顯示於系所單位: | 資訊工程學系 | |
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