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  1. NTU Theses and Dissertations Repository
  2. 公共衛生學院
  3. 流行病學與預防醫學研究所
請用此 Handle URI 來引用此文件: http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/61258
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dc.contributor.advisor簡國龍
dc.contributor.authorPei-Chen Luen
dc.contributor.author呂佩真zh_TW
dc.date.accessioned2021-06-16T10:56:28Z-
dc.date.available2018-09-24
dc.date.copyright2013-09-24
dc.date.issued2013
dc.date.submitted2013-08-09
dc.identifier.citation1. Politi P, Piccinelli M, Fusar-Poli P, Klersy C, Campana C, Goggi C, et al. Ten years of 'extended' life: quality of life among heart transplantation survivors. Transplantation. 2004; 78(2): 257-63.
2. Kavanagh T, Mertens DJ, Shephard RJ, Beyene J, Kennedy J, Campbell R, et al. Long-term cardiorespiratory results of exercise training following cardiac transplantation. Am J Cardiol. 2003; 91(2): 190-4.
3. Squires RW. Exercise therapy for cardiac transplant recipients. Prog Cardiovasc Dis. 2011; 53(6): 429-36.
4. Leung TC, Ballman KV, Allison TG, Wagner JA, Olson LJ, Frantz RP, et al. Clinical predictors of exercise capacity 1 year after cardiac transplantation. The Journal of heart and lung transplantation : the official publication of the International Society for Heart Transplantation. 2003; 22(1): 16-27.
5. Hsu CJ, Chen SY, Su S, Yang MC, Lan C, Chou NK, et al. The effect of early cardiac rehabilitation on health-related quality of life among heart transplant recipients and patients with coronary artery bypass graft surgery. Transplant Proc. 2011; 43(7): 2714-7.
6. Wu YT, Chien CL, Chou NK, Wang SS, Lai JS, Wu YW. Efficacy of a home-based exercise program for orthotopic heart transplant recipients. Cardiology. 2008; 111(2): 87-93.
7. Haykowsky M, Taylor D, Kim D, Tymchak W. Exercise training improves aerobic capacity and skeletal muscle function in heart transplant recipients. American journal of transplantation : official journal of the American Society of Transplantation and the American Society of Transplant Surgeons. 2009; 9(4): 734-9.
8. Braith RW, Magyari PM, Pierce GL, Edwards DG, Hill JA, White LJ, et al. Effect of resistance exercise on skeletal muscle myopathy in heart transplant recipients. The American journal of cardiology. 2005; 95(10): 1192-8.
9. Blackburn GG, Foody JM, Sprecher DL, Park E, Apperson-Hansen C, Pashkow FJ. Cardiac rehabilitation participation patterns in a large, tertiary care center: evidence for selection bias. Journal of cardiopulmonary rehabilitation. 2000; 20(3): 189-95.
10. Karapolat H, Eyigor S, Zoghi M, Yagdi T, Nalbangil S, Durmaz B. Comparison of hospital-supervised exercise versus home-based exercise in patients after orthotopic heart transplantation: effects on functional capacity, quality of life, and psychological symptoms. Transplantation proceedings. 2007; 39(5): 1586-8.
11. Kobashigawa JA, Leaf DA, Lee N, Gleeson MP, Liu H, Hamilton MA, et al. A controlled trial of exercise rehabilitation after heart transplantation. The New England journal of medicine. 1999; 340(4): 272-7.
12. Miyachi M, Yamamoto K, Ohkawara K, Tanaka S. METs in adults while playing active video games: a metabolic chamber study. Medicine and science in sports and exercise. 2010; 42(6): 1149-53.
13. White K, Schofield G, Kilding AE. Energy expended by boys playing active video games. Journal of science and medicine in sport / Sports Medicine Australia. 2011; 14(2): 130-4.
14. Daniel K. Wii-hab for pre-frail older adults. Rehabilitation nursing : the official journal of the Association of Rehabilitation Nurses. 2012; 37(4): 195-201.
15. Toulotte C, Toursel C, Olivier N. Wii Fit(R) training vs. Adapted Physical Activities: which one is the most appropriate to improve the balance of independent senior subjects? A randomized controlled study. Clinical rehabilitation. 2012; 26(9): 827-35.
16. Agmon M, Perry CK, Phelan E, Demiris G, Nguyen HQ. A pilot study of Wii Fit exergames to improve balance in older adults. Journal of geriatric physical therapy (2001). 2011; 34(4): 161-7.
17. Albores J, Marolda C, Haggerty M, Gerstenhaber B, Zuwallack R. The use of a home exercise program based on a computer system in patients with chronic obstructive pulmonary disease. Journal of cardiopulmonary rehabilitation and prevention. 2013; 33(1): 47-52.
18. Hoffman AJ, Brintnall RA, Brown JK, von Eye A, Jones LW, Alderink G, et al. Virtual Reality Bringing a New Reality to Postthoracotomy Lung Cancer Patients Via a Home-Based Exercise Intervention Targeting Fatigue While Undergoing Adjuvant Treatment. Cancer nursing. 2013.
19. Hammond J, Jones V, Hill EL, Green D, Male I. An investigation of the impact of regular use of the Wii Fit to improve motor and psychosocial outcomes in children with movement difficulties: a pilot study. Child: care, health and development. 2013.
20. Baltaci G, Harput G, Haksever B, Ulusoy B, Ozer H. Comparison between Nintendo Wii Fit and conventional rehabilitation on functional performance outcomes after hamstring anterior cruciate ligament reconstruction: prospective, randomized, controlled, double-blind clinical trial. Knee surgery, sports traumatology, arthroscopy : official journal of the ESSKA. 2012.
21. Nilsagard YE, Forsberg AS, von Koch L. Balance exercise for persons with multiple sclerosis using Wii games: a randomised, controlled multi-centre study. Multiple sclerosis (Houndmills, Basingstoke, England). 2012.
22. Padala KP, Padala PR, Malloy TR, Geske JA, Dubbert PM, Dennis RA, et al. Wii-fit for improving gait and balance in an assisted living facility: a pilot study. Journal of aging research. 2012; 2012: 597573.
23. Smallwood SR, Morris MM, Fallows SJ, Buckley JP. Physiologic Responses and Energy Expenditure of Kinect Active Video Game Play in Schoolchildren. Archives of pediatrics & adolescent medicine. 2012: 1-5.
24. O'Donovan C, Hirsch E, Holohan E, McBride I, McManus R, Hussey J. Energy expended playing Xbox Kinect and Wii games: a preliminary study comparing single and multiplayer modes. Physiotherapy. 2012; 98(3): 224-9.
25. Ilg W, Schatton C, Schicks J, Giese MA, Schols L, Synofzik M. Video game-based coordinative training improves ataxia in children with degenerative ataxia. Neurology. 2012; 79(20): 2056-60.
26. Boulos MN, Yang SP. Exergames for health and fitness: the roles of GPS and geosocial apps. International journal of health geographics. 2013; 12: 18.
27. Lu P-C, Chien K-L, Chen S-Y, Chie W-C. Reliability and Validity of Chinese Version of Interactive Video Games Questionnaire on Satisfaction and Feasibility. Formosan J Med. 2013; 17(3): 246-52.
28. Baxter RD, Madhok RM. A case of arm swelling and muscle Wii-kness. Scottish medical journal. 2011; 56(4): 236.
29. Jones C, Hammig B. Case report: injuries associated with interactive game consoles: preliminary data. The Physician and sportsmedicine. 2009; 37(1): 138-40.
30. Sparks D, Chase D, Coughlin L. Wii have a problem: a review of self-reported Wii related injuries. Informatics in primary care. 2009; 17(1): 55-7.
31. Sparks DA, Coughlin LM, Chase DM. Did too much Wii cause your patient's injury? The Journal of family practice. 2011; 60(7): 404-9.
dc.identifier.urihttp://tdr.lib.ntu.edu.tw/jspui/handle/123456789/61258-
dc.description.abstract背景:心臟移植患者的存活率與從運動中所得之最大攝氧量相關,根據美國運動醫學會的指引,中等強度的運動(大於等於60%的最大攝氧量)適合心臟移植患者。本研究目的在於探討以任天堂Wii Fit™與XBOX Kinect™做為心臟移植患者復健運動的可行性。
方法:39名心臟移植患者(其中有5名女性,平均年齡42.7歲)接受最大運動測試、肌力測試,測試在Wii Fit™與Kinect™遊戲中之攝氧量,並記錄臺灣版SF-36生活品質量表與互動式電動遊戲滿意度與可行性問卷分數。
結果:Wii Fit™的平均攝氧量為3.20 ± 0.47 METs,Kinect™的平均攝氧量為3.18 ± 0.43 METs(p = 0.76)。Wii Fit™之攝氧量除以最大攝氧量的平均值為58.9 ± 11.9 %,Kinect™之攝氧量除以最大攝氧量的平均值為58.8 ± 12.9 % (p = 1.00)。有21個(53.8%)受試者適合Wii Fit™,19個(48.7%)受試者適合Kinect™(p = 0.67)。Wii Fit™及Kinect™除以最大攝氧量的百分比與體脂肪、最大攝氧量有顯著相關,與SF-36生活品質分數的無相關。互動式電動遊戲的滿意度與可行性問卷中,Wii Fit™在滿意度面向中的操作方式與可行性分數均優於Kinect™。Wii Fit™與Kinect™的適用度預測因子包含體脂肪與性別,體脂肪高與女性心臟移植患者較室較適合以Wii Fit™與Kinect™做為運動方式。
結論:Wii Fit™與Kinect™適用於肥胖、女性與年紀較大的心臟移植患者。
zh_TW
dc.description.abstractBackground: The survival rate of heart transplant recipients (HTRs) was associated with peak oxygen consumption gained from exercise training. According to the American College of Sports Medicine, moderate intensity exercise (≥ 60% peak oxygen consumption) was suitable for HTRs. The purpose of this study was to investigate the feasibility of using Nintendo Wii Fit™ and XBOX Kinetct™ as the rehabilitation program for HTRs.
Methods: Thirty-nine HTRs (including 5 women; mean age 42.7 years old) received maximal exercise test and muscle strength test; the oxygen consumption was measured during the Wii Fit™ and Kinect™ games. The Short Form-36 Health Survey (SF-36), interactive video games satisfaction, and feasibility questionnaire were also collected.
Results: The mean oxygen consumption for Wii Fit™ was 3.20 ± 0.47 METs and for Kinect™ was 3.18 ± 0.43 METs (p = 0.76). The mean ratio of oxygen consumption for Wii Fit™ to peak oxygen consumption was 58.9 ± 11.9 % and for Kinect™ was 58.8 ± 12.9 % (p = 1.00). Wii Fit™ was suitable for twenty-one participants (53.8%) and Kinect™ was suitable for nineteen participants (48.7%) (p = 0.67). Body fat and peak oxygen consumption were significantly correlated with Wii Fit™/peak oxygen consumption and Kinect™/peak oxygen consumption. No significant correlation was found in SF-36 in Wii Fit™/peak oxygen consumption and Kinect™/peak oxygen consumption. In interactive video games satisfaction and feasibility questionnaire, Wii Fit™ gained higher satisfaction in operation method and higher feasibility score than Kinect™. The predicting factors of suitability for Wii Fit™ and Kinect™ included body fat and sex.
Conclusion: Wii Fit™ and Kinect™ could be the rehabilitation program for obese, female, and older HTRs.
en
dc.description.provenanceMade available in DSpace on 2021-06-16T10:56:28Z (GMT). No. of bitstreams: 1
ntu-102-R00849037-1.pdf: 10946593 bytes, checksum: b4bb73f5e75523ddfad012e306c86eb1 (MD5)
Previous issue date: 2013
en
dc.description.tableofcontents口試委員會審定書 i
誌謝 ii
中文摘要 iii
Abstract iv
表目錄 ix
圖目錄 x
第一章:背景 1
第一節 心臟移植簡介 1
第二節 運動指引 1
第三節 門診心臟復健 2
第四節 Nintendo Wii Fit™與XBOX Kinect™ 3
第五節 小結 4
第二章 研究目的與假設 6
第一節 研究目的 6
第二節 研究假設 6
第三章 材料與方法 7
第一節 實驗設計 7
第二節 受試者 7
第三節 研究收案流程 7
第四節 測量 8
第五節 統計分析 11
第一項 描述性統計 11
第二項 模型分析 11
第三項 ROC曲線分析 12
第四項 統計工具及樣本數之估計 12
第四章 結果 13
第一節 基本資料 13
第二節 SF-36生活品質問卷 14
第三節 最大運動測試與肌力測試 14
第四節 Wii Fit™與Kinect™遊戲測試 14
第五節 互動式電動遊戲之滿意度與可行性問卷 15
第六節 遺留效應(carryover effect) 15
第七節 Wii Fit™與Kinect™遊戲可行性 15
第八節 相關性 20
第九節 遊戲預測模型 22
第十節 兩遊戲適合做為運動之最大攝氧量 22
第十一節 安全性 23
第五章 討論 24
第一節 研究主要發現 24
第二節 研究其他發現 24
第三節 Wii Fit™與Kinect™ 24
第四節 生活品質 25
第五節 互動式遊戲滿意度與可行性問卷 26
第六節 研究優點與限制 26
第七節 未來應用與發展 27
第八節 結論 27
參考文獻 63
附錄 69
dc.language.isozh-TW
dc.subject心臟移植zh_TW
dc.subject復健zh_TW
dc.subjectWii Fit&#8482zh_TW
dc.subjectKinect&#8482zh_TW
dc.subject最大攝氧量zh_TW
dc.subjectpeak oxygen consumptionen
dc.subjectheart transplantationen
dc.subjectrehabilitationen
dc.subjectWii Fit&#8482en
dc.subjectKinect&#8482en
dc.title心臟移植患者之復健訓練:比較Wii Fit™與Kinect™之可行性研究zh_TW
dc.titleRehabilitation program for heart transplant recipients: comparing suitability study of Wii Fit™ with Kinect™en
dc.typeThesis
dc.date.schoolyear101-2
dc.description.degree碩士
dc.contributor.oralexamcommittee簡盟月,程蘊菁,陳思遠,季瑋珠
dc.subject.keyword心臟移植,復健,Wii Fit&#8482,Kinect&#8482,最大攝氧量,zh_TW
dc.subject.keywordheart transplantation,rehabilitation,Wii Fit&#8482,Kinect&#8482,peak oxygen consumption,en
dc.relation.page76
dc.rights.note有償授權
dc.date.accepted2013-08-09
dc.contributor.author-college公共衛生學院zh_TW
dc.contributor.author-dept流行病學與預防醫學研究所zh_TW
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