請用此 Handle URI 來引用此文件:
http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/57168完整後設資料紀錄
| DC 欄位 | 值 | 語言 |
|---|---|---|
| dc.contributor.advisor | 陳彥仰(Yan-Yang Chen) | |
| dc.contributor.author | Wei-Han Wang | en |
| dc.contributor.author | 王偉翰 | zh_TW |
| dc.date.accessioned | 2021-06-16T06:36:45Z | - |
| dc.date.available | 2014-08-08 | |
| dc.date.copyright | 2014-08-08 | |
| dc.date.issued | 2014 | |
| dc.date.submitted | 2014-07-31 | |
| dc.identifier.citation | ﹝1﹞ Britannica Encyclopedia. http://www.britannica.com/EBchecked/topic/329791/language/292862/Most-widely-spoken-languages
﹝2﹞ Charades. http://en.wikipedia.org/wiki/Charades ﹝3﹞ Essential Facts About the Computer and Video Game Industry. http://www.theesa.com/facts/pdfs/esa_ef_2014.pdf ﹝4﹞ List of languages by total number of speakers. http://en.wikipedia.org/wiki/List_of_languages_by_total_number_of_speakers ﹝5﹞ The status of French in the world. http://www.diplomatie.gouv.fr/en/french-foreign-policy-1/promoting-francophony/the-status-of-french-in-the-world/ ﹝6﹞ Unity3D. http://unity3d.com/ ﹝7﹞ H. A. Designing action-based exergames for children with cerebral palsy. In Proc. CHI 2013. ACM SIGCHI, 2013. ﹝8﹞ W. Barendregt. You have to die!: parents and children playing cooperative games. In Proc. IDC 2012. ACM Press, 2012. ﹝9﹞ P. Bianchi-Berthouze, Kim. Movement engage you more in digital game play? and why? In Proc. ACII 2007. Springer-Verlag, 102-113., 2007. ﹝10﹞ J. Cohen. A coefficient of agreement for nominal scales. In Educational and Psychological Measurement, vol. 20, pages 37-46, 1960. ﹝11﹞ A. El-Nasr, E. Milam, M. Lameman, and S. Mah. Understanding and evaluating cooperative games. In Proc. CHI 2010. ACM SIGCHI, 2010. ﹝12﹞ F. Isbister, Schwekendiek. Wriggle: an exploration of emotional and social effects of movement. In Proc. CHI EA 2011. ACM press, 1885-1890, 2011. ﹝13﹞ R. P. J. B. Rocha, S. Mascarenhas. Game mechanics for cooperative games. In ZDN Digital Game, 2008. ﹝14﹞ I. H. J. P. Zagal, J. Rick. Collaborative games: Lessons learned from board games. In Simulation and Gaming, vol.37, pages 24-40, 2006. ﹝15﹞ G. G. K. J. R. Landis. The measurement of observer agreement for categorical data. In Biometrics, vol. 33, pages 159-174, 1977. ﹝16﹞ B. Lindley, Le Couteur. Stirring up experience through movement in game play: effects on engagement and social behaviour. In Proc. CHI 2008. ACM press, 511- 514, 2008. ﹝17﹞ C. M. Rapid assessment of game experiences in public settings. In Proc. FnG 2012. ACM FnG, 2012. ﹝18﹞ H. Mihaly Cziksentmihalyi and Row. Flow: The psychology of optimal experience. 1990. ﹝19﹞ M. Rice. The dynamics of younger and older adult’s paired behavior when playing an interactive silhouette game. In Proc. CHI 2013. ACM SIGCHI, 2013. ﹝20﹞ J. H. S. Bjork. Patterns in game design. California, USA: Charles River Media, 2004. ﹝21﹞ P. Yaffe. The 7% rule: Fact, fiction, or misunderstanding. In Proc. Ubiquity 2011. ACM Ubiquity, 2011. ﹝22﹞ F.-V. Zagal, Mateas and L. Hochhalter. Towards an ontological language for game analysis. In Digital Interactive Games Research Association Conference (DiGRA 2005), 2005. | |
| dc.identifier.uri | http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/57168 | - |
| dc.description.abstract | 在網路快速發展之下,數以百萬計的人透過網路分享照片,撰寫網誌,或是與其他人遊玩遊戲。然而,語言仍然阻礙了人們聯繫、社交以及合作。
為了了解語言障礙對於合作遊戲體驗的影響,我們進行了一個12人的使用者測試,透過使用者遊玩三款知名的合作遊戲,我們得到的結果是,無共通語言的受測者遊玩體驗獲得了較高的挫折感以及較低的遊戲樂趣。因此我的提出透過肢體語言來跨越合作遊戲中的語言障礙,我們的系統使用了Kinect來偵測使用者的姿勢並對應到遊戲中的虛擬角色。共48位使用者參與了我們遊戲原型的使用者測試,我們發現了肢體語言可以提升遊戲樂趣以及降低挫折感,並加強合作體驗,尤其對於無共通語言的使用者來說效果更是明顯。此外,有79%的受測者偏好有肢體語言的溝通方式。 | zh_TW |
| dc.description.abstract | The rapid growth of the Internet has enabled billions of people to share photos, to blog, and to play games with each other. However, languages remain a barrier for people to connect, socialize, and cooperate around the world.
We conducted a 12-person user study to understand how language barriers affect cooperative experiences through 3 popular cooperative games. Results showed that participants without common languages rated their experience as significantly more frustrating and less fun. We propose using body language to transcend language barriers for cooperative games. Our system, BodyTalk, uses Kinect sensors to track users' postures and share them as avatars in real-time with other users over the Internet. Our 48-person user study using our prototype game showed that cooperative experience with body language was more fun and less frustrating, and co-experience was improved for all participants, especially for those without common languages. Also, 79% of the participants preferred having body language communication. | en |
| dc.description.provenance | Made available in DSpace on 2021-06-16T06:36:45Z (GMT). No. of bitstreams: 1 ntu-103-R01944015-1.pdf: 12555994 bytes, checksum: f4428122c3368545268da9a1308c3cb7 (MD5) Previous issue date: 2014 | en |
| dc.description.tableofcontents | 口試委員會審定書 II
誌謝 III 摘要 Iv Abstract v 1 Introduction 1 2 Related Work 4 2.1 Cooperative Game Design 4 2.2 Body Language 5 3 Cross-Language Experience for Current Cooperative Games 6 3.1 Study Design 6 3.2 Results 7 3.3 Discussion 8 4 BodyTalk Platform and Game Design 10 4.1 System Design and Implementation 11 4.2 Game Stage Design 11 5 User Study 14 5.1 Study Design and Participants 14 5.2 Short Feedback Questionnaire (eSFQ) Results 15 5.2.1 Fun/Enjoyment Ratings 15 5.2.2 Positive and Negative Co-experience 16 5.3 Cooperative Performance Metrics (CPM) Results 18 5.4 Final Questionnaire Results 20 6 Discussion 22 6.1 Consistency in Game Experience 22 6.2 Communication Patterns 23 6.2.1 Speaking 23 6.2.2 Body Language 24 6.2.3 Both Speaking and Body Language 24 6.3 Player Feedback 26 6.4 System Limitation 26 7 Conclusion 28 Bibliography 29 | |
| dc.language.iso | zh-TW | |
| dc.subject | 遊戲設計 | zh_TW |
| dc.subject | 肢體語言 | zh_TW |
| dc.subject | 人機互動 | zh_TW |
| dc.subject | 合作遊戲 | zh_TW |
| dc.subject | 語言障礙 | zh_TW |
| dc.subject | 溝通 | zh_TW |
| dc.subject | Human Computer Interaction | en |
| dc.subject | Body Language | en |
| dc.subject | Game Design | en |
| dc.subject | Communication | en |
| dc.subject | Language Barriers | en |
| dc.subject | Cooperative Game | en |
| dc.title | 肢體談話:使用肢體語言溝通的網路合作遊戲設計 | zh_TW |
| dc.title | BodyTalk: Using Body Language Communication in Online Cooperative Games | en |
| dc.type | Thesis | |
| dc.date.schoolyear | 102-2 | |
| dc.description.degree | 碩士 | |
| dc.contributor.oralexamcommittee | 范丙林(Ping-Lin Fan),黃世強(Sai-Keung Wong),楊智傑(Chih-Chieh Yang) | |
| dc.subject.keyword | 合作遊戲,肢體語言,遊戲設計,溝通,語言障礙,人機互動, | zh_TW |
| dc.subject.keyword | Cooperative Game,Body Language,Game Design,Communication,Language Barriers,Human Computer Interaction, | en |
| dc.relation.page | 30 | |
| dc.rights.note | 有償授權 | |
| dc.date.accepted | 2014-08-01 | |
| dc.contributor.author-college | 電機資訊學院 | zh_TW |
| dc.contributor.author-dept | 資訊網路與多媒體研究所 | zh_TW |
| 顯示於系所單位: | 資訊網路與多媒體研究所 | |
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|---|---|---|---|
| ntu-103-1.pdf 未授權公開取用 | 12.26 MB | Adobe PDF |
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