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  1. NTU Theses and Dissertations Repository
  2. 電機資訊學院
  3. 資訊工程學系
請用此 Handle URI 來引用此文件: http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/55626
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dc.contributor.advisor李明穗(Ming-Sui Lee)
dc.contributor.authorPin-Hung Linen
dc.contributor.author林品宏zh_TW
dc.date.accessioned2021-06-16T04:13:29Z-
dc.date.available2017-08-21
dc.date.copyright2014-08-21
dc.date.issued2014
dc.date.submitted2014-08-20
dc.identifier.citation[1] Michael T. Wong, Douglas E. Zongker, and David H. Salesin. Computer-generated floral ornament. In Proceedings of the 25th annual conference on Computer graphics and interactive techniques, SIGGRAPH ’98, pages 423–434, New York, NY, USA, 1998. ACM.
[2] Paul Merrell and Dinesh Manocha. Technical section: Example-based curve synthesis. Comput. Graph., 34(4):304–311, August 2010.
[3] Shize Shou, Anass Lasram, and Sylvain Lefebvre. By-example synthesis of curvilinear structured patterns. Computer Graphics Forum (Eurographics conf. proc.), 2013.
[4] Sylvain Lefebvre, Samuel Hornus, and Anass Lasram. By-example synthesis of architectural textures. In ACM SIGGRAPH 2010 papers, SIGGRAPH ’10, pages 84:1–84:8, New York, NY, USA, 2010. ACM.
[5] Fang-Lue Zhang, Ming-Ming Cheng, Jiaya Jia, and Shi-Min Hu. Imageadmixture: Putting together dissimilar objects from groups. IEEE Transactions on Visualization and Computer Graphics, 18(11):1849–1857, 2012.
[6] Eli Shechtman, Alex Rav-Acha, Michal Irani, and Steve Seitz. Regenerative morphing. In IEEE Conference on Computer VIsion and Pattern Recognition (CVPR), San-Francisco, CA, June 2010.
[7] Alexei A. Efros and Thomas K. Leung. Texture synthesis by non-parametric sampling. In Proceedings of the International Conference on Computer Vision-
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Volume 2 - Volume 2, ICCV ’99, pages 1033–, Washington, DC, USA, 1999. IEEE Computer Society.
[8] Li-Yi Wei and Marc Levoy. Fast texture synthesis using tree-structured vector quantization. In Proceedings of the 27th annual conference on Computer graphics and interactive techniques, SIGGRAPH ’00, pages 479–488, New York, NY, USA, 2000. ACM Press/Addison-Wesley Publishing Co.
[9] Vivek Kwatra, Irfan Essa, Aaron Bobick, and Nipun Kwatra. Texture optimization for example-based synthesis. In ACM SIGGRAPH 2005 Papers, SIGGRAPH ’05, pages 795–802, New York, NY, USA, 2005. ACM.
[10] Sylvain Lefebvre and Hugues Hoppe. Parallel controllable texture synthesis. In ACM SIGGRAPH 2005 Papers, SIGGRAPH ’05, pages 777–786, New York, NY, USA, 2005. ACM.
[11] Eric Risser, Charles Han, Rozenn Dahyot, and Eitan Grinspun. Synthesizing structured image hybrids. ACM Transactions on Graphics (Proceedings of SIGGRAPH 2010), 29(4):85:1–85:6, 2010.
[12] D. Simakov, Y. Caspi, E. Shechtman, and M. Irani. Summarizing visual data using bidirectional similarity. In Computer Vision and Pattern Recognition, 2008. CVPR 2008. IEEE Conference on, pages 1–8, 2008.
[13] Connelly Barnes, Eli Shechtman, Adam Finkelstein, and Dan B Goldman. Patchmatch: a randomized correspondence algorithm for structural image editing. ACM Trans. Graph., 28(3):24:1–24:11, 2009.
[14] Flickr.https://www.flickr.com/.
dc.identifier.urihttp://tdr.lib.ntu.edu.tw/jspui/handle/123456789/55626-
dc.description.abstract環狀編織圖騰是編織手工藝的一種面貌,最大的特徵是他環狀對稱的特性。時常可見於我們的日常生活中,包括了傢俱裝飾、杯墊等等。這樣的手工藝編織品其中最困難的一環便是設計,如何設計出新穎不落窠臼且美觀的樣式需要大量的經驗以及技術。對於新手來說,往往不是件容易的事。
在此篇論文中,我們提出了一針對環狀編織圖騰的混和生成系統。透過混和真實的編織圖騰,產生全新的樣貌。然而在自動產生的過程中,他仍需保留環狀編織圖騰的性質,而不是變成個四不像。我們採用了圖像變換之方法,利用其本質上繼承樣本之特性,將他們也表現在新產生的圖騰之中。針對這個方法,我們亦提出一可參數化之樣本相似度權重,用以控制生成時的質和量,以確保生成圖騰的特性。論文的最後,我們也以不同的環狀編織圖騰來驗證此篇論文的成效。希望盡綿薄之力,幫助那些我們可能有能力幫助的人。
zh_TW
dc.description.abstractTattings belong to the family of decorative handicraft of lace. The tatting patterns are radial symmetrical, well structured and strictly connected. As one of the most prevailing textile art, the design of tatting pattern is always in demand. However, designing neoteric patterns requires considerable of experience and skill, which serves as barriers and discourages the beginners.
In the thesis, we present a new hybridization framework dedicated for tatting patterns. The proposed framework generates new patterns by means of hybridizing real-world tatting exemplars. We consider the hybridization as a spatial metamorphosis problem. The hybrids thus inherits the characteristics of exemplars by the nature of metamorphosis, making it similar but different. The metamorphosis is achieved by an optimization of bidirectional similarity of hybrid with each exemplars. Besides, a parametrically controllable source-similarity weight is proposed to govern the hybridized appearance and ensure the fundamental tatting properties. The proposed method has been examined through applying to a wide variety of tatting patterns.
We hope our framework and the patterns generated could be a help for those in need.
en
dc.description.provenanceMade available in DSpace on 2021-06-16T04:13:29Z (GMT). No. of bitstreams: 1
ntu-103-R00922115-1.pdf: 10424445 bytes, checksum: f9f2f67048ba23e23d9bd0580dc534f9 (MD5)
Previous issue date: 2014
en
dc.description.tableofcontents口試委員會審定書 i
致謝 ii
中文摘要 iii
Abstract iv
Contents v
List of Figures vii
1 Introduction 1
1.1 HybridizationinNature........................... 1
1.2 TattingPatterns ............................... 1
1.3 ProposedMethod .............................. 2
1.4 ContributionandThesisOrganization ................... 3
2 Related Work 4
2.1 DecorativeTextureGeneration....................... 4
2.2 TextureSynthesis.............................. 6
2.3 TextureHybridization............................ 8
3 Tatting Hybridization 10
3.1 SystemOverview.............................. 10 3.2 StructureAnalysis.............................. 11
v
3.2.1 RotationalCenterDetection .................... 11
3.2.2 Number of Sector Repetitions Identification . . . . . . . . . . . . 14
3.2.3 Self-similarPatternGeneration................... 14
3.3 Source-SimilarityWeightGeneration.................... 14 3.3.1 CircularGaussianDistribution................... 15 3.3.2 SectorialGaussianDistribution .................. 15
3.4 HybridizationFramework.......................... 16 3.4.1 SpatialMetamorphosis....................... 16 3.4.2 BidirectionalSimilarity....................... 17 3.4.3 SectorHybridization ........................ 18 3.4.4 HybridSynthesisinVariousSizes ................. 23
4 Results 25
4.1 HybridizationwithTwoExemplars..................... 25 4.2 HybridizationwithOneExemplar ..................... 31 4.3 HybridSynthesisinVariousSizes ..................... 31 4.4 HybridizationwithHybrids......................... 34
5 Conclusion and Future Work 36
5.1 Conclusion ................................. 36 5.2 FutureWorkandDiscussion ........................ 37
Bibliography 38
dc.language.isoen
dc.subject材質生成zh_TW
dc.subject材質混和生成zh_TW
dc.subject雙向相似度計算zh_TW
dc.subject圖像變換zh_TW
dc.subjectTexture Synthesisen
dc.subjectBidirectional Similarityen
dc.subjectTexture Hybridizationen
dc.subjectImage Metamorphosisen
dc.title環狀編織圖案之混和生成zh_TW
dc.titleTatting Pattern Hybridizationen
dc.typeThesis
dc.date.schoolyear102-2
dc.description.degree碩士
dc.contributor.oralexamcommittee李界羲(Jie-Xi Lee),廖偉凱(Wei-Kai Liao)
dc.subject.keyword材質生成,材質混和生成,圖像變換,雙向相似度計算,zh_TW
dc.subject.keywordTexture Synthesis,Texture Hybridization,Image Metamorphosis,Bidirectional Similarity,en
dc.relation.page39
dc.rights.note有償授權
dc.date.accepted2014-08-20
dc.contributor.author-college電機資訊學院zh_TW
dc.contributor.author-dept資訊工程學研究所zh_TW
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