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完整後設資料紀錄
DC 欄位 | 值 | 語言 |
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dc.contributor.advisor | 王勝德(Sheng-De Wang) | |
dc.contributor.author | Chi-Wei Lu | en |
dc.contributor.author | 呂其暐 | zh_TW |
dc.date.accessioned | 2021-06-15T11:41:07Z | - |
dc.date.available | 2016-08-24 | |
dc.date.copyright | 2016-08-24 | |
dc.date.issued | 2016 | |
dc.date.submitted | 2016-08-15 | |
dc.identifier.citation | [1] Twitch 2015 Retrospective. (2015). Retrieved from https://www.twitch.tv/year/2015
[2] Ford, S. (2013). Path of Exile News - Twitch Streaming Now Integrated. Retrieved from http://www.mmorpg.com/gamelist.cfm/game/747/view/news/page/2/read/28089/Path-of-Exile-Twitch-Streaming-Now-Integrated.html [3] Shi, S., Hsu, C.-H., Nahrstedt, K., & Campbell, R. (2011). Using graphics rendering contexts to enhance the real-time video coding for mobile cloud gaming. Paper presented at the Proceedings of the 19th ACM international conference on Multimedia, Scottsdale, Arizona, USA. [4] Huang, C.-Y., Hsu, C.-H., Chang, Y.-C., & Chen, K.-T. (2013). GamingAnywhere: an open cloud gaming system. Paper presented at the Proceedings of the 4th ACM Multimedia Systems Conference, Oslo, Norway. [5] Sullivan, G. J., Ohm, J. R., Han, W. J., & Wiegand, T. (2012). Overview of the High Efficiency Video Coding (HEVC) Standard. IEEE Transactions on Circuits and Systems for Video Technology, 22(12), 1649-1668. doi:10.1109/TCSVT.2012.2221191 [6] Kim, I. K., Min, J., Lee, T., Han, W. J., & Park, J. (2012). Block Partitioning Structure in the HEVC Standard. IEEE Transactions on Circuits and Systems for Video Technology, 22(12), 1697-1706. doi:10.1109/TCSVT.2012.2223011 [7] McCann, K., Rosewarne, C., Bross, B., Naccari, M., Sharman, K., & Sullivan, G. (2014). High efficiency video coding (HEVC) test model 16 (HM 16) improved encoder description. ITU-T Joint Collaborative Team on Video Coding (JCT-VC), Tech. Rep. JCTVC-S1002. [8] Zhu, S., & Ma, K.-K. (2000). A new diamond search algorithm for fast block-matching motion estimation. IEEE transactions on Image Processing, 9(2), 287-290. [9] Li, R., Zeng, B., & Liou, M. L. (1994). A new three-step search algorithm for block motion estimation. IEEE Transactions on Circuits and Systems for Video Technology, 4(4), 438-442. [10] Po, L.-M., & Ma, W.-C. (1996). A novel four-step search algorithm for fast block motion estimation. IEEE Transactions on Circuits and Systems for Video Technology, 6(3), 313-317. [11] Liu, L.-K., & Feig, E. (1996). A block-based gradient descent search algorithm for block motion estimation in video coding. IEEE Transactions on Circuits and Systems for Video Technology, 6(4), 419-422. [12] OpenGL-Tutorial.org. Retrieved from http://www.opengl-tutorial.org/ [13] Pourazad, M. T., Doutre, C., Azimi, M., & Nasiopoulos, P. (2012). HEVC: The new gold standard for video compression: How does HEVC compare with H. 264/AVC? IEEE consumer electronics magazine, 1(3), 36-46. [14] Sullivan, G. J., & Wiegand, T. (1998). Rate-distortion optimization for video compression. IEEE signal processing magazine, 15(6), 74-90. [15] Wiegand, T., Sullivan, G. J., Bjontegaard, G., & Luthra, A. (2003). Overview of the H. 264/AVC video coding standard. IEEE Transactions on Circuits and Systems for Video Technology, 13(7), 560-576. [16] x265 project. Retrieved from http://x265.org/ | |
dc.identifier.uri | http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/49672 | - |
dc.description.abstract | 本論文將介紹一種藉由結合遊戲與影像編碼以加速遊戲影像編碼效率的演算法:在2D遊戲中藉由遊戲所提供的物體位置和動態,提供直接的提示給編碼器的動態預測。
在這樣的過程中需要經過三個轉換:座標系統轉換,把物體的動態向量填入4x4棋盤狀的方格中(Atomic Block, AB),由編碼器依據預測元(Prediction Unit, PU)大小選擇適當的AB的動態向量。 實驗結果顯示,相對於原本編碼器提供的動態預測搜尋法(Diamond Search, DS),經過這樣的演算法,可以提升約14%的編碼速度以及減少最多19% 的編碼檔案大小。 | zh_TW |
dc.description.abstract | In this thesis, we introduce a novel video encoding method, which enhances gaming video coding performance by integrating the gaming and the encoding techniques. The method provides a direct motion hint to the encoder via position of objects and motion of the 2D game.
In the encoding process, the following three transformations are invoked: a coordination system transformation, determining motion vectors (MVs) of objects in 4x4-checkerboard blocks (Atomic Block, AB), and the selection of proper motion vector for all variety of Prediction Unit (PU) in the encoder. The experimental results show that, compared with the original Diamond Search (DS) method provided by the encoder, our algorithms is able to achieve 14% speed-up of the video encoding process, and a maximum 19% bitrate reduction. | en |
dc.description.provenance | Made available in DSpace on 2021-06-15T11:41:07Z (GMT). No. of bitstreams: 1 ntu-105-R03921043-1.pdf: 1322976 bytes, checksum: 727409eaa002089bf00881444e2322e8 (MD5) Previous issue date: 2016 | en |
dc.description.tableofcontents | 誌謝…………………………………………………………………. iv
中文摘要…………………………………………………………… v 英文摘要……………………………………………………………. vi LIST OF FIGURES……………………………………………… vii LIST OF TABLES……………………………………………… x Chapter 1. Introduction …………………………………………… 1 Chapter 2. Related Works ………………………………………… 5 Chapter 3. Motion Search ………………………………………… 7 3- 1. Mapping between Current Frame and Target Frame with MV 7 3- 2. Fitness Evaluation…………………………………..…………… 8 3- 3. Search Algorithms………………………………………………. 9 Chapter 4. Object Motion to Motion Vector …………….……….. 11 4- 1. Coordination Transformation…………………………......... 12 4- 2. Atomic Blocks (AB) Motion Vector Selection…………...… 14 4- 3. PU Motion Selection among ABs………………………...… 18 4- 4. Periodic Diamond Search (PDS)…………………………………. 19 Chapter 5. Experimental Result …………………………….... 21 Chapter 6. Discussion ..................................................................... 41 Chapter 7. Conclusion ..................................................................... 44 References ……..................................................................... 46 | |
dc.language.iso | en | |
dc.title | 使用遊戲內動態向量之遊戲影像編碼新方法 | zh_TW |
dc.title | A Novel Gaming Video Encoding Method Using In-Game Motion Vectors | en |
dc.type | Thesis | |
dc.date.schoolyear | 104-2 | |
dc.description.degree | 碩士 | |
dc.contributor.coadvisor | 簡韶逸(Shao-Yi Chien) | |
dc.contributor.oralexamcommittee | 曾俊元(C. Henry Tseng),鄧惟中(Wei-Chung Teng) | |
dc.subject.keyword | 影片編碼,遊戲畫面生成,動態評估, | zh_TW |
dc.subject.keyword | Video Encoding,Game Rendering,Motion Estimation, | en |
dc.relation.page | 48 | |
dc.identifier.doi | 10.6342/NTU201601502 | |
dc.rights.note | 有償授權 | |
dc.date.accepted | 2016-08-16 | |
dc.contributor.author-college | 電機資訊學院 | zh_TW |
dc.contributor.author-dept | 電機工程學研究所 | zh_TW |
顯示於系所單位: | 電機工程學系 |
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ntu-105-1.pdf 目前未授權公開取用 | 1.29 MB | Adobe PDF |
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