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  1. NTU Theses and Dissertations Repository
  2. 電機資訊學院
  3. 資訊網路與多媒體研究所
請用此 Handle URI 來引用此文件: http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/49170
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DC 欄位值語言
dc.contributor.advisor洪一平
dc.contributor.authorSheng-Wen Wangen
dc.contributor.author王聖文zh_TW
dc.date.accessioned2021-06-15T11:18:07Z-
dc.date.available2017-08-26
dc.date.copyright2016-08-26
dc.date.issued2016
dc.date.submitted2016-08-18
dc.identifier.citation[MLP10] Mattila, E., Lappalainen, R., Pärkkä, J., Salminen, J., & Korhonen, I. (2010). Use of a mobile phone diary for observing weight management and related behaviours. Journal of Telemedicine and Telecare, 16(5), 260-264.
[NDE12] Nes, A. A., van Dulmen, S., Eide, E., Finset, A., Kristjánsdóttir, Ó. B., Steen, I. S., & Eide, H. (2012). The development and feasibility of a web-based intervention with diaries and situational feedback via smartphone to support self-management in patients with diabetes type 2. Diabetes research and clinical practice, 97(3), 385-393.
[WHI09] Whalen, C. K., Henker, B., Ishikawa, S. S., Floro, J. N., Emmerson, N. A., Johnston, J. A., & Swindle, R. (2009). ADHD and anger contexts: electronic diary mood reports from mothers and children. Journal of pediatric psychology, jsn138.
[SSS03] Stone, A. A., Shiffman, S., Schwartz, J. E., Broderick, J. E., & Hufford, M. R. (2003). Patient compliance with paper and electronic diaries. Controlled clinical trials, 24(2), 182-199.
[CBN13] Carter, M. C., Burley, V. J., Nykjaer, C., & Cade, J. E. (2013). Adherence to a smartphone application for weight loss compared to website and paper diary: pilot randomized controlled trial. Journal of medical Internet research, 15(4), e32.
[CBC15] Cordeiro, F., Bales, E., Cherry, E., & Fogarty, J. (2015, April). Rethinking the mobile food journal: Exploring opportunities for lightweight photo-based capture. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (pp. 3207-3216). ACM.
[BT13] Bentley, F., & Tollmar, K. (2013, April). The power of mobile notifications to increase wellbeing logging behavior. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 1095-1098). ACM.
[HKS14] Hamari, J., Koivisto, J., & Sarsa, H. (2014, January). Does gamification work?--a literature review of empirical studies on gamification. In 2014 47th Hawaii International Conference on System Sciences (pp. 3025-3034). IEEE.
[F03] Fogg, B.J. Persuasive Technology: Using Computers to Change What We Think and Do. Morgan Kaufmann, New York, 2003.
[ECF16] Epstein, D. A., Cordeiro, F., Fogarty, J., Hsieh, G., & Munson, S. A. (2016, May). Crumbs: Lightweight Daily Food Challenges to Promote Engagement and Mindfulness. In Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI).
[BVP09] Blanson Henkemans, O. A., van der Boog, P. J., Lindenberg, J., van der Mast, C. A., Neerincx, M. A., & Zwetsloot-Schonk, B. J. (2009). An online lifestyle diary with a persuasive computer assistant providing feedback on self-management. Technology and Health Care, 17(3), 253-267.
[P16] Pixel Crater Ltd. Website,2016 https://my.diaroapp.com/user/signin
[E16] Expimetrics, Inc. Website, 2016 https://app.expimetrics.com/
[H14] 林軒竹. Game Design for Promoting Social Persuasion, 2014
[C13] 田巧宜. 影響社交型 App 採用行為之因素探討. Diss. 撰者, 2013.
[J07] 宋季玲. (2007). 成年女學生運動行為與睡眠品質, 生活品質相關性探討. 長榮大學護理學研究所學位論文, (2007 年), 1-90.
[GWS13] Gotsis, M., Wang, H., Spruijt-Metz, D., Jordan-Marsh, M., & Valente, T. W. (2013). Wellness partners: design and evaluation of a web-based physical activity diary with social gaming features for adults. JMIR Research Protocols,2(1), e10.
[L12] Lallemand, C. (2012). Dear Diary: Using Diaries to Study User Experience.Accessed on January, 31, 2014.
[TWW01] Tate, D. F., Wing, R. R., & Winett, R. A. (2001). Using Internet technology to deliver a behavioral weight loss program. Jama, 285(9), 1172-1177.
[VHS14] van der Kooij, K., Hoogendoorn, E., Spijkerman, R., & Visch, V. (2014). Changamoto: Design and Validation of a Therapy Adherence Game. In Games for Health 2014 (pp. 144-149). Springer Fachmedien Wiesbaden.
dc.identifier.urihttp://tdr.lib.ntu.edu.tw/jspui/handle/123456789/49170-
dc.description.abstract在使用日記收集長期的資料時,若填寫率不高會造成後續資料分析上的困難。所以我們在這次研究中發展一套可以搭配社群遊戲使用的日記系統,希望能藉此提升日記的填寫率。而實驗的結果也顯示,遊戲對日記的填寫率有帶來正面影響的可能性。zh_TW
dc.description.abstractWhen collecting data with diary for longitudinal studies, non-compliance can result in the missing of data and make it difficult to be analyzed. Thus, we develop an electronic diary system and try to use a social persuasive game to improve the adherence on keeping a diary. The result of the experiment indicate that the game did has the potential to bring positive effect to the diary completion rate.en
dc.description.provenanceMade available in DSpace on 2021-06-15T11:18:07Z (GMT). No. of bitstreams: 1
ntu-105-R03944027-1.pdf: 1277292 bytes, checksum: 189e2cd78076200cac8b2601d893eea6 (MD5)
Previous issue date: 2016
en
dc.description.tableofcontents誌謝 i
中文摘要 ii
ABSTRACT iii
CONTENTS iv
LIST OF FIGURES vi
LIST OF TABLES vii
Chapter 1 緒論 1
Chapter 2 文獻探討 3
2.1 現有行動日記應用程式 3
2.2 提升記錄率的行為理論 4
2.3 提升記錄率的研究 5
Chapter 3 穩穩日記 6
3.1 系統概觀 6
3.2 穩穩日記雲端應用系統 7
3.2.1 群組及成員管理 7
3.2.2 新增與刪除記錄項目 8
3.2.3 將記錄項目配置到群組 9
3.3 穩穩日記行動應用系統 10
3.3.1 提醒 11
3.3.2 填寫記錄 12
3.3.3 記錄回饋 12
3.3.4 聊天室 13
Chapter 4 穩穩好玩 14
Chapter 5 實驗 16
5.1 實驗對象 16
5.2 實驗記錄項目 16
5.3 實驗流程 17
5.4 分組方式 18
5.5 分組結果 19
Chapter 6 結果 20
6.1 遊戲 20
6.1.1 遊戲對日記填寫率的影響 20
6.1.2 遊戲對不同族群的人的效果 22
6.1.3 小組遊戲的機制對填寫率有正面影響的趨勢 23
6.2 日記 24
6.2.1 手機的通知能提升填寫率 25
6.2.2 記錄項目的引導內容一成不變可能會降低填寫意願 25
6.2.3 參與者在意填寫記錄後能夠得到的回饋 26
Chapter 7 討論 27
Chapter 8 結論 30
REFERENCE 31
dc.language.isozh-TW
dc.title透過行動社群遊戲提升電子日記填寫率之研究zh_TW
dc.titleUsing Mobile Social Persuasive Game to Improve Adherence to Keep an Electronic Diaryen
dc.typeThesis
dc.date.schoolyear104-2
dc.description.degree碩士
dc.contributor.coadvisor李明穗
dc.contributor.oralexamcommittee邱志義,陳永昇,陳淑惠
dc.subject.keyword電子日記,社群激勵,手機遊戲,zh_TW
dc.subject.keywordElectronic diary,Persuasive technology,Mobile game,en
dc.relation.page33
dc.identifier.doi10.6342/NTU201603115
dc.rights.note有償授權
dc.date.accepted2016-08-20
dc.contributor.author-college電機資訊學院zh_TW
dc.contributor.author-dept資訊網路與多媒體研究所zh_TW
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