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標題: | 能力相若配對:提昇相得遊戲產出品質 Capability-Aligned Matching: Improving Quality of Games with a Purpose |
作者: | Che-Liang Chiou 邱哲良 |
指導教授: | 許永真 |
關鍵字: | ESP Game,相得遊戲,人力計算,逆選擇,機制設計, ESP Game,Game with a Purpose,Human Computation,Adverse Selection,Mechanism Design, |
出版年 : | 2011 |
學位: | 碩士 |
摘要: | Despite its awesome computation power, so far computer cannot satisfyingly solve many tasks that are extremely easy for human, such as image recognition or common sense reasoning. A partial solution is to delegate algorithmically difficult computa-tion task to human, called human computation. The Game with a Purpose (GWAP), in which computational task is transformed into a game, is perhaps the most popular form of human computation. An adverse selection problem for output-agreement/simultaneous- verification GWAP was built, using the ESP Game as example. The experiment results favored an adverse selection model over an moral hazard model. I was particularly interested in output quality of a GWAP affected by how players are matched with each other, and proposed capability-aligned matching (CAM) versus commonly-used ran- dom matching. The analysis showed that when compared with random matching, the CAM improved output quality. The experiment confirmed conclusions drew from the analysis, and further pointed out that task-human matching scheme was as important as human-human matching scheme studied in this thesis. The main contribution of this thesis is the analysis and empirical evaluation of human-human matching scheme, showing that capability-aligned matching can improve quality of GWAP. |
URI: | http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/48260 |
全文授權: | 有償授權 |
顯示於系所單位: | 資訊工程學系 |
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