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| DC 欄位 | 值 | 語言 |
|---|---|---|
| dc.contributor.advisor | 林鶴玲 | |
| dc.contributor.author | Yu-Hsin Huang | en |
| dc.contributor.author | 黃育歆 | zh_TW |
| dc.date.accessioned | 2021-06-15T05:49:11Z | - |
| dc.date.available | 2010-08-31 | |
| dc.date.copyright | 2010-08-19 | |
| dc.date.issued | 2010 | |
| dc.date.submitted | 2010-08-18 | |
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London: Roultedge From: http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.28.4435&rep=rep1&type=pdf Whitty, Monica T. (2008) Liberating or delilitating? An examination of romantic relationship, sexual relationships and friendships on the Net. Computers in Human Behavior, 24: 1837-1850. | |
| dc.identifier.uri | http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/47155 | - |
| dc.description.abstract | 隨著都市化,人們逐漸走出傳統社區,與熟人離得愈來愈遠,卻與愈來愈多陌生人相遇。資訊科技為當代人帶來各式新的陌生人,透過網際網路,陌生人不再被侷限於實體地理區,可以移動的範圍比以往更大,甚至可以同時出現多個平台裡。本文要說明的是,數位遊戲提供陌生人一種不同於傳統的相遇平台:它讓陌生人「一起玩」,為日常生活人們與陌生人的關係增添另一種新想像。
本文採用參與觀察和深度訪談,由玩家主觀詮釋自己與遊戲網友一起玩的過程中形成各種社會關係對其生活的重要性。相較於現實情境及部分網路平台裡的陌生人,多人線上遊戲(MMOGs)同個伺服器的玩家之間大多不是流動的過客,而是固定相遇的「熟悉陌生人」。玩家長期沉浸於伺服器內的互動生態裡,形成伺服器地方感,隨著投入的時間愈來愈久,玩家還可能加入遊戲群體、結交好友。我將遊戲玩家的社會關係區分成:遊戲路人、遊戲同儕、遊戲摯友,呈現遊戲網友之間豐富的互動模式,說明玩家如何從「玩」的活動中,找到了各面向的陪伴者,分別為其日常生活帶來不同的意義。藉此了解MMOGs不只是當代人與陌生人相遇的中介平台,也是玩家維繫網友關係的中介,同時也藉著遊戲中介與網友保持安全距離,維持「有點貼、又不太貼」的友誼關係。 | zh_TW |
| dc.description.provenance | Made available in DSpace on 2021-06-15T05:49:11Z (GMT). No. of bitstreams: 1 ntu-99-R96325008-1.pdf: 3254226 bytes, checksum: 0b1f3b3f6ada89ec9e0e36eed75795b0 (MD5) Previous issue date: 2010 | en |
| dc.description.tableofcontents | 口試委員審定書
誌謝---------------------------------------------------------------------------------- i 中文摘要-----------------------------------------------------------------------------iii 第一章 導論 第一節 研究動機與研究問題-----------------------------------------------p.1 第二節 遊戲世界的要素:空間、化身、MMOGs遊戲機制--------p.3 第二章 文獻回顧------------------------------------------------------------p.17 第一節 由傳統到當代的陌生人與熟人關係---------------------------p.18 第二節 電腦中介的陌生人接觸------------------------------------------p.24 第三節 遊戲情境中的社交接觸------------------------------------------p.31 第三章 研究方法 第一節 為什麼要用數位民族誌------------------------------------------p.40 第二節 研究執行------------------------------------------------------------p.43 第四章 有玩家才有地方感 第一節 「熟悉的陌生人」:化身的頻繁接觸-------------------------p.51 第二節 路人ID形塑地方感--------------------------------------------p.60 第五章 有同儕才有歸屬感 第一節 請安及探問帶來的同儕群體感------------------------------p.70 第二節 異質同儕的一般性互動---------------------------------------p.77 第三節 「像家又不是家」的非正式關係---------------------------p.82 第六章 「有點貼、又不能太貼」的遊戲知己------------------------p.90 第一節 患難見真情、聊久識人心-----------------------------------p.91 第二節 不計代價的優先互動與分享--------------------------------p.96 第三節 親密的聆聽者--------------------------------------------------p.100 第七章 結論 第一節 研究結果摘要----------------------------------------------------p.112 第二節 研究限制與展望-------------------------------------------------p.118 參考書目-------------------------------------------------------------------------p. 120 | |
| dc.language.iso | zh-TW | |
| dc.subject | 熟悉陌生人 | zh_TW |
| dc.subject | 多人線上遊戲 | zh_TW |
| dc.subject | 陌生人 | zh_TW |
| dc.subject | 網友關係 | zh_TW |
| dc.subject | 社會接觸 | zh_TW |
| dc.subject | 第三地 | zh_TW |
| dc.subject | third place | en |
| dc.subject | familiar stranger | en |
| dc.subject | MMOG | en |
| dc.subject | stranger | en |
| dc.subject | in-game relationship | en |
| dc.subject | social encounter | en |
| dc.title | 「熟悉的陌生人」:由線上遊戲網友關係窺探日常生活的陌生人意義 | zh_TW |
| dc.title | “Familiar Strangers”:
Pry into the meaning of the strangers in daily life through MMOG in-game relationships | en |
| dc.type | Thesis | |
| dc.date.schoolyear | 98-2 | |
| dc.description.degree | 碩士 | |
| dc.contributor.oralexamcommittee | 吳筱玫,方念萱 | |
| dc.subject.keyword | 多人線上遊戲,陌生人,網友關係,社會接觸,第三地,熟悉陌生人, | zh_TW |
| dc.subject.keyword | MMOG,stranger,in-game relationship,social encounter,third place,familiar stranger, | en |
| dc.relation.page | 123 | |
| dc.rights.note | 有償授權 | |
| dc.date.accepted | 2010-08-19 | |
| dc.contributor.author-college | 社會科學院 | zh_TW |
| dc.contributor.author-dept | 社會學研究所 | zh_TW |
| 顯示於系所單位: | 社會學系 | |
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