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  1. NTU Theses and Dissertations Repository
  2. 電機資訊學院
  3. 資訊網路與多媒體研究所
請用此 Handle URI 來引用此文件: http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/41153
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DC 欄位值語言
dc.contributor.advisor洪一平
dc.contributor.authorHung-Ju Linen
dc.contributor.author林宏儒zh_TW
dc.date.accessioned2021-06-14T17:20:20Z-
dc.date.available2011-08-19
dc.date.copyright2011-08-19
dc.date.issued2011
dc.date.submitted2011-08-11
dc.identifier.citation[1] A. D. Wilson. “Playanywhere: a compact interactive tabletop projection-vision system” In Proc. UIST ’05,2005.
[2] J. Y. Han. “Low-cost multi-touch sensing through frustrated total internal reflection” In Proc. UIST ’05, 2005.
[3] P. Dietz and D. Leigh. “Diamondtouch: a multi-user touch technology” In Proc. UIST ’01, 2001
[4] Li-Wei Chan, Hsiang-Tao Wu, Hui-Shan Kao, Ju-Chun Ko, Home-Ru Lin,
Mike Y. Chen, Jane Hsu, Yi-Ping Hung. “Enabling BeyondSurface Interactions for Interactive Surface with An Invisible Projection” UIST’10, October 3–6, 2010, New York, New York, USA.
[5] Michael Isard and Andrew Blake. “CONDENSATION—Conditional Density Propagation for Visual Tracking” International Journal of Computer Vision 29(1), 5–28 (1998)
[6] Wilson, A. (2007). “Depth-Sensing Video Cameras for 3D Tangible Tabletop Interaction” In Proc. of IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP ‘07). 201–204.
[7] Kato, H., Billinghurst, M. (1999). “Marker Tracking and HMD Calibration for a video-based Augmented Reality Conferencing System” In Proceedings of the 2nd International Workshop on Augmented Reality (IWAR 99). October, San Francisco, USA.
[8] Ronald T. Azuma. “A Survey of Augmented Reality”
[9] Mark Fiala. 'ARTag, a Fiducial Marker System Using Digital Techniques' cvpr, vol. 2, pp.590-596, 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 2, 2005.
[10] T. Heap and D. Hogg. “Wormholes in shape space: Tracking through discontinuous changes in shape' in International Conference on Computer Vision, 1998, pp. 344-349.
[11] B. Ullmer and H. Ishii. “The metadesk: models and prototypes for tangible user interfaces” In Proc. UIST ’97,1997.
[12] J. MacCormick and A. Blake. “A probabilistic exclusion principle for tracking multiple objects,' in International Conference on Computer Vision, 1999, vol. 1, pp. 572-587.
[13] Katja Nummiaro, Esther Koller-Meier and Luc Van Gool. “A Color-based Particle Filter” First International Workshop on Generative-Model-Based Vision, in conjunction with ECCV'02 (2002))
[14] F. Aherne, N. Thacker, and P. Rockett. “The Bhattacharyya metric as an absolute similarity measure for frequency codeddata' Kybernetika, vol. 32, no. 4, pp. 1-7, 1997.
[15] T. Kailath. “The divergence and Bhattacharyya distance measures in signal selection' IEEE Transactions on Communication Technology, vol. COM-15, no. 1, pp. 52-60, 1967.
[16] Shahram Izadi, Steve Hodges, Stuart Taylor, Dan Rosenfeld, Nicolas Villar, Alex Butler, Jon Westhues. “Going beyond the display: a surface technology with an electronically switchable diffuser” In Proceedings of the 21st Annual ACM Symposium on User interface Software and Technology (Monterey, CA, USA, October 19 - 22, 2008). UIST '08. ACM, New York, NY, 269-278.
[17] O. Hilliges, S. Izadi, A. D. Wilson, S. Hodges, A. Garcia-Mendoza, and A. Butz. “Interactions in the air: adding further depth to interactive tabletops” In Proc. UIST ’09, 2009.
[18] Andrew D. Wilson and Hrvoje Benko. “Combining Multiple Depth Cameras and Projectors for Interactions On, Above, and Between Surfaces” UIST’10, October 3–6, 2010, New York, New York, USA.
[19] Kato, H., Billinghurst, M., Poupyrev, I., Imamoto, K., Tachibana, K. “Virtual Object Manipulation on a Table-Top AR Environment” In proceedings of the International Symposium on Augmented Reality, pp.111-119, (ISAR 2000), Munich, Germany.
[20] Kato, H., Billinghurst, M., Morinaga, K., Tachibana, K. “The Effect of Spatial Cues in Augmented Reality Video Conferencing” In proceedings of the 9th International Conference on Human-Computer Interaction (HCI International 2001), August 5-10th, New Orleans, LA, USA.
[21] Geometric Camera Parameters
www.cse.unr.edu/~bebis/CS791E/Notes/CameraParameters.pdf
[22] Kronecker delta function
http://en.wikipedia.org/wiki/Kronecker_delta
dc.identifier.urihttp://tdr.lib.ntu.edu.tw/jspui/handle/123456789/41153-
dc.description.abstract近年來,互動桌面顯示系統一直是相當熱門的研究課題。但一般的互動桌面顯示系統都只侷限在桌面上進行操作,本論文希望提出一個新的互動方式有效地將使用者的互動區域擴展至桌面上方的空間而不受限於桌面平面上,進而增加了直覺式操作的可能性。本系統在一般的桌面顯示系統中額外增加了一個深度攝影機,利用其可以偵測物體深度的特性進而計算出物體在3D空間中的位置,再搭配粒子濾波法的追蹤技術,我們可以隨時取得桌面顯示系統與使用者手上行動裝置的空間關係,以達到不同的應用。藉由此技術,本系統實現了平板電腦與桌面顯示系統在桌面以上的互動方式,成功地展示此互動顯示系統的可行性。zh_TW
dc.description.abstractInteractive surfaces in particular have been received much attention in recent years. Lots of researches have emphasized on this area and try to find more possibilities on the general interactive surface. In this work, we propose a new method let users interact not only on but also beyond the tabletop surface. It is intuitive for users and utilizes the space beyond the surface effectively. We additionally add a depth camera which can compute depth information and 3D positions of objects with the tabletop surface in our system. By integrating with particle filtering, we can figure out the spatial relationship between the tabletop surface and the mobile device in user‘s hands. Based on the proposed techniques, we present an interactive application: imView2 which can let users interact with the surface freely through a tablet PC. It enables beyond-surface interaction and allows more intuitive navigations and is fun to use.en
dc.description.provenanceMade available in DSpace on 2021-06-14T17:20:20Z (GMT). No. of bitstreams: 1
ntu-100-R98944029-1.pdf: 1413467 bytes, checksum: 8a64bb32bd4efa2f56fa8a70a638b56d (MD5)
Previous issue date: 2011
en
dc.description.tableofcontents誌謝 i
摘要 ii
Abstract iii
Contents iv
List of Figures vi
Chapter 1 Introduction 1
Chapter 2 Related Work 4
2.1 Beyond-surface interaction 4
2.2 Depth camera 6
Chapter 3 System Overview 9
3.1. Hardware Components 10
3.1.1. Depth camera 10
3.1.2. Mobile display & Gyroscope 11
3.2. Interaction Scenario 13
Chapter 4 System Techniques 14
4.1. Spatial Relationship between Mobile Display and Tabletop Display 14
4.2. Detection and Tracking of Mobile Display 17
4.2.1. Detection 17
4.2.2. Tracking 19
4.2.2.1. Background 19
4.2.2.2. Particle Filtering 20
4.2.2.3. Color-based & 3D-position-based Particle Filtering 21
4.2.2.4. Results 27
Chapter 5 Experiments 29
Chapter 6 Conclusion and Future Works 32
6.1 Conclusion 32
6.2 Future Works 33
Bibliography 34
dc.language.isoen
dc.subject深度攝影機zh_TW
dc.subject粒子濾波法zh_TW
dc.subject人機互動zh_TW
dc.subject3D定位zh_TW
dc.subject互動顯示系統zh_TW
dc.subjectInteractive displayen
dc.subjectHuman Computer Interactionen
dc.subjectDepth cameraen
dc.subjectParticle filteringen
dc.subject3D localizationen
dc.title利用深度攝影機超越桌面顯示系統之互動方式zh_TW
dc.titleEnabling Beyond-Surface Interactions for Tabletop Display with a Depth Cameraen
dc.typeThesis
dc.date.schoolyear99-2
dc.description.degree碩士
dc.contributor.oralexamcommittee林國平,唐政元,蔡育良
dc.subject.keyword互動顯示系統,3D定位,人機互動,深度攝影機,粒子濾波法,zh_TW
dc.subject.keywordInteractive display,3D localization,Human Computer Interaction,Depth camera,Particle filtering,en
dc.relation.page36
dc.rights.note有償授權
dc.date.accepted2011-08-11
dc.contributor.author-college電機資訊學院zh_TW
dc.contributor.author-dept資訊網路與多媒體研究所zh_TW
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