請用此 Handle URI 來引用此文件:
http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/3967完整後設資料紀錄
| DC 欄位 | 值 | 語言 |
|---|---|---|
| dc.contributor.advisor | 林照真 | |
| dc.contributor.author | I-Ting Chiang | en |
| dc.contributor.author | 蔣宜婷 | zh_TW |
| dc.date.accessioned | 2021-05-13T08:39:25Z | - |
| dc.date.available | 2017-03-08 | |
| dc.date.available | 2021-05-13T08:39:25Z | - |
| dc.date.copyright | 2016-03-08 | |
| dc.date.issued | 2016 | |
| dc.date.submitted | 2016-02-15 | |
| dc.identifier.citation | 中文文獻
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| dc.identifier.uri | http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/3967 | - |
| dc.description.abstract | 隨著網路科技革新,新聞遊戲(newsgame)成為新的互動敘事,逐漸為全球新聞業所用。本論文關注新聞遊戲產製者的角色,試圖從他們經驗中,了解不同內容與平台的新聞與遊戲如何聚合。本論文採取深度訪談法,針對新聞遊戲工作者進行訪談。研究發現,新聞遊戲多是為新聞故事找個好媒介而出現,新聞遊戲能夠重新詮釋新聞,使用者在實際參與的情境中能獲得更多感受,但遊戲的特質仍讓產製者不斷反思是否違背新聞原則。本研究認為新聞遊戲的產製者們,仍將新聞專業及倫理放於心中,並將新聞真實視為新聞遊戲產製時最重要的因素。 | zh_TW |
| dc.description.abstract | Newsgame has become a new format used by journalism in digital ages, which blurred the boundary between news and games. This research focus on the role of newsgame producers and learns how to converge different content and platform between the traditional journalism and game. Based on in-depth interviewing, this research finds that newsgame is one of the ways to tell stories. Newsgame can help users explore unfamiliar worlds, experience stories, and engage them in a highly emotional and meaningful way. While the producers have to pay more attention on the traits of newsgame, they follow the principles of journalistic professionalism and bear the ethic issues in mind. Approaching the truth is the most important thing as always to them. | en |
| dc.description.provenance | Made available in DSpace on 2021-05-13T08:39:25Z (GMT). No. of bitstreams: 1 ntu-105-R02342018-1.pdf: 1575345 bytes, checksum: 6ee7dcd42dfe231ffce39df53b50e64f (MD5) Previous issue date: 2016 | en |
| dc.description.tableofcontents | 壹、問題意識與研究目的 4
一、研究問題源起 4 二、研究目的 8 三、研究方法 10 貳、文獻評述 14 一、新聞、新聞產業與科技 14 二、遊戲與新聞遊戲 19 參、研究方法與研究問題 26 肆、研究與發現 27 一、遊戲可以是新聞報導的媒介,年輕工作者尤其明顯 28 二、先想好要說的新聞故事,再思考遊戲形式 30 三、新聞遊戲強調使用者參與,遊戲情境可解釋新聞真實 33 四、新聞遊戲能否報導新聞重點在於專業,而非媒介 38 五、新聞遊戲全面普及有其困難 42 六、新聞遊戲的未來發展仍有極高的不確定性 47 伍、結論、建議與限制 50 一、結論與建議 50 二、研究限制 53 陸、參考文獻 54 | |
| dc.language.iso | zh-TW | |
| dc.subject | 數位遊戲 | zh_TW |
| dc.subject | 新聞遊戲 | zh_TW |
| dc.subject | 新聞 | zh_TW |
| dc.subject | 媒體轉型 | zh_TW |
| dc.subject | 新聞專業 | zh_TW |
| dc.subject | digital game | en |
| dc.subject | digital transformation | en |
| dc.subject | newsgame | en |
| dc.subject | news | en |
| dc.subject | journalistic professionalism | en |
| dc.title | 新聞遊戲可以報導新聞?:數位時代有關新聞遊戲的初探性研究 | zh_TW |
| dc.title | Can Newsgame Do Journalism? An Exploration of Newsgame
in the Digital Age | en |
| dc.type | Thesis | |
| dc.date.schoolyear | 104-1 | |
| dc.description.degree | 碩士 | |
| dc.contributor.oralexamcommittee | 方念萱,林宇玲 | |
| dc.subject.keyword | 新聞遊戲,新聞,媒體轉型,新聞專業,數位遊戲, | zh_TW |
| dc.subject.keyword | digital transformation,newsgame,news,journalistic professionalism,digital game, | en |
| dc.relation.page | 61 | |
| dc.rights.note | 同意授權(全球公開) | |
| dc.date.accepted | 2016-02-15 | |
| dc.contributor.author-college | 社會科學院 | zh_TW |
| dc.contributor.author-dept | 新聞研究所 | zh_TW |
| 顯示於系所單位: | 新聞研究所 | |
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