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完整後設資料紀錄
DC 欄位 | 值 | 語言 |
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dc.contributor.advisor | 莊永裕(Yung-Yu Chuang) | |
dc.contributor.author | Tsung-Hsun Lin | en |
dc.contributor.author | 林宗勳 | zh_TW |
dc.date.accessioned | 2021-06-13T02:26:52Z | - |
dc.date.available | 2007-02-05 | |
dc.date.copyright | 2007-02-05 | |
dc.date.issued | 2007 | |
dc.date.submitted | 2007-01-27 | |
dc.identifier.citation | Carr, N. A., Hall, J. D., and Hart, J. C. 2003. Gpu algorithms for ra-diosity and subsurface scattering. In HWWS '03: Proceedings of the ACM SIG-GRAPH/EUROGRAPHICS conference on Graphics hardware, Eurographics Association,
Aire-la-Ville, Switzerland, Switzerland, 51-59. Dachsbacher, C., and Stamminger, M. 2003. Translucent shadow maps. In EGRW '03:Proceedings of the 14th Eurographics workshop on Rendering, Eurographics Association, Aire-la-Ville, Switzerland, Switzerland, 197-201. Donner, C., and Jensen, H. W. 2005. Light diRusion in multi-layered translucent materials. In SIGGRAPH '05: ACM SIGGRAPH 2005 Papers, ACM Press, New York, NY, USA, 1032-1039. Eason, G., Veitch, A. R., Nisbet, R. M., and Turnbull, F. W. 1978. The theory of the back-scattering of light by blood . Journal of Physics D Applied Physics 11 (July), 1463-1479. Farell, T. J., P. M. S., and Wilson, B. 1992. A diRusion theory model of spatially resolved, steady-state diRuse re°ectance for the noninvasive determination of tissue optical properties in vivo. Med. Phys. 19 , 879-888. Gu, X., Gortler, S. J., and Hoppe, H. 2002. Geometry images. In SIGGRAPH '02: Proceedings of the 29th annual conference on Computer graphics and interactive tech- niques, ACM Press, New York, NY, USA, 355-361. Hanrahan, P., and Krueger, W. 1993. Re°ection from layered surfaces due to sub-surface scattering. In SIGGRAPH '93: Proceedings of the 20th annual conference on Computer graphics and interactive techniques, ACM Press, New York, NY, USA, 165-174. Hao, X., Baby, T., and Varshney, A. 2003. Interactive subsurface scattering for translucent meshes. In SI3D '03: Proceedings of the 2003 symposium on Interactive 3D graphics, ACM Press, New York, NY, USA, 75-82. Jensen, H. W., and Buhler, J. 2002. A rapid hierarchical rendering technique for translucent materials. In SIGGRAPH '02: Proceedings of the 29th annual conference on Computer graphics and interactive techniques, ACM Press, New York, NY, USA, 576-581. Jensen, H. W., Marschner, S. R., Levoy, M., and Hanrahan, P. 2001. A practical model for subsurface light transport. In SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniques, ACM Press, New York, NY, USA, 511-518. Lensch, H. P. A., Goesele, M., Bekaert, P., Kautz, J., Magnor, M., Lang, J., and Seidel, H.-P. 2003. Interactive rendering of translucent objects. Computer Graphics Forum 22, 2 (June), 195-205. Losasso, F., Hoppe, H., Schaefer, S., and Warren, J. 2003. Smooth geometry im-ages. In SGP '03: Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing, Eurographics Association, Aire-la-Ville, Switzerland, Switzerland, 138-145. Mertens, T., Kautz, J., Bekaert, P., Seidel, H.-P., and Van Reeth, F. 2003.E±cient rendering of local subsurface scattering. In 11th Paci‾c Conference on Computer Graphics and Applications (PG-03), IEEE, Canmore, Canada, J. Rokne, R. Klein, and W. Wang, Eds., 51-58. Mertens, T., Kautz, J., Bekaert, P., Seidelz, H.-P., and Reeth, F. V. 2003. Interactive rendering of translucent deformable objects. In EGRW '03: Proceedings of the 14th Eurographics workshop on Rendering, Eurographics Association, Aire-la-Ville, Switzerland, Switzerland, 130-140. Praun, E., and Hoppe, H. 2003. Spherical parametrization and remeshing. ACM Trans. Graph. 22, 3, 340-349. Sloan, P.-P., Luna, B., and Snyder, J. 2005. Local, deformable precomputed radiance transfer. In SIGGRAPH '05: ACM SIGGRAPH 2005 Papers, ACM Press, New York, NY, USA, 1216-1224. Turk, G. 1992. Re-tiling polygonal surfaces. In SIGGRAPH '92: Proceedings of the 19th annual conference on Computer graphics and interactive techniques, ACM Press, New York, NY, USA, 55-64. Wang, L., Wang, W., Dorsey, J., Yang, X., Guo, B., and Shum, H.-Y. 2005.Real-time rendering of plant leaves. In SIGGRAPH '05: ACM SIGGRAPH 2005 Papers, ACM Press, New York, NY, USA, 712-719. Wang, R., Tran, J., and Luebke, D. 2005. All-frequency interactive relighting of translucent objects with single and multiple scattering. ACM Trans. Graph. 24, 3, 1202-1207. | |
dc.identifier.uri | http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/31043 | - |
dc.description.abstract | 在日常生活中,半透明是一個吸引人並且重要的效果。但對電腦繪圖而言,如何有效率的繪製半透明材質卻是一個不容易的挑戰。在本篇論文中,我們提出一個新的方式繪製半透明的效果,它是基於幾何圖像(geometry image)以影像濾波處理的方式繪製半透明材質。我們亦提出一個階層式的影像濾波器設計,利用它來進行繪製半透明材質所需要的對面積積分的動作。我們採用二階段照明的方式。在第一階段先計算光線照到物體表面時所接收到光的能量,第二階段再利用影像濾波器將第一階段的結果積分成為半透明的效果。最後,我們將這個演算法實作在可程式化的繪圖處理器上(programmable GPU),達到即時半透明材質繪圖。 | zh_TW |
dc.description.abstract | Translucency is an attractive and important effect, but it is also a challenge to synthesize efficiently in computer graphics. In this thesis, we propose a new image filter method to render translucent objects based on geometry images. we design the image filter as a hierarchical structure, and we precompute the BSSRDF diffuse scattering term before rendering. We adopt a two-pass illumination approach, which decouples the computation of irradiance at the surface from the evaluation of scattering inside the material. we apply the algorithm on current programmable GPU and reach real-time performance for translucent object rendering. | en |
dc.description.provenance | Made available in DSpace on 2021-06-13T02:26:52Z (GMT). No. of bitstreams: 1 ntu-96-P93922002-1.pdf: 1350503 bytes, checksum: bbed39562f2ac7a83ca43380d79f86b7 (MD5) Previous issue date: 2007 | en |
dc.description.tableofcontents | 1 Introduction to Translucent Rendering 1
2 Previous Work 2 2.1 A Practical Model for Subsurface Light Transport . . . . . . . . . . . . . . . 2 2.2 A Rapid Hierarchical Rendering Technique for Translucent Materials . . . . 2 2.3 Interactive Rendering of Translucent Objects . . . . . . . . . . . . . . . . . . 3 2.4 Interactive Subsurface Scattering for Translucent Meshes . . . . . . . . . . . 4 2.5 Translucent Shadow Maps . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2.6 GPU Algorithms for Radiosity and Subsurface Scattering . . . . . . . . . . . 6 2.7 Interactive Rendering of Translucent Deformable Objects . . . . . . . . . . . 7 2.8 Efficient Rendering of Local Subsurface Scattering . . . . . . . . . . . . . . . 8 2.9 All-Frequency Interactive Relighting of Translucent Objects with Single and Multiple Scattering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 3 Bidirectional Surface Scattering Re°ectance Distribution Function (BSS- RDF) 10 3.1 Multiple Scattering Approximation . . . . . . . . . . . . . . . . . . . . . . . 10 3.2 The Importance of Multiple Scattering . . . . . . . . . . . . . . . . . . . . . 11 4 Translucent Effect Rendering 13 4.1 Geometry Image . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 4.2 Two-Pass Illumination . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 4.3 BSSRDF Evaluation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 5 Improve Rendering Efficiency 17 5.1 Locality of Subsurface Scattering Effect . . . . . . . . . . . . . . . . . . . . 17 5.2 Precomputing The Dipole Approximation Rd(r) . . . . . . . . . . . . . . . . 17 5.3 BSSRDF Image Filter Design . . . . . . . . . . . . . . . . . . . . . . . . . . 17 6 Implementation 18 6.1 Precomputing The Dipole Approximation Rd(r) . . . . . . . . . . . . . . . . 19 6.2 Avoid Flaws on Texture Boundary . . . . . . . . . . . . . . . . . . . . . . . 20 7 Results 21 7.1 The Bottlenecks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 8 Conclusions And Future Work 23 | |
dc.language.iso | en | |
dc.title | 基於幾何圖像之即時半透明材質繪圖 | zh_TW |
dc.title | Geometry-Image-Based Interactive Translucent Materials Rendering | en |
dc.type | Thesis | |
dc.date.schoolyear | 95-1 | |
dc.description.degree | 碩士 | |
dc.contributor.oralexamcommittee | 歐陽明(Ming Ouhyoung),陳炳宇(Bing-Yu Chen) | |
dc.subject.keyword | 半透明度材質,真實影像合成,表層內散射,幾何圖像,反射模型, | zh_TW |
dc.subject.keyword | Translucency rendering,Subsurface scattering,Geometry images,BSSRDF,Reflection models, | en |
dc.relation.page | 25 | |
dc.rights.note | 有償授權 | |
dc.date.accepted | 2007-01-29 | |
dc.contributor.author-college | 電機資訊學院 | zh_TW |
dc.contributor.author-dept | 資訊工程學研究所 | zh_TW |
顯示於系所單位: | 資訊工程學系 |
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