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  1. NTU Theses and Dissertations Repository
  2. 電機資訊學院
  3. 資訊網路與多媒體研究所
請用此 Handle URI 來引用此文件: http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/30950
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dc.contributor.advisor陳炳宇
dc.contributor.authorNEIN-HSIEN LINen
dc.contributor.author林念賢zh_TW
dc.date.accessioned2021-06-13T02:22:21Z-
dc.date.available2007-02-05
dc.date.copyright2007-02-05
dc.date.issued2007
dc.date.submitted2007-01-29
dc.identifier.citation[1] H. M. Briceño, P. V. Sander, L. McMillan, S. Gortler, and H. Hoppe, “Geometry videos: a new representation for 3d animations,” in Proceedings ACM SIGGRAPH/Eurographics 2003 Symposium on Computer Animation, 2003, pp. 136-146.
[2] B.-Y. Chen and T. Nishita, “Multiresolution streaming mesh with shape preserving and qos-like controlling,” in ACM Web 3D 2002 Conference Proceedings, 2002, pp. 35-42.
[3] S. Deshpande and W. Zeng, “Scalable streaming of jpeg2000 images using hypertext transfer protocol,” in ACM Multimedia 2001 Conference Proceedings, 2001, pp. 372-281.
[4] M. Floater, 'Parametrization and smooth approximation of surface triangulations,' Computer-Aided Geometric Design, vol. 14, no. 3, 1997, pp. 231-250.
[5] X. Gu, S. J. Gortler, and H. Hoppe, 'Geometry images,' ACM Transactions on Graphics (SIGGRAPH 2002 Conference Proceedings), vol. 21, no. 3, 2002, pp. 355-361.
[6] H. Hoppe, “Progressive meshes,” in ACM SIGGRAPH 1996 Conference Proceedings, 1996, pp. 99-108.
[7] S.-Y. Hu, “A case for peer-to-peer 3d streaming,” in ACM Web 3D 2006 Conference Proceedings, 2006, pp. 57-63.
[8] F.-C. Huang, B.-Y. Chen, and Y.-Y. Chuang, “Progressive deforming meshes based on deformation oriented decimation and dynamic connectivity updating,” in Proceedings ACM SIGGRAPH/Eurographics 2006 Symposium on Computer Animation, 2006, pp. 53-62.
[9] M. Isenburg and P. Lindstrom, “Streaming meshes,” in IEEE Visualization 2005 Conference Proceedings, 2005, 231-238.
[10] S. Kircher and M. Garland, “Progressive multiresolution meshes for deforming surfaces,” in Proceedings ACM SIGGRAPH/Eurographics 2005 Symposium on Computer Animation, 2005, pp. 191-200.
[11] N.-H. Lin, T.-H. Huang, and B.-Y. Chen, '3D model streaming based on a jpeg 2000 image,' in Proceedings of IEEE 2007 International Conference on Consumer Electronics, 2007.
[12] S. Rusinkiewicz and M. Levoy, “Streaming qsplat: a viewer for networked visualization of large, dense models,” in ACM Interactive 3D 2001 Conference Proceedings, 2001, pp. 63-69.
[13] D. Taubman and R. Prandolini, “Architecture, philosophy, and performance of jpip: internet protocol standard for jpeg2000,” in Proceedings of 2003 International Symposium on Visual Communications and Image Processing, 2003, pp. 791-805.
[14] E. Teler and D. Lischinski, “Streaming of complex 3d scenes for remote walkthroughs,” Computer Graphics Forum (Eurographics 2001 Conference Proceedings), vol. 20, no. 3, 2001, pp. 17-25.
[15] S. Yang, C.-S. Kim, and C.-C. J. Kuo, “A progressive view-dependent technique for interactive 3-d mesh transmission,” IEEE Transactions on Circuit and System for Video Technology, vol. 14, no. 11, 2004, pp. 1249-1264.
[16] The Virtual Reality Modeling Language -- Part 1: Functional specification and UTF-8 encoding, ISO/IEC 14772-1:1997, Web3D Consortium, Inc., 2003.
[17] JPEG 2000 image coding system: Core coding system, ISO/IEC 15444-1:2004, JPEG Committee, 2004.
[18] JPEG 2000 image coding system -- Part 3: Motion JPEG 2000, ISO/IEC 15444-3:2002, JPEG Committee, 2004.
[19] JPEG 2000 image coding system: Interactivity tools, APIs and protocols, ISO/IEC 15444-9:2005, JPEG Committee, 2005.
[20] Extensible 3D (X3D) -- Part 1: Architecture and base components, ISO/IEC 19775-1:2004, Web3D Consortium, Inc., 2006.
dc.identifier.urihttp://tdr.lib.ntu.edu.tw/jspui/handle/123456789/30950-
dc.description.abstract在家用個人電腦或甚至可攜帶型裝置上,影像與影片的資料串流技術(例如JPEG/JPEG 2000和H.264)已相當成熟,然而,3D mesh streaming的技術在實用上仍有一定的距離,因此本研究提出一個以JPEG0 2000為基礎的mesh streaming方法,將其整合進一個普遍性的多媒體串流Server,使得這種mesh streaming的方法可以直接運用在現存的影像和影片串流技術之中。首先,將一個三維模型轉換為JPEG 2000的影像格式,接著以JPEG 2000所支援的串流技術為基礎,來達到在網路上以串流來傳輸三維模型資料的目的。
此外,以Motion JPEG 2000為壓縮基礎的影片,使本研究的方法不只可以傳輸一個靜態的三維模型,而且可以運用在一個三維的動畫之中,使多媒體串流可以僅用一個code stream來做傳送,為了增加本研究所提出mesh streaming這方法的實用性,因此將這種以影像為基礎的模型給嵌入X3D的場景之中,將這模型看成X3D所延伸的一個節點。由於此方法是以標準的影像壓縮技術JPEG 2000為基礎,所以本研究所提出的系統非常適合用在任何一個既存的多媒體串流系統。
zh_TW
dc.description.abstractFor PC and even mobile device, video and image streaming technologies, such as H.264 and JPEG/JPEG 2000, are already mature. However, the streaming technology for 3D model or so-called mesh data is still far from practical use. Therefore, in this paper, we propose a mesh streaming method based on JPEG 2000 standard and integrate it into an existed multimedia streaming server, so that our mesh streaming method can directly benefit from current image and video streaming technologies. In this method, the mesh data of a 3D model is first converted into a JPEG 2000 image, and then based on the JPEG 2000 streaming technique, the mesh data can then be transmitted over the Internet as a mesh streaming.
Furthermore, we also extend this mesh streaming method for deforming meshes as the extension from a JPEG 2000 image to a Motion JPEG 2000 video, so that our mesh streaming method is not only for transmitting a static 3D model but also a 3D animation model. To increase the usability of our method, the mesh stream can also be inserted into a X3D scene as an extension node of X3D. Moreover, since this method is based on the JPEG 2000 standard, our system is much suitable to be integrated into any existed client-server or pear-to-pear multimedia streaming system.
en
dc.description.provenanceMade available in DSpace on 2021-06-13T02:22:21Z (GMT). No. of bitstreams: 1
ntu-96-R93944014-1.pdf: 1079581 bytes, checksum: 74dfd65b442e75967381f7579b2bbffc (MD5)
Previous issue date: 2007
en
dc.description.tableofcontents口試委員會審定書 I
致謝 II
中文摘要 III
英文摘要 IV
目錄 V
圖表目錄 VII
CHAPTER 1 INTRODUCTION 1
1.1 MOTIVATION AND PROBLEM DESCRIPTION 1
1.2 CONTRIBUTION 2
CHAPTER 2 RELATED WORK 4
2.1 MESH COMPRESSION AND STREAMING 4
2.2 PARAMETERIZATION AND GEOMETRY IMAGE 6
2.3 JPEG 2000 AND JPIP 8
CHAPTER 3 JPEG 2000-BASED MESH STREAMING 11
3.1 JPEG 2000-BASED MESH STREAMING 11
3.2 PARAMETERIZATION 12
3.3 JPEG 2000 CODING 13
3.4 JPEG 2000 IMAGE TRANSMISSION 15
3.5 X3D EXTENSION 20
3.6 DEFORMING MESHES STREAMING 21
CHAPTER 4 TRANSMISSION ARCHITECTURE 23
4.1 CLIENT-SERVER ARCHITECTURE 23
4.2 PEER-TO-PEER ARCHITECTURE 24
CHAPTER 5 RESULT 26
CHAPTER 6 CONCLUSION AND FUTURE WORK 31
6.1 CONCLUSION 31
6.2 FUTURE WORK 31
參考文獻 33
dc.language.isozh-TW
dc.subject模型壓縮zh_TW
dc.subject三維模型zh_TW
dc.subject三維動畫zh_TW
dc.subject網路串流zh_TW
dc.subject幾何模型zh_TW
dc.subjectAnimation Streamingen
dc.subjectX3Den
dc.subjectGeometry Imageen
dc.subjectJPEG 2000en
dc.subjectMesh Streamingen
dc.title以Jpeg2000影像為基礎之三維動畫模型串流zh_TW
dc.titleA Jpeg-2000-Based Deforming Mesh Streamingen
dc.typeThesis
dc.date.schoolyear95-1
dc.description.degree碩士
dc.contributor.oralexamcommittee歐陽明,莊永裕
dc.subject.keyword三維模型,三維動畫,網路串流,幾何模型,模型壓縮,zh_TW
dc.subject.keywordMesh Streaming,Animation Streaming,JPEG 2000,Geometry Image,X3D,en
dc.relation.page34
dc.rights.note有償授權
dc.date.accepted2007-01-30
dc.contributor.author-college電機資訊學院zh_TW
dc.contributor.author-dept資訊網路與多媒體研究所zh_TW
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