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http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/28997完整後設資料紀錄
| DC 欄位 | 值 | 語言 |
|---|---|---|
| dc.contributor.advisor | 陳炳宇(Bing-Yu Chen) | |
| dc.contributor.author | Hung-Wei Chen | en |
| dc.contributor.author | 陳宏暐 | zh_TW |
| dc.date.accessioned | 2021-06-13T00:33:58Z | - |
| dc.date.available | 2012-07-30 | |
| dc.date.copyright | 2007-07-30 | |
| dc.date.issued | 2007 | |
| dc.date.submitted | 2007-07-26 | |
| dc.identifier.citation | Aubel, A., Thalmann D., Realistic deformation of human body shapes.
Barbic, J., James, D., Real-time subspace integration for St. Venant-Kirchhoff deformable models. Brown, J., Sorkin, S., Bruyns, C., Latombe, J. C., Montgomery, K., Stephanides, K., Real-time simulation of deformable objects: tools and application. Debunne, Gilles., Desbrun, M., Cani, M. P., Barr, A. H., Dynamic real-time deformations using space & time adaptive sampling. Gibson, S. F. F., Mirtich, B., A survey of deformable modeling in computer graphics. Hirota, G., Maheshwari, R., Ling, M. C, Fast volume-preserving free form deformation using multi-level optimization. Hong, M., Jung, S., Choi, M. H., Welch, S., Fast volume preservation for realistic muscle deformation. Huang, J., Shi, X., Liu, X., Zhou, K., Wei, L. Y., Teng, S. H., Bao, H., Guo, B., Shum, H. Y., Subspace gradient domain mesh deformation. James, D. L., Pai, D. K., DyRT: Dynamic Response Textures for real time deformation simulation with graphics hardware. Muller, M., Heidelberger B., Teschner, M., Gross, M., Meshless deformation based on shape matching. Park, S. I., Hodgins, J. K., Capturing and animating skin deformation in human motion. Pauly, M., Pai, D. K., Guibas, L. J., Quasi-rigid objects in contact. Rappoport, A., Sheffer, A., Bercovier, M., Volume-preserving free-form solids. Zhou, K., Huang, J., Snyder, J., Liu, X., Bao, H., Guo, B., Shum, H. Y., Large mesh deformation using the volumetric graph laplacian. | |
| dc.identifier.uri | http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/28997 | - |
| dc.description.abstract | 電腦動畫的技術已經被使用了很長一段時間了,不管是在電影或是遊戲裡,我們都可以發現大量動畫的使用。然而,要做出一段很真實的動畫並不容易,在我們的論文裡,我們要模擬的是人體上比較柔軟的部分,這些部分通常比較難模擬。舉例來說,當一個有肚腩的人在跑步時,我們會希望看到肚子能有晃動,但是這部分的模擬十分難做。所以在我們的論文裡,我們利用每一個瞬間的動作來計算模型的力,再將力傳送到要模擬的部分來完成我們新的動畫,希望能讓舊的動畫更像真實的。 | zh_TW |
| dc.description.abstract | Computer animation technology has been used for a long time. In movie or games, we can easily find animation in the scene. However, making a animation looks real is not a easy job. In this thesis, we focus on the soft and flexible parts of the body. These parts are usually not easy to simulate. For example, when a big stomach man is running, his stomach should shake. But shaking is hard to simulate. So in this thesis we can refine the animation more real. In the thesis we calculated the forces between each frames and propagate the forces to the shaking parts. Then put the new frames into the animation to make the old animation more real. | en |
| dc.description.provenance | Made available in DSpace on 2021-06-13T00:33:58Z (GMT). No. of bitstreams: 1 ntu-96-R94725032-1.pdf: 2381261 bytes, checksum: 76d10ebde1f41716ce3faf5b6adc4689 (MD5) Previous issue date: 2007 | en |
| dc.description.tableofcontents | MASTER THESIS 1
ABSTRACT 2 TABLE OF CONTENT 3 FIGURES 6 CHAPTER 1 INTRODUCTION 10 1.1 MOTIVATION 10 1.2 ORGANIZATION 11 CHAPTER 2 RELATED WORK 12 2.1 DEFORMABLE MODELS 12 2.2 VOLUME PRESERVING TECHNIQUE 15 2.3 REAL-TIME DEFORMATION 17 2.4 SKIN DEFORMATION 20 CHAPTER 3 SYSTEM OVERVIEW 22 3.1 USER INTERFACE 24 3.2 FORCES SETTING 24 3.3 POINT SAMPLING 24 3.4 GREEN DEFORMABLE MODEL 24 3.5 ADDING NEW FRAMES 24 CHAPTER 4 FORCE SETTING 25 4.1 USER INTERFACE 25 4.2 COMPUTING KNOWN FORCES 28 4.3 MAKING NEW POINTS 29 4.4 COMPUTING NEW FORCES 30 CHAPTER 5 POINT SAMPLING 35 5.1 SAMPLING POINTS AND BUILD TETRAHEDRAL GRAPH 35 5.2 COMPUTING DISTANCE BETWEEN SURFACE POINTS AND SAMPLING POINTS 38 CHAPTER 6 GREEN DEFORMABLE MODEL 39 6.1 STRAIN AND STRESS FORCES 39 6.2 DAMPING FORCES AND THE TOTAL FORCES 40 6.3 PROPAGATING THE FORCES 41 6.4 ADDING NEW FRAMES 42 CHAPTER 7 RESULTS 44 CHAPTER 8 DISCUSSION AND FUTURE WORK 48 REFERENCES 49 | |
| dc.language.iso | zh-TW | |
| dc.subject | 動畫 | zh_TW |
| dc.subject | animation | en |
| dc.title | 基於物理模擬之物體表面運動重現 | zh_TW |
| dc.title | Object Surface Motion Reconstruction based on Physical Simulation | en |
| dc.type | Thesis | |
| dc.date.schoolyear | 95-2 | |
| dc.description.degree | 碩士 | |
| dc.contributor.oralexamcommittee | 張鈞法(Chun-Fa Chang),楊傳凱(Chuan-Kai Yang) | |
| dc.subject.keyword | 動畫, | zh_TW |
| dc.subject.keyword | animation, | en |
| dc.relation.page | 50 | |
| dc.rights.note | 有償授權 | |
| dc.date.accepted | 2007-07-26 | |
| dc.contributor.author-college | 管理學院 | zh_TW |
| dc.contributor.author-dept | 資訊管理學研究所 | zh_TW |
| 顯示於系所單位: | 資訊管理學系 | |
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|---|---|---|---|
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