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  1. NTU Theses and Dissertations Repository
  2. 電機資訊學院
  3. 電機工程學系
請用此 Handle URI 來引用此文件: http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/26796
完整後設資料紀錄
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dc.contributor.advisor鄭士康(Shyh-Kang Jeng)
dc.contributor.authorYu-Ting Chengen
dc.contributor.author鄭宇婷zh_TW
dc.date.accessioned2021-06-08T07:26:03Z-
dc.date.copyright2011-08-17
dc.date.issued2011
dc.date.submitted2011-08-10
dc.identifier.citation[1] C. R. Robbins. Chemical and Physical Behavior of Human Hair. 4th edition, January 2002.
[2] N. M. Thalmann, S. Hadap, and P. Kalra. State of the art in hair simulation. In International Workshop on Human Modeling and Animation, pages 3–9, June 2000.
[3] K. Ward, F. Bertails, T.-Y. Kim, S.R. Marschner, M.-P. Cani, and M.C. Lin. A survey on hair modeling: Styling, simulation, and rendering. IEEE Transactions on Visualization and Computer Graphics, 13(2):213–234, March 2007.
[4] Autodesk Maya. Available: usa.autodesk.com/maya.
[5] Autodesk 3ds Max. Available: usa.autodesk.com/3ds-max.
[6] The Sims. Available: thesims.ea.com.
[7] Dragon Age. Available: dragonage.bioware.com.
[8] The Elder Scrolls. Available: www.elderscrolls.com.
[9] World of Warcraft. Available: tw.battle.net/wow/zh.
[10] Seven Souls. Available: www.sevensoulsonline.com.
[11] R. E. Rosenblum, W. E. Carlson, and E. Tripp. Simulating the structure and dynamics of human hair: Modelling, rendering and animation. Journal of Visualization and Computer Animation, 2(4):141–148, October 1991.
[12] K. Anjyo, Y. Usami, and T. Kurihara. A simple method for extracting the natural beauty of hair. Computer Graphics, 26(2):111–120, July 1992.
[13] S. Hadap and N. M.-Thalmann. Modeling dynamic hair as a continuum. Computer Graphics Forum, 20(3):329–338, September 2001.
[14] F. Bertails, B. Audoly, M.-P. Cani, B. Querleux, F. Leroy, and J.-L. L’evˆeque. Superhelices for predicting the dynamics of natural hair. ACM Transactions on Graphics, 25(3):1180–1187, July 2006.
[15] C. Koh and Z. Huang. Real-time animation of human hair modeled in strips. In Computer Animation and Simulation, pages 101–112, August 2000.
[16] T.-Y. Kim and U. Neumann. A thin shell volume for modeling human hair. In Computer Animation, pages 104–111, May 2000.
[17] Y. Watanabe and Y. Suenaga. A trigonal prism-based method for hair image generation. IEEE Computer Graphics and Applications, 12(1):47–53, January 1992.
[18] X. D. Yang, Z. Xu, J. Yang, and T.Wang. The cluster hair model. Graphical Models, 62(2):85–103, March 2000.
[19] T.-Y. Kim and U. Neumann. Interactive multiresolution hair modeling and editing. ACM Transactions on Graphics, 21(3):620–629, July 2002.
[20] C. Yuksel, S. Schaefer, and J. Keyser. Hair meshes. ACM Transactions on Graphics, 28(5), December 2009.
[21] S. Hadap and N. M.-Thalmann. Interactive hair styler based on fluid flow. In Computer Animation and Simulation, pages 87–99, August 2000.
[22] Y. Yu. Modeling realistic virtual hairstyles. In Pacific Conference on Computer Graphics and Applications, pages 295–304, October 2001.
[23] B. Choe and H.-S. Ko. A statistical wisp model and pseudophysical approaches for interactive hairstyle generation. IEEE Transactions on Visualization and Computer Graphics, 11(2):160–170, March 2005.
[24] H. TakahashiW. Kong and M. Nakajima. Generation of 3d hair model from multiple pictures. In Multimedia Modeling, pages 183–196, 1997.
[25] S. Grabli, F. X. Sillion, S. R. Marschner, and J. E. Lengyel. Image-based hair capture by inverse lighting. In Graphics Interface, pages 51–58, May 2002.
[26] S. Paris, H. M. Brice˜no, and F. X. Sillion. Capture of hair geometry from multiple images. ACM Transactions on Graphics, 23(3):712–719, August 2004.
[27] Y. Wei, E. Ofek, L. Quan, and H.-Y. Shum. Modeling hair from multiple views. ACM Transactions on Graphics, 24(3):816–820, July 2005.
[28] X. Mao, K. Kashio, H. Kato, and A. Imamiya. Interactive hairstyle modeling using a sketching interface. In International Conference on Computational Science, pages 131–140, April 2002.
[29] S. Malik. A sketching interface for modeling and editing hairstyles. In Sketch-Based Interfaces and Modeling, pages 185–194, August 2005.
[30] J. Wither, F. Bertails, and M.-P. Cani. Realistic hair from a sketch. In Shape Modeling International, pages 33–42, June 2007.
[31] H. Fu, Y. Wei, C.-L. Tai, and L. Quan. Sketching hairstyles. In Sketch-Based Interfaces and Modeling, pages 31–36, August 2007.
[32] F. Bertails, B. Audoly, B. Querleux, F. Leroy, J.-L. L’evˆequ, and M.-P. Cani. Predicting natural hair shapes by solving the statics of flexible rods. In Eurographics (short papers), pages 31–36, August 2005.
[33] Websites about hairstyles we had mainly perused: hairboutique.com, hrbangs.com, bangs.hairresources.net, ftmguide.org, latest-hairstyles.com, visual-makeover.com.
[34] Qt Designer. Available: qt.nokia.com/products/developer-tools.
[35] OpenGL. Available: www.opengl.org.
[36] MakeHuman. Available: www.makehuman.org.
[37] Shave and a Haircut. Available: www.joealter.com.
[38] HAIR Model Files. Available: www.cemyuksel.com/research/hairmodels.
[39] cyCodeBase. Available: www.cemyuksel.com/cyCodeBase/soln.
dc.identifier.urihttp://tdr.lib.ntu.edu.tw/jspui/handle/123456789/26796-
dc.description.abstract在動畫或遊戲的世界中,優秀的髮型製作對於塑造人物角色而言,總能發揮畫龍點睛的效果。然而透過傳統圖學軟體進行髮型設計時,為了處理龐大的髮絲量以及高度變化的髮絲流向,常面臨大量工時及專業人力的需求。為此,本論文提出一套易於操作的髮型設計系統,透過對既有髮型的特徵參數化,使用者只需調整每個參數的滑動條,便可快速製作出新的髮型。本系統不僅可提升遊戲角色創建系統中人物髮型的製作精緻度,更有助於大規模場景中人群髮型的大量生成。zh_TW
dc.description.abstractDelicate hairstyling for character creation plays an influential role in animations or games. However, due to the complexity of hair such as enormous hair strands and untraceable hair flows, hairstyling with traditional graphical software is quite a sophisticated task, which usually needs considerable time and professional skills. Therefore, we present a user-friendly hairstyling system called QHair for quick parameter-tuned hairstyling, which quantifies an example hair model with many feature-derived hair parameters. QHair is contributed not only to the improvement on the delicacy of hair design for game character creation but also to the mass production of hairstyles for the crowd in large-scale scenes.en
dc.description.provenanceMade available in DSpace on 2021-06-08T07:26:03Z (GMT). No. of bitstreams: 1
ntu-100-R98921078-1.pdf: 16317954 bytes, checksum: 99e36bca06deaeeb7895277fe3c6d0aa (MD5)
Previous issue date: 2011
en
dc.description.tableofcontents致謝 . . . iii
中文摘要 . . . v
Abstract . . . vii
1 Introduction
1.1 Thesis Statement . . . 1
1.2 Thesis Overview . . . 1
1.3 Thesis Organization. . . 3
2 Related Work
2.1 Overall Hair Modeling . . . 5
2.2 Hair Details Management . . . 8
3 Method
3.1 Hairstyle Generalization . . . 11
3.1.1 Hairstyle Characterization . . . 12
3.1.2 Hairstyle Parameterization . . . 13
3.2 Implementation of QHair . . . 14
3.2.1 Resources . . . 14
3.2.2 Data structure . . . 14
3.2.3 File format . . . 16
3.2.4 Algorithm . . . 17
4 Results
4.1 Use of QHair . . . 25
4.2 Key results . . . 29
5 Discussion
5.1 Comparison . . . 33
5.2 Contributions . . . 36
5.3 Future work . . . 37
6 Conclusion . . . 39
Bibliography . . . 41
dc.language.isoen
dc.subject參數調整zh_TW
dc.subject電腦圖學zh_TW
dc.subject角色創建zh_TW
dc.subject基於實例的髮型設計zh_TW
dc.subjectCharacter creationen
dc.subjectExample-based hairstylingen
dc.subjectParameter tuningen
dc.subjectComputer graphicsen
dc.titleQHair: 透過參數調整之三維髮型設計系統zh_TW
dc.titleQHair: A Quick Hairstyler by Parameter Tuningen
dc.typeThesis
dc.date.schoolyear99-2
dc.description.degree碩士
dc.contributor.coadvisor歐陽明(Ming Ouhyoung)
dc.contributor.oralexamcommittee楊傳凱(Chuan-Kai Yang),莊永裕(Yung-Yu Chuang)
dc.subject.keyword基於實例的髮型設計,參數調整,角色創建,電腦圖學,zh_TW
dc.subject.keywordExample-based hairstyling,Parameter tuning,Character creation,Computer graphics,en
dc.relation.page43
dc.rights.note未授權
dc.date.accepted2011-08-10
dc.contributor.author-college電機資訊學院zh_TW
dc.contributor.author-dept電機工程學研究所zh_TW
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