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http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/26355完整後設資料紀錄
| DC 欄位 | 值 | 語言 |
|---|---|---|
| dc.contributor.advisor | 洪振發 | |
| dc.contributor.author | Yao-Tian Huang | en |
| dc.contributor.author | 黃耀田 | zh_TW |
| dc.date.accessioned | 2021-06-08T07:07:23Z | - |
| dc.date.copyright | 2008-08-14 | |
| dc.date.issued | 2008 | |
| dc.date.submitted | 2008-08-13 | |
| dc.identifier.citation | 1. Chen X. and Schmitt F., 1992, Intrinsic Surface Properties from Surface Triangulation. European Conference on Computer Vision, pp. 739-743.
2. Girshick A., Interrante V., Haker S. and Lemoine T., 2000, Line Direction Matters: An Argument for the Use of Principal Directions in 3D Line Drawings. NPAR 2000, pp.43–52. 3. Hertzmann A., 1998, Painterly Rendering with Curved Brush Strokes of Multiple Sizes. ACM SIGGRAPH, pp.453-460. 4. Hertzmann A. and Zorin D., 2000, Illustrating smooth surfaces. SIGGRAPH 2000, pp.517–526. 5. Hertzmann A., 2002, Stroke-Based Rendering. SIGGRAPH 2002 course notes. 6. Lee H, Kwon S., Lee S., 2006, Real-time pencil rendering. Non-Photorealistic Animation and Rendering, pp.37-45. 7. Majumder A., and Gopi M., 2002, Hardware accelerated real time charcoal rendering. ACM SIGGRAPH 2002, pp.59–66. 8. Mao X., Nagasaka Y. and Imamiya A., 2001, Automatic generation of pencil drawing from 2D images using line integral convolution. CAD/Graphics 2001, pp.240-248. 9. Markosian L., Kowalski M. A., Trychin J. S., Bourdev L. D., 1997, Real-Time nonphotorealistic rendering. ACM SIGGRAPH97, pp.415-420. 10. Martin, R., 1998. Estimation of principal curvatures from range data. Int. J. of Shape Modeling. 3(4), pp.99-109. 11. Praun E., Hoppe H., Webb M., and Finkelstein, 2001, Real-time Hatching. ACM SIGGRAPH 2001, pp.579–584. 12. Praun E., Finkelstein A. and Hoppe H., 2000, Lapped Textures. ACM SIGGRAPH 2000, pp.465–470. 13. Pudet T., 1994, Real time fitting of hand-sketched pressure brush strokes. Eurographics 1994, pp.205-220. 14. Raskar R. and Cohen M., 1999, Image Precision Silhouette Edges. In Proc. 1999 ACM Symposium on Interactive 3D Graphics, edited by Jessica Hodgins and James D. Foley, pp.135-140. 15. Rossigna J. and van Emmerik M., 1992, Hidden contours on a frame-buffer. In Proceedings of the 7th Eurographics Workshop on Computer Graphics Hardware, pp.188-204. 16. Saito T. and Takahashi T., 1990, Comprehensible Rendering of 3-DShapes. ACM SIGGRAPH, pp.197-206. 17. Sousa M.C. and Buchanan J., 1999, Computer-Generated Graphite Pencil Rendering of 3D Polygonal Models. EuroGraphics’99, pp. C105-C207. 18. Strassmann S., 1986, Hairy brushes. ACM SIGGRAPH, pp.225-232. 19. Webb M., Praun E, Finkelstein A., Hoppe H., 2002, Fine Tone Control in Hardware Hatching. NPAR2002, pp.105-155. 20. Winkenbach G. AND Salesin D., 1994, Computer-generated pen-and-ink illustration. ACM SIGGRAPH, pp.91–100. 21. 視覺素養學習網, http://vr.theatre.ntu.edu.tw/fineart/. 22. 楊明貴, 2006, 一種創新的色鉛筆畫作風格轉換技術, 交通大學碩士論文。 23. 葉俊緯, 2002, Automatic Rendering of 3D Animal Models in Chinese Painting Style. 台灣大學碩士論文。 | |
| dc.identifier.uri | http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/26355 | - |
| dc.description.abstract | 本文提供一套鉛筆畫風格的繪圖系統,表現三維實體的邊界面模型,以鉛筆畫型態呈現,配合電腦與繪圖介面讓使用者可即時互動,使用者可以即時任意轉動、拉遠、拉近此模型,並透過貼圖參數與筆觸的調整,選擇喜好的效果。
本文將整個顯像的過程分成兩大部份:(1)物體特徵線的產生與筆觸表現。(2)表現物體可見表面的影線法著色。在製作鉛筆畫的過程中,先依據使用者的視角即時找出代表三維物體的特徵線,其包含褶皺、輪廓與邊界線,配合連接特徵線的機制將之連成較長線條,最後藉由線條中的控制點與使用者設定的寬度計算筆觸外型,並使用鉛筆畫線條的圖片與貼圖技術形成鉛筆筆觸的紋路。在物體表面著色的過程,先計算組成物體表面網格,從每個網格頂點的主切線方向,使用影線法多重貼圖與三角混色法跟卡通渲染法在網格內處理貼圖效果,擴及全部表面而產生鉛筆畫的陰影效果。 | zh_TW |
| dc.description.abstract | This paper presents a pencil painting style rendering for non-photorealistic 3D surface models with the computer graphic interface . The user can arbitrary rotate, zoom out , and zoom in the model. By adjustment of the texture parameter and the thickness of the bush stroke, the user can design the styling of the rendering as he likes.
The process of this rendering system is divided into two stages: Stage 1: Determine the characteristic lines of the model and the presentation of the brush strokes. Stage 2: Present surface shading of the model. The characteristic lines of the 3D model are traced from the triangles mesh to meet the user’s visual angle first , which include crease lines ,silhouette lines and boundary lines , then the short characteristic lines are connected to longer lines . Finally, the outlines of the strokes are counted according to the control points and the width that the user defined. The pencil style painting with the texture mapping technique is designed to form the brush strokes. In the surface shading stage, we calculate the main tangent directions of vertexes of model meshes, and the techniques which produce the shadow including hatching, multitexture , 3-way blending and toon-shading are applied to the pencil style painting for every individual mesh of all surfaces. Finally , the rendering of whole picture will be established. | en |
| dc.description.provenance | Made available in DSpace on 2021-06-08T07:07:23Z (GMT). No. of bitstreams: 1 ntu-97-R94525052-1.pdf: 4465225 bytes, checksum: ad6fc378bed36923512ab1b8e744e880 (MD5) Previous issue date: 2008 | en |
| dc.description.tableofcontents | 摘要 I
ABSTRACT II 目錄 III 圖目錄 V 第一章 緒論 1 1.1研究動機與目的 1 1.2 電腦繪圖概述 3 1.3 光線渲染(shading)簡介 5 1.4鉛筆畫簡介 10 1.5文獻回顧 15 1.5.1非相片寫實繪圖概述 15 1.5.2 非相片寫實繪圖中其它鉛筆畫相關文獻簡介 18 1.5.3 特徵線的擷取 23 1.5.4 風格化筆觸 32 1.6 系統所用之三維模型格式 34 1.7本論文的工作重點 35 第二章 以電腦影線法表面貼圖 37 2.1 電腦影線法(Hatching) 37 2.2 影線法的多重貼圖(Multitexture) 41 2.2.1 原理 41 2.2.2 本文多重貼圖在系統中的應用 43 2.3 散射光(diffuse light)參數 45 2.4 影線法範例 46 2.5 電腦影線法曲面主方向顯像法 51 第三章 特徵線與筆觸 63 3.1 特徵線的種類 64 3.2 特徵線搜尋演算法 64 3.2.1 兩種輪廓線搜尋法的探討 64 3.2.2 褶皺線的辨識法 70 3.2.3 邊界線的辨識法 71 3.3 建造唯一邊陣列與褶皺、邊界線的搜尋 72 3.4 特徵線段串連演算法 73 3.4.1 邊鄰居搜尋演算法 74 3.4.2 特徵線的串連 74 3.5 筆觸路徑產生演算法 76 3.6 由三角形切片(triangle strip)組成長且彎曲的筆觸 82 3.7 筆觸貼圖 84 3.8 特徵線之顯像與被遮蔽判定演算法(visibility) 86 3.9 特徵線與曲線擬合結果展示 87 第四章 範例展示 97 4.1 範例一:教堂 97 4.2 範例二:盆栽 103 4.3 範例三:復活節島石像 107 第五章 結論與未來展望 110 5.1 結論 110 5.2 未來展望 112 參考文獻 113 | |
| dc.language.iso | zh-TW | |
| dc.subject | 非相片寫實繪圖 | zh_TW |
| dc.subject | 影線法 | zh_TW |
| dc.subject | 多重貼圖 | zh_TW |
| dc.subject | 鉛筆畫 | zh_TW |
| dc.subject | Non-photorealistic rendering | en |
| dc.subject | multitexture | en |
| dc.subject | hatching | en |
| dc.subject | pencil drawing | en |
| dc.title | 三維模型之鉛筆畫風格非相片寫實繪圖技術 | zh_TW |
| dc.title | Pencil Painting Style Non-Photorealistic Rendering for 3D Model | en |
| dc.type | Thesis | |
| dc.date.schoolyear | 96-2 | |
| dc.description.degree | 碩士 | |
| dc.contributor.oralexamcommittee | 郭真祥,楊劍東,邱進東 | |
| dc.subject.keyword | 非相片寫實繪圖,鉛筆畫,影線法,多重貼圖, | zh_TW |
| dc.subject.keyword | Non-photorealistic rendering,pencil drawing,hatching,multitexture, | en |
| dc.relation.page | 114 | |
| dc.rights.note | 未授權 | |
| dc.date.accepted | 2008-08-13 | |
| dc.contributor.author-college | 工學院 | zh_TW |
| dc.contributor.author-dept | 工程科學及海洋工程學研究所 | zh_TW |
| 顯示於系所單位: | 工程科學及海洋工程學系 | |
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|---|---|---|---|
| ntu-97-1.pdf 未授權公開取用 | 4.36 MB | Adobe PDF |
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