Skip navigation

DSpace

機構典藏 DSpace 系統致力於保存各式數位資料(如:文字、圖片、PDF)並使其易於取用。

點此認識 DSpace
DSpace logo
English
中文
  • 瀏覽論文
    • 校院系所
    • 出版年
    • 作者
    • 標題
    • 關鍵字
    • 指導教授
  • 搜尋 TDR
  • 授權 Q&A
    • 我的頁面
    • 接受 E-mail 通知
    • 編輯個人資料
  1. NTU Theses and Dissertations Repository
  2. 電機資訊學院
  3. 資訊網路與多媒體研究所
請用此 Handle URI 來引用此文件: http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/21307
完整後設資料紀錄
DC 欄位值語言
dc.contributor.advisor洪一平(Yi-Ping Hung)
dc.contributor.authorYuan-An Chanen
dc.contributor.author詹媛安zh_TW
dc.date.accessioned2021-06-08T03:30:44Z-
dc.date.copyright2019-08-18
dc.date.issued2019
dc.date.submitted2019-08-13
dc.identifier.citation[1] Geroimenko, Vladimir. 'Augmented reality technology and art: The analysis and visualization of evolving conceptual models.' 2012 16th International Conference on Information Visualisation. IEEE, 2012.
[2] Caton, Kellee, and Carla Almeida Santos. 'Heritage tourism on Route 66: Deconstructing nostalgia.' Journal of Travel Research 45.4 (2007): 371-386.
[3] Kounavis, Chris D., Anna E. Kasimati, and Efpraxia D. Zamani. 'Enhancing the tourism experience through mobile augmented reality: Challenges and prospects.' International Journal of Engineering Business Management 4 (2012): 10.
[4] Wang, I., et al. 'Enhancing Visualisation of Anatomical Presentation and Education Using Marker-based Augmented Reality Technology on Web-based Platform.' 2018 15th IEEE International Conference on Advanced Video and Signal Based Surveillance (AVSS). IEEE, 2018.
[5] Hume, M.: To technovate or not to technovate? Examining the inter-relationship of consumer technology, museum service quality, museum value, and repurchase intent. J. Nonprofit Public Sect. Mark. 27(2), 155–182 (2015)
[6] Vicente, E., Camarero, C., Garrido, M.J.: Insights into innovation in European museums. Public Manag. Rev. 14(5), 649–680 (2012)
[7] Shih, J.-L., Jheng, S.-C., Tseng, J.-J.: A simulated learning environment of history games for enhancing players’ cultural awareness. Interact. Learn. Environ. 23(2), 191–211 (2015)
[8] Rubino, I., Barberis, C., Xhembulla, J., Malnati, G.: Integrating a location-based mobile game in the museum visit: evaluating visitors’ behaviour and learning. J. Comput. Cult. Herit. 8(3), 1–18 (2015). Article No. 15
[9] McCaffery, J., Miller, A., Vermehren, A., Fabola, A.: The virtual museums of Caen: a case study on modes of representation of digital historical content. In: Digital Heritage, pp. 541– 548 (2015)
[10] Höllerer, Tobias, et al. 'Exploring MARS: developing indoor and outdoor user interfaces to a mobile augmented reality system.' Computers & Graphics 23.6 (1999): 779-785.
[11] Vlahakis, Vassilios, et al. 'Archeoguide: an augmented reality guide for archaeological sites.' IEEE Computer Graphics and Applications 22.5 (2002): 52-60.
[12] Gîrbacia, F., Butnariu, S., Orman, A.P., Postelnicu, C.C.: Virtual restoration of deteriorated religious heritage objects using augmented reality technologies. Eur. J. Sci. Theol. 9(2), 223– 231 (2013)
[13] Keil, J., et al.: A digital look at physical museum exhibits. In: Proceedings of the Digital Heritage International Congress (DigitalHeritage), vol. 2, pp. 685–688 (2013)
[14] Kourouthanassis, P., Boletsis, C., Bardaki, C., Chasanidou, D.: Tourists responses to mobile augmented reality travel guides: the role of emotions on adoption behavior. Pervasive Mob. Comput. 18, 71–87 (2015)
[15] Kasapakis, V., Gavalas, D., Galatis, P.: Augmented reality in cultural heritage: field of view awareness in an archaeological site mobile guide. J. Ambient Intell. Smart Environ. 8(5), 501–514 (2016)
[16] Chung, Namho, et al. 'The role of augmented reality for experience-influenced environments: The case of cultural heritage tourism in Korea.' Journal of Travel Research 57.5 (2018): 627-643.
[17] Kazhdan, Michael, and Hugues Hoppe. 'Screened poisson surface reconstruction.' ACM Transactions on Graphics (ToG)32.3 (2013): 29.
[18] Santos, Marc Ericson C., et al. 'A usability scale for handheld augmented reality.' Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology. ACM, 2014.
dc.identifier.urihttp://tdr.lib.ntu.edu.tw/jspui/handle/123456789/21307-
dc.description.abstract擴增實境(AR)技術正在改變我們與世界互動的方式。 透過攝影機影像的位置及角度精算並加上圖像分析技術,讓螢幕上的虛擬世界能夠與現實世界場景進行結合與互動,擴增實境(AR)增強了與文化遺產相關的用戶體驗,我們設計了一套系統。使用AR的方式使館內的靜態文物動起來,這套系統的技術包括展廳的3D掃描,室內導航,史前人物模型的動畫表演並應用在南科考古館上。我們用實驗的方法驗證我們的系統是否是一個好的AR系統且能增加參觀博物館的意願與提升民眾的學習效果。zh_TW
dc.description.abstractAugmented Reality (AR) technology is changing the way we interact with the world. Through the positioning and angles of cameras and image analysis technology, the virtual world on the screen can be combined and interacted with real-world scenes. Augmented Reality (AR) enhances the user experiences that are related to cultural heritages. We have developed a system. The models of the exhibition hall come to life through augmented technology. The process includes 3D scan for the exhibition hall, indoor navigation, and animation performances of the models of prehistoric people. Finally, we use the experimental method to verify whether our system is a good system, and if our system can increase the willingness of visitors to visit the museum, and if the system helps improve the learning effect of the visitors.en
dc.description.provenanceMade available in DSpace on 2021-06-08T03:30:44Z (GMT). No. of bitstreams: 1
ntu-108-R06944021-1.pdf: 2070248 bytes, checksum: d3dcde5287660b5a6101a54821bca78a (MD5)
Previous issue date: 2019
en
dc.description.tableofcontents口試委員會審定書 #
誌謝 i
中文摘要 ii
ABSTRACT iii
CONTENTS iv
LIST OF FIGURES vi
LIST OF TABLES vii
Chapter 1 Introduction 1
Chapter 2 Related Work 3
2.1 Augmented Reality 3
2.2 Applying New Technologies Exhibiting for Cultural Heritages 5
2.3 Mobile AR for Exhibiting Cultural Heritages 6
Chapter 3 System Design and Implementation 7
3.1 AR Content Production 7
3.1.1 Scan of 3D scene 8
3.1.2 Re-mesh 3D Scene 9
3.1.3 NPR Style Transfer 11
3.1.4 Animation 12
3.1.5 Marking Path of AR Content 12
3.1.6 Indoor Navigation 13
3.2 AR Content Navigation 14
3.2.1 2D Markers 15
3.2.2 AR Scripts 15
3.2.3 Google ARCore 17
Chapter 4 System Evaluation 19
4.1 Pilot Study: Handheld Augmented Reality Usability Scale (HARUS) 19
4.2 User Study 1: Absorption of historical knowledge 22
4.3 User Study 2: AR Satisfaction 24
Chapter 5 Conclusion and Future Work 28
5.1 Conclusion 28
5.2 Future Work 29
Appendix A 30
Appendix B 32
Appendix C 33
REFERENCES 36
dc.language.isoen
dc.subject文化遺產zh_TW
dc.subject擴增實境zh_TW
dc.subject博物館展示zh_TW
dc.subjectAugmented Realityen
dc.subjectCultural Heritagesen
dc.subjectMuseum Exhibitionen
dc.title以擴增實境活化靜態文物zh_TW
dc.titleVitalizing Static Artifacts with Augmented Realityen
dc.typeThesis
dc.date.schoolyear107-2
dc.description.degree碩士
dc.contributor.oralexamcommittee歐陽明,謝俊科,陳炳宇,葛如鈞
dc.subject.keyword擴增實境,博物館展示,文化遺產,zh_TW
dc.subject.keywordAugmented Reality,Museum Exhibition,Cultural Heritages,en
dc.relation.page38
dc.identifier.doi10.6342/NTU201903512
dc.rights.note未授權
dc.date.accepted2019-08-14
dc.contributor.author-college電機資訊學院zh_TW
dc.contributor.author-dept資訊網路與多媒體研究所zh_TW
顯示於系所單位:資訊網路與多媒體研究所

文件中的檔案:
檔案 大小格式 
ntu-108-1.pdf
  未授權公開取用
2.02 MBAdobe PDF
顯示文件簡單紀錄


系統中的文件,除了特別指名其著作權條款之外,均受到著作權保護,並且保留所有的權利。

社群連結
聯絡資訊
10617臺北市大安區羅斯福路四段1號
No.1 Sec.4, Roosevelt Rd., Taipei, Taiwan, R.O.C. 106
Tel: (02)33662353
Email: ntuetds@ntu.edu.tw
意見箱
相關連結
館藏目錄
國內圖書館整合查詢 MetaCat
臺大學術典藏 NTU Scholars
臺大圖書館數位典藏館
本站聲明
© NTU Library All Rights Reserved