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  1. NTU Theses and Dissertations Repository
  2. 電機資訊學院
  3. 資訊網路與多媒體研究所
請用此 Handle URI 來引用此文件: http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/10523
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dc.contributor.advisor莊永裕(Yung-Yu Chuang)
dc.contributor.authorPo-Hsiang Chouen
dc.contributor.author周伯相zh_TW
dc.date.accessioned2021-05-20T21:36:19Z-
dc.date.available2010-08-17
dc.date.available2021-05-20T21:36:19Z-
dc.date.copyright2010-08-17
dc.date.issued2010
dc.date.submitted2010-08-16
dc.identifier.citation[1] J. F. Blinn. Models of light reflection for computer synthesized pictures. In SIGGRAPH ’77: Proceedings of the 4th annual conference on Computer graphics and interactive techniques, pages 192–198, New York, NY, USA, 1977. ACM.
[2] W. Donnelly and A. Lauritzen. Variance shadow maps. In I3D ’06: Proceedings of the 2006 symposium on Interactive 3D graphics and games, pages 161–165, New York, NY, USA, 2006. ACM.
[3] H. Gouraud. Continuous shading of curved surfaces. IEEE Trans. Comput., 20(6):623–629, 1971.
[4] M. Haˇsan, J. Kˇriv′anek, B. Walter, and K. Bala. Virtual spherical lights for manylight rendering of glossy scenes. In SIGGRAPH Asia ’09: ACM SIGGRAPH Asia 2009 papers, pages 1–6, New York, NY, USA, 2009. ACM.
[5] M. Haˇsan, F. Pellacini, and K. Bala. Matrix row-column sampling for the many-light problem. In SIGGRAPH ’07: ACM SIGGRAPH 2007 papers, page 26, New York, NY, USA, 2007. ACM.
[6] D. R. Horn, J. Sugerman, M. Houston, and P. Hanrahan. Interactive k-d tree gpu raytracing. In I3D ’07: Proceedings of the 2007 symposium on Interactive 3D graphics
and games, pages 167–174, New York, NY, USA, 2007. ACM.
[7] H. W. Jensen. Global illumination using photon maps. In Proceedings of the eurographics workshop on Rendering techniques ’96, pages 21–30, London, UK, 1996. Springer-Verlag.
[8] A. Keller. Instant radiosity. In SIGGRAPH ’97: Proceedings of the 24th annual conference on Computer graphics and interactive techniques, pages 49–56, New
York, NY, USA, 1997. ACM Press/Addison-Wesley Publishing Co.
[9] S. Laine, H. Saransaari, J. Kontkanen, J. Lehtinen, and T. Aila. Incremental instant radiosity for real-time indirect illumination. In Proceedings of Eurographics
Symposium on Rendering 2007, pages 277–286. Eurographics Association, 2007.
[10] R. Ng, R. Ramamoorthi, and P. Hanrahan. All-frequency shadows using non-linear wavelet lighting approximation. In SIGGRAPH ’03: ACM SIGGRAPH 2003 Papers, pages 376–381, New York, NY, USA, 2003. ACM.
[11] M. Pharr and G. Humphreys. Physically Based Rendering. Morgan Kauffman, 2004.
[12] S. Popov, J. G‥unther, H.-P. Seidel, and P. Slusallek. Experiences with streaming construction of SAHKD-trees. In Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing, pages 89–94, sep 2006.
[13] T. J. Purcell, C. Donner, M. Cammarano, H. W. Jensen, and P. Hanrahan. Photon mapping on programmable graphics hardware. In Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware, pages 41–50. Eurographics
Association, 2003.
[14] B. Segovia, J. C. Iehl, R. Mitanchey, and B. P′eroche. Bidirectional instant radiosity. In In Proceedings of the 17th EurographicsWorkshop on Rendering, pages 389–398,
2006.
[15] B. Segovia, J. C. Iehl, and B. Peroche. Metropolis instant radiosity. Comput. Graph. Forum, pages 425–434, 2007.
[16] P.-P. Sloan, J. Kautz, and J. Snyder. Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments. In SIGGRAPH ’02:
Proceedings of the 29th annual conference on Computer graphics and interactive techniques, pages 527–536, New York, NY, USA, 2002. ACM.
[17] E. Veach and L. J. Guibas. Metropolis light transport. In SIGGRAPH ’97: Proceedings of the 24th annual conference on Computer graphics and interactive techniques, pages 65–76, New York, NY, USA, 1997. ACM Press/Addison-Wesley Publishing Co.
[18] B. Walter, S. Fernandez, A. Arbree, K. Bala, M. Donikian, and D. P. Greenberg. Lightcuts: a scalable approach to illumination. In SIGGRAPH ’05: ACM SIGGRAPH
2005 Papers, pages 1098–1107, New York, NY, USA, 2005. ACM.
[19] T. Whitted. An improved illumination model for shaded display. Commun. ACM, 23(6):343–349, 1980.
[20] L. Williams. Casting curved shadows on curved surfaces. In SIGGRAPH ’78: Proceedings of the 5th annual conference on Computer graphics and interactive techniques,
pages 270–274, New York, NY, USA, 1978. ACM.
[21] K. Zhou, Q. Hou, R. Wang, and B. Guo. Real-time kd-tree construction on graphics hardware. ACM Trans. Graph., 27(5):1–11, 2008.
dc.identifier.urihttp://tdr.lib.ntu.edu.tw/jspui/handle/123456789/10523-
dc.description.abstract本論文提出一個可用於動態場景、視角、光源的混合式光跡追蹤成
像法,混合使用區域著色法(Local Shading)和光跡追蹤法。過去雖然有許多相關的方法被提出,然而大多只呈現部分成像效果而已,而且硬
體要求也比較高。我們選擇使用區域著色法和光跡追蹤法各自的優點
並利用圖形處理器(GPU)和多核心處理器(CPU)以平行計算方式,期望
在目前一般的硬體規格下能計算出柔和陰影、反射、折射,以及間接
光照等效果,並且加速至互動速率下呈現。
zh_TW
dc.description.abstractThis thesis presents a hybrid ray tracing renderer for fully dynamic scene, camera, and light sources. Many Ray tracing algorithms have been proposed to product most visual effects but these methods are still hard to render at interactive rate on common hardwares. We combined raytracing with local shading methods and used parallel computing on GPUs and CPUs to product most visual effects like soft shadow, reflection, refraction, indirect lighting effects at interactive rate on most common hardware today.en
dc.description.provenanceMade available in DSpace on 2021-05-20T21:36:19Z (GMT). No. of bitstreams: 1
ntu-99-R96944043-1.pdf: 14803890 bytes, checksum: 9d791bd31568da7eee0d2a2b2f9d6fb6 (MD5)
Previous issue date: 2010
en
dc.description.tableofcontents1 Introduction 1
2 Related Work 3
3 Rendering 7
3.1 Direct lighting 7
3.2 Soft shadow 8
3.3 Indirect Lighting 10
4 Raytracing 13
4.1 Bounding Volume Hierarchies 14
4.2 KD-Tree 15
4.3 Shading 17
4.4 GPU Implementation 18
5 Experiments and Results 23
5.1 Environment 23
5.2 Results 24
6 Conclusion and Future Work 29
6.1 Conclusion 29
6.2 Future Work 30
Bibliography 31
dc.language.isoen
dc.title使用平行化計算之互動混合式光跡追蹤法zh_TW
dc.titleInteractive Hybrid Raytracing using Parallel Computingen
dc.typeThesis
dc.date.schoolyear98-2
dc.description.degree碩士
dc.contributor.oralexamcommittee陳文進(Wen-chin Chen),周承復(Cheng-Fu Chou)
dc.subject.keyword光跡追蹤,電腦繪圖,平行計算,zh_TW
dc.subject.keywordraytrace,computer graphic,Parallel Computing,en
dc.relation.page33
dc.rights.note同意授權(全球公開)
dc.date.accepted2010-08-17
dc.contributor.author-college電機資訊學院zh_TW
dc.contributor.author-dept資訊網路與多媒體研究所zh_TW
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