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http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/94445完整後設資料紀錄
| DC 欄位 | 值 | 語言 |
|---|---|---|
| dc.contributor.advisor | 陳彥仰 | zh_TW |
| dc.contributor.advisor | Mike Y. Chen | en |
| dc.contributor.author | 張宇承 | zh_TW |
| dc.contributor.author | Yu-Cheng Chang | en |
| dc.date.accessioned | 2024-08-15T17:33:29Z | - |
| dc.date.available | 2024-08-16 | - |
| dc.date.copyright | 2024-08-15 | - |
| dc.date.issued | 2024 | - |
| dc.date.submitted | 2024-08-05 | - |
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In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (Hamburg, Germany) (CHI ’23). Association for Computing Machinery, New York, NY, USA, Article 720, 19 pages. https://doi.org/10.1145/3544548. 3581430 | - |
| dc.identifier.uri | http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/94445 | - |
| dc.description.abstract | 行動電話使得用戶能在不同的移動情境中瀏覽資訊。然而,在高移動性情境如步行時,手機存在多種使用上的挑戰,特別是安全性和螢幕尺寸有限的問題。雖然擴增實境(AR)被提出來解決這些問題,但先前的研究除了在文字可讀性和通知設計以外,尚未在真實的步行條件下探討 AR 介面設計。本文呈現了首次在野外步行時探索AR瀏覽介面設計及其延伸使用。我們首先在不同環境中與 12 位 UI 設計師進行設計會議,設計了三種應用程式類型:文字型、影片型和混合型的視窗大小、距離、不透明度、錨定類型和位置。結果顯示,交通程度顯著影響設計的視窗大小,而內容類型顯著影響視窗大小、距離、不透明度和垂直位置。為了獲取更多的真實世界使用見解,我們進行了為期多日的觀察性研究,包含 5 名參與者,並觀察到參與者平均每 3.3 分鐘切換一次視窗佈局,其動機包括安全性考量和不同視覺注意力的需要。 | zh_TW |
| dc.description.abstract | Mobile phones have enabled users to browse information in varying mobility contexts. For high-mobility settings such as walking, however, phones pose several usability challenges, particularly safety and limited screen sizes. While Augmented Reality (AR) has been proposed to address these issues, prior work has yet to investigate AR interface design in real-world walking conditions beyond text readability and notification design. This paper presents the first exploration of AR browsing interface design and extended usage while walking in the wild. We first conducted design sessions with 12 UI designers while walking in varied environments to design the window size, distance, opacity, anchor type, and placement for three categories of apps: text, video, and mixed content. Results show that traffic level significantly affects the designed window size, whereas content type significantly affects window size, distance, opacity, and vertical placement. To gain further insights from real-world usage, we conducted a multi-day observational study with 5 participants and observed that participants on average switched among window layouts every 3.3 minutes, for reasons such as safety and the level of extended visual attention. | en |
| dc.description.provenance | Submitted by admin ntu (admin@lib.ntu.edu.tw) on 2024-08-15T17:33:29Z No. of bitstreams: 0 | en |
| dc.description.provenance | Made available in DSpace on 2024-08-15T17:33:29Z (GMT). No. of bitstreams: 0 | en |
| dc.description.tableofcontents | 誌謝 ii
摘要 iii Abstract iv 1 Introduction 1 2 Related Work 4 2.1 WalkingUserInterface 4 2.2 Augmented Reality Layout Placement and Adjustment 6 3 AR Window Layout Design Parameters 8 4 User Study 1: Investigating the effect of traffic levels and content types 10 4.1 Design and Methodology 10 4.1.1 Content type 11 4.1.2 Traffic Levels 12 4.2 System Implementation 12 4.3 Participants and Procedures 14 4.4 Study Conditions 15 4.5 Study Results 15 4.5.1 Perceived size 16 4.5.2 Distance 17 4.5.3 Opacity 17 4.5.4 Placement in FOV 18 4.5.5 AnchoringMode 19 4.5.6 Participants’ Primary Goal and Design Consideration 19 4.6 Discussion of Research Questions 20 4.6.1 How does application content type affect interface design? 20 4.6.2 How does surrounding traffic level affect interface design? 21 5 Common Design Patterns 23 5.1 Quantitative Result 24 5.2 Qualitative Result. 24 5.2.1 Safety Consideration 25 5.2.2 Focus Consideration 25 6 User Study 2: Observations from extended usage in real-world walking contexts 27 6.1 System Design and Implementation 27 6.2 Study Design, Procedure, and Setup 28 6.3 Study Results 29 6.3.1 Mode-switching behaviors 29 6.3.2 DesignDifferencesBetweenModes 30 7 Discussion 33 7.1 AR experience with different content types on-the-go 33 7.2 AR experience with different placement on-the-go 34 7.3 Design Recommendations 35 7.4 Limitations and Future Work 36 7.4.1 Study Design Limitations 36 7.4.2 Technical Limitations 37 8 Conclusion 39 Bibliography 40 Appendices 46 Result of Statistical Test and Descriptive Statistics 47 .1 Traffic Level 47 .2 Content Type 47 Window properties of clustering result 49 Heatmaps of all participants’ designs from Study 1 50 | - |
| dc.language.iso | en | - |
| dc.subject | 步行使用者介面 | zh_TW |
| dc.subject | 擴增實境 | zh_TW |
| dc.subject | 使用者介面設計 | zh_TW |
| dc.subject | User Interface Design | en |
| dc.subject | Walking User Interface | en |
| dc.subject | Augemted Reality | en |
| dc.title | 設計擴增實境瀏覽介面於現實步行場景之經驗 | zh_TW |
| dc.title | Experience from Designing Augmented Reality Browsing Interfaces for Real-world Walking Scenarios | en |
| dc.type | Thesis | - |
| dc.date.schoolyear | 112-2 | - |
| dc.description.degree | 碩士 | - |
| dc.contributor.oralexamcommittee | 鄭龍磻;余能豪;蔡欣叡 | zh_TW |
| dc.contributor.oralexamcommittee | Lung-Pan Cheng ;Neng-Hao Yu;Hsin-Ruey Tsai | en |
| dc.subject.keyword | 步行使用者介面,擴增實境,使用者介面設計, | zh_TW |
| dc.subject.keyword | Walking User Interface,Augemted Reality,User Interface Design, | en |
| dc.relation.page | 50 | - |
| dc.identifier.doi | 10.6342/NTU202402365 | - |
| dc.rights.note | 未授權 | - |
| dc.date.accepted | 2024-08-08 | - |
| dc.contributor.author-college | 電機資訊學院 | - |
| dc.contributor.author-dept | 資訊工程學系 | - |
| 顯示於系所單位: | 資訊工程學系 | |
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