請用此 Handle URI 來引用此文件:
http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/93733
完整後設資料紀錄
DC 欄位 | 值 | 語言 |
---|---|---|
dc.contributor.advisor | 陳家麟 | zh_TW |
dc.contributor.advisor | Chia-Lin Chen | en |
dc.contributor.author | 賴怡君 | zh_TW |
dc.contributor.author | Yi-Jiun Lai | en |
dc.date.accessioned | 2024-08-07T16:50:33Z | - |
dc.date.available | 2024-08-08 | - |
dc.date.copyright | 2024-08-07 | - |
dc.date.issued | 2024 | - |
dc.date.submitted | 2024-07-30 | - |
dc.identifier.citation | 中文參考文獻
Chevelle.fu. (2024). 雜談熱議的AI PC:到底是被各種文字遊戲重新定義的話術或顛覆性的PC型態. Cool3C. https://www.cool3c.com/article/218048 DIGITIMES新聞中心 [施. W. A. PC業者各顯神通]. (2024). 施崇棠:Wintel不在吃香,AI PC業者各顯神通 https://www.youtube.com/shorts/u4i4uNxuMnw Lin, J. (2024). AI 科技對PC 產業的影響. Omdia. RexAA. (2024). 大摩:AI PC改變晶片業格局——從Wintel到Windows on Arm?. 鉅亨網. https://hao.cnyes.com/post/84239 Rocky. (2024). NVIDIA 再次展示 RTX 40 系列的 AI 效能碾壓 AI PC,RTX 筆電也全勝. https://www.kocpc.com.tw/archives/551069 SINCHEN. (2024). NVIDIA:進階 AI PC 需要 100-1000 AI TOPS 運算能力的獨立 GPU. XFASTEST. https://news.xfastest.com/nvidia/139598/nvidia-premium-ai-pc-100-1000-ai-tops/ Yahoo奇摩遊戲編輯部. (2022). 2022年VTuber成績爆衝!YouTube每月破15億次觀看 Twitch排名擠進前五. https://tw.news.yahoo.com/vtuber-2022-070644093.html 王若樸. (2024). AI趨勢周報第253期:微軟Build 2024大會AI亮點盤點. iThome. https://www.ithome.com.tw/news/163265 玉山證券. (2024). AI PC從何而來?一文認識AI PC如何成為PC產業的重量級奧援. https://www.esunsec.com.tw/article/post.aspx?articleid=140 羽神翼. (2024). NVIDIA執行長黃仁勳:有RTX GPU的PC就是最好的AI PC. 4Gamers. https://www.4gamers.com.tw/news/detail/65087/nvidia-ceo-jensen-huang-says-everybodys-pc-that-has-rtx-already-has-ai 吳凱中. (2024). 華為NB面臨斷料...雙A得利 宏碁、華碩有望分食市場. 經濟日報. https://money.udn.com/money/story/11162/7951716 呂季芳, 賴詩婷, & 朱文靜. (2022). 臉書直播主的互動模式與閱聽人收看行為之研究. 管理資訊計算. 李立達. (2023). 華碩組織調整,ODM樂見釋單商機. DIGITIMES. https://www.digitimes.com.tw/tech/dt/n/shwnws.asp?id=0000669116_QF426CMM0MGDG479BR0B4 林庭安. (2021). 圖解「場景行銷模式」!頂尖品牌如何設計顧客體驗,提高被買單的機會?. 經理人. https://www.managertoday.com.tw/books/view/63125 林裕洋. (2024). 【專訪】華碩電腦雲端架構軟體中心協理暨台智雲技術長陳忠誠. CIO Taiwan. https://www.cio.com.tw/interview-chen-zhongxun-associate-director-and-director-of-computer-cloud-architecture-software-center/ 孫嘉君. (2023). 全球筆電出貨將谷底反彈 研調:2024年成長4.7%. 經濟日報. https://money.udn.com/money/story/5612/7497039 翁毓嵐. (2024). 電競NB需求升 台廠備戰H2. 工商時報. https://www.ctee.com.tw/news/20240408700137-439901 陳奕伶, & 黃馨. (2024). 從AI PC產品定義探討硬體規格發展方向. 資策會. 電小肆. (2024). COMPUTEX 2024微星融合AI與電競,首款AI主機配置正面大螢幕,獨家AI幫你完成所有任務. https://www.4gamers.com.tw/news/detail/65068/msi-computex-2024-review 蕭聖倫. (2024). 產銷調查:高通AI PC 將面巿,2Q24全球 NB 出貨將季增 2.2%. D. Research. 點子生活. (2024). ASUS 年度 AI 筆電火力全開 年度 Copilot+ PC 機種應用 COMPUTEX 登場. Yahoo新聞. https://tw.news.yahoo.com/asus-%E5%B9%B4%E5%BA%A6-ai-%E7%AD%86%E9%9B%BB%E7%81%AB%E5%8A%9B%E5%85%A8%E9%96%8B-%E5%B9%B4%E5%BA%A6-013819395.html 英文參考文獻 Adner, R. (2021). Winning the Right Game: How to Disrupt, Defend, and Deliver in a Changing World (Management on the Cutting Edge) The MIT Press. Brandenburger, A. N., B. . (1996). Co-Opetition: A Revolution Mindset That Combines Competition and Cooperation. . Harvard business Press, Cambridge. Canalys. (2024). AI-capable PCs forecast to make up 40% of global PC shipments in 2025. Canalys. https://www.canalys.com/newsroom/ai-pc-market-2024 Gagliordi, N. (2021). PC shipments climb 13% in 2020, marking highest increase in a decade. https://www.zdnet.com/article/pc-shipments-climb-13-in-2020-marking-highest-increase-in-a-decade/ Grove, A. S. (1996). Only the Paranoid Survive. Hall, B. (2024). The state of AI in early 2024: Gen AI adoption spikes and starts to generate value. M. Company. https://www.mckinsey.com/capabilities/quantumblack/our-insights/the-state-of-ai IDC. (2023). PC Shipments Continued to Slump During the Holiday Quarter with Recovery Now Looking like 2024, According to IDC Tracker. IDC. https://www.idc.com/getdoc.jsp?containerId=prUS50031623 IDC. (2024a). Global PC Shipments Return to Growth and Pre-Pandemic Volumes in the First Quarter of 2024, According to IDC Tracker. https://www.idc.com/getdoc.jsp?containerId=prUS52019024 IDC. (2024b). Worldwide PC Shipments Declined 2.7% Year Over Year in the Fourth Quarter of 2023 but Visions of Growth Lie Ahead, According to IDC. IDC. https://www.idc.com/getdoc.jsp?containerId=prUS51753924 Kao, H. (2024). AI PCs – The Next Leg of PC Market Growth. M. Stanley. Kotler, P., Kartajaya, H., & Setiawan, I. (2021). Marketing 5.0: Technology for Humanity. Wiley. Newzoo. (2024). Games market trends to watch in 2024. Newzoo. Pamma, A. (2024). CES 2024: Why the AI PC? Intel’s Pat Gelsinger makes a case. IT World Canada. https://www.itworldcanada.com/article/ces-2024-why-the-ai-pc-intels-pat-gelsinger-makes-a-case/556176 Peddie, J. (2019). PC decline: what happened in 2010 to 2012? Jon Peddie Research. https://www.jonpeddie.com/blog/what-happened-in-2010-to-2012/ Pigneur, A. O. Y. (2010). Business Model Generation: A Handbook for Visionaries, Game Changers, and Challengers (The Strategyzer series). Porter, M. E. (1980). Competitive Strategy: Techniques for Analyzing Industries and Competitors. Rogers, E. M. (2003). Diffusion of Innovations, 5th Edition (5th edition ed.). Free Press; 5th edition. Rossum, D. v. (2024). [Report] Generative AI Top 150: The World's Most Used AI Tools (Feb 2024). https://www.flexos.work/learn/generative-ai-top-150#top150 Setiawan, P. K. H. K. I. (2016). Marketing 4.0: Moving from Traditional to Digital. Shepherd, W. G. S. J. M. (2003). The Economics of Industrial Organization (5th Edition ed.). Waveland Press. Smith, A. O. Y. P. G. B. A. (2014). Value Proposition Design: How to Create Products and Services Customers Want. Speed, R. (2024). AI PCs are here but a killer application for biz users? Nope. https://www.theregister.com/2024/04/18/analysts_2024_ai_pcs/ Stanley, M. (2024). AI PCs To Usher In The Next Leg Of PC Market Growth. Sweezey, M. (2020). The Context Marketing Revolution: How to Motivate Buyers in the Age of Infinite. | - |
dc.identifier.uri | http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/93733 | - |
dc.description.abstract | 隨著人工智慧(AI)技術的飛速發展,尤其是生成式AI如ChatGPT在2022年11月的推出,已引起全球PC市場的重大變革。這一創新不僅提升了PC出貨量,也帶動了AI伺服器的發展。2023年底,英特爾(Intel)推出了專為AI應用設計的新款Core Ultra處理器(代號Meteor Lake),開啟了各大PC品牌紛紛推出搭載此處理器的AI PC的潮流。隨著2024年美國消費性電子展(CES)的開幕,全球市場正式迎來了「AI PC元年」的開端,時至同年的台北國際電腦(Computex),超微(AMD)、英特爾(Intel)、輝達(NVIDIA)和高通(Qualcomm)四大處理器大廠的CEO聚首台灣,更展現出台灣多年來PC產業地位大躍升。
在這一背景下,A公司作為個人電腦產業的領導者之一,其表現也相當凸出。A公司憑借在PC產業超過三十年的深厚積累,以及連續多年獲得國際認可的品牌價值和企業形象,於2024年成功推出了多款受市場歡迎的AI PC產品。本研究將以A公司為個案公司,從AI PC的「平台」及「Wintel」生態系競爭策略分析開始,探討產業的五力模型和A公司在AI PC產業中的價值網結構。此外,本研究同時以價值主張圖,訪談「已購入AI PC用戶」未被滿足的需求,或「預購入AI PC用戶」所期望之應用(因本研究始於2024年初,AI PC用戶數相當少且滲透率低,因此同時邀請已購入及預購入AI PC用戶進行訪談)。 進而擘劃A公司的商業模式圖,並建議可透過場景行銷等策略創造市場拉力(Market Pull),讓A公司能在AI PC市場中脫穎而出,成功轉化更多潛在客戶,進一步鞏固其市場領導地位,也希望對A公司在競爭激烈的AI PC市場中突破,有重要的參考價值。 | zh_TW |
dc.description.abstract | With the rapid development of artificial intelligence (AI) technology, particularly with the launch of generative AI such as ChatGPT in November 2022, the global PC market has undergone significant changes. This innovation has not only boosted PC shipments but also driven the growth of AI servers. By the end of 2023, Intel introduced the new Core Ultra processor (codenamed Meteor Lake) specifically designed for AI applications, sparking a trend among major PC brands to release AI PCs equipped with this processor. The opening of the 2024 Consumer Electronics Show (CES) marked the beginning of the "AI PC era" globally, and at Computex the same year, the CEOs of the four major processor manufacturers—AMD, Intel, NVIDIA, and Qualcomm—gathered in Taiwan, highlighting Taiwan's significant rise in the global PC industry.
In this context, Company A, as one of the leaders in the personal computer industry, has also performed remarkably. Leveraging over thirty years of extensive experience in the PC industry and years of internationally recognized brand value and corporate image, Company A successfully launched several AI PC products that were well-received in the market in 2024. This study uses Company A as a case study, starting with an analysis of the "platform" and "Wintel" ecosystem competition strategies in the AI PC industry, exploring the industry's Five Forces Analysis and Company A's value net structure in the AI PC sector. Additionally, this research employs a value proposition canvas, interviewing both "current AI PC users" about unmet needs and "potential AI PC users" about desired applications (due to the study starting in early 2024, AI PC user numbers are relatively low, and penetration is minimal; thus, both current and potential users were invited for interviews). Furthermore, the study also outlines Company A's business model canvas and recommends strategies like context marketing to generate market pull. This approach aims to help Company A differentiate itself in the AI PC market, attract more potential customers, and strengthen its market leadership. This research is expected to provide valuable insights for Company A's advancement in the competitive AI PC industry. | en |
dc.description.provenance | Submitted by admin ntu (admin@lib.ntu.edu.tw) on 2024-08-07T16:50:31Z No. of bitstreams: 0 | en |
dc.description.provenance | Made available in DSpace on 2024-08-07T16:50:33Z (GMT). No. of bitstreams: 0 | en |
dc.description.tableofcontents | 口試委員會審定書 i
誌謝 ii 中文摘要 iii ABSTRACT iv 目次 v 圖次 viii 表次 ix 第一章 緒論 1 1.1 研究背景與動機 1 1.2 研究問題與目的 4 1.3 研究架構 6 第二章 文獻探討與研究方法 7 2.1 生態系競爭策略 7 2.2 五力分析 (Five Force Analysis) 9 2.2.1 六力分析模型 (Six Force Analysis) 12 2.2 價值網(Value Net) 12 2.3 價值主張圖 (Value Proposition Canvas) 14 2.4 商業模式圖 (Business Model Canvas) 15 2.5 行銷4.0及5.0 17 2.6 場景行銷(Context Marketing) 19 第三章 AI PC產業分析 21 3.1 全球PC產業概況及市場趨勢 21 3.2 AI PC產業概況及市場趨勢 22 3.3 AI PC發展 25 3.3.1 AI PC優勢 26 3.3.2 AI PC定義 27 3.3.3 生態系中其他基石者(Keystones)之AI PC策略 28 3.3.4 Microsoft「Copilot+PC」的主要新AI功能 34 3.4 AI PC生態系(Ecosystem)分析 36 3.4.1 「平台生態系」之戰 36 3.4.2 「Wintel」生態系的轉變 37 3.5 AI PC競爭概況(五力分析) 41 3.5.1 現有廠商的競爭 41 3.5.2 潛在進入者的威脅 43 3.5.3 替代品威脅 44 3.5.4 賣方的議價能力 44 3.5.5 買方的議價能力 44 3.5.6 互補品力量 45 3.6 A公司個案簡介 47 3.7 A公司價值網分析 48 3.8 生成式AI工具發展 51 第四章 價值主張與價值適配分析 54 4.1 前言 54 4.2 訪談內容彙整 55 4.2.1 企業用戶訪談 55 4.2.2 個人用戶訪談 59 4.3 產品價值主張圖及客戶素描適配 65 4.4 個案公司商業模式圖 68 4.4.1 內容為王 74 4.4.2 場景行銷 74 第五章 研究結論與建議 79 5.1 研究結論 79 5.2 研究建議 79 5.2.1 行銷短期目標:電競市場 80 5.2.2 行銷短期目標:行銷4.0的5A客戶體驗路徑 80 5.2.3 行銷中期目標:商用市場 81 5.2.4 行銷長期目標:全產品線市場 81 中文參考文獻 84 英文參考文獻 86 附錄一 AI PC訪談題目 88 | - |
dc.language.iso | zh_TW | - |
dc.title | AI PC的行銷策略:以A公司為例 | zh_TW |
dc.title | Marketing Strategy for AI PCs: The Case of Company A. | en |
dc.type | Thesis | - |
dc.date.schoolyear | 112-2 | - |
dc.description.degree | 碩士 | - |
dc.contributor.oralexamcommittee | 曾智揚;胡凱焜 | zh_TW |
dc.contributor.oralexamcommittee | Chih-Yang Tseng;Kae-Kuen Hu | en |
dc.subject.keyword | 生態系競爭策略,五力分析,價值網,價值主張圖,商業模式圖,場景行銷, | zh_TW |
dc.subject.keyword | Winning the Right Game: How to Disrupt, Defend, and Deliver in a Changing World,Five Force Analysis,Value Net,Value Proposition Canvas,Business Model Canvas,Context Marketing, | en |
dc.relation.page | 89 | - |
dc.identifier.doi | 10.6342/NTU202402452 | - |
dc.rights.note | 未授權 | - |
dc.date.accepted | 2024-08-01 | - |
dc.contributor.author-college | 進修推廣學院 | - |
dc.contributor.author-dept | 事業經營碩士在職學位學程 | - |
顯示於系所單位: | 事業經營碩士在職學位學程 |
文件中的檔案:
檔案 | 大小 | 格式 | |
---|---|---|---|
ntu-112-2.pdf 目前未授權公開取用 | 3.22 MB | Adobe PDF |
系統中的文件,除了特別指名其著作權條款之外,均受到著作權保護,並且保留所有的權利。