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  1. NTU Theses and Dissertations Repository
  2. 電機資訊學院
  3. 資訊網路與多媒體研究所
請用此 Handle URI 來引用此文件: http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/9079
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dc.contributor.advisor朱浩華
dc.contributor.authorKen-Hao Liuen
dc.contributor.author劉根豪zh_TW
dc.date.accessioned2021-05-20T20:08:34Z-
dc.date.available2009-08-17
dc.date.available2021-05-20T20:08:34Z-
dc.date.copyright2009-08-17
dc.date.issued2009
dc.date.submitted2009-08-03
dc.identifier.citation1. 黃國書, Web 2.0之網路平台資訊分析- 以Social Network Service為例, National Taiwan University, 2008
2. Macromedia Flash MX-A next generation rich client, http://download.macromedia.com/pub/flash/whitepapers/richclient.pdf
3. Relative position of RIA compared with desktop apps, web apps, and communication technologies, http://www.simonwhatley.co.uk/rich-internet-applications-a-background
4. The Real-Time Web, Brian Lesser, Nov. 8, 2008 (http://broadcast.oreilly.com/2008/11/the-real-time-web.html)
5. Push technology, http://en.wikipedia.org/wiki/Push_technology
6. Comet (programming), http://en.wikipedia.org/wiki/Comet_(programming)
7. Session Initiation Protocol, http://en.wikipedia.org/wiki/Session_Initiation_Protocol
8. Extensible Messaging and Presence Protocol (XMPP or Jabber), http://en.wikipedia.org/wiki/XMPP
9. RTMP, http://en.wikipedia.org/wiki/Real_Time_Messaging_Protocol
10. Meebo, http://www.meebo.com
11. GWT, http://code.google.com/intl/zh-TW/webtoolkit/
12. Flex, http://www.adobe.com/products/flex/
13. ZK, http://www.zkoss.org/
14. FriendFeed, http://friendfeed.com/
15. Google wave, http://wave.google.com/
16. Web Usability Handbook, second edition, Mark Pearrow, Thomson Delmar Learning.
17. The Design of Sites, first edition, Van Duyne, Landay, Hong, Addison Wesley.
18. OpenLaszlo, http://www.openlaszlo.org/
19. Ruby on Rails, http://rubyonrails.org/
20. Woome, http://www.woome.com/
21. MySpace, http://www.myspace.com/
22. HTML 5, http://dev.w3.org/html5/spec/Overview.html
23. WCAG 2.0, http://www.w3.org/TR/WCAG20/, Dec 11 2008
24. “A Framework for Organizing Web Usability Guidelines.”, Scapin, D., Leulier, C., Vanderdonckt, J., Mariage, C., Bastien, C., Farenc, C., Palanque, P., and Bastide, R., In Proceedings of the Sixth Conference on Human Factors & the Web. 2004
25. “Traditional Dialogue Design Applied to Modern User Interfaces.”, Nielsen, J., Communications of the ACM, 1990, pp. 109-118
26. “Usability Inspection Methods.”, Nielsen, J., In Conference Companion on Human Factors in Computing Systems, ACM Press, 1994, pp 413-414
27. jQuery, http://jquery.com/
28. Twitter, http://twitter.com/
29. Google docs, http://docs.google.com/
30. Boyd, d. m., & Ellison, N. B. (2007). Social network sites: Definition, history, and scholarship. Journal of Computer-Mediated Communication, 13(1), article 11
31. Red5 history. http://osflash.org/red5/history
32. Red5 wiki, http://en.wikipedia.org/wiki/Red5
33. Red 5 API, http://dl.fancycode.com/red5/api/org/red5/server/api/package-summary.html
34. Red5 buildup tutorial, http://www.flashextensions.com/tutorials.php
35. Red5 in Eclipse, http://njoubert.blogspot.com/2007/07/setting-up-eclipse-for-red5-development.html
36. MySQL JDBC connector, http://dev.mysql.com/downloads/connector/j/3.0.html
37. http://osflash.org/red5/linux-install
38. IP tables setting, http://www.boonex.com/unity/forums/topic/RMS-can-t-connect.htm
39. 紫贏的筆記本 (ip table setting), http://z-win.blogspot.com/2008/06/installing-red5-on-linux-open-source.html
40. TubeLoc, YouTube Player AS3 Library http://code.google.com/intl/zh-TW/apis/youtube/articles/tubeloc.html
41. slideshare, http://www.slideshare.net
42. Mashup wiki, http://en.wikipedia.org/wiki/Mashup_%28web_application_hybrid%29
43. Google Maps API Flash, http://code.google.com/intl/zh-TW/apis/maps/documentation/flash/
44. 地圖日記, http://map.answerbox.net/
45. “Google Wave Drips With Ambition. A New Communication Platform For A New Web“, TechCrunch, May 28th, 2009 http://www.techcrunch.com/2009/05/28/google-wave-drips-with-ambition-can-it-fulfill-googles-grand-web-vision/
46. Google Wave: Live collaborative editing, http://www.youtube.com/watch?v=3ykZYKCK7AM
47. YouTube, www.youtube.com
48. Flickr, http://www.flickr.com
49. Blogger, http://www.blogger.com
50. Facebook Application, http://www.facebook.com/apps/
51. Steve Krug, Don’t let me think: A Common Sense Approach to Web Usability, 2nd Edition, 2005
52. Denial-of-service attack, http://en.wikipedia.org/wiki/Denial-of-service_attack
53. SQL injection, http://en.wikipedia.org/wiki/SQL_injection
54. JDBC, http://java.sun.com/javase/technologies/database/
55. MySQL Escape function in PHP, http://tw.php.net/mysql_real_escape_string
56. Awad, N. F. and M. S. Krishnan (2006) “The Personalization Privacy Paradox: An Empirical Evaluation of Information Transparency and the Willingness to be Profiled Online for Personalization,” MIS Quarterly (30) 1, pp. 13-28.
57. Red5 class Scope, http://dl.fancycode.com/red5/api/org/red5/server/Scope.html
58. Flash removeChild and garbage collection, http://forums.adobe.com/thread/137174%3Bjsessionid=6A47A71C2BDBC969DBA058F7837BA0E4.node0
59. Jingjing Liu , Yalou Huang , Dong Li , Fanghao Wu , Bin Li, A web-based aggregated platform for user-contributed interactive media broadcasting, Proceedings of the 15th international conference on Multimedia, September 25-29, 2007, Augsburg, Germany
60. Saul Greenberg, Michael Rounding, The Notification Collage: Posting Information to Public and Personal Displays, SIGCHI’01
61. Nilanjan Banerjee, Dipanjan Chakraborty, Koustuv Dasgupta, Sumit Mittal, Seema Nagar, R-U-in?: doing what you like, with people whom you like, April 2008, WWW '08: Proceeding of the 17th international conference on World Wide Web
62. Scott Counts, Eric Fellheimer, Supporting social presence through lightweight photo sharing on and off the desktop, April 2004, CHI '04: Proceedings of the SIGCHI conference on Human factors in computing systems
63. Daniel Avrahami, Susan R. Fussell, Scott E. Hudson, IM waiting: timing and responsiveness in semi-synchronous communication, November 2008, CSCW '08: Proceedings of the ACM 2008 conference on Computer supported cooperative work
64. Agnieszka M. Szostek, Evangelos Karapanos, Berry Eggen, Mike Holenderski, Understanding the implications of social translucence for systems supporting communication at work, Proceedings of the ACM 2008 conference on Computer supported cooperative work
65. Dejin Zhao, Mary B. Rosson, How and why people Twitter: the role that micro-blogging plays in informal communication at work, GROUP '09: Proceedings of the ACM 2009 international conference on Supporting group work (2009), pp. 243-252.
66. David Fono, Scott Counts, Sandboxes: Supporting Social Play through Collaborative Multimedia Composition on Mobile Phones, CSCW'06
67. Alan Dix, Janet E. Finlay, Gregory D. Abowd, and Russell Beale, Human-Computer Interaction (3rd Edition)
68. Thomas Erickson (Editor), David W. McDonald (Editor), HCI Remixed: Reflections on Works That Have Influenced the HCI Community
69. Real-Time Twitter Search, Hold The “Real-Time”, TechCrunch, http://www.techcrunch.com/2009/05/31/real-time-twitter-search-hold-the-real-time/
70. Real-Time Stream And 4th Annual CrunchUp At August Capital, TechCrunch, http://www.techcrunch.com/real-time-stream-and-4th-annual-crunchup-at-august-capital/
71. Mikolaj Jan Piskorski, Masaru Nomura, Kanako Miyoshi, mixi, Harvard Business Publishing, Jul 22, 2008
72. David S. Evans, Richard Schmalensee, Catalyst Code: The Strategies Behind the World's Most Dynamic Companies, May 9, 2007
73. Real-time computing, Wikipedia, http://en.wikipedia.org/wiki/Real-time_computing
74. Web application, Wikipedia, http://en.wikipedia.org/wiki/Web_application
75. Facebook's Live Feed challenges FriendFeed, Twitter, cnet news, http://news.cnet.com/8301-13515_3-10029709-26.html
76. AJAX, Wikipedia, http://en.wikipedia.org/wiki/Ajax_%28programming%29
77. Efraim Turban, Jae Kyu Lee, Dave King, and Judy McKay, Electronic Commerce 2008, 2007
78. Jong-Tsong Chiang, E-Commerce and Multimedia Strategy, NTU MBA, March 19, slide page 14
79. iPart愛情公寓, www.i-part.com.tw/
80. QQ騰訊, http://www.qq.com/
81. Wretch無名小站, www.wretch.cc
82. LinkedIn, http://www.linkedin.com
83. Pandora, www.pandora.com
84. 2006年騰訊財務研究報告, http://www.iresearch.com.cn/Consulting/online_media/Free.asp?classid=&id=1005
85. Facebook eyes payment system, BBC, http://news.bbc.co.uk/2/hi/business/8082040.stm
86. Facebook Beacon, http://en.wikipedia.org/wiki/Facebook_Beacon
87. Opening Pandora’s Box, Harvard Business Publishing, April 27, 2009
88. DealItLive線上實況購物台開台,商家靠兩支影片就賣光25項商品, http://mr6.cc/?p=3189
89. YouTube RealTime, http://www.google.com/support/youtube/bin/answer.py?hl=b5&answer=145714
90. Web 2.0, wikipedia, http://en.wikipedia.org/wiki/Web_2.0
91. Web 2.0: A Strategy Guide: Business thinking and strategies behind successful Web 2.0 implementations, by Amy Shuen, Aug 7, 2008
92. What is Web 2.0, http://oreilly.com/web2/archive/what-is-web-20.html?page=1
93. Rich Internet Application, Wikipedia, http://en.wikipedia.org/wiki/Rich_Internet_application
94. Microsoft Silverlight official site, http://silverlight.net/
95. Hypertext Transfer Protocol, Wikipedia, http://en.wikipedia.org/wiki/Hypertext_Transfer_Protocol
96. MySpace karaoke, http://ksolo.myspace.com/
97. Cisco WebEx, http://www.webex.com/
98. Adobe Flash Player Version Penetration, http://www.adobe.com/products/player_census/flashplayer/version_penetration.html
99. Charlene Li and Josh Bernoff, Groundswell: Winning in a World Transformed by Social Technologies, 2008
100. Porter, M.E. (1996) 'What is Strategy', Harvard Business Review, 1996.
101. Jong-Tsong Chiang, Mechanism Design and Deal Structuring, NTU MBA, Spring, 2009
102. Hsiang-Tseng, “A Model to Evaluate the Value of Social Network Sites”, National Taiwan University, 2009
dc.identifier.urihttp://tdr.lib.ntu.edu.tw/jspui/handle/123456789/9079-
dc.description.abstract本研究以web2.0為基礎出發,探討現行社群網路之發展與應用。承續[1]之研究內容,研究以實際架構之社群網路Unis Social Network (http://unis.tw)作為基礎,針對社群網路上之即時應用(real-time application)作進一步探討與分析,並討論基於其上可能之商業模式。zh_TW
dc.description.abstractBased upon [1] and Web 2.0, this work practically implemented a real-time application in a real-life social network—Unis. The goal of this research focuses on exploring the potential of real-time application in social network and discussion of business model thus derived.en
dc.description.provenanceMade available in DSpace on 2021-05-20T20:08:34Z (GMT). No. of bitstreams: 1
ntu-98-R96944001-1.pdf: 4209540 bytes, checksum: 2ba0625b19183be105833ef056ef5fee (MD5)
Previous issue date: 2009
en
dc.description.tableofcontents感謝…….. i
論文摘要… iii
Abstract…. v
Contents… vii
List of Figures x
List of Tables and Charts xiii
Chapter 1 Introduction 1
1.1 Motivation 1
1.2 Problem and Proposed Solution 2
1.3 Design Challenges and Contribution 4
1.4 Thesis Organization 5
Chapter 2
Web2.0, RIA, Real-time Application and Online Social in Real-Time 6
2.1 Web 2.0 6
2.2 RIA 7
2.3 Real-time Application 9
2.3.1 HTTP protocol 9
2.3.2 Common Real-time Applications 10
2.3.3 Real-time Applications in Social Network 10
2.3.4 Online Social in Real-time 12
Chapter 3 Implementation: System Architecture, Application Development, Other Mechanism Designs, and Scenario Discussion 14
3.1 Overview 14
3.1.1 System Framework 14
3.1.2 Environment settings 15
3.2 Creating Applications 18
3.2.1 Text Message and Expression 18
3.2.2 Audio and Video Streaming 20
3.2.3 Picture Sharing, Video Sharing, and Wallpaper Slide Show 22
3.2.4 Slide Sharing and Presentation 25
3.2.5 Map Sharing 27
3.2.6 Collaborative Painting 31
3.2.7 Collaborative Note 35
3.2.8 Sharing in social network 37
3.3 Other Mechanism Designs 40
3.3.1 Fetching current information 41
3.3.2 Tagging 42
3.3.3 Integration with Unis 44
3.3.4 Invite, Push, and Collect 48
3.3.5 Tutorial 50
3.3.6 Other Useful features 51
3.4 Scenario Discussion 55
Chapter 4 Security, Privacy and Scalability 60
4.1 Security 60
4.1.1 Authentication and Verification 60
4.1.2 SQL injection 62
4.2 Privacy 64
4.3 Scalability 67
4.3.1 Scope management 67
4.3.2 NetStream Resource Management 69
4.3.3 Minimum Data Transmission 71
Chapter 5 Business Models 73
5.1 Platform Strategy 73
5.2 Business Model of Current Social Network 75
5.3 Potential Business Models with Real-time Application 83
Chapter 6 Related Works 87
6.1 Real-time Multimedia Sharing 87
6.1.1 PC 87
6.1.2 Cell Phone 87
6.2 Instant Message 89
6.3 Micro-Blogging 90
Chapter 7 Conclusion 92
Bibliography 94
dc.language.isoen
dc.title即時應用在社群網路之實作與潛在商業模式討論zh_TW
dc.titleImplementation of Real-Time Application in Social Network and Discussion of Potential Business modelsen
dc.typeThesis
dc.date.schoolyear97-2
dc.description.degree碩士
dc.contributor.coadvisor江炯聰
dc.contributor.oralexamcommittee許永真,柴惠珍,張曉東
dc.subject.keyword即時應用,社群網路,商業模式,實作,zh_TW
dc.subject.keywordreal-time application,business model,implementation,social network,en
dc.relation.page101
dc.rights.note同意授權(全球公開)
dc.date.accepted2009-08-03
dc.contributor.author-college電機資訊學院zh_TW
dc.contributor.author-dept資訊網路與多媒體研究所zh_TW
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