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完整後設資料紀錄
DC 欄位 | 值 | 語言 |
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dc.contributor.advisor | 莊永裕(Yung-Yu Chuang) | |
dc.contributor.author | Jung-Hsuan Wu | en |
dc.contributor.author | 吳榮軒 | zh_TW |
dc.date.accessioned | 2021-05-20T20:08:21Z | - |
dc.date.available | 2009-08-14 | |
dc.date.available | 2021-05-20T20:08:21Z | - |
dc.date.copyright | 2009-08-14 | |
dc.date.issued | 2009 | |
dc.date.submitted | 2009-08-03 | |
dc.identifier.citation | [1] E. H. Adelson and A. P. Pentland. The perception of shading and reflectance. Cambridge University Press, New York, NY, USA, 1996.
[2] A. Blake and H. H. Bぴulthoff. Does the brain know the physics of specular reflection? Nature, 343, no. 6254:165–168, 1990. [3] C. Dachsbacher and M. Stamminger. Splatting indirect illumination. In I3D ’06: Proceedings of the 2006 symposium on Interactive 3D graphics and games, pages 93–100, New York, NY, USA, 2006. ACM. [4] C. Dachsbacher, M. Stamminger, G. Drettakis, and F. Durand. Implicit visibility and antiradiance for interactive global illumination. In SIGGRAPH ’07: ACM SIGGRAPH 2007 papers, page 61, New York, NY, USA, 2007. ACM. [5] R. Dimitrov, L. Bavoil, and M. Sainz. Horizon-split ambient occlusion. In I3D ’08: Proceedings of the 2008 symposium on Interactive 3D graphics and games, pages 1–1, New York, NY, USA, 2008. ACM. [6] W. Donnelly and A. Lauritzen. Variance shadow maps. In I3D ’06: Proceedings of the 2006 symposium on Interactive 3D graphics and games, pages 161–165, New York, NY, USA, 2006. ACM. [7] I. R. Fleming, W. Fleming, R. O. Dror, and E. H. Adelson. How do humans determine reflectance properties under unknown. In Proceedings of CVPR Workshop on Identifying Objects Across Variations in Lighting: Psychophysics and Computation, pages 347–368, 2001. [8] R. W. Fleming, R. O. Dror, and E. H. Adelson. Real-world illumination and the perception of surface reflectance properties. Journal of Vision, 3:347–368, 2003. [9] R.W. Fleming, A. Torralba, and E. H. Adelson. Specular reflections and the perception of shape. J. Vis., 4(9):798–820, 9 2004. [10] M. Haˇsan, F. Pellacini, and K. Bala. Matrix row-column sampling for the many-light problem. In SIGGRAPH ’07: ACM SIGGRAPH 2007 papers, page 26, New York, NY, USA, 2007. ACM. [11] R. Hunter and R. Harold. The measurement of Appearance (2nd edition). Wiley, New York, 1987. [12] O. Kozlowski and J. Kautz. Is accurate occlusion of glossy reflections necessary? In APGV ’07: Proceedings of the 4th symposium on Applied perception in graphics and visualization, pages 91–98, New York, NY, USA, 2007. ACM. [13] R. Ng, R. Ramamoorthi, and P. Hanrahan. All-frequency shadows using non-linear wavelet lighting approximation. In SIGGRAPH ’03: ACM SIGGRAPH 2003 Papers, pages 376–381, New York, NY, USA, 2003. ACM. [14] T. Ritschel, T. Grosch, M. H. Kim, H.-P. Seidel, C. Dachsbacher, and J. Kautz. Imperfect shadow maps for efficient computation of indirect illumination. In SIGGRAPH Asia ’08: ACM SIGGRAPH Asia 2008 papers, pages 1–8, New York, NY, USA, 2008. ACM. [15] P. Shanmugam and O. Arikan. Hardware accelerated ambient occlusion techniques on gpus. In I3D ’07: Proceedings of the 2007 symposium on Interactive 3D graphics and games, pages 73–80, New York, NY, USA, 2007. ACM. [16] P.-P. Sloan, J. Kautz, and J. Snyder. Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments. In SIGGRAPH ’02: Proceedings of the 29th annual conference on Computer graphics and interactive techniques, pages 527–536, New York, NY, USA, 2002. ACM. [17] B. Walter, S. Fernandez, A. Arbree, K. Bala, M. Donikian, and D. P. Greenberg. Lightcuts:a scalable approach to illumination. In SIGGRAPH ’05: ACM SIGGRAPH 2005 Papers, pages 1098–1107, New York, NY, USA, 2005. ACM. [18] R. Wang, J. Tran, and D. Luebke. All-frequency relighting of non-diffuse objects using separable brdf approximation. In Rendering Techniques 2004: 15th Eurographics Workshop on Rendering, pages 345–354, June 2004. [19] L. Williams. Casting curved shadows on curved surfaces. In SIGGRAPH ’78: Proceedings of the 5th annual conference on Computer graphics and interactive techniques, pages 270–274, New York, NY, USA, 1978. ACM. | |
dc.identifier.uri | http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/9072 | - |
dc.description.abstract | 我們提出一種適用於動態場景, 動態視角, 及動態光源的全域照明演算法, 我們為螢幕上的每個像素產生出一張屏障圖, 將這張屏障圖當做間接反射的光源, 就可以計算出全域照明的效果, 包含柔和陰影, 反射照明, 以及多次反射照明等效果, 都可以藉由遞迴式的渲染程序合成出來. 我們模擬了傳統的渲染方程式並將之加速到互動速率. | zh_TW |
dc.description.abstract | We present an algorithm for rendering global illumination while the scene, camera, and light sources can be fully dynamic. We achieve this by generating an occlusion map of each pixel on screen and take the occlusions as indirect light sources to produce the global illumination effects. By exploiting the occlusion map, global illumination effects including soft shadow, reflective lighting, and multi-bounce lighting can be produced by iteratively rendering process. We have approximated the rendering equation and accelerate it to interactive rate. | en |
dc.description.provenance | Made available in DSpace on 2021-05-20T20:08:21Z (GMT). No. of bitstreams: 1 ntu-98-R96922056-1.pdf: 1610020 bytes, checksum: 2aba6be0bbebdd30d1684f0e3b0df545 (MD5) Previous issue date: 2009 | en |
dc.description.tableofcontents | 口試委員會審定書 i
中文摘要 iii Abstract v 1 Introduction 1 2 Related Work 3 3 Occlusion Map 5 3.1 Sampling direction map generation . . . . 5 3.2 Occlusion map generation . . . . . . . . . 6 4 Rendering 7 4.1 Direct illumination . . . . . . . . . . . 7 4.2 First bounce indirect illumination . . . . 7 4.3 Multi-bounces indirect illumination . . . 8 5 Acceleration 9 5.1 Scale down framework . . .. . . . . . . . 9 5.2 Scale up framework . . .. . . . . . . . . 10 5.3 Rendering acceleration . . . . . . . . . 11 6 Experiments and Results 13 6.1 Performance . . . . . . . . . . . . . . . 13 6.2 More results . . . . . . . . . . . . . . 13 7 Conclusion and Future Work 23 Bibliography 25 | |
dc.language.iso | en | |
dc.title | 利用屏障圖產生互動性全域照明 | zh_TW |
dc.title | Interactive Global Illumination by Occlusion Map | en |
dc.type | Thesis | |
dc.date.schoolyear | 97-2 | |
dc.description.degree | 碩士 | |
dc.contributor.oralexamcommittee | 歐陽明(Ming Ouh-Young),張鈞法(Chun-Fa Chan),紀明德(Ming-Te Chi) | |
dc.subject.keyword | 即時渲染,陰影貼圖,全域照明, | zh_TW |
dc.subject.keyword | real-time rendering,shadow mapping,global illumination, | en |
dc.relation.page | 27 | |
dc.rights.note | 同意授權(全球公開) | |
dc.date.accepted | 2009-08-03 | |
dc.contributor.author-college | 電機資訊學院 | zh_TW |
dc.contributor.author-dept | 資訊工程學研究所 | zh_TW |
顯示於系所單位: | 資訊工程學系 |
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ntu-98-1.pdf | 1.57 MB | Adobe PDF | 檢視/開啟 |
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