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請用此 Handle URI 來引用此文件: http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/87445
完整後設資料紀錄
DC 欄位值語言
dc.contributor.advisor陳炳宇zh_TW
dc.contributor.advisorBing-Yu Chenen
dc.contributor.author廖方盈zh_TW
dc.contributor.authorFang-Ying Liaoen
dc.date.accessioned2023-06-07T16:04:12Z-
dc.date.available2023-11-10-
dc.date.copyright2023-06-07-
dc.date.issued2022-
dc.date.submitted2002-01-01-
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dc.identifier.urihttp://tdr.lib.ntu.edu.tw/jspui/handle/123456789/87445-
dc.description.abstract重建休眠的友誼有助於人們克服孤獨感並獲得社會支持,這對於個人健康福祉至關重要。隨著全球新冠疫情蔓延,大眾被迫社交隔離,社交虛擬實境的設計透過實現同地體驗與真實互動感來促進更緊密的雙人聯繫。本文探討了社交虛擬實境中的關鍵特徵—虛擬化身相似度 (Avatar Similarity) 與虛擬環境熟悉度 (VE Familiarity)是如何影響、輔助休眠關係的重建。我們共招募了24組受試者進行一項混合方法研究,藉此觀察不同設計的虛擬化身與虛擬環境對於休眠關係的影響。實驗結果顯示高相似度的虛擬化身能提升雙方重新聯繫時的社交親密感。此外,高熟悉度的虛擬環境可以喚醒雙方對相關實體地點的共同回憶,而低熟悉度的虛擬環境可以藉由新奇性引發更多對話。我們歸納並進一步探討這些發現,提出適用於社交虛擬實境的設計建議,期望未來實務上能更有效地恢復休眠友誼。zh_TW
dc.description.abstractThe revival of dormant social ties is essential for well-being and helps people to overcome loneliness and acquire social support. With increasing social isolation increasing during the COVID-19 pandemic, social virtual reality has been designed to facilitate dyadic connection through creating co-located experiences and genuine connections. In this paper, we explore how the critical features of social virtual reality platforms can support the reactivation of dormant relationships. We conducted a mixed-methods study with 24 dyads to observe the influence of different avatar- and virtual environment-related features on the dormant-tie pairs. Our results show that highly similar avatars can foster social closeness on reconnection. Furthermore, highly familiar virtual environments can revive shared memory related to familiar physical locations, while those with low familiarity can provide novelty, thus triggering more conversations. We summarize these findings to better inform the design considerations for social virtual reality to revive dormant ties in the future.en
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dc.description.tableofcontentsVerification Letter from the Oral Examination Committee i
Acknowledgements ii
中文摘要 v
Abstract vi
Contents viii
List of Figures xi
List of Tables xiii
Chapter 1 Introduction 1
Chapter 2 Related Work 5
2.1 Revival of Dormant Ties 5
2.2 Social Interaction in Virtual Reality 7
Chapter 3 Experiment Design 8
3.1 Participants 9
3.2 Apparatus and Social VR Platform 9
3.3 Avatar Similarity and Virtual Environment (VE) Familiarity 11
3.3.1 Manipulation of Avatar Similarity 11
3.3.2 Manipulation of VE Familiarity 12
3.4 Task and Procedure 15
3.5 Measurements and Data Analysis 16
3.5.1 Questionnaire 17
3.5.2 Video Coding 17
3.5.3 Interview 18
Chapter 4 Result 19
4.1 Questionnaire Results 20
4.1.1 Effect of Avatar Similarity 20
4.1.2 Effect of VE Familiarity 21
4.1.3 Effect of Avatar Similarity × VE Familiarity 22
4.2 Video Coding Results 22
4.3 Qualitative Findings 23
4.3.1 Avatar-Induced Effects on Dormant Interactions 23
4.3.2 VE-Stimulated Nostalgia and New Memories 26
4.3.3 VR-Enabled Co-Located and Embodied Experience 28
Chapter 5 Discussion 29
5.1 The Effects of Perceived Avatar Similarity in Dormant Ties Interaction 29
5.2 The Effects of VE with Different Levels of Familiarity 31
5.3 Overall Effects of Avatar Similarity and VE Familiarity 32
5.4 Implications for Reviving Dormant Ties with Social VR Platforms 33
5.4.1 Making VR Platforms Responsive to User Contexts 33
5.4.2 Prevent Awkwardness 34
5.4.3 Enhance Intimacy 34
5.4.4 Encourage Conversation Beyond Small Talk 35
5.4.5 Establish Future Reconnection 36
Chapter 6 Limitations and Future Work 37
Chapter 7 Conclusion 39
References 40
Appendix A — Supplement Figures and Tables 53
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dc.language.isoen-
dc.subject擴增實境zh_TW
dc.subject電腦中介傳播zh_TW
dc.subject探索人與系統之實證研究zh_TW
dc.subject虛擬實境zh_TW
dc.subjectComputer Mediated Communicationen
dc.subjectVirtual/Augmented Realityen
dc.subjectEmpirical study that tells us about how people use a systemen
dc.title最熟悉的陌生人:探索社交虛擬實境中虛擬化身與環境之設計用於恢復休眠關係之影響zh_TW
dc.titleStrange Familiars: Exploring the Design of Avatars and Virtual Environments for Reviving Dormant Ties in Social Virtual Realityen
dc.typeThesis-
dc.date.schoolyear111-1-
dc.description.degree碩士-
dc.contributor.oralexamcommittee詹力韋;程芙茵;沈奕超zh_TW
dc.contributor.oralexamcommitteeLi-Wei Chan;Fu-Yin Cherng;I-Chao Shenen
dc.subject.keyword電腦中介傳播,虛擬實境,擴增實境,探索人與系統之實證研究,zh_TW
dc.subject.keywordComputer Mediated Communication,Virtual/Augmented Reality,Empirical study that tells us about how people use a system,en
dc.relation.page56-
dc.identifier.doi10.6342/NTU202204259-
dc.rights.note同意授權(全球公開)-
dc.date.accepted2022-10-11-
dc.contributor.author-college管理學院-
dc.contributor.author-dept資訊管理學系-
顯示於系所單位:資訊管理學系

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