Skip navigation

DSpace

機構典藏 DSpace 系統致力於保存各式數位資料(如:文字、圖片、PDF)並使其易於取用。

點此認識 DSpace
DSpace logo
English
中文
  • 瀏覽論文
    • 校院系所
    • 出版年
    • 作者
    • 標題
    • 關鍵字
    • 指導教授
  • 搜尋 TDR
  • 授權 Q&A
    • 我的頁面
    • 接受 E-mail 通知
    • 編輯個人資料
  1. NTU Theses and Dissertations Repository
  2. 管理學院
  3. 創業創新管理碩士在職專班(EiMBA)
請用此 Handle URI 來引用此文件: http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/85004
完整後設資料紀錄
DC 欄位值語言
dc.contributor.advisor陳炳宇(BY Chen)
dc.contributor.authorKang-Ling Leeen
dc.contributor.author李剛齡zh_TW
dc.date.accessioned2023-03-19T22:37:35Z-
dc.date.copyright2022-09-06
dc.date.issued2022
dc.date.submitted2022-08-19
dc.identifier.citation中文文獻 1. 《2020台灣XR產業白皮書》(2021)。實境共創股份有限公司。 2. 尤傳莉(譯)(2012)。《獲利世代:自己動手,畫出你的商業模式》(原作者:Alexander Osterwalder與Yves Pigneur)。早安財經文化有限公司。(原作出版年:2010) 3. 朱文儀與陳建男(譯)(2020)。《策略管理》(原作者:Charles W. L. Hill、Melissa A. Schilling與 Gareth R. Jones)。華泰文化。(原作出版年:2015) 4. 王鴻祥、翁鵲嵐、鄭玉屏與張志傑(譯)(2011)。《情感@設計:為什麼有些設計讓你一眼就愛上》(原作者:Donald A. Norman)。遠流出版公司。(原作出版年:2003) 英文文獻 1. Mihaly Csikszentmihalyi (2000). 《Beyond boredom and anxiety : Experiencing flow in work and play》. Jossey-Bass 2. Lawrence D., Rosenblum (2011).《See what I'm saying : the extraordinary powers of our five senses》. W.W. NORTON& COMPANY,INC. 網路資料 1. 黃嬿 (2020/6/30)。<Airbnb執行長看後疫情時代,稱旅行文化可能永久改變>。《科技新報》。取自https://technews.tw/2020/06/30/airbnb-said-travel-culture-will-change-forever/ 2. Sofiat Akinola (2021/3)。<What is the biggest benefit technology will have on ageing and longevity?> 。摘自https://www.weforum.org/agenda/2021/03/what-is-the-biggest-benefit-technology-ageing-longevity-global-future-council-tech-for-good/ 3. Lin Greta(2020/4)。<臺中榮總攜手HTC DeepQ開創VR醫學臨床技術模擬中心,不見血、不換手術衣、手術技巧依然飛快提昇>。HTC VIVE官方網站。摘自https://medicalvr.vive.com/tw/news/tvgh_htc_deepq_vr_medical_simulation_center/ 4. 陳君毅(2022/3)。<VR爆發轉淚點在今年?深度沈浸、尋找下個元宇宙入口>。《數位時代》。摘自https://www.bnext.com.tw/article/67901/mataverse-key-vr-ar 5. 交通部觀光局統計處 (2022)。<用數據看觀光,近十年來台旅客總人次變化>。摘自https://admin.taiwan.net.tw/FileUploadCategoryListC003330.aspx?appname=FileUploadCategoryListC003330 6. 簡明彥(2020/8)。<「後疫情」時代觀光旅遊業再創高峰?人性化體 驗是關鍵>。勤業眾信官網。摘自https://www2.deloitte.com/tw/tc/pages/consumer-business/articles/tourism-and-travel.html 7. CNBC (2020/6)。<Goldman sees longer recovery for air traffic to return to normal, upgrades Southwest to buy>。摘自https://www.cnbc.com/2020/06/29/goldman-sees-longer-recovery-for-air-traffic-to-return-to-normal-upgrades-southwest-to-buy.html 8. 防疫旅館小幫手(2022/2)。<高級防疫旅館推薦,精選11間特色房型,常客8大最愛排名曝光>。摘自https://www.findhotel.com.tw/11%E9%96%93%E9%AB%98%E7%B4%9A%E9%98%B2%E7%96%AB%E6%97%85%E9%A4%A8-%E6%BA%AB%E6%B3%89-%E5%81%A5%E8%BA%AB-%E8%A6%AA%E5%AD%90-%E6%9C%A8%E8%B3%AA%E5%9C%B0%E6%9D%BF/ 9. 譯者:楊昭彥/核稿:林治平(2021/11)。<世衛專家:2022年底前可控制病毒,盼全球疫苗覆蓋率達7成>。中央社。摘自https://www.cna.com.tw/news/firstnews/202111030386.aspx 10. 康耕輔(2022/5)。<來自元宇宙的沈浸式體驗,B2B也瘋狂>。工商時報。摘自 https://view.ctee.com.tw/technology/40227.html 11. 吳秀樺(2022/5)。<勤業眾信公布六大數位媒體趨勢 ,企業進軍元宇宙,沉浸式互動成遊戲產業競爭關鍵>。數位時代。摘自https://www.bnext.com.tw/article/69101/metaverse-deloitte-may0511 12. 王一 (2021/5)。<沉浸式體驗活動當紅!透過科技找回人與人之間的感動!>。《數位品牌誌》。摘自https://www.kingone-design.com/blog/ImmersiveExperienceDesign 13. Verizon media (2021)。<2021 台灣沉浸式體驗研究報告>。取自https://promo.campaign.yahoo.com.tw/b2b/b2bmarketing/page.php?u=e3384245-ab68-4187-9ab3-97c08d14c46d
dc.identifier.urihttp://tdr.lib.ntu.edu.tw/jspui/handle/123456789/85004-
dc.description.abstract對全球觀光旅遊業者來說,從2020年初至今,最大的挑戰莫過於新冠疫情的爆發所帶來種種巨大的影響;根據台灣交通部觀光局統計,尚未出現疫情前,2019年全年,因觀光、商務、求學等各種不同原因,入境來台的旅客高達11,864,105人次。然而,隨著新冠疫情大爆發,2021年的入境人次呈現雪崩式墜落至140,479人次,僅剩一成不到,而將眼光移至全球他國,也同樣呈現低迷景況,2020年全球旅館業的住房率減少達42%,全球航空旅遊需求銳減48%,並帶來3,000億美元的損失。 因為疫情,人們會更謹慎地考慮是否出國旅行,以及去哪一國旅行,旅人的旅費將更難從口袋裡被掏出,觀光產業不得不把成本提高,這樣的循環讓旅行將會成為一項奢侈品;疫情後的時代出國旅遊可能會變成富人的活動,因為在不確定的時代,安全旅遊將成為一種奢侈品,人們將需要自己的自由和空間來維持健康安全。對業者而言,增加空間和減少容量之下將大幅提高售價。 在這樣的環境之下,新型態的旅行行為慢慢開始發展,疫情加速了元宇宙環境的成長,不用出國就可出國,靠科技加上沈浸體驗,來釋放身心靈吧!「旅行實驗室」試圖提供無法自由自在出國旅遊的痛點解方,以美麗舒心或壯闊的VR自然景色,結合沈浸式五感體驗,創造出身歷其境的感受,試圖打造新型態跨域的旅行模式,再加上團隊核心成員在影音產業裡的專業優勢,與不同產業跨界合作,在這個不安的時代中,遞上一劑溫暖的解方,讓旅行思維反向思考,身體無需移動,心靈自在翱翔,創造旅遊產業的新契機。zh_TW
dc.description.abstractFor the global travel and tourism industry, the biggest challenge from the start of 2020 until today is the huge impact of the Covid-19 pandemic outbreak. According to statistics from the Tourism Bureau of the Ministry of Transportation and Communications of Taiwan, before the pandemic outbreak, in the whole year of 2019, the number of tourists entering Taiwan for various reasons including tourism, business, and study reached 11,864,105. However, due to the pandemic, the number of arrivals in 2021 fell drastically to 140,479, less than 10% of the previous figure. Other countries in the world also show a similar downturn. In 2020, the occupancy rate of the global hotel fell by 42%, and the global air travel demand decreased by 48%, resulting in a loss of 300 billion US dollars. The pandemic has made people more cautious about traveling abroad, and the countries they choose to travel to. It will be harder to earn from tourists, thus the tourism industry has no choice but to increase prices. Such a cycle will turn travel into a luxury, and overseas travel may become an activity for the rich in the post-pandemic era. This is because safe travel will become a luxury in uncertain times, and people will need their own freedom and space to stay healthy and safe. For the industry, increasing space and reducing capacity will result in a sharp price increase. Under such conditions, new types of travel behaviors are slowly starting to develop. The pandemic has accelerated the growth of the metaverse. Go abroad without going abroad, rely on technology and immersive experience, and release your body and mind! “Travel Lab” attempts to provide a solution to the pain point of being unable to travel abroad freely. Aesthetic and magnificent natural scenery in VR, combined with an immersive experience of the five senses create a captivating experience in an attempt to create a new cross-boundary travel mode. Coupled with the advantage of having core team members with expertise in the audio-visual industry, and cross-sectoral cooperation with different industries, we offer a solution in these uneasy times, by allowing the mind to think against what we know about travel. While the body does not need to move, the mind soars freely, and new opportunities are created for the tourism industry.en
dc.description.provenanceMade available in DSpace on 2023-03-19T22:37:35Z (GMT). No. of bitstreams: 1
U0001-1608202217432700.pdf: 10840879 bytes, checksum: a5073d4a5c3c3f2c59861f8af1499c62 (MD5)
Previous issue date: 2022
en
dc.description.tableofcontents■ 論文口試委員審定書 ---------------------------------------------------------i ■ 誌謝 --------------------------------------------------------------------ii ■ 摘要 -------------------------------------------------------------------iii ■ ABSTRACT ---------------------------------------------------------------iv ■ 目錄 ---------------------------------------------------------------------v ■ 圖目錄 -----------------------------------------------------------------vii ■ 表目錄 ----------------------------------------------------------------viii ■ 第一章 緒論 --------------------------------------------------------------1 1.1 打造旅行實驗室的目的與動機 -------------------------------------------------1 ■ 第二章 VR創業創新的延伸應用與發展 -------------------------------------------3 2.1 國內外VR延伸應用之現況 ----------------------------------------------------3 2.2 其他VR延伸應用之現況 ------------------------------------------------------7 ■ 第三章 服務設計與執行 ----------------------------------------------9 3.1 品牌服務與核心價值 --------------------------------------------------------9 3.2 旅行實驗室與防疫旅館/旅遊體驗販售平台/旅館飯店業者之 合作發展 ------------------------------------------------------------12 3.3 使用者描繪 --------------------------------------------------------------14 3.4 產品服務規劃與商業模式 ----------------------------------------------------16 ■ 第四章 市場分析與競爭策略 --------------------------------------------------21 4.1 市場區隔 ----------------------------------------------------------------21 4.2 競爭力分析_波特五力分析 ----------------------------------------------------25 4.3 產品與服務的獨特性 --------------------------------------------------------31 ■ 第五章 進入市場計畫 -------------------------------------------------------34 5.1 行銷策略 ----------------------------------------------------------------34 5.2 財務預估 ----------------------------------------------------------------36 ■ 第六章 結論與預期發展 ------------------------------------------------40 ■ 文獻參考 ------------------------------------------------------------41
dc.language.isozh-TW
dc.subject元宇宙zh_TW
dc.subject旅行zh_TW
dc.subject疫情zh_TW
dc.subject沈浸式體驗zh_TW
dc.subject五感體驗zh_TW
dc.subjectVRzh_TW
dc.subjecttravelen
dc.subjectexperience of the five sensesen
dc.subjectimmersive experienceen
dc.subjectmetaverseen
dc.subjectVRen
dc.subjectpandemicen
dc.title旅行實驗室_沈浸式VR五感體驗計畫商業企劃書zh_TW
dc.titleBusiness Plan for Travel Lab_Immersive VR Five Senses Experience Projecten
dc.typeThesis
dc.date.schoolyear110-2
dc.description.degree碩士
dc.contributor.oralexamcommittee陳家麟(Chialin Chen),孔令傑(Ling-Chieh Kung)
dc.subject.keyword疫情,旅行,VR,元宇宙,沈浸式體驗,五感體驗,zh_TW
dc.subject.keywordpandemic,travel,VR,metaverse,immersive experience,experience of the five senses,en
dc.relation.page43
dc.identifier.doi10.6342/NTU202202466
dc.rights.note同意授權(限校園內公開)
dc.date.accepted2022-08-19
dc.contributor.author-college管理學院zh_TW
dc.contributor.author-dept創業創新管理碩士在職專班zh_TW
dc.date.embargo-lift2022-09-06-
顯示於系所單位:創業創新管理碩士在職專班(EiMBA)

文件中的檔案:
檔案 大小格式 
U0001-1608202217432700.pdf
授權僅限NTU校內IP使用(校園外請利用VPN校外連線服務)
10.59 MBAdobe PDF
顯示文件簡單紀錄


系統中的文件,除了特別指名其著作權條款之外,均受到著作權保護,並且保留所有的權利。

社群連結
聯絡資訊
10617臺北市大安區羅斯福路四段1號
No.1 Sec.4, Roosevelt Rd., Taipei, Taiwan, R.O.C. 106
Tel: (02)33662353
Email: ntuetds@ntu.edu.tw
意見箱
相關連結
館藏目錄
國內圖書館整合查詢 MetaCat
臺大學術典藏 NTU Scholars
臺大圖書館數位典藏館
本站聲明
© NTU Library All Rights Reserved