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| DC 欄位 | 值 | 語言 |
|---|---|---|
| dc.contributor.advisor | 洪一平(Yi-Ping Hung) | |
| dc.contributor.author | Chiao-En Hsieh | en |
| dc.contributor.author | 謝喬恩 | zh_TW |
| dc.date.accessioned | 2022-11-24T03:20:07Z | - |
| dc.date.available | 2021-11-08 | |
| dc.date.available | 2022-11-24T03:20:07Z | - |
| dc.date.copyright | 2021-11-08 | |
| dc.date.issued | 2020 | |
| dc.date.submitted | 2021-09-30 | |
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Missing the point: an exploration of how to guide users' attention during cinematic virtual reality. In Proceedings of the 22nd ACM conference on virtual reality software and technology (pp. 229-232). FOVE VR. https://fove-inc.com/ VIVE Pro Eye. https://www.vive.com/tw/product/vive-pro-eye/overview/ Tobii VR. https://vr.tobii.com/ Li, F., Lee, C. H., Feng, S., Trappey, A., Gilani, F. (2021, May). Prospective on Eye-Tracking-based Studies in Immersive Virtual Reality. In 2021 IEEE 24th International Conference on Computer Supported Cooperative Work in Design (CSCWD) (pp. 861-866). IEEE. Rothe, S., Höllerer, T., Hußmann, H. (2018, November). CVR-analyzer: a tool for analyzing cinematic virtual reality viewing patterns. In Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia (pp. 127-137). Piumsomboon, T., Lee, G., Lindeman, R. W., Billinghurst, M. (2017, March). Exploring natural eye-gaze-based interaction for immersive virtual reality. 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SUS-A quick and dirty usability scale. Usability evaluation in industry, 189(194), 4-7. Witmer, B. G., Jerome, C. J., Singer, M. J. (2005). The factor structure of the presence questionnaire. Presence: Teleoperators Virtual Environments, 14(3), 298-312. | |
| dc.identifier.uri | http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/80877 | - |
| dc.description.abstract | 隨著虛擬實境技術的進步,虛擬實境電影帶給觀者一種新穎的沉浸式觀影體驗。然而,觀者有時候會因為正在探索其他視角或是操作學習性進而錯過導演特定安排的場景表演與互動,進而降低使用者體驗於參與感。因此,在本篇論文中,我們提出了一個視線互動方法,以提升使用者在虛擬實境電影中探索的體驗,有別於先前文獻專注於如何精確有效率觸發物件的明確式視線互動,我們專注於視線的隱含式互動設計,讓使用者的視線注意力觸發場景中的物件出現與變化,藉由讓觀者在探索的過程中感受到場景的變化是由他的視線掌控,進而提升沈浸感於劇情體驗中。我們實作了不同的視線觸發方法來設計視線的隱含式互動,讓觀者在探索空間時互動可以更加直覺與自然,另外我們也在使用者實驗中探討不同的觸發動畫視覺回饋對於使用者體驗的影響。 | zh_TW |
| dc.description.provenance | Made available in DSpace on 2022-11-24T03:20:07Z (GMT). No. of bitstreams: 1 U0001-2409202118385300.pdf: 2938715 bytes, checksum: cc87021c994adb39edbe719a7fe66359 (MD5) Previous issue date: 2020 | en |
| dc.description.tableofcontents | Chapter 1 Introduction 1 Chapter 2 Related Work 4 2.1 Eye-tracking technology in VR 4 2.2 Gaze-based interaction in VR application 5 2.3 Gaze-based interaction in CVR 7 Chapter 3 Design Consideration 8 3.1 Purpose of interaction 8 3.2 Visual feedback of triggered object 8 3.3 Number of interactive objects 9 Chapter 4 Interaction Design and Implementation 10 4.1 Gaze-based Trigger Method 10 4.1.1 Spotlight 11 4.1.2 Adaptive collider 12 4.2 Triggered objects visual feedback 14 4.3 Gaze-based Interaction in CVR 17 Chapter 5 User Studies 19 5.1 Pilot Study - find the threshold for triggering 20 5.1.1 Tasks 20 5.1.2 Participants 21 5.1.3 Procedure 22 5.1.4 Results and Discussion 24 5.2 User Study 1 - trigger method in exploration 26 5.2.1 Tasks 27 5.2.2 Participants 28 5.2.3 Procedure 29 5.2.4 Results and Discussion 29 5.3 User Study 2 - the effect of visual feedback 31 5.3.1 Tasks 32 5.3.2 Participants 34 5.3.3 Procedure 34 5.3.4 Results and Discussion 35 Chapter 6 Discussion 41 6.1 Trigger Method 41 6.2 Visual Feedback of Triggered Object 41 6.3 Creating Personal Experience in CVR 42 Chapter 7 Limitation and Future Work 44 Chapter 8 Conclusion 45 REFERENCE 46 | |
| dc.language.iso | en | |
| dc.subject | 視線互動 | zh_TW |
| dc.subject | 隱含式互動 | zh_TW |
| dc.subject | 眼動追蹤 | zh_TW |
| dc.subject | 虛擬實境電影 | zh_TW |
| dc.subject | Cinematic Virtual Reality | en |
| dc.subject | Implicit interaction | en |
| dc.subject | Eye-tracking | en |
| dc.subject | Gaze-based interaction | en |
| dc.title | 在虛擬實境電影中創造個人體驗之視線互動設計 | zh_TW |
| dc.title | Gaze-based Interaction for Creating Personal Experience in Cinematic Virtual Reality | en |
| dc.date.schoolyear | 109-2 | |
| dc.description.degree | 碩士 | |
| dc.contributor.oralexamcommittee | 余能豪(Hsin-Tsai Liu),簡韶逸(Chih-Yang Tseng) | |
| dc.subject.keyword | 虛擬實境電影,視線互動,眼動追蹤,隱含式互動, | zh_TW |
| dc.subject.keyword | Cinematic Virtual Reality,Gaze-based interaction,Eye-tracking,Implicit interaction, | en |
| dc.relation.page | 49 | |
| dc.identifier.doi | 10.6342/NTU202103351 | |
| dc.rights.note | 同意授權(限校園內公開) | |
| dc.date.accepted | 2021-10-01 | |
| dc.contributor.author-college | 電機資訊學院 | zh_TW |
| dc.contributor.author-dept | 資訊網路與多媒體研究所 | zh_TW |
| 顯示於系所單位: | 資訊網路與多媒體研究所 | |
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