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請用此 Handle URI 來引用此文件: http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/79679
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dc.contributor.advisor王道一(Joseph Tao-yi Wang)
dc.contributor.authorYu-Hsiang Wangen
dc.contributor.author王昱翔zh_TW
dc.date.accessioned2022-11-23T09:07:18Z-
dc.date.available2021-11-03
dc.date.available2022-11-23T09:07:18Z-
dc.date.copyright2021-11-03
dc.date.issued2021
dc.date.submitted2021-10-05
dc.identifier.citationReference A. Arieli, Y. Ben­Ami, and A. Rubinstein. Tracking decision makers under uncertainty.AmericanEconomicJournal:Microeconomics, 3(4):68–76, 2011. D. H. Brainard. The psychophysics toolbox.Spatialvision, 10(4):433–436, 1997. C. F. Camerer, T.­H. Ho, and J.­K. Chong. A cognitive hierarchy model of games.QuarterlyJournalofEconomics, 119(3):861–898, 2004. C.­T. Chen, C.­Y. Huang, and J. T. yi Wang. A window of cognition: Eyetrack­ing the reasoning process in spatial beauty contest games.GamesandEconomicBehavior, 111:143–158, 2018. ISSN 0899­8256. doi: https://doi.org/10.1016/j.geb.2018.05.007. URLhttps://www.sciencedirect.com/science/article/pii/S0899825618300770. F. W. Cornelissen, E. M. Peters, and J. Palmer. The eyelink toolbox: Eye tracking withmatlab and the psychophysics toolbox.BehaviorResearchMethods,InstrumentsandComputers, 34:613–617, 2002. M. Costa­Gomes, V. P. Crawford, and B. Broseta. Cognition and behavior in normal­formgames: An experimental study.Econometrica, 69(5):1193–1235, 2001. M. A. Costa­Gomes and V. P. Crawford. Cognition and behavior in two­person guessinggames: An experimental study.AmericanEconomicReview, 96(5):1737–1768, 2006. B. Efron. Bootstrap methods: Another look at the jackknife.TheAnnalsofStatistics, 7(1):1–26, 1979. B. Efron and R. J. Tibshirani.AnIntroductiontotheBootstrap. Chapman and Hall/CRCMonographs on Statistics and Applied Probability. Chapman and Hall/CRC, 1994. B. Greiner. Subject pool recruitment procedures: organizing experiments with orsee.JournaloftheEconomicScienceAssociation, 1(1):114–125, 2015. T.­H. Ho and X. Su. A dynamic level­k model in sequential games.ManagementScience,59(2):452–469, 2013. T. H. Ho, C. F. Camerer, and K. Weigelt. Iterated dominance and iterated best response inexperimental ”p­beauty contests”.AmericanEconomicReview, 88(4):947–969, 1998. M. Kleiner, D. Brainard, and D. Pelli. What’s new in psychtoolbox­3? 2007. B. R. Manor and E. Gordon. Defining the temporal threshold for ocular fixation in free­viewing visuocognitive tasks.Journalofneurosciencemethods, 128(1­2):85–93, 2003. R. D. McKelvey and T. R. Palfrey. Quantal response equilibria for normal form games.Gamesandeconomicbehavior, 10(1):6–38, 1995. R. Nagel. Unraveling in guessing games: An experimental study.AmericanEconomicReview, 85(5):1313–1326, 1995. D. G. Pelli. The videotoolbox software for visual psychophysics: Transforming numbersinto movies.SpatialVision, 10:437–442, 1997. L. Polonio, S. Di Guida, and G. Coricelli. Strategic sophistication and attention in games:An eye­tracking study.GamesandEconomicBehavior, 94:80–96, 2015. T. C. Salmon. An evaluation of econometric models of adaptive learning.Econometrica,69(6):1597–1628, 2001. R. Selten. Properties of a measure of predictive success.MathematicalSocialSciences,21(2):153–167, 1991. H. A. Simon. From substantive to procedural rationality. In25yearsofeconomictheory,pages 65–86. Springer, 1976. O. Stahl, Dale and P. W. Wilson. On players’ models of other players: Theory and exper­imental evidence.GamesandEconomicBehavior, 10(1):218–254, 1995. Q. Vuong. Likelihood ratio tests for model selection and non­nested hypotheses.Econometrica, 57(2):307–333, 1989.
dc.identifier.urihttp://tdr.lib.ntu.edu.tw/jspui/handle/123456789/79679-
dc.description.abstract本研究在實驗室中使用類似於Chen et al.[2018] (“CHW”)的空間選美賽局進行實驗。我們觀察受試者在賽局的最終決策,以及使用眼動儀記錄他們的決策模式,並分析他們的推理過程。我們也如同CHW發現許多符合多層次認知模型的k階推理以及其他類型的受試者,但是我們沒有如CHW發現「從左上角開始進行k階推理」的受試者。此外,我們發現數個易被忽略的較少數類型,例如「避免劣勢策略」的受試者會隨機選擇但是避開劣勢策略(D0),或是先刪去一輪劣勢策略後選擇針對剩下策略的最適反映(D1)。有趣的是,一半的D0與D1受試者的決策模式類似於k階推理,但是他們的決策過程起始於U0(或U0′),也就是隨機選取自己(或對手)的非劣勢策略。這些新發現、較難觀察到「避免劣勢策略」的受試者,使我們能夠使用眼動儀的數據來探討刪去劣勢策略的推理過程。zh_TW
dc.description.provenanceMade available in DSpace on 2022-11-23T09:07:18Z (GMT). No. of bitstreams: 1
U0001-3008202115234900.pdf: 2643208 bytes, checksum: 42fe4428bc9a2e67597a89a554269991 (MD5)
Previous issue date: 2021
en
dc.description.tableofcontents"Contents Verification Letter from the Oral Examination Committee ii Acknowledgements iii 摘要 v Abstract vii Contents ix List of Figures xi List of Tables xiii Chapter 1 Introduction 1 Chapter 2 Experimental Design 5 2.1 The Spatial Beauty Contest Game................... 5 2.2 Experimental Procedure........................... 12 Chapter 3 Results: Final Choice........................ 15 3.1 Choice-based Classification...................... 16 3.2 Uncovering Omitted Types: D0, D1................. 18 Chapter 4 Results: Lookup 23 4.1 Lookup Score..................................... 24 4.2 Starting Point for Level-k Reasoning............. 26 4.3 Lookup-based Classification...................... 32 4.4 Trial-by-trial Prediction........................ 37 Chapter 5 Alternative Types 41 5.1 Top-left Lookup Classification................... 41 5.2 L2' and L5 Lookup Classification................. 42 5.3 U Types Lookup Classification.................... 45 Chapter 6 Conclusion 57 Reference 59 Appendix A-1 63 A.1 Additional Pseudo-types............................63"
dc.language.isoen
dc.title選美賽局:重複實驗及其延伸zh_TW
dc.titleSpatial Beauty Contest Game: Replication and Beyonden
dc.date.schoolyear109-2
dc.description.degree碩士
dc.contributor.oralexamcommittee黃貞穎(Hsin-Tsai Liu),黃景沂(Chih-Yang Tseng),陳俊廷
dc.subject.keyword實驗經濟學,選美賽局,認知過程,zh_TW
dc.subject.keywordExperimental Economics,Beauty Contest Game,Cognitive Process,en
dc.relation.page69
dc.identifier.doi10.6342/NTU202102898
dc.rights.note同意授權(全球公開)
dc.date.accepted2021-10-06
dc.contributor.author-college社會科學院zh_TW
dc.contributor.author-dept經濟學研究所zh_TW
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