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  1. NTU Theses and Dissertations Repository
  2. 電機資訊學院
  3. 資訊工程學系
請用此 Handle URI 來引用此文件: http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/79067
完整後設資料紀錄
DC 欄位值語言
dc.contributor.advisor郭大維
dc.contributor.authorYu-Chuan Changen
dc.contributor.author張育銓zh_TW
dc.date.accessioned2021-07-11T15:41:15Z-
dc.date.available2023-08-21
dc.date.copyright2018-08-21
dc.date.issued2018
dc.date.submitted2018-08-13
dc.identifier.citation[1] Most popular Apple App Store categories in May 2018. https://www.statista.com/statistics/270291/popular-categories-in-the-app-store/.
[2] Y. Bababekova, M. Rosenfield, J. E. Hue, and R. R. Huang. Font Size and Viewing Distance of Handheld Smart Phones. Optometry & Vision Science, 88(7):795–797, 2011.
[3] C. Hwang, S. Pushp, C. Koh, J. Yoon, Y. Liu, S. Choi, and J. Song. RAVEN: Perception-aware Optimization of Power Consumption for Mobile Games. In Proc. of ACM MobiCom, pages 422–434, 2017.
[4] W. M. Chen, S. W. Cheng, and P. C. Hsiu. A user-centric cpu-gpu governing framework for 3d mobile games. IEEE Transactions on Computer-Aided Design of Integrated Circuits and Systems, pages 1–1, 2018.
[5] X. Chen, J. Zheng, Y. Chen, M. Zhao, and C. J. Xue. Quality-retaining oled dynamic voltage scaling for video streaming applications on mobile devices. In DAC Design Automation Conference 2012, pages 1000–1005, June 2012.
[6] L. N. Huynh, Y. Lee, and R. K. Balan. Deepmon: Mobile gpu-based deep learning framework for continuous vision applications. In Proceedings of the 15th Annual International Conference on Mobile Systems, Applications, and Services, MobiSys’17, pages 82–95, 2017.
[7] P. Kellnhofer, T. Ritschel, K. Myszkowski, and H.-P. Seidel. Transformation-aware Perceptual Image Metric. Journal of Electronic Imaging, 25(5):053014, 2016.
[8] D. Kim, N. Jung, and H. Cha. Content-centric Display Energy Management for Mobile Devices. In Proc. of IEEE/ACM DAC, pages 41:1–41:6, 2014.
[9] D. Kim, N. Jung, Y. Chon, and H. Cha. Content-centric energy management of mobile displays. IEEE Transactions on Mobile Computing, 15(8):1925–1938, 2016.
[10] C. H. Lin, C.-K. Kang, and P. C. Hsiu. Catch your attention: Quality-retaining power saving on mobile oled displays. In 2014 51st ACM/EDAC/IEEE Design Automation Conference (DAC), pages 1–6, 2014.
[11] T. S. Ou, Y. H. Huang, and H. H. Chen. Ssim-based perceptual rate control for video coding. IEEE Transactions on Circuits and Systems for Video Technology, 21(5): 682–691, 2011.
[12] B. Ratner. The correlation coefficient: Its values range between +1/-1, or do they? Journal of Targeting, Measurement and Analysis for Marketing, 17(2):139–142, Jun 2009.
[13] H. R. Sheikh, M. F. Sabir, and A. C. Bovik. A statistical evaluation of recent full reference image quality assessment algorithms. IEEE Transactions on Image Processing, 15(11):3440–3451, 2006.
[14] S. Shi, C.-H. Hsu, K. Nahrstedt, and R. Campbell. Using graphics rendering contexts to enhance the real-time video coding for mobile cloud gaming. In Proceedings of the 19th ACM International Conference on Multimedia, pages 103-112,2011.
[15] S. Wang, A. Rehman, Z. Wang, S. Ma, and W. Gao. Perceptual video coding based on ssim-inspired divisive normalization. IEEE Transactions on Image Processing, 22(4):1418–1429, 2013.
[16] Z. Wang, A. C. Bovik, and L. Lu. Why is image quality assessment so difficult? In 2002 IEEE International Conference on Acoustics, Speech, and Signal Processing, volume 4, pages IV–3313–IV–3316, May 2002.
[17] Z. Wang, A. C. Bovik, H. R. Sheikh, and E. P. Simoncelli. Image quality assessment: from error visibility to structural similarity. IEEE Transactions on Image Processing, 13(4):600–612, April 2004.
[18] S. Zeki. A Vision of the Brain. Blackwell Scientific Publications, 1993.
dc.identifier.urihttp://tdr.lib.ntu.edu.tw/jspui/handle/123456789/79067-
dc.description.abstractContent similarity measurement enables mobile applications to reduce unnecessary computation energy without compromising user visual experience. Existing measures assess the similarity between image frames based on pixels, resulting in non-negligible overhead. This paper presents a lightweight similarity measure called LSIM, which assesses content similarity based on objects in graphics applications. To evaluate the efficacy, we implement LSIM in Android and conduct extensive experiments on a commercial smartphone with various mobile gaming applications. The results show that LSIM is highly correlated with a commonly used pixel-wise measure while incurring nearly zero overhead. We also apply LSIM to a CPU-GPU governing framework to mitigate the rendering of similar frames, thereby reducing the energy consumption by up to 27.3% while maintaining satisfactory visual quality.en
dc.description.provenanceMade available in DSpace on 2021-07-11T15:41:15Z (GMT). No. of bitstreams: 1
ntu-107-R05922057-1.pdf: 4205321 bytes, checksum: ff02f2f24e39749b1f77117c0b114f2e (MD5)
Previous issue date: 2018
en
dc.description.tableofcontents口試委員會審定書 i
中文摘要ii
Abstract iii
Contents iv
List of Figures vi
List of Tables vii
1 Introduction 1
2 Background and Motivation 4
2.1 Graphics Rendering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
2.2 Motivational Study . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
3 Lightweight Content Similarity Assessment 7
3.1 Design Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
3.2 Transformation Matrix Decomposition . . . . . . . . . . . . . . . . . . . 8
3.2.1 Object Position . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
3.2.2 Object Orientation . . . . . . . . . . . . . . . . . . . . . . . . . 10
3.2.3 Object Size . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
3.3 Similarity Score Calculation . . . . . . . . . . . . . . . . . . . . . . . . 14
3.4 Implementation Issues . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
4 Performance Evaluation 18
4.1 Experiment Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
4.2 Validation of LSIM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
4.2.1 Overhead Measurement . . . . . . . . . . . . . . . . . . . . . . 20
4.2.2 Correlation with SSIM . . . . . . . . . . . . . . . . . . . . . . . 21
4.3 Efficacy of LSIM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
4.3.1 Energy Consumption . . . . . . . . . . . . . . . . . . . . . . . . 23
4.3.2 Visual Quality . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
5 Concluding Remarks 26
Bibliography 27
dc.language.isoen
dc.subject圖形密集型應用程式zh_TW
dc.subject內容相似度評估zh_TW
dc.subject手機系統zh_TW
dc.subjectContent Similarity Assessmenten
dc.subjectMobile Systemen
dc.subjectGraphics-intensive Applicationsen
dc.title針對圖形密集型應用之輕量級影像相似度評估zh_TW
dc.titleLightweight Content Similarity Assessment for Mobile Graphics Applicationsen
dc.typeThesis
dc.date.schoolyear106-2
dc.description.degree碩士
dc.contributor.coadvisor修丕承
dc.contributor.oralexamcommittee劉邦鋒,洪士灝,王克中
dc.subject.keyword手機系統,圖形密集型應用程式,內容相似度評估,zh_TW
dc.subject.keywordMobile System,Graphics-intensive Applications,Content Similarity Assessment,en
dc.relation.page29
dc.identifier.doi10.6342/NTU201803089
dc.rights.note有償授權
dc.date.accepted2018-08-13
dc.contributor.author-college電機資訊學院zh_TW
dc.contributor.author-dept資訊工程學研究所zh_TW
dc.date.embargo-lift2023-08-21-
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