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  1. NTU Theses and Dissertations Repository
  2. 管理學院
  3. 資訊管理學系
請用此 Handle URI 來引用此文件: http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/7831
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dc.contributor.advisor莊裕澤(Yuh-Jzer Joung)
dc.contributor.authorTZU-LING CHENGen
dc.contributor.author程子玲zh_TW
dc.date.accessioned2021-05-19T17:55:13Z-
dc.date.available2026-09-12
dc.date.available2021-05-19T17:55:13Z-
dc.date.copyright2017-02-08
dc.date.issued2016
dc.date.submitted2016-09-12
dc.identifier.citation[1] Apple Inc., Touch and Hover Sensor Compensation , United States : US 2015/069114 A1,Jun. 18, 2015.
[2] Fiorella, D., Sanna, A., & Lamberti, F. (2010). Multi-touch user interface evaluation for 3D object manipulation on mobile devices. Journal on Multimodal User Interfaces, 4(1), 3-10.
[3] Yi-Pai Huang, Guo-Zhen Wang, Tian-Sheuan Chang, and Tsu-Han Chen, 2013, “Three-Dimensional Virtual Touch Display System for Multi-User Applications,” JOURNAL OF DISPLAY TECHNOLOGY, VOL. 9, NO. 11.
[4] Benyon, D., Turner, P., & Turner, S. (2005). Designing interactive systems: People, activities, contexts, technologies. Pearson Education.
[5] Rogers, Y., Sharp, H., Preece, J., & Tepper, M. (2007). Interaction design: beyond human-computer interaction. netWorker: The Craft of Network Computing, 11(4), 34.
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[7] Apple. Inc (2016) IOS human interface Guidelines Beta. Available at: https://developer.apple.com/ios/human-interface-guidelines/ (Accessed: 1 September 2016).
[8] Jorge, J.A. and Cunha, J.F.E. (2003) Interactive systems, design, specification and verification: 10th international workshop, DSV-IS 2003, Funchal, Madeira island, Portugal, June 11-13, 2003, revised papers. Edited by J. Jorge and Nuno Jardim
Nunes. Berlin, Germany: Springer-Verlag Berlin and Heidelberg GmbH & Co. K.
[9] Hanson, (2001). Information design: Emergence of a new profession. In R.
Jacobson(Eds. ), Information design, pp. 15-33, Cambridge, MA: The MIT Press.
[10] Norman, D.A. (2003) Emotional design: Why we love (or hate) everyday things.
3rd edn. New York: Basic Books.
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Development and use of an expert-focused evaluation tool. Government
Information Quarterly, 23(2), 191-206.
[12] Nielsen, J. (2008). Logging Actual Use.
[13] Nielsen, J., & Molich, R. (1990, March). Heuristic evaluation of user interfaces.
In Proceedings of the SIGCHI conference on Human factors in computing
systems (pp. 249-256). ACM.
[14] Nielsen, J. (1995). 10 usability heuristics for user interface design. Fremont:
Nielsen Norman Group.[Consult. 20 maio 2014]. Disponível na Internet.
[15] Akamatsu, M., MacKenzie, I. S., & Hasbroucq, T. (1995). A comparison of tactile, auditory, and visual feedback in a pointing task using a mouse-type device.
Ergonomics, 38(4), 816-827.
[16] Rotzetter, D. Gesture interaction techniques on cell phones: overview and
taxonomy.
[17] Ruiz, J., Li, Y., & Lank, E. (2011, May). User-defined motion gestures for mobile
interaction. In Proceedings of the SIGCHI Conference on Human Factors in
Computing Systems (pp. 197-206). ACM.
[18] Nilsson, E. G. (2009). Design patterns for user interface for mobile applications.
Advances in Engineering Software, 40(12), 1318-1328.
[19] Vázquez-Ramírez, R., Marín-Vega, H., & Alor-Hernández, G. (2013). Overview of UI Patterns on Mobile Platform for Educational Applications. Research in Computing Science, 65, 95-102.
[20] Morris, M. R., Wobbrock, J. O., & Wilson, A. D. (2010, May). Understanding users' preferences for surface gestures. In Proceedings of graphics interface 2010 (pp. 261-268). Canadian Information Processing Society.
[21] Brooke, J. (1996). SUS-A quick and dirty usability scale. Usability evaluation in industry, 189(194), 4-7.
[22] Bangor, A., Kortum, P. T., & Miller, J. T. (2008). An empirical evaluation of the system usability scale. Intl. Journal of Human–Computer Interaction, 24(6), 574-594.
dc.identifier.urihttp://tdr.lib.ntu.edu.tw/jspui/handle/123456789/7831-
dc.description.abstract隨著iPhone 6s/6s Plus採用,感壓觸控(3D-touch)技術成為智慧手機的一項主 流功能,研調機構 IHS 預測 2016 年推出的智慧手機產品中,每四款就有一款將採 用感壓觸控螢幕,而感壓觸控的使用方式,將會大幅改變使用者人機互動的方式。
本研究希望透過探討在 3D-touch 的技術發展後,作為一種新穎人機互動方法 的可能性與潛在優勢,以及在操作介面上相對應的革新同時,也將進一步比對 3D-touch、多點式觸控(Multi-touch)及其他觸控方式之間的差異、使用性以及應用 情境。
同時,將就現今已存在之 3D-touch 相關操作手勢及應用,結合過去不含壓力 感測之手勢操作,由連續性、接觸時間、壓力與觸控接觸點四大分類往下衍生各 個細類別,建立一結構性的手勢分類,最後設計使用者評估測試實驗深入探討可 行之新型 3D-touch 手勢操作的創新應用以及未來可能發展。
zh_TW
dc.description.abstractWith the use of iPhone 6s/6s Plus, 3D-touch technology has become one of the major capabilities for smart devices. Research institute IHS predicted that there will be at least one smart phone product using 3D-touch technology for every four phones in 2016. The use of 3D-touch will dramatically change the way users interact with the devices.
This study aims to explore the possibility and potential advantages of this novel human-computer interaction method, as well as the differences, usability and application scenarios among 3D-touch, Multi-touch and other touch technologies. Moreover, combined with the past non-pressure sensing gestures, existing gestures and 3D-touch gestures, we will establish a structural taxonomy of gestures, derived from continuity, touching-time, touching-point, pressure these four main categories. Finally, user evaluation test design and further discussion will be done on the innovative applications of 3D-touch gestures and its future development potential.
en
dc.description.provenanceMade available in DSpace on 2021-05-19T17:55:13Z (GMT). No. of bitstreams: 1
ntu-105-R03725063-1.pdf: 42976075 bytes, checksum: 4e5681786e0d80011a25f56c9ce1f451 (MD5)
Previous issue date: 2016
en
dc.description.tableofcontents誌謝 i
中文摘要 ii
ABSTRACT iii
CONTENTS iv
LIST OF FIGURES vi
LIST OF TABLES viii
Chapter 1 Introduction 1
1.1 Research Background and Imperatives 3
1.2 Research Problem and Objective 4
Chapter 2 Literature Review 5
2.1 Touch Operation and 3D-touch Hardware Technology 5
2.2 Impact on Human-Computer Interaction 8
2.3 User Interface Categorization and Evaluation 11
2.4 Concluding Remark of Literature Review 25
Chapter 3 Methodology 26
3.1 Description of Classification of Operation Action 26
3.2 Classification Summary 60
Chapter 4 Evaluation of New Gesture Operation of 3D-touch 61
4.1 Evaluation Design 61
4.2 Evaluation Result 72
4.3 Result analysis 74
Chapter 5 Conclusion and Future Work 76
5.1 Conclusion 76
5.2 Future work 77
REFERENCE 78
dc.language.isoen
dc.title3D-touch 觸控操作介面之分類研究zh_TW
dc.titleA taxonomy of 3D-touch user interface interactionen
dc.typeThesis
dc.date.schoolyear105-1
dc.description.degree碩士
dc.contributor.oralexamcommittee陳炳宇(Bing-Yu Chen),孔令傑(Ling-Chieh Kung),吳玲玲(Ling-Ling Wu)
dc.subject.keyword手勢,分類,觸控,zh_TW
dc.subject.keyword3D-touch,gesture,taxonomy,touch,en
dc.relation.page80
dc.identifier.doi10.6342/NTU201603591
dc.rights.note同意授權(全球公開)
dc.date.accepted2016-09-12
dc.contributor.author-college管理學院zh_TW
dc.contributor.author-dept資訊管理學研究所zh_TW
dc.date.embargo-lift2026-09-12-
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