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Re-examining the relationships between mystery and landscape preference.
Landscape Preference,Mystery,Surprise,Day-Night situation,Spatial pattern,Scenario,
|Publication Year :||2019|
|Abstract:||景觀偏好是一個在景觀評估中最常被使用的方法，眾多相關研究多以Kaplan ＆ Kaplan（1989）提出的偏好模式為基礎，四個處理環境資訊的預測因子為：一致性、易讀性、複雜性與神祕性，且文獻多認為四項預測因子應與偏好為正相關，但部份研究卻發現在特定的場景裡神祕性與偏好之間出現負相關，整體顯示神祕性並非穩定正向預測偏好的因子，故本次研究分成三個部份來檢測神秘性與偏好之關係。
研究一根據Herzog & Bryce（2007）實驗，欲探討神秘性在日夜情境下是否會造成偏好關係之反轉，或者如何去影響偏好，並且討論驚訝在關係中扮演的角色。受測者觀看不同程度神祕性之日夜校園景觀照片後會填寫偏好、神祕性與驚訝的感知問項。結果可發現神祕對偏好的關係在日夜情境下是有差異的，而神秘性對偏好的主效果為正向影響，驚訝對偏好是負向影響，但將變項同時討論便會發現神秘性會與驚訝共變，導致驚訝在日間與夜間對偏好仍是正相關。
Landscape preferences have been one of the important environment management tools for over four decades. Many research on landscape preferences were based on the Information Processing Theory, which also known as the Preference Matrix (Kaplan & Kaplan ,1989). Studies have shown the four informational variables (i.e., coherence, legibility, complexity and mystery) have positive effect on preferences. However, some studies have found that the relationships between mystery and preference might not be stable and negative correlations could be found in certain circumstance.
The first study explored whether mystery would cause a reversal of preference in day and night situations, also observed how mystery and surprise affected preference. The results suggested that the effects of mystery and surprise on preference were highly overlapped but with different effect on preference. In low lighting situations (i.e., night time), mystery’s positive effects on preference are less than during the day time. However, such day-night differences were not observed in the case of surprise.
The second study focused on comparing the physical attributes of mystery and surprise. Volunteer-employed photography method and content analysis were used to collect and understand the attributes. The results showed that the path didn’t have to be curved or fulled of twists and turns, it could still have mystery. The surprise’s environment were mostly obstructed to be related to dim light, messy environment or old artifacts etc, which often caused the feelings of fear. In addition, some special finding is that surprise situation could be distinguished as before/after exploration. While the before-exploration surprise still implied the inferential meaning, the after-exploration surprises considered mainly the differences between results and expetation.
By sorting out mystery’s definitions in existing studies, we found that the measurments of mystery could be divided into “preference premise” and “neutral”. For ease of generalization, we classify “preference premise” as “narrow mystery” and “neutral” will be called “general mystery”. It was the purpose of the third study to understand the differences between the two mystries. The finding showed that the premise of preference will effect narrow mystery, but it won't happen to general mystery. And narrow mystery will act as a mediator between general mystery and preference. All the results could contribute to the future design and planning tasks.
|Appears in Collections:||園藝暨景觀學系|
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