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  1. NTU Theses and Dissertations Repository
  2. 電機資訊學院
  3. 資訊工程學系
請用此 Handle URI 來引用此文件: http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/69032
完整後設資料紀錄
DC 欄位值語言
dc.contributor.advisor洪一平
dc.contributor.authorJui-Chun Hsiaoen
dc.contributor.author蕭睿均zh_TW
dc.date.accessioned2021-06-17T02:48:10Z-
dc.date.available2022-09-07
dc.date.copyright2017-09-07
dc.date.issued2017
dc.date.submitted2017-08-15
dc.identifier.citation[1] FutureTown, http://futuretown.io, 2017.
[2] T. Moon and G. J. Kim, 'Design and evaluation of a wind display for virtual
reality,' in Proceedings of the ACM symposium on Virtual reality software and
technology, 2004, pp. 122-128: ACM.
[3] F. Hülsmann, J. Fröhlich, N. Mattar, and I. Wachsmuth, 'Wind and warmth in
virtual reality: implementation and evaluation,' in Proceedings of the 2014 Virtual
Reality International Conference, 2014, p. 24: ACM.
[4] M. Rheiner, 'Birdly an attempt to fly,' in ACM SIGGRAPH 2014 Emerging
Technologies, 2014, p. 3: ACM.
[5] L.-P. Cheng, P. Lühne, P. Lopes, C. Sterz, and P. Baudisch, 'Haptic turk: a motion
platform based on people,' in Proceedings of the 32nd annual ACM conference on
Human factors in computing systems, 2014, pp. 3463-3472: ACM.
[6] L. Deligiannidis and R. J. Jacob, 'The vr scooter: Wind and tactile feedback improve user performance,' in 3D User Interfaces, 2006. 3DUI 2006. IEEE
Symposium on, 2006, pp. 143-150: IEEE.
[7] H. Benko, C. Holz, M. Sinclair, and E. Ofek, 'Normaltouch and texturetouch:
High-fidelity 3d haptic shape rendering on handheld virtual reality controllers,' in Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016, pp. 717-728: ACM.
[8] A. Israr et al., 'Po2: augmented haptics for interactive gameplay,' in ACM SIGGRAPH 2015 Emerging Technologies, 2015, p. 21: ACM.
[9] Y.-S. Chen et al., 'SoEs: Attachable Augmented Haptic on Gaming Controller for Immersive Interaction,' in Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016, pp. 71-72: ACM.
[10] S. Cardin, D. Thalmann, and F. Vexo, 'Head mounted wind,' in proceeding of the 20th annual conference on Computer Animation and Social Agents (CASA2007), 2007, no. VRLAB-CONF-2007-136, pp. 101-108.
[11] J. Lee and G. Lee, 'Designing a Non-contact Wearable Tactile Display Using Airflows,' in Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016, pp. 183-194: ACM.
[12] Y. Suzuki and M. Kobayashi, 'Air jet driven force feedback in virtual reality,' IEEE computer graphics and applications, vol. 25, no. 1, pp. 44-47, 2005.
[13] Y. Kojima, Y. Hashimoto, and H. Kajimoto, 'A novel wearable device to present localized sensation of wind,' in Proceedings of the International Conference on Advances in Computer Enterntainment Technology, 2009, pp. 61-65: ACM.
[14] R. L. Peiris, W. Peng, Z. Chen, L. Chan, and K. Minamizawa, 'ThermoVR: Exploring Integrated Thermal Haptic Feedback with Head Mounted Displays,' in Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017, pp. 5452-5456: ACM.
[15] N. Ranasinghe, P. Jain, S. Karwita, D. Tolley, and E. Y.-L. Do, 'Ambiotherm: Enhancing Sense of Presence in Virtual Reality by Simulating Real-World Environmental Conditions,' in Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017, pp. 1731-1742: ACM.
[16] P.-H. Han et al., 'AoEs: enhancing teleportation experience in immersive environment with mid-air haptics,' in ACM SIGGRAPH 2017 Emerging Technologies, 2017, p. 3: ACM.
[17] R. Sodhi, I. Poupyrev, M. Glisson, and A. Israr, 'AIREAL: interactive tactile experiences in free air,' ACM Transactions on Graphics (TOG), vol. 32, no. 4, p. 134, 2013.
dc.identifier.urihttp://tdr.lib.ntu.edu.tw/jspui/handle/123456789/69032-
dc.description.abstract隨著電腦效能與顯示技術的進步,虛擬實境(Virtual Reality)成為了沈浸式體 驗中的顯學。在傳統的視覺與聽覺回饋之外,觸覺回饋是提升在虛擬環境中沈浸 感的關鍵之鑰。而比起接觸式的觸覺,非接觸式觸覺因為產生的延遲、強度的不 足又更難以與視覺、聽覺融合。為了模擬虛擬實境中操作時的非接觸式觸覺,我 們研發了一個半指向型的風回饋系統。我們希望能夠透過不同方向的風回饋增加 使用者在虛擬實境中的沈浸感。並藉由一系列者研究來探討人類手部對於風回饋 的認知能力,接著再探討視覺對於手部認知能力的影響,最終透過實驗證明有方 向性的風回饋可以有效提升使用者的沈浸感。zh_TW
dc.description.abstractAs the progress of computation ability and display technology, Virtual Reality has become the mainstream of immersive experience. Besides visual and audio feedbacks, tactile feedback is the key to enhance the presence of virtual environment. Tactile feedback can be classified into contact tactile feedback and non-contact tactile feedback. Comparison with contact tactile feedback, non-contact tactile feedback is more difficult to integrate with virtual scene because the latency and intensity. To simulate the wind feedback of manipulation in the virtual environment, we develop a controller-based tactile device with fan array. We suppose that adopting directional wind can increase the immersion of users. To evaluate our hypothesis and device, we conducted three user studies to explore the cognitive function of human’s hand and the influence from vision. Finally, we prove that directional wind stimuli can improve the immersion effectively.en
dc.description.provenanceMade available in DSpace on 2021-06-17T02:48:10Z (GMT). No. of bitstreams: 1
ntu-106-R04922115-1.pdf: 18261649 bytes, checksum: 1413987f253da0f3df74ade685199bfa (MD5)
Previous issue date: 2017
en
dc.description.tableofcontents口試委員會審定書................................................................................................ #
誌謝.......................................................................................................... i
中文摘要...................................................................................................... ii
ABSTRACT ................................................................................................... iii
CONTENTS..................................................................................................... iv
LIST OF FIGURES ............................................................................................. vi
LIST OF TABLES ............................................................................................ viii
1 Introduction ........................................................................................... 1
2 Relate Work ............................................................................................ 3
2.1 Haptic Technology in VR................................................................................. 3
2.2 Wind Feedback System.................................................................................... 4
2.3 Directional Tactile Display ............................................................................ 5
3 Design Consideration ................................................................................... 7
3.1 Wind Stimuli ........................................................................................... 7
3.1.1 Resolution ............................................................................................. 7
3.1.2 Latency ................................................................................................ 7
3.1.3 Effective Zone ......................................................................................... 8
3.2 Somatosensory system ................................................................................... 8
3.2.1 Body Location and Sensing Area ......................................................................... 8
3.2.2 Behavior and Interaction ............................................................................... 9
3.3.3 Alignment ............................................................................................. 10
4 Implementation......................................................................................... 12
4.1 Hardware .............................................................................................. 12
4.2 Algorithm ............................................................................................. 13
5 Evaluation ............................................................................................ 16
5.1 User Study 1: cognitive function measurement .......................................................... 16
5.2 User Study 2: Dynamic Wind Stimuli..................................................................... 20
5.3 User Study 3: Consistency and Immersion ............................................................... 24
5.4 Conclusion ............................................................................................ 29
6 Future Work ........................................................................................... 30
REFERENCE ................................................................................................... 31
dc.language.isoen
dc.subject觸覺回饋zh_TW
dc.subject虛擬實境zh_TW
dc.subject風感介面zh_TW
dc.subject虛擬實境zh_TW
dc.subject沈浸式體驗zh_TW
dc.subject觸覺回饋zh_TW
dc.subject非接觸式觸覺zh_TW
dc.subject非接觸式觸覺zh_TW
dc.subject風感介面zh_TW
dc.subject操作體驗zh_TW
dc.subject沈浸式體驗zh_TW
dc.subject操作體驗zh_TW
dc.subjectvirtual realityen
dc.subjectimmersive interactionen
dc.subjecthaptic feedbacken
dc.subjectnon-contact tactile feedbacken
dc.subjectmanipulation experienceen
dc.subjectvirtual realityen
dc.subjectimmersive interactionen
dc.subjecthaptic feedbacken
dc.subjectnon-contact tactile feedbacken
dc.subjectmanipulation experienceen
dc.title利用指向性風回饋介面來強化虛擬實境中的操作體驗zh_TW
dc.titleDirectional Wind Display for Enhancing manipulation experience in Virtual Realityen
dc.typeThesis
dc.date.schoolyear105-2
dc.description.degree碩士
dc.contributor.oralexamcommittee葛如鈞,詹力韋,余能豪,周建興
dc.subject.keyword虛擬實境,沈浸式體驗,觸覺回饋,非接觸式觸覺,風感介面,操作體驗,zh_TW
dc.subject.keywordvirtual reality,immersive interaction,haptic feedback,non-contact tactile feedback,manipulation experience,en
dc.relation.page33
dc.identifier.doi10.6342/NTU201703271
dc.rights.note有償授權
dc.date.accepted2017-08-16
dc.contributor.author-college電機資訊學院zh_TW
dc.contributor.author-dept資訊工程學研究所zh_TW
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