請用此 Handle URI 來引用此文件:
http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/68624完整後設資料紀錄
| DC 欄位 | 值 | 語言 |
|---|---|---|
| dc.contributor.advisor | 陳炳宇(Bing-Yu Chen) | |
| dc.contributor.author | Yi-Chi Liao | en |
| dc.contributor.author | 廖以圻 | zh_TW |
| dc.date.accessioned | 2021-06-17T02:27:55Z | - |
| dc.date.available | 2017-08-24 | |
| dc.date.copyright | 2017-08-24 | |
| dc.date.issued | 2017 | |
| dc.date.submitted | 2017-08-17 | |
| dc.identifier.citation | [1] Jerome Pasquero, Scott J. Stobbe, and Noel Stonehouse. A haptic wristwatch for eyes-free interactions. In Proc. ACM CHI ’11, pages 3257–3266, 2011.
[2] Seungyon ”Claire” Lee and Thad Starner. BuzzWear: Alert perception in wearable tactile displays on the wrist. In Proc. ACM CHI ’10, pages 433–442, 2010. [3] Seungyon Claire Lee and Thad Starner. Mobile gesture interaction using wearable tactile displays. In ACM CHI ’09 EA, pages 3437–3442, 2009. [4] Y. Yanagida, M. Kakita, R. W. Lindeman, Y. Kume, and N. Tetsutani. Vibrotactile letter reading using a low-resolution tactor array. In Proc. IEEE HAPTICS ’04, pages 400–406, 2004. [5] I. Oakley, Yeongmi Kim, Junhun Lee, and Jeha Ryu. Determining the feasibility of forearm mounted vibrotactile displays. In Proc. IEEE HAPTICS ’06, pages 27–34, 2006. [6] H. Y. Chen, J. Santos, M. Graves, K. Kim, and H. Z. Tan. Tactor localization at the wrist. In Proc. EuroHaptics ’08, pages 209–218, 2008. [7] N. A. Caswell, R. T. Yardley, M. N. Montandon, and W. R. Provancher. Design of a forearm-mounted directional skin stretch device. In Proc. IEEE HAPTICS ’12, pages 365–370, 2012. [8] Kevin A. Li, Patrick Baudisch, William G. Griswold, and James D. Hollan. Tapping and rubbing: Exploring new dimensions of tactile feedback with voice coil motors. In Proc. ACM UIST ’08, pages 181–190, 2008. [9] H. Z. Tan, N. Durlach, W. Rabinowitz, C.M Reed, and J. Santos. Reception of morse code through motional, vibrotactile and auditory stimulation. Perception & Psychophysics, 59(7), 1997. [10] Alexandra Ion, Edward Jay Wang, and Patrick Baudisch. Skin drag displays: Drag- ging a physical tactor across the user’s skin produces a stronger tactile stimulus than vibrotactile. In Proc. ACM CHI ’15, pages 2501–2504, 2015. [11] Jacob O. Wobbrock, Brad A. Myers, and John A. Kembel. EdgeWrite: A stylus- based text entry method designed for high accuracy and stability of motion. In Proc. ACM UIST ’03, pages 61–70, 2003. [12] J.O. Wobbrock and B.A. Myers. Text input to handheld devices for people with physical disabilities. In Proc. HCII ’05, pages 1962–1970, 2005. [13] AnneRoudaut,AndreasRau,ChristophSterz,MaxPlauth,PedroLopes,andPatrick Baudisch. Gesture output: Eyes-free output using a force feedback touch surface. In Proc. ACM CHI ’13, pages 2547–2556, 2013. [14] Stephen Brewster and Lorna M. Brown. Tactons: Structured tactile messages for non-visual information display. In Proc AUIC ’04, pages 15–23, 2004. [15] Koji Yatani and Khai Nhut Truong. SemFeel: A user interface with semantic tactile feedback for mobile touch-screen devices. In Proc. ACM UIST ’09, pages 111–120, 2009. [16] R. W. Cholewiak and A. A. Collins. Vibrotactile localization on the arm: Effects of place, space, and age. Perception & Psychophysics, 65(7), 2003. [17] Lorna M. Brown, Stephen A. Brewster, and Helen C. Purchase. Multidimensional tactons for non-visual information presentation in mobile devices. In Proc. ACM MobileHCI ’06, pages 231–238, 2006. [18] F. A. Geldard. Some neglected pssibilities of communication. Science, 131(3413), 1960. [19] K. O. Sofia and L. Jones. Mechanical and psychophysical studies of surface wave propagation during vibrotactile stimulation. IEEE Trans. Haptics, 6(3):320–329, 2013. [20] M. Matscheko, A. Ferscha, A. Riener, and M. Lehner. Tactor placement in wrist worn wearables. In Proc. IEEE ISWC ’10, pages 1–8, 2010. [21] Jessalyn Alvina, Shengdong Zhao, Simon T. Perrault, Maryam Azh, Thijs Roumen, and Morten Fjeld. OmniVib: Towards cross-body spatiotemporal vibrotactile noti- fications for mobile phones. In Proc. ACM CHI ’15, pages 2487–2496, 2015. [22] K. Bark, J. W. Wheeler, S. Premakumar, and M. R. Cutkosky. Comparison of skin stretch and vibrotactile stimulation for feedback of proprioceptive information. In Proc. IEEE HAPTICS ’08, pages 71–78, 2008. [23] A. A. Stanley and K. J. Kuchenbecker. Design of bodygrounded tactile actuators for playback of humanphysical contact. In Proc. IEEE WHC ’11, pages 563–568, 2011. [24] G.O. Gibson and J. C. Craig. Tactile spatial sensitivity and anisotropy. Perception & Psychophysics, 67(6), 2005. [25] FrederickW.J.Cody,RebeccaA.D.Garside,DonnaLloyd,andEllenPoliakoff.Tac- tile spatial acuity varies with site and axis in the human upper limb. Neurosci. Lett., 433(2):103 – 108, 2008. [26] Jaeyeon Lee, Jaehyun Han, and Geehyuk Lee. Investigating the information transfer efficiency of a 3x3 watch-back tactile display. In Proc. ACM CHI ’15, pages 1229– 1232, 2015. [27] Bahador Saket, Chrisnawan Prasojo, Yongfeng Huang, and Shengdong Zhao. Designing an effective vibration-based notification interface for mobile phones. In Proc. ACM CSCW ’13, pages 149–1504, 2013. | |
| dc.identifier.uri | http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/68624 | - |
| dc.description.abstract | 為了能夠在手腕穿戴裝置顯示器上傳遞複雜的圖形,過去許多不同的途徑、試圖提高解析度來完成。然而,很不幸的,這些做法的辨識度通常不太穩定。更嚴重的問題在於,在這樣高解析度的顯示器上面不具有產生清晰圖形的設計原則存在、因此更導致了無法傳遞有效圖形的問題。經過了一系列的使用者受試,我們研究並探討了在較高解析度 (3X3) 以及較低解析度 (2X2) 上傳達圖形的準確度。我們進一步發現:與其提高解析度、降低顯示器解析度反而能達到提高辨識率以及減少消耗時間的結果。循著此結果,我們於是將 EdgeWrite 圖形放到如此 2X2 的解析度上,而結果顯示了一定的辨識率、鼓勵我們繼續探討此一方向。為了要再進一步提高準確度,我們將一筆成型的 EdgeWrite 圖形修改成多筆劃基礎的 EdgeVib圖形。最後在 24 個受試者的實驗中,數據顯示使用 2X2 矩陣的情況下,修改後的圖形,不論是在英文 (85.8% vs. 69.6%) 或數字 (89% vs. 78.5%) 都有較高的準確度。EdgeVib 可以進一步傳遞包含了兩個字元的短訊息,同時保有 83.3% 以上的準確度。本篇論文的結果、我們探討的主題以及我們的設計原則,可以是未來要設計觸覺顯示器的重要依據。 | zh_TW |
| dc.description.abstract | To deliver patterns on wrist-worn tactile displays (WTDs), many approaches attempted to by increase the resolution of tactors. Unfortunately, the recognition rates are usually unstable; furthermore, there is no clear design principle of effective patterns on such WTDs.
Thus, most works focus on simple icons, which provide limited expressivity, and reduce the application scope. After series of user studies investigating the performance between a higher resolution (3X3) array and a lower (2X2) one, we found that instead of raising the resolution of stimulis, decreasing the density could deliver more effective patterns with less time-consuming. Then, we adopted EdgeWrite patterns on such a $2 imes2$ layout, and the results have shed lights on the recognizability of these alphanumeric characters. To enhance the accuracy, we then modified the uni-stroke EdgeWrite patterns into multi-stroke EdgeVib ones. The results of a 24-participant user study show that the modified version outperforms the original one in both alphabet (85.8% vs. 69.6%) and digits (89% vs. 78.5%) delivered using a 2X2 wrist-worn vibrotactile array. EdgeVib can further be used for effectively delivering 2-character shortcut messages with more than 83.3% recognition rates in overall. The results of our investigation and design principles can be the guidelines for future design of WTDs and other tactile displays. | en |
| dc.description.provenance | Made available in DSpace on 2021-06-17T02:27:55Z (GMT). No. of bitstreams: 1 ntu-106-R03725036-1.pdf: 6329538 bytes, checksum: 606114fcbe8ba427d7fa232901df5da8 (MD5) Previous issue date: 2017 | en |
| dc.description.tableofcontents | 口試委員會審定書 i
致謝 ii 中文摘要 iv Abstract v Contents vi List of Figures ix 1 Introduction 1 1.1 Motivation.................................. 1 1.2 EdgeVib................................... 3 1.2.1 Contribution ............................ 4 2 Related Works 6 2.1 Communication Using Vibrotactile Displays . . . . . . . . . . . . . . . . 6 2.2 Designing Vibrotactile WTDs ....................... 7 2.3 Creating Stronger Sensation than Vibrotactile . . . . . . . . . . . . . . . 8 3 Study Overview 11 3.1 StudyOverview............................... 11 3.2 CommonApparatus............................. 12 3.3 Common Procedure and Tasks ....................... 13 4 User Study 1: Optimal Resolution for Vibrotactile WTDs 15 4.1 Participants ................................. 15 4.2 Procedure and Tasks ............................ 15 4.3 Results.................................... 16 4.3.1 PositionRecognition:........................ 17 4.3.2 LinearPatternRecognition: .................... 17 4.4 Discussion.................................. 17 5 User Study 2: Recognizable Length of EdgeWrite Patterns 20 5.1 Participants ................................. 21 5.2 Procedure and Tasks ............................ 21 5.2.1 Results ............................... 22 5.2.2 Discussion ............................. 23 6 User Study 3: Optimal Segmentation of EdgeWrite Patterns 25 6.1 Participants ................................. 25 6.2 Procedure and Tasks ............................ 26 6.2.1 Results ............................... 27 6.2.2 Discussion ............................. 28 7 Designing EdgeVib 30 7.1 Design Principles .............................. 30 7.2 Performance Evaluation........................... 31 7.3 Evaluation1: Studying EdgeVib Character. . . . . . . . . . . . . . . . . 31 7.3.1 Participants............................. 31 7.3.2 Procedure and Tasks ........................ 32 7.3.3 Results ............................... 32 7.4 Evaluation 2: Studying Compound Messages . . . . . . . . . . . . . . . 32 7.4.1 Participants............................. 33 7.4.2 Procedure and Tasks ........................ 33 7.4.3 Results ............................... 34 7.5 Discussion.................................. 34 8 Discussion and Limitations 35 8.1 Extensibility................................. 35 8.2 Confusion between Lateral and Oblique Orientations . . . . . . . . . . . 35 8.3 Time Efficiency and Multi-tasking..................... 38 9 Conclusion and Future Work 39 Bibliography 40 | |
| dc.language.iso | en | |
| dc.subject | 穿戴式裝置 | zh_TW |
| dc.subject | 英文數字圖形 | zh_TW |
| dc.subject | 手腕穿戴式觸覺顯示器 | zh_TW |
| dc.subject | 震動觸覺回饋 | zh_TW |
| dc.subject | Vibrotactile | en |
| dc.subject | Wrist-worn Tactile Display | en |
| dc.subject | Alphanumeric patterns | en |
| dc.subject | Wearable device | en |
| dc.title | 透過穿戴式震動顯示器有效傳遞英文與數字短訊息 | zh_TW |
| dc.title | EdgeVib: Towards Effective Alphanumeric Character Output with Wrist-worn Tactile Displays for Shortcut Messages | en |
| dc.type | Thesis | |
| dc.date.schoolyear | 105-2 | |
| dc.description.degree | 碩士 | |
| dc.contributor.oralexamcommittee | 梁容豪(Rong-Hao Liang),游創文,梁容輝 | |
| dc.subject.keyword | 震動觸覺回饋,手腕穿戴式觸覺顯示器,英文數字圖形,穿戴式裝置, | zh_TW |
| dc.subject.keyword | Vibrotactile,Wrist-worn Tactile Display,Alphanumeric patterns,Wearable device, | en |
| dc.relation.page | 42 | |
| dc.identifier.doi | 10.6342/NTU201703692 | |
| dc.rights.note | 有償授權 | |
| dc.date.accepted | 2017-08-18 | |
| dc.contributor.author-college | 管理學院 | zh_TW |
| dc.contributor.author-dept | 資訊管理學研究所 | zh_TW |
| 顯示於系所單位: | 資訊管理學系 | |
文件中的檔案:
| 檔案 | 大小 | 格式 | |
|---|---|---|---|
| ntu-106-1.pdf 未授權公開取用 | 6.18 MB | Adobe PDF |
系統中的文件,除了特別指名其著作權條款之外,均受到著作權保護,並且保留所有的權利。
