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  1. NTU Theses and Dissertations Repository
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請用此 Handle URI 來引用此文件: http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/65428
完整後設資料紀錄
DC 欄位值語言
dc.contributor.advisor陳湘鳳
dc.contributor.authorYu-Wei Linen
dc.contributor.author林育緯zh_TW
dc.date.accessioned2021-06-16T23:42:18Z-
dc.date.available2016-08-01
dc.date.copyright2012-07-31
dc.date.issued2012
dc.date.submitted2012-07-25
dc.identifier.citationAscension Technology Corporation, 2000, “FLOCK OF BIRDSR”
Brown, M. Z. , Burschka D. , Hager, G. D., 2003, 'Advances in Computational Stereo', IEEE Transactions on Pattern Analysis and Machine Intelligence archive Volume 25 Issue 8, August 2003 Pages 993 – 1008
Bullinger, H. J., Richter, M., Seidel, K.A., 'Virtual assembly planning', 2000, Human Factors and Ergonomics in Manufacturing, Volume: 10, Issue: 3, Publisher: Wiley, Pages: 331-341
Burdea, G. C., Coiffet, P., 2003, 'Virtual Reality Technology, 2nd Edition'
Charoenseang, S. and Panjan, S., 2011,'5-Finger Exoskeleton for Assembly Training in Augmented Reality', Computer Science, 2011, Volume 6773/2011, 30-39
Chen, C., Hu, X., Li, N., 2012, 'Research on Virtual Disassembly Operation Using Stability Analysis Method', 2011 International Conference in Electrics, Communication and Automatic Control Proceedings 2012, pp 1667-1674
Connacher, H. I., Jayaramb, S., and Lyons, K. W., 1997., “Virtual assembly using virtual reality techniques”, Computer-Aided Design, Volume 29, Issue 8, August 1997, Pages 575–584
CyberGlove System, 2012, July 3, Retrieved from http://www.cyberglovesystems.com/index.php
Dassault Systemes, 2012, July 3, Retrieved from http://www.3ds.com/cn/
Fifth Dimension Technologies, 2000,'5DT Data Glove 5 User's Manual', http://www.5dt.com/
Fifth Dimension Technologies, 2012, July 3, Retrieved from http://www.5dt.com
Froehlich, B., Tramberend, H., Beers, A., Agrawala, M., Baraff, D., 2000, 'Physically-Based Manipulation on the Responsive Workbench', Proceedings of the IEEE Virtual Reality 2000 Conference Page 5
Hassanpour, R., Wong, S., Shahbahrami, A., 2008, ' Visual Interpretation of Hand Gesture Recognition for Human Computer Interaction : A Review', IADIS International Conerence Interfaces and Human Computer Interaction 2008 (2008), Pages 125-134
Howard, B., Vance, J., 2007, 'Desktop haptic virtual assembly using physically based modelling', Virtual Reality, Volume 11, Number 4, October 2007 , pp. 207-215(9)
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Lambert, A.J.D., 1999,'Linear programming in disassembly/clustering sequence generation', Computers and Industrial Engineering, Volume 36, Number 4, September 1999 , pp. 723-738(16)
Li, S., Peng, T., Xu, C., Fu, Y., and Liu, Y., 2009, 'A Mixed Reality-Based Assembly Verification and Training Platform', Computer Science, Volume 5622/2009, 576-585
Liu, Z., Tan, J., 2007, 'Constrained behavior manipulation for interactive assembly in a virtual environment', THE INTERNATIONAL JOURNAL OF ADVANCED MANUFACTURING TECHNOLOGY, Volume 32, Numbers 7-8 (2007), 797-810
Lu, G., Shark, L., Hall, G., Zeshan, U., 2011, 'Immersive manipulation of virtual objects through glove-based hand gesture interaction', Virtual Reality (5 August 2011), pp. 1-10
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dc.identifier.urihttp://tdr.lib.ntu.edu.tw/jspui/handle/123456789/65428-
dc.description.abstractVirtual reality (VR) uses computers to create a virtual environment that can simulate the real environment and is applied to assembly and disassembly process planning. Through assembly and disassembly process simulation, thus production can be reduced. Currently, environmental awareness is arising, product maintenance and end-of-life processing must be considered during the early design stage. Selective disassembly method is developed for product reuse, recycle and remanufacturing. In this research, a selective disassembly sequence planning is implemented in a mixed reality (MR) environment to enhance the realism and immersion from VR. MR combines the real and virtual environments. In the prior research, users used references or virtual human model, instead of real human, to conduct disassembly processes. To provide a more intuitive application, MR is used so that users can use their own real hands to operate disassembly processes. The system has to reach smooth, intuitive, immersive, user-friendly and effective operating. This research uses an electronic driver as a case study to show the process of the developed MR-based disassembly process. The advantages and disadvantages of the system are also discussed.en
dc.description.provenanceMade available in DSpace on 2021-06-16T23:42:18Z (GMT). No. of bitstreams: 1
ntu-101-R99522635-1.pdf: 3888336 bytes, checksum: 0dd30ba719c36d11fdeee22cc1a91671 (MD5)
Previous issue date: 2012
en
dc.description.tableofcontents口試委員會審定書 i
誌謝 ii
摘要 iii
Abstract iv
Contents v
List of Figures ix
List of Tables xiii
Chapter 1 Introduction 1
1.1 Background 1
1.2 Interaction between real and virtual 2
1.2.1 Virtual Reality 2
1.2.2 Mixed Reality 2
1.3 Disassembly in Virtual Reality 4
Chapter 2 Review of Assembly and Disassembly in Virtual Reality: Application and Technologies 5
2.1 Category of Applications 5
2.1.1 Physics-based Approach 5
2.1.2 Constraint-based Approach 6
2.2 Technologies for implement the system 7
2.2.1 Real-time hands gesture recognition 7
2.2.2 3-Dimension Motion Tracking 13
2.2.3 Force Feedback 17
2.2.4 Stereoscopic display 18
2.3 Applications of Assembly and Disassembly in VR 22
2.4 Summary 33
Chapter 3 Disassembly Process Method 34
3.1 Problem Description 34
3.2 Using Mixed Reality Environment 35
3.2.1 Mix the real and virtual space with stereoscopic display 35
3.2.2 Real human hand in the virtual environment 36
3.3 Simulation the disassembly operating 37
3.3.1 Using Constraint-Based Approach 37
3.3.2 Grasping the Virtual Object 38
3.3.3 Remove component by hand 40
3.3.4 Remove component with tools 42
3.4 Disassembly Sequence Planning 44
3.4.1 Disassembly Sequence Structure Graph (DSSG) 44
3.4.2 Disassembly sequence planning 49
Chapter 4 System Implementation 50
4.1 Device and Software /setup 50
4.1.1 Quest3D 50
4.1.2 5DT data-gloves 51
4.1.3 Flock of Birds 54
4.1.4 DLP 3-D Projector and NVIDIA 3-D Glasses 56
4.1.5 System Structure 57
4.2 System Process 58
Chapter 5 Case Study 61
5.1 Simulate a Driver Disassembly Process 61
5.2 Discussion 73
Chapter 6 Conclusion & Future work 74
6.1 Conclusion 74
6.2 Future Work 75
References 76
dc.language.isoen
dc.subject拆卸序列結構圖zh_TW
dc.subject混合實境zh_TW
dc.subject選擇性拆卸序列規劃zh_TW
dc.subject虛擬拆卸操作zh_TW
dc.subject虛擬實境zh_TW
dc.subjectmixed realityen
dc.subjectvirtual disassembly operationen
dc.subjectdisassembly sequence graphen
dc.subjectVirtual realityen
dc.subjectselective disassembly sequence planningen
dc.title在混合實境中實現產品拆卸組裝zh_TW
dc.titleProduct Disassembly in a Mixed Reality Environmenten
dc.typeThesis
dc.date.schoolyear100-2
dc.description.degree碩士
dc.contributor.oralexamcommittee陳亮嘉,林清安
dc.subject.keyword虛擬實境,混合實境,選擇性拆卸序列規劃,拆卸序列結構圖,虛擬拆卸操作,zh_TW
dc.subject.keywordVirtual reality,mixed reality,selective disassembly sequence planning,disassembly sequence graph,virtual disassembly operation,en
dc.relation.page83
dc.rights.note有償授權
dc.date.accepted2012-07-25
dc.contributor.author-college工學院zh_TW
dc.contributor.author-dept機械工程學研究所zh_TW
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