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  1. NTU Theses and Dissertations Repository
  2. 電機資訊學院
  3. 資訊工程學系
請用此 Handle URI 來引用此文件: http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/61705
完整後設資料紀錄
DC 欄位值語言
dc.contributor.advisor陳彥仰(Mike Y. Chen)
dc.contributor.authorBo-Xiang Wangen
dc.contributor.author王柏翔zh_TW
dc.date.accessioned2021-06-16T13:10:13Z-
dc.date.available2020-07-20
dc.date.copyright2020-07-20
dc.date.issued2020
dc.date.submitted2020-06-30
dc.identifier.citation[1] B. Araujo, R. Jota, V. Perumal, J. X. Yao, K. Singh, and D. Wigdor. Snake charmer: Physically enabling virtual objects. In Proceedings of the TEI’16: Tenth Interna- tional Conference on Tangible, Embedded, and Embodied Interaction, pages 218– 226. ACM, 2016.
[2] M. Botvinick and J. Cohen. Rubber hands ’feel’touch that eyes see. Nature, 391(6669):756, 1998.
[3] Y.-T. Cheng, T. K. Shih, and C.-Y. Lin. Create a puppet play and interative digi- tal models with leap motion. In 2017 10th International Conference on Ubi-media Computing and Workshops (Ubi-Media), pages 1–6. IEEE, 2017.
[4] C. L. Fernando, T. Igarashi, M. Inami, M. Sugimoto, Y. Sugiura, A. I. Withana, and K. Gota. An operating method for a bipedal walking robot for entertainment. In SIGGRAPH ASIA Art Gallery Emerging Technologies, page 79, 2009.
[5] A.-P. Huang, F. Huang, and J.-S. Jhu. Unreal interactive puppet game development using leap motion. In Journal of Physics: Conference Series, volume 1004, page 012025. IOP Publishing, 2018.
[6] B. E. Insko, M. Meehan, M. Whitton, and F. Brooks. Passive haptics significantly enhances virtual environments. PhD thesis, University of North Carolina at Chapel Hill, 2001.
[7] K. A. Kaczmarek, M. E. Tyler, and P. Bach-y Rita. Electrotactile haptic display on the fingertips: Preliminary results. In Proceedings of 16th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, volume 2, pages 940–941. IEEE, 1994.
[8] H. Kajimoto, N. Kawakami, S. Tachi, and M. Inami. Smarttouch: Electric skin to touch the untouchable. IEEE computer graphics and applications, 24(1):36–43, 2004.
[9] J.-S. Kim, D. Gračanin, K. Matković, and F. Quek. Finger walking in place (fwip): A traveling technique in virtual environments. In International Symposium on Smart Graphics, pages 58–69. Springer, 2008.
[10] J.-S. Kim, D. Gracanin, K. Matkovic, and F. Quek. iphone/ipod touch as input de- vices for navigation in immersive virtual environments. In 2009 IEEE Virtual Reality Conference, pages 261–262. IEEE, 2009.
[11] L. LEite and V. Orvalho. Mani-pull-action: Hand-based digital puppetry. Proceed- ings of the ACM on Human-Computer Interaction, 1(EICS):2, 2017.
[12] K. Minamizawa, S. Kamuro, N. Kawakami, and S. Tachi. A palm-worn haptic dis- play for bimanual operations in virtual environments. In International Conference on Human Haptic Sensing and Touch Enabled Computer Applications, pages 458–463. Springer, 2008.
[13] Novint. Novint falcon haptic device, 2006.
[14] Y. Okada. Real-time character animation using puppet metaphor. In Entertainment Computing, pages 101–108. Springer, 2003.
[15] M. Oshita, Y. Senju, and S. Morishige. Character motion control interface with hand manipulation inspired by puppet mechanism. In Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Appli- cations in Industry, pages 131–138. ACM, 2013.
[16] J. Perret and E. Vander Poorten. Touching virtual reality: A review of haptic gloves. In ACTUATOR 2018; 16th International Conference on New Actuators, pages 1–5. VDE, 2018.
[17] D. Prattichizzo, F. Chinello, C. Pacchierotti, and M. Malvezzi. Towards wearability in fingertip haptics: a 3-dof wearable device for cutaneous force feedback. IEEE Transactions on Haptics, 6(4):506–516, 2013.
[18] PrimeSense. Primesense, 2005.
[19] Z. Radivojevic, P. Beecher, C. Bower, S. Haque, P. Andrew, T. Hasan, F. Bonac- corso, A. C. Ferrari, and B. Henson. Electrotactile touch surface by using transpar- ent graphene. In Proceedings of the 2012 Virtual Reality International Conference, page 16. ACM, 2012.
[20] H. Schmidt, S. Hesse, R. Bernhardt, and J. Krüger. Hapticwalker—a novel haptic foot device. ACM Transactions on Applied Perception (TAP), 2(2):166–180, 2005.
[21] Y. A. Shim and G. Lee. Demonstrating gamepad with programmable haptic texture analog buttons. In The 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, pages 194–196. ACM, 2018.
[22] M.Slater,D.PérezMarcos,H.Ehrsson,andM.V.Sanchez-Vives.Inducingillusory ownership of a virtual body. Frontiers in neuroscience, 3:29, 2009.
[23] Y. Ujitoko, Y. Ban, T. Narumi, T. Tanikawa, K. Hirota, and M. Hirose. Yubi-toko: finger walking in snowy scene using pseudo-haptic technique on touchpad. In SIG- GRAPH Asia 2015 Emerging Technologies, page 29. ACM, 2015.
[24] E. Vonach, C. Gatterer, and H. Kaufmann. Vrrobot: Robot actuated props in an infinite virtual environment. In 2017 IEEE Virtual Reality (VR), pages 74–83. IEEE, 2017.
[25] E. Whitmire, H. Benko, C. Holz, E. Ofek, and M. Sinclair. Haptic revolver: Touch, shear, texture, and shape rendering on a reconfigurable virtual reality controller. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, page 86. ACM, 2018.
[26] Z. Yan, R. W. Lindeman, and A. Dey. Let your fingers do the walking: A unified approach for efficient short-, medium-, and long-distance travel in vr. In 2016 IEEE Symposium on 3D User Interfaces (3DUI), pages 27–30. IEEE, 2016.
dc.identifier.urihttp://tdr.lib.ntu.edu.tw/jspui/handle/123456789/61705-
dc.description.abstract我們提出 Miniature Haptics,是一個以手作為虛擬化身的觸覺回饋體驗。藉由將觸覺回饋縮小至手部規模,Miniature Haptics 開拓了新的研究領域來探討以往無法實現的觸覺體驗。我們選用手指走路(Finger Walking)做為虛擬化身以及操控方式,首先探索了 Miniature Haptics 的可行性,然後進行人因實驗以了解人如何將全身的骨架模型對應到手上。為了理解 Miniature Haptics 所帶來的體驗,我們開發了一個小型足球觸覺回饋裝置。實驗顯示 Miniature Haptics 顯著地提升體驗的真實性和娛樂性,同時也是使用者最喜歡的體驗 (p < 0.05)。此外,我們也提出了兩種小型的活動平台提供以下的觸覺體驗: (1) 在平台跳躍遊戲裡能夠迅速變更地面的高度,例如遊戲「超級瑪利歐兄弟」,以及 (2) 變更地面的傾斜程度。整體而言,Miniature Haptics 使得以往無法呈現的創新觸覺體驗變得可能。zh_TW
dc.description.abstractWe present Miniature Haptics, a new approach to providing realistic haptic experiences by applying miniaturized haptic feedback to hand-based, embodied avatars. By shrinking haptics to a much smaller scale, Miniature Haptics enables the exploration of new haptic experiences that are not practical to create at the full, human-body scale. Using Finger Walking in Place (FWIP) as an example avatar embodiment and control method, we first explored the feasibility of Miniature Haptics then conducted a human factors study to understand how people map their full-body skeletal model to their hands. To understand the user experience of Miniature Haptic, we developed a miniature football haptic display, and results from our user study show that Miniature Haptics significantly improved the realism and enjoyment of the experience and is preferred by users (p < 0.05). In addition, we present two miniature motion platforms supporting the haptic experiences of: 1) rapidly changing ground height for platform jumping games such as Super Mario Bros and 2) changing terrain slope. Overall, Miniature Haptics makes it possible to explore novel haptic experiences that have not been practical before.en
dc.description.provenanceMade available in DSpace on 2021-06-16T13:10:13Z (GMT). No. of bitstreams: 1
U0001-2306202015584800.pdf: 5094822 bytes, checksum: 44c65a08e759a7c0d84d8db1a54ef821 (MD5)
Previous issue date: 2020
en
dc.description.tableofcontents誌謝 i
摘要 ii
Abstract iii
1 Introduction 1
2 Related Work 4
2.1 Hand-based Avatars............................. 4
2.2 Haptics applied to the Hand......................... 5
3 Feasibility Study 6
3.1 Virtual Environment and Hardware Setup ................. 6
3.2 Study Procedure............................... 9
3.3 Participants and Results........................... 9
4 Skeletal Model Mapping Study 10
4.1 Participants and Study Procedure...................... 10
4.1.1 Skeletal Model Mapping...................... 10
4.1.2 Haptics to Skeletal Model ..................... 11
4.2 Results.................................... 11
4.2.1 Skeletal Model Mapping...................... 11
4.2.2 Haptics to Skeletal Model ..................... 12
5 User Experience Evaluation 14
5.1 Gameplay and Interaction.......................... 14
5.2 Study Procedure............................... 16
5.3 Participants ................................. 17
5.4 Qualitative Feedback ............................ 17
6 Discussion 18
6.1 Exploring New Haptic Experiences .................... 18
6.1.1 Super Mario Bros. ......................... 18
6.1.2 Mountain Runner.......................... 19
6.2 Limitations and Future Work........................ 19
7 Conclusion 21
8 Acknowledgements 22
Bibliography 23
dc.language.isozh-TW
dc.title以手做為虛擬化身的微型觸覺回饋體驗之研究zh_TW
dc.titleMiniature Haptics: Experiencing Haptic Feedback through Hand-based and Embodied Avatarsen
dc.typeThesis
dc.date.schoolyear108-2
dc.description.degree碩士
dc.contributor.oralexamcommittee鄭龍磻(Lung-Pan Cheng),詹力韋(Liwei Chan),蔡欣叡(Hsin-Ruey Tsai),余能豪(Neng-Hao Yu)
dc.subject.keywordNULLen
dc.relation.page26
dc.identifier.doi10.6342/NTU202001119
dc.rights.note有償授權
dc.date.accepted2020-07-01
dc.contributor.author-college電機資訊學院zh_TW
dc.contributor.author-dept資訊工程學研究所zh_TW
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